-- CG 1 --
Weasel Tattletale 11TV
- EW Specialist, Combat Group Leader (CGL)
Flash Jaguar 12TV
Flash Jaguar 12TV
Stripped-Down Destroyer Hunter 6TV
-- CG 2 --
Weasel Tattletale 11TV
- EW Specialist, Combat Group Leader (CGL)
Ferret Sniper 8TV
- Smoke Launchers
Wild Ferret 6TV
Flakcat 8TV
-- CG 3 --
Command Mammoth Sledgehammer 34TV
- Executive Officer (XO)
Arrow Jaguar 12TV
Arrow Jaguar 12TV
-- CG 4 --
Assault Squad 4TV
- Combat Group Leader (CGL)
Sniper Squad 4TV
Sniper Squad 4TV
Assault Bricklayer 6TV
Name | TV | Role | MR | AR | H/S | Dmg | A | GU | PI | EW | Weapons | Traits | Type | Height |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-- CG 1 -- | ||||||||||||||
Weasel Tattletale | 11 | RC, FS | W/G:8" | 4 | 3/3 | ▢▢▢/▢▢▢ | 1 | 5+ | 4+ | 3+ | »LAC, »LVB | Hands, Vet, Comms, SatUp, ECM+ ((Aux)), ECCM ((Aux)), Sensors:36, SP:+1, Rule:+1D6_to_EW_rolls, CGL | Gear | 1" |
options: | EW Specialist (1 TV), Combat Group Leader (CGL) (0 TV) | |||||||||||||
Flash Jaguar | 12 | SK, SO | W/G:7" | 7 | 3/3 | ▢▢▢/▢▢▢ | 1 | 3+ | 3+ | 5+ | »LLC, »LVB, LRP, LAPGL | Hands, Agile, Airdrop | Gear | 1.5" |
Flash Jaguar | 12 | SK, SO | W/G:7" | 7 | 3/3 | ▢▢▢/▢▢▢ | 1 | 3+ | 3+ | 5+ | »LLC, »LVB, LRP, LAPGL | Hands, Agile, Airdrop | Gear | 1.5" |
Stripped-Down Destroyer Hunter | 6 | GP, SK, FS | W/G:7" | 5 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 4+ | 6+ | »MBZ, »LVB, LAPGL, LHG | Hands | Gear | 1.5" |
-- CG 2 -- | ||||||||||||||
Weasel Tattletale | 11 | RC, FS | W/G:8" | 4 | 3/3 | ▢▢▢/▢▢▢ | 1 | 5+ | 4+ | 3+ | »LAC, »LVB | Hands, Vet, Comms, SatUp, ECM+ ((Aux)), ECCM ((Aux)), Sensors:36, SP:+1, Rule:+1D6_to_EW_rolls, CGL | Gear | 1" |
options: | EW Specialist (1 TV), Combat Group Leader (CGL) (0 TV) | |||||||||||||
Ferret Sniper | 8 | RC, FS | W/G:9" | 4 | 3/3 | ▢▢▢/▢▢▢ | 1 | 5+ | 3+ | 4+ | »LRF, »LVB, LRP | Hands, Brawl:-1, Comms, ECCM, Sensors:36 ((Aux)), TD, Smoke | Gear | 1" |
options: | Smoke Launchers (1 TV) | |||||||||||||
Wild Ferret | 6 | RC, FS | W/G:9" | 4 | 3/3 | ▢▢▢/▢▢▢ | 1 | 5+ | 3+ | 4+ | »LSMG, »LVB | Hands, Brawl:-1, ECM, ECCM, Comms, VulnH, SatUp (Aux), Sensors:36 (Aux) | Gear | 1" |
Flakcat | 8 | GP, RC, FS | W/G:9" | 5 | 3/3 | ▢▢▢/▢▢▢ | 1 | 5+ | 3+ | 4+ | »LAC(AA), »LVB, LHG | Hands, Brawl:-1, Comms, ECCM (Aux), Sensors:24, AMS (Aux) | Gear | 1.5" |
-- CG 3 -- | ||||||||||||||
Command Mammoth Sledgehammer | 34 | FS | W/G:5" | 11 | 6/2 | ▢▢▢▢▢▢/▢▢ | 2 | 4+ | 6+ | 4+ | »HSC(Precise), »MRC(Auto), »2xMMG(Auto), »HCW(Demo:4), 2xMAR | Hands, SP:+1, React+, AMS, Brawl:2, Comms, SatUp, ECCM, Lumbering, XO | Strider | 2" |
options: | Executive Officer (XO) (3 TV) Cannot take option(s): Combat Group Leader (CGL) (0 TV) | |||||||||||||
Arrow Jaguar | 12 | SK, FS | W/G:7" | 7 | 3/3 | ▢▢▢/▢▢▢ | 1 | 3+ | 3+ | 5+ | »MAC, »LVB, LATM, LAPGL | Hands, Agile, Airdrop | Gear | 1.5" |
Arrow Jaguar | 12 | SK, FS | W/G:7" | 7 | 3/3 | ▢▢▢/▢▢▢ | 1 | 3+ | 3+ | 5+ | »MAC, »LVB, LATM, LAPGL | Hands, Agile, Airdrop | Gear | 1.5" |
-- CG 4 -- | ||||||||||||||
Assault Squad | 4 | GP, SK, FS | I:3" | 2 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 4+ | 6+ | »LIW, »LICW, HIS(Burst:1) | CGL | Infantry | 0.5" |
options: | Combat Group Leader (CGL) (0 TV) | |||||||||||||
Sniper Squad | 4 | GP, SO | I:3" | 2 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 4+ | 6+ | »LIW, »LICW, MIR(Silent) | Infantry | 0.5" | |
Sniper Squad | 4 | GP, SO | I:3" | 2 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 4+ | 6+ | »LIW, »LICW, MIR(Silent) | Infantry | 0.5" | |
Assault Bricklayer | 6 | EG+, GP | W/G:6" | 5 | 3/3 | ▢▢▢/▢▢▢ | 1 | 5+ | 4+ | 6+ | »MSC, »MCW(Reach:1,Demo:4), LHG, LSE | Hands, Repair, Brawl:1, VulnF | Gear | 1.5" |
Weapon Type | Code | Range | Dmg | Traits | Mode | Models |
---|---|---|---|---|---|---|
Light Anti-Per Grenade Launchers | LAPGL | Radius 3" | 4 | AI, Frag | P | Arrow Jaguar, Flash Jaguar, Stripped-Down Destroyer Hunter |
Light Anti-Tank Missile | LATM | 12" - 36" / 72" | 8 | AP:3, Guided | D, I | Arrow Jaguar |
Medium Artillery Rockets | MAR | 18" - 36" / 72" | 8 | AE:5 | I | Command Mammoth Sledgehammer |
Light Autocannon | LAC | 6" - 18" / 36" | 6 | Burst:1, Split:2 | D | Weasel Tattletale |
Light Autocannon | LAC | 6" - 18" / 36" | 6 | Burst:1, Split:2, AA | D | Flakcat |
Medium Autocannon | MAC | 6" - 18" / 36" | 7 | Burst:1, Split:2 | D | Arrow Jaguar |
Medium Bazooka | MBZ | 6" - 12" / 24" | 8 | AP:3 | D | Stripped-Down Destroyer Hunter |
Medium Combat Weapon | MCW | 0" - 1" / - | 8 | Reach:1, Demo:4 | M | Assault Bricklayer |
Heavy Combat Weapon | HCW | Reach 0" | 9 | Demo:4 | M | Command Mammoth Sledgehammer |
Light Hand Grenades | LHG | 3" - 6" / 9" | 8 | AE:3, Blast, AP:1 | D, I | Assault Bricklayer, Flakcat, Stripped-Down Destroyer Hunter |
Light Infantry Combat Weapon | LICW | Reach 0" | 4 | AI | M | Assault Squad, Sniper Squad |
Medium Infantry Rifles | MIR | 6" - 24" / 48" | 5 | Precise, AI, Silent | D | Sniper Squad |
Heavy Infantry Support Weapons | HIS | 6" - 18" / 36" | 6 | Burst:1 | D | Assault Squad |
Light Infantry Weapons | LIW | 0" - 9" / 18" | 3 | AI, Burst:1 | D | Assault Squad, Sniper Squad |
Light Laser Cannon | LLC | 12" - 36" / 72" | 6 | Precise, Advanced | D | Flash Jaguar |
Medium Machine Gun | MMG | 3" - 9" / 18" | 4 | AI, Burst:2, Split:2, Auto | D | Command Mammoth Sledgehammer |
Light Rifle | LRF | 12" - 36" / 72" | 6 | Precise | D | Ferret Sniper |
Light Rocket Pack | LRP | 6" - 18" / 36" | 7 | AE:3, AP:1 | D, I | Ferret Sniper, Flash Jaguar |
Medium Rotary Cannon | MRC | 6" - 18" / 36" | 7 | Burst:2, Split:2, Auto | D | Command Mammoth Sledgehammer |
Light Shaped Explosives | LSE | Reach 0" | 8 | AP:2, Demo:4, Brawl:-1 | M | Assault Bricklayer |
Medium Snub Cannon | MSC | 3" - 9" / 18" | 9 | AP:3, Demo:3 | D | Assault Bricklayer |
