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Roster

V3.0

Factions: CEF

TV: 98

Models: 10

Actions: 12

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Roster 98TV (V3.0)

-- CG 1 -- 
F6-16 Command 12TV
- Combat Group Leader (CGL)
FLAIL Squad 6TV
FLAIL Squad 6TV
FLAIL Mortar Squad 6TV
FLAIL Anti-Tank Squad 7TV
-- SOsec -- 
BF2-25 Recon 13TV
-- CG 2 -- 
MHT-72 30TV
GREL Anti-Tank Hoverbike Squad 6TV
GREL Anti-Tank Hoverbike Squad 6TV
GREL Anti-Tank Hoverbike Squad 6TV

Models

Name TV Role MR AR H/S Dmg A GU PI EW Weapons Traits Type Height
-- CG 1 --
F6-16 Command 12 GP, SK, FS W/H:9" 7 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 4+ »LLC, »LCW Hands, ECM ((Aux)), Comms, SatUp, ECCM ((Aux)), CGL Gear 1.5"
options: Combat Group Leader (CGL) (0 TV)
FLAIL Squad 6 GP+, SK, FS I/H:6" 5 4/2 ▢▢▢▢/▢▢ 1 3+ 4+ 6+ »HMG, »MICW, HIL Jetpack:4 Infantry 1"
FLAIL Squad 6 GP+, SK, FS I/H:6" 5 4/2 ▢▢▢▢/▢▢ 1 3+ 4+ 6+ »HMG, »MICW, HIL Jetpack:4 Infantry 1"
FLAIL Mortar Squad 6 GP, SK, FS I/H:6" 5 4/2 ▢▢▢▢/▢▢ 1 3+ 4+ 6+ »HMG, »MICW, HIM Jetpack:4 Infantry 1"
FLAIL Anti-Tank Squad 7 GP, SK, FS I/H:6" 5 4/2 ▢▢▢▢/▢▢ 1 3+ 4+ 6+ »HMG, »MICW, HAVM(AP:2) Jetpack:4 Infantry 1"
-- SOsec --
BF2-25 Recon 13 RC, SO, SK, FS W/H:10" 7 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 4+ »LLC, »LCW Hands, Agile, Airdrop, Sensors:36 (Aux), Stealth (Aux), ANN, Jetpack:6 (Aux), Comms, TD (Aux), SensorBoom (Aux) Gear 1.5"
-- CG 2 --
MHT-72 30 FS H:8" 10 5/3 ▢▢▢▢▢/▢▢▢ 3 4+ 5+ 5+ HPA(T), MATM(T), MABM(T) Airdrop, JumpJets:3 (Aux), Sensors:24, TD Vehicle 2"
GREL Anti-Tank Hoverbike Squad 6 GP, FS H:12" 3 4/2 ▢▢▢▢/▢▢ 1 4+ 4+ 6+ »HIW, »MICW, MAVM Agile, JumpJets:2 Vehicle 1"
GREL Anti-Tank Hoverbike Squad 6 GP, FS H:12" 3 4/2 ▢▢▢▢/▢▢ 1 4+ 4+ 6+ »HIW, »MICW, MAVM Agile, JumpJets:2 Vehicle 1"
GREL Anti-Tank Hoverbike Squad 6 GP, FS H:12" 3 4/2 ▢▢▢▢/▢▢ 1 4+ 4+ 6+ »HIW, »MICW, MAVM Agile, JumpJets:2 Vehicle 1"
expand_less Weapon reference sort_by_alpha
expand_more Weapon reference
Weapon Type Code Range Dmg Traits Mode Models
Medium Air Burst Missile MABM 18" - 48" / 96" 6 AI, AE:3, Blast, Guided, T D, I MHT-72
Medium Anti-Tank Missile MATM 12" - 36" / 72" 9 AP:4, Guided, T D, I MHT-72
Medium Anti-Vehicle Missile MAVM 6" - 18" / 36" 6 AP:1, Guided D, I GREL Anti-Tank Hoverbike Squad
Heavy Anti-Vehicle Missile HAVM 6" - 18" / 36" 7 AP:2, Guided D, I FLAIL Anti-Tank Squad
Light Combat Weapon LCW Reach 0" 7 M BF2-25 Recon, F6-16 Command
Medium Infantry Combat Weapon MICW Reach 0" 5 AI M FLAIL Anti-Tank Squad, FLAIL Mortar Squad, FLAIL Squad, GREL Anti-Tank Hoverbike Squad
Heavy Infantry Lasers HIL 6" - 18" / 36" 5 AI, Advanced, Burst:1 D FLAIL Squad
Heavy Infantry Mortars HIM 12" - 24" / 48" 6 AE:2, Blast, AI I FLAIL Mortar Squad
Heavy Infantry Weapons HIW 0" - 9" / 18" 5 AI, Burst:1 D GREL Anti-Tank Hoverbike Squad
Light Laser Cannon LLC 12" - 36" / 72" 6 Precise, Advanced D BF2-25 Recon, F6-16 Command
Heavy Machine Gun HMG 3" - 9" / 18" 5 AI, Burst:2, Split:2 D FLAIL Anti-Tank Squad, FLAIL Mortar Squad, FLAIL Squad
Heavy Particle Accelerator HPA 6" - 24" / 48" 9 Haywire, Advanced, T D MHT-72
Weapon Type Code Range Dmg Traits Mode Models
Heavy Anti-Vehicle Missile HAVM 6" - 18" / 36" 7 AP:2, Guided D, I FLAIL Anti-Tank Squad
