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Roster

V3.0

Factions: North

TV: 150

Models: 15

Actions: 16

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Roster 150TV (V3.0)

-- CG 1 -- 
Weasel Tattletale 11TV
- EW Specialist, Combat Group Leader (CGL)
Flash Jaguar 12TV
Flash Jaguar 12TV
Stripped-Down Destroyer Hunter 6TV
-- CG 2 -- 
Weasel Tattletale 11TV
- EW Specialist, Combat Group Leader (CGL)
Ferret Sniper 8TV
- Smoke Launchers
Wild Ferret 6TV
Flakcat 8TV
-- CG 3 -- 
Command Mammoth Sledgehammer 34TV
- Executive Officer (XO)
Arrow Jaguar 12TV
Arrow Jaguar 12TV
-- CG 4 -- 
Assault Squad 4TV
- Combat Group Leader (CGL)
Sniper Squad 4TV
Sniper Squad 4TV
Assault Bricklayer 6TV

Models

Name TV Role MR AR H/S Dmg A GU PI EW Weapons Traits Type Height
-- CG 1 --
Weasel Tattletale 11 RC, FS W/G:8" 4 3/3 ▢▢▢/▢▢▢ 1 5+ 4+ 3+ »LAC, »LVB Hands, Vet, Comms, SatUp, ECM+ ((Aux)), ECCM ((Aux)), Sensors:36, SP:+1, Rule:+1D6_to_EW_rolls, CGL Gear 1"
options: EW Specialist (1 TV), Combat Group Leader (CGL) (0 TV)
Flash Jaguar 12 SK, SO W/G:7" 7 3/3 ▢▢▢/▢▢▢ 1 3+ 3+ 5+ »LLC, »LVB, LRP, LAPGL Hands, Agile, Airdrop Gear 1.5"
Flash Jaguar 12 SK, SO W/G:7" 7 3/3 ▢▢▢/▢▢▢ 1 3+ 3+ 5+ »LLC, »LVB, LRP, LAPGL Hands, Agile, Airdrop Gear 1.5"
Stripped-Down Destroyer Hunter 6 GP, SK, FS W/G:7" 5 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 6+ »MBZ, »LVB, LAPGL, LHG Hands Gear 1.5"
-- CG 2 --
Weasel Tattletale 11 RC, FS W/G:8" 4 3/3 ▢▢▢/▢▢▢ 1 5+ 4+ 3+ »LAC, »LVB Hands, Vet, Comms, SatUp, ECM+ ((Aux)), ECCM ((Aux)), Sensors:36, SP:+1, Rule:+1D6_to_EW_rolls, CGL Gear 1"
options: EW Specialist (1 TV), Combat Group Leader (CGL) (0 TV)
Ferret Sniper 8 RC, FS W/G:9" 4 3/3 ▢▢▢/▢▢▢ 1 5+ 3+ 4+ »LRF, »LVB, LRP Hands, Brawl:-1, Comms, ECCM, Sensors:36 ((Aux)), TD, Smoke Gear 1"
options: Smoke Launchers (1 TV)
Wild Ferret 6 RC, FS W/G:9" 4 3/3 ▢▢▢/▢▢▢ 1 5+ 3+ 4+ »LSMG, »LVB Hands, Brawl:-1, ECM, ECCM, Comms, VulnH, SatUp (Aux), Sensors:36 (Aux) Gear 1"
Flakcat 8 GP, RC, FS W/G:9" 5 3/3 ▢▢▢/▢▢▢ 1 5+ 3+ 4+ »LAC(AA), »LVB, LHG Hands, Brawl:-1, Comms, ECCM (Aux), Sensors:24, AMS (Aux) Gear 1.5"
-- CG 3 --
Command Mammoth Sledgehammer 34 FS W/G:5" 11 6/2 ▢▢▢▢▢▢/▢▢ 2 4+ 6+ 4+ »HSC(Precise), »MRC(Auto), »2xMMG(Auto), »HCW(Demo:4), 2xMAR Hands, SP:+1, React+, AMS, Brawl:2, Comms, SatUp, ECCM, Lumbering, XO Strider 2"
options: Executive Officer (XO) (3 TV) Cannot take option(s): Combat Group Leader (CGL) (0 TV)