Heavy Snub Cannon | HSC | 3" - 9" / 18" | 10 | AP:4, Demo:3, Precise | D | Command Mammoth Sledgehammer |
Light Submachine Gun | LSMG | 0" - 9" / 18" | 6 | Burst:2 | D | Wild Ferret |
Light Vibro Blade | LVB | Reach 0" | 7 | AP:1 | M | Arrow Jaguar, Ferret Sniper, Flakcat, Flash Jaguar, Stripped-Down Destroyer Hunter, Weasel Tattletale, Wild Ferret |
Weapon Type | Code | Range | Dmg | Traits | Mode | Models |
---|---|---|---|---|---|---|
Heavy Combat Weapon | HCW | Reach 0" | 9 | Demo:4 | M | Command Mammoth Sledgehammer |
Heavy Infantry Support Weapons | HIS | 6" - 18" / 36" | 6 | Burst:1 | D | Assault Squad |
Heavy Snub Cannon | HSC | 3" - 9" / 18" | 10 | AP:4, Demo:3, Precise | D | Command Mammoth Sledgehammer |
Light Anti-Per Grenade Launchers | LAPGL | Radius 3" | 4 | AI, Frag | P | Arrow Jaguar, Flash Jaguar, Stripped-Down Destroyer Hunter |
Light Anti-Tank Missile | LATM | 12" - 36" / 72" | 8 | AP:3, Guided | D, I | Arrow Jaguar |
Light Autocannon | LAC | 6" - 18" / 36" | 6 | Burst:1, Split:2 | D | Weasel Tattletale |
Light Autocannon | LAC | 6" - 18" / 36" | 6 | Burst:1, Split:2, AA | D | Flakcat |
Light Hand Grenades | LHG | 3" - 6" / 9" | 8 | AE:3, Blast, AP:1 | D, I | Assault Bricklayer, Flakcat, Stripped-Down Destroyer Hunter |
Light Infantry Combat Weapon | LICW | Reach 0" | 4 | AI | M | Assault Squad, Sniper Squad |
Light Infantry Weapons | LIW | 0" - 9" / 18" | 3 | AI, Burst:1 | D | Assault Squad, Sniper Squad |
Light Laser Cannon | LLC | 12" - 36" / 72" | 6 | Precise, Advanced | D | Flash Jaguar |
Light Rifle | LRF | 12" - 36" / 72" | 6 | Precise | D | Ferret Sniper |
Light Rocket Pack | LRP | 6" - 18" / 36" | 7 | AE:3, AP:1 | D, I | Ferret Sniper, Flash Jaguar |
Light Shaped Explosives | LSE | Reach 0" | 8 | AP:2, Demo:4, Brawl:-1 | M | Assault Bricklayer |
Light Submachine Gun | LSMG | 0" - 9" / 18" | 6 | Burst:2 | D | Wild Ferret |
Light Vibro Blade | LVB | Reach 0" | 7 | AP:1 | M | Arrow Jaguar, Ferret Sniper, Flakcat, Flash Jaguar, Stripped-Down Destroyer Hunter, Weasel Tattletale, Wild Ferret |
Medium Artillery Rockets | MAR | 18" - 36" / 72" | 8 | AE:5 | I | Command Mammoth Sledgehammer |
Medium Autocannon | MAC | 6" - 18" / 36" | 7 | Burst:1, Split:2 | D | Arrow Jaguar |
Medium Bazooka | MBZ | 6" - 12" / 24" | 8 | AP:3 | D | Stripped-Down Destroyer Hunter |
Medium Combat Weapon | MCW | 0" - 1" / - | 8 | Reach:1, Demo:4 | M | Assault Bricklayer |
Medium Infantry Rifles | MIR | 6" - 24" / 48" | 5 | Precise, AI, Silent | D | Sniper Squad |
Medium Machine Gun | MMG | 3" - 9" / 18" | 4 | AI, Burst:2, Split:2, Auto | D | Command Mammoth Sledgehammer |
Medium Rotary Cannon | MRC | 6" - 18" / 36" | 7 | Burst:2, Split:2, Auto | D | Command Mammoth Sledgehammer |
Medium Snub Cannon | MSC | 3" - 9" / 18" | 9 | AP:3, Demo:3 | D | Assault Bricklayer |
Code | Description |
---|---|
AA | +1D6 when attacking Elevated VTOLs and Airstrike counters. May use retaliation against airstrikes. |
AE | Attack model or point, this is primary target. Other models within radius X are secondary targets. |
AI | May deal more than two damage to Infantry or Drones on a successful attack. |
AP | Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit. |
Advanced | Add +1 to attack result in optimal range. |
Auto | A weapon system with this trait may be used for retaliation once per round without spending an action point. |
Blast | Ignore partial cover when fired indirectly. |
Brawl | +XD6 to melee attack with this weapon. |
Burst | +XD6 to attack with this weapon. |
Demo | Do at least X amount of damage to buildings on MoS:0 or better. |
Frag | +2D6 to attack rolls. |
Guided | +1D6 to Fire Missions if FO was made using a TD. |
Precise | +1 to attack roll results. |
Reach | Melee range X |
Silent | May attack without losing hidden status. |
Split | Attack up to X targets with -1D6 to roll. Targets must be up to 6" from each other. |
Code | Description |
---|---|
AMS | This and friendly models in formation get free defence rerolls against indirect attacks and airstrikes. |
Agile | Attacks miss this model on MoS0. |
Airdrop | CG of Airdrop models may deploy 12" past their deployment zone, in formation. Models take damage on failing a 2D6, threshold 4+ chance roll. |
Brawl | +XD6 to melee attack with this weapon. |
CGL | One model in each combat group must be selected to be the CGL. This is a free upgrade. CP:1, Init:5+, Rank:2 |
Comms | Orders to models in formation succeed automatically. Models in formation use this model's Comms and EW to FO and issue orders. |
ECCM | +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall. |
ECM | May use ECM Jam, ECM Hack and ECM Protect |
ECM+ | May use ECM Jam, ECM Hack and ECM Protect (always on, unless haywired) |
Hands | Model has additional upgrade options available and limited climbing ability. |
Lumbering | Model won't get +1D6 defense for Top Speed. |
React+ | This model has one free reaction per round. |
Repair | This model may use the Patch action on friendly non-infantry models. |
Rule | See rulebook for details. |
SP | Add 1 Skill/Command Points |
SatUp | -1 TN on independent EW rolls for this and models in formation. Non-cumulative. |
Sensors | Sensor range is X. Models in formation may use this model's sensor locks. |
Smoke | Use action to drop AE:3r, height 4" smoke area on self. Smoke gives +1D6 defense. Removed in cleanup. |
TD | When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus) |
Vet | Get +1SP and may purchase veteran options. May not be Conscript. |
VulnF | Receives Fire damage automatically without a roll. |
VulnH | Receives Haywire damage automatically without a roll. |
XO | Officer, upgraded from CGL. CP:1, Init:4+, Rank:3 |
Name | Cost | Description |
---|---|---|
EW Specialist | 1 TV | |
Combat Group Leader (CGL) | 0 TV | |
Smoke Launchers | 1 TV | |
Executive Officer (XO) | 3 TV |