Heavy Infantry Lasers HIL 6" - 18" / 36" 5 AI, Advanced, Burst:1 D FLAIL Squad
Heavy Infantry Mortars HIM 12" - 24" / 48" 6 AE:2, Blast, AI I FLAIL Mortar Squad
Heavy Infantry Weapons HIW 0" - 9" / 18" 5 AI, Burst:1 D GREL Anti-Tank Hoverbike Squad
Heavy Machine Gun HMG 3" - 9" / 18" 5 AI, Burst:2, Split:2 D FLAIL Anti-Tank Squad, FLAIL Mortar Squad, FLAIL Squad
Heavy Particle Accelerator HPA 6" - 24" / 48" 9 Haywire, Advanced, T D MHT-72
Light Combat Weapon LCW Reach 0" 7 M BF2-25 Recon, F6-16 Command
Light Laser Cannon LLC 12" - 36" / 72" 6 Precise, Advanced D BF2-25 Recon, F6-16 Command
Medium Air Burst Missile MABM 18" - 48" / 96" 6 AI, AE:3, Blast, Guided, T D, I MHT-72
Medium Anti-Tank Missile MATM 12" - 36" / 72" 9 AP:4, Guided, T D, I MHT-72
Medium Anti-Vehicle Missile MAVM 6" - 18" / 36" 6 AP:1, Guided D, I GREL Anti-Tank Hoverbike Squad
Medium Infantry Combat Weapon MICW Reach 0" 5 AI M FLAIL Anti-Tank Squad, FLAIL Mortar Squad, FLAIL Squad, GREL Anti-Tank Hoverbike Squad
expand_less Weapon trait reference
expand_more Weapon trait reference
Code Description
AE Attack model or point, this is primary target. Other models within radius X are secondary targets.
AI May deal more than two damage to Infantry or Drones on a successful attack.
AP Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit.
Advanced Add +1 to attack result in optimal range.
Blast Ignore partial cover when fired indirectly.
Burst +XD6 to attack with this weapon.
Guided +1D6 to Fire Missions if FO was made using a TD.
Haywire After hit, target counts as crippled until cleanup. Also roll a D6, on 4+ target gets one damage.
Precise +1 to attack roll results.
Split Attack up to X targets with -1D6 to roll. Targets must be up to 6" from each other.
T Gives a 360 degree field of fire to the weapon.
expand_less Trait reference
expand_more Trait reference
Code Description
ANN Improve a chosen skill by one during activation.
Agile Attacks miss this model on MoS0.
Airdrop CG of Airdrop models may deploy 12" past their deployment zone, in formation. Models take damage on failing a 2D6, threshold 4+ chance roll.
CGL One model in each combat group must be selected to be the CGL. This is a free upgrade. CP:1, Init:5+, Rank:2
Comms Orders to models in formation succeed automatically. Models in formation use this model's Comms and EW to FO and issue orders.
ECCM +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall.
ECM May use ECM Jam, ECM Hack and ECM Protect
Hands Model has additional upgrade options available and limited climbing ability.
Jetpack May make a Jetpack move, with height and distance X. Ignore terrain up to X height. No actions allowed during jetpack move.
JumpJets Assist normal move vertically X inches.
SatUp -1 TN on independent EW rolls for this and models in formation. Non-cumulative.
SensorBoom Extend silhouette by 1 inch for line of sight. Applies to indirect attacks, FOs, ECM Hack, Jam and Scan.
Sensors Sensor range is X. Models in formation may use this model's sensor locks.
Stealth The range at which enemy sensors can lock this model is halved.
TD When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus)
expand_less Upgrades reference
expand_more Upgrades reference
Name Cost Description
Combat Group Leader (CGL) 0 TV