Arrow Jaguar 12 SK, FS W/G:7" 7 3/3 ▢▢▢/▢▢▢ 1 3+ 3+ 5+ »MAC, »LVB, LATM, LAPGL Hands, Agile, Airdrop Gear 1.5"
Arrow Jaguar 12 SK, FS W/G:7" 7 3/3 ▢▢▢/▢▢▢ 1 3+ 3+ 5+ »MAC, »LVB, LATM, LAPGL Hands, Agile, Airdrop Gear 1.5"
-- CG 4 --
Assault Squad 4 GP, SK, FS I:3" 2 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 6+ »LIW, »LICW, HIS(Burst:1) CGL Infantry 0.5"
options: Combat Group Leader (CGL) (0 TV)
Sniper Squad 4 GP, SO I:3" 2 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 6+ »LIW, »LICW, MIR(Silent) Infantry 0.5"
Sniper Squad 4 GP, SO I:3" 2 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 6+ »LIW, »LICW, MIR(Silent) Infantry 0.5"
Assault Bricklayer 6 EG+, GP W/G:6" 5 3/3 ▢▢▢/▢▢▢ 1 5+ 4+ 6+ »MSC, »MCW(Reach:1,Demo:4), LHG, LSE Hands, Repair, Brawl:1, VulnF Gear 1.5"
expand_less Weapon reference sort_by_alpha
expand_more Weapon reference
Weapon Type Code Range Dmg Traits Mode Models
Light Anti-Per Grenade Launchers LAPGL Radius 3" 4 AI, Frag P Arrow Jaguar, Flash Jaguar, Stripped-Down Destroyer Hunter
Light Anti-Tank Missile LATM 12" - 36" / 72" 8 AP:3, Guided D, I Arrow Jaguar
Medium Artillery Rockets MAR 18" - 36" / 72" 8 AE:5 I Command Mammoth Sledgehammer
Light Autocannon LAC 6" - 18" / 36" 6 Burst:1, Split:2 D Weasel Tattletale
Light Autocannon LAC 6" - 18" / 36" 6 Burst:1, Split:2, AA D Flakcat
Medium Autocannon MAC 6" - 18" / 36" 7 Burst:1, Split:2 D Arrow Jaguar
Medium Bazooka MBZ 6" - 12" / 24" 8 AP:3 D Stripped-Down Destroyer Hunter
Medium Combat Weapon MCW 0" - 1" / - 8 Reach:1, Demo:4 M Assault Bricklayer
Heavy Combat Weapon HCW Reach 0" 9 Demo:4 M Command Mammoth Sledgehammer
Light Hand Grenades LHG 3" - 6" / 9" 8 AE:3, Blast, AP:1 D, I Assault Bricklayer, Flakcat, Stripped-Down Destroyer Hunter
Light Infantry Combat Weapon LICW Reach 0" 4 AI M Assault Squad, Sniper Squad
Medium Infantry Rifles MIR 6" - 24" / 48" 5 Precise, AI, Silent D Sniper Squad
Heavy Infantry Support Weapons HIS 6" - 18" / 36" 6 Burst:1 D Assault Squad
Light Infantry Weapons LIW 0" - 9" / 18" 3 AI, Burst:1 D Assault Squad, Sniper Squad
Light Laser Cannon LLC 12" - 36" / 72" 6 Precise, Advanced D Flash Jaguar
Medium Machine Gun MMG 3" - 9" / 18" 4 AI, Burst:2, Split:2, Auto D Command Mammoth Sledgehammer
Light Rifle LRF 12" - 36" / 72" 6 Precise D Ferret Sniper
Light Rocket Pack LRP 6" - 18" / 36" 7 AE:3, AP:1 D, I Ferret Sniper, Flash Jaguar
Medium Rotary Cannon MRC 6" - 18" / 36" 7 Burst:2, Split:2, Auto D Command Mammoth Sledgehammer
Light Shaped Explosives LