Gear Grinder

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Roster

V3.0

Factions: North

TV: 120

Models: 16

Actions: 17

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Roster 120TV (V3.0)

-- CG 1 -- 
Para Cheetah 9TV
- Combat Group Leader (CGL)
Chaingun Dingo 11TV
Sniper Koala 10TV
Killer Koala 10TV
-- CG 2 -- 
Stripped-Down Hunter 5TV
Stripped-Down Hunter 5TV
Stripped-Down Hunter UC 5TV
Stripped-Down Hunter UC 5TV
- Combat Group Leader (CGL)
-- CG 3 -- 
Armored Lynx 5TV
Armored Lynx 5TV
Armored Lynx 5TV
Armored Lynx 5TV
- Combat Group Leader (CGL)
-- CG 4 -- 
Klemm 17TV
- Combat Group Leader (CGL)
Stripped-Down Destroyer Hunter 6TV
Stripped-Down Destroyer Hunter 6TV
White Cat 11TV

Models

Name TV Role MR AR H/S Dmg A GU PI EW Weapons Traits Type Height
-- CG 1 --
Para Cheetah 9 RC+, SK, FS W/G:9" 5 3/3 ▢▢▢/▢▢▢ 1 4+ 3+ 4+ »LSMG, »LSG Hands, Agile, Airdrop, Comms, ECM ((Aux)), ECCM ((Aux)), TD, Sensors:24 ((Aux)), CGL Gear 1.5"
options: Combat Group Leader (CGL) (0 TV)
Chaingun Dingo 11 SK, FS W/G:6" 7 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 6+ »HRC, »MSG, MRP(Link), HMG(Link) Hands, Airdrop, Brawl:1 Gear 2"
Sniper Koala 10 SK, FS W/G:6" 7 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 6+ »HAC(Precise), »MSG, MRP(Link), HMG Hands, Airdrop, Brawl:1 Gear 2"
Killer Koala 10 SK, FS W/G:6" 7 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 6+ »HAC(Combo), »MFL(Combo), »MSG, MAPR(Link,Fire:1), HMG(Link) Hands, Airdrop, Brawl:1 Gear 2"
-- CG 2 --
Stripped-Down Hunter 5 GP+, SK, FS W/G:7" 5 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 6+ »LAC, »LVB, LAPGL, LHG Hands Gear 1.5"
Stripped-Down Hunter 5 GP+, SK, FS W/G:7" 5 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 6+ »LAC, »LVB, LAPGL, LHG Hands Gear 1.5"
Stripped-Down Hunter UC 5 GP, SK W/G:7" 5 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 6+ »MFC, »LVB, LAPGL, LHG Hands Gear 1.5"
Stripped-Down Hunter UC 5 GP, SK W/G:7" 5 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 6+ »MFC, »LVB, LAPGL, LHG Hands, CGL Gear 1.5"
options: Combat Group Leader (CGL) (0 TV)
-- CG 3 --
Lynx Armored 5 GP+, SK W/G:8" 5 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 6+ »LSMG, »LVB, LHG, LPZ Hands, Agile Gear 1"
Lynx Armored 5 GP+, SK W/G:8" 5 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 6+ »LSMG, »LVB, LHG, LPZ Hands, Agile Gear 1"
Lynx Armored 5 GP+, SK W/G:8" 5 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 6+ »LSMG, »LVB, LHG, LPZ Hands, Agile Gear 1"
Lynx Armored 5 GP+, SK W/G:8" 5 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 6+ »LSMG, »LVB, LHG, LPZ Hands, Agile, CGL Gear 1"
options: Combat Group Leader (CGL) (0 TV)
-- CG 4 --
Klemm 17 SK, FS+ G:6" 9 4/4 ▢▢▢▢/▢▢▢▢ 2 4+ 6+ 6+ »MAC(T), MATM(T,Aux), MAPGL Offroad, Smoke, CGL Vehicle 1"
options: Combat Group Leader (CGL) (0 TV)
Stripped-Down Destroyer Hunter 6 GP, SK, FS W/G:7" 5 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 6+ »MBZ, »LVB, LAPGL, LHG Hands Gear 1.5"
Stripped-Down Destroyer Hunter 6 GP, SK, FS W/G:7" 5 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 6+ »MBZ, »LVB, LAPGL, LHG Hands Gear 1.5"
White Cat 11 RC, FS W/G:9" 5 3/3 ▢▢▢/▢▢▢ 1 4+ 3+ 4+ »LAC, »LVB, LRP Hands, Agile, ECM+, ECCM, TD (Aux), Comms, SatUp (Aux), Sensors:36 (Aux) Gear 1.5"
expand_less Weapon reference sort_by_alpha
expand_more Weapon reference
Weapon Type Code Range Dmg Traits Mode Models
Light Anti-Per Grenade Launchers LAPGL Radius 3" 4 AI, Frag P Stripped-Down Destroyer Hunter, Stripped-Down Hunter, Stripped-Down Hunter UC
Medium Anti-Per Grenade Launchers MAPGL Radius 3" 5 AI, Frag P Klemm
Medium Anti-Personnel Rockets MAPR 6" - 18" / 36" 5 AI, AE:5, Link, Fire:1 D, I Killer Koala
Medium Anti-Tank Missile MATM 12" - 36" / 72" 9 AP:4, Guided, T, Aux D, I Klemm
Light Autocannon LAC 6" - 18" / 36" 6 Burst:1, Split:2 D Stripped-Down Hunter, White Cat
Medium Autocannon MAC 6" - 18" / 36" 7 Burst:1, Split:2, T D Klemm
Heavy Autocannon HAC 6" - 18" / 36" 8 Burst:1, Split:2, Precise D Sniper Koala
Heavy Autocannon HAC 6" - 18" / 36" 8 Burst:1, Split:2, Combo D Killer Koala
Medium Bazooka MBZ 6" - 12" / 24" 8 AP:3 D Stripped-Down Destroyer Hunter
Medium Flamer MFL 0" - 6" / 9" 4 AE:3, AI, Fire:3, Spray, Combo D Killer Koala
Medium Frag Cannon MFC 3" - 9" / 18" 6 OR:AP:1, OR:Frag(AI) D Stripped-Down Hunter UC
Light Hand Grenades LHG 3" - 6" / 9" 8 AE:3, Blast, AP:1 D, I Armored Lynx, Stripped-Down Destroyer Hunter, Stripped-Down Hunter, Stripped-Down Hunter UC
Heavy Machine Gun HMG 3" - 9" / 18" 5 AI, Burst:2, Split:2, Link D Chaingun Dingo, Killer Koala
Heavy Machine Gun HMG 3" - 9" / 18" 5 AI, Burst:2, Split:2 D Sniper Koala
Light Panzerfaust LPZ 3" - 6" / 9" 7 AP:2 D Armored Lynx
Light Rocket Pack LRP 6" - 18" / 36" 7 AE:3, AP:1 D, I White Cat
Medium Rocket Pack MRP 6" - 18" / 36" 8 AE:3, AP:1, Link D, I Chaingun Dingo, Sniper Koala
Heavy Rotary Cannon HRC 6" - 18" / 36" 8 Burst:2, Split:2 D Chaingun Dingo
Light Spike Gun LSG Reach 0" 6 AP:2 M Para Cheetah
Medium Spike Gun MSG Reach 0" 7 AP:4 M Chaingun Dingo, Killer Koala, Sniper Koala
Light Submachine Gun LSMG 0" - 9" / 18" 6 Burst:2 D Armored Lynx, Para Cheetah
Light Vibro Blade LVB Reach 0" 7 AP:1 M Armored Lynx, Stripped-Down Destroyer Hunter, Stripped-Down Hunter, Stripped-Down Hunter UC, White Cat
Weapon Type Code Range Dmg Traits Mode Models
Heavy Autocannon HAC 6" - 18" / 36" 8 Burst:1, Split:2, Precise D Sniper Koala
Heavy Autocannon HAC 6" - 18" / 36" 8 Burst:1, Split:2, Combo D Killer Koala
Heavy Machine Gun HMG 3" - 9" / 18" 5 AI, Burst:2, Split:2, Link D Chaingun Dingo, Killer Koala
Heavy Machine Gun HMG 3" - 9" / 18" 5 AI, Burst:2, Split:2 D Sniper Koala
Heavy Rotary Cannon HRC 6" - 18" / 36" 8 Burst:2, Split:2 D Chaingun Dingo
Light Anti-Per Grenade Launchers LAPGL Radius 3" 4 AI, Frag P Stripped-Down Destroyer Hunter, Stripped-Down Hunter, Stripped-Down Hunter UC
Light Autocannon LAC 6" - 18" / 36" 6 Burst:1, Split:2 D Stripped-Down Hunter, White Cat
Light Hand Grenades LHG 3" - 6" / 9" 8 AE:3, Blast, AP:1 D, I Armored Lynx, Stripped-Down Destroyer Hunter, Stripped-Down Hunter, Stripped-Down Hunter UC
Light Panzerfaust LPZ 3" - 6" / 9" 7 AP:2 D Armored Lynx
Light Rocket Pack LRP 6" - 18" / 36" 7 AE:3, AP:1 D, I White Cat
Light Spike Gun LSG Reach 0" 6 AP:2 M Para Cheetah
Light Submachine Gun LSMG 0" - 9" / 18" 6 Burst:2 D Armored Lynx, Para Cheetah
Light Vibro Blade LVB Reach 0" 7 AP:1 M Armored Lynx, Stripped-Down Destroyer Hunter, Stripped-Down Hunter, Stripped-Down Hunter UC, White Cat
Medium Anti-Per Grenade Launchers MAPGL Radius 3" 5 AI, Frag P Klemm
Medium Anti-Personnel Rockets MAPR 6" - 18" / 36" 5 AI, AE:5, Link, Fire:1 D, I Killer Koala
Medium Anti-Tank Missile MATM 12" - 36" / 72" 9 AP:4, Guided, T, Aux D, I Klemm
Medium Autocannon MAC 6" - 18" / 36" 7 Burst:1, Split:2, T D Klemm
Medium Bazooka MBZ 6" - 12" / 24" 8 AP:3 D Stripped-Down Destroyer Hunter
Medium Flamer MFL 0" - 6" / 9" 4 AE:3, AI, Fire:3, Spray, Combo D Killer Koala
Medium Frag Cannon MFC 3" - 9" / 18" 6 OR:AP:1, OR:Frag(AI) D Stripped-Down Hunter UC
Medium Rocket Pack MRP 6" - 18" / 36" 8 AE:3, AP:1, Link D, I Chaingun Dingo, Sniper Koala
Medium Spike Gun MSG Reach 0" 7 AP:4 M Chaingun Dingo, Killer Koala, Sniper Koala
expand_less Weapon trait reference
expand_more Weapon trait reference
Code Description
AE Attack model or point, this is primary target. Other models within radius X are secondary targets.
AI May deal more than two damage to Infantry or Drones on a successful attack.
AP Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit.
Aux Weapons and traits with the Aux tag are unavailable when the model is crippled.
Blast Ignore partial cover when fired indirectly.
Burst +XD6 to attack with this weapon.
Combo Weapons with this trait on the same model are a combo weapon.
Fire Roll trait rating x D6. One additional damage on each 4+.
Frag +2D6 to attack rolls.
Guided +1D6 to Fire Missions if FO was made using a TD.
Link +1D6 to attack.
OR Choose one ammunition type to use when attacking
Precise +1 to attack roll results.
Split Attack up to X targets with -1D6 to roll. Targets must be up to 6" from each other.
Spray Attack ignores partial Cover. May not shoot through full Cover.
T Gives a 360 degree field of fire to the weapon.
expand_less Trait reference
expand_more Trait reference
Code Description
Agile Attacks miss this model on MoS0.
Airdrop CG of Airdrop models may deploy 12" past their deployment zone, in formation. Models take damage on failing a 2D6, threshold 4+ chance roll.
Brawl +XD6 to melee attack with this weapon.
CGL One model in each combat group must be selected to be the CGL. This is a free upgrade. CP:1, Init:5+, Rank:2
Comms Orders to models in formation succeed automatically. Models in formation use this model's Comms and EW to FO and issue orders.
ECCM +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall.
ECM May use ECM Jam, ECM Hack and ECM Protect
ECM+ May use ECM Jam, ECM Hack and ECM Protect (always on, unless haywired)
Hands Model has additional upgrade options available and limited climbing ability.
Offroad Move normally in difficult terrain (not water or climbing).
SatUp -1 TN on independent EW rolls for this and models in formation. Non-cumulative.
Sensors Sensor range is X. Models in formation may use this model's sensor locks.
Smoke Use action to drop AE:3r, height 4" smoke area on self. Smoke gives +1D6 defense. Removed in cleanup.
TD When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus)
expand_less Upgrades reference
expand_more Upgrades reference
Name Cost Description
Combat Group Leader (CGL) 0 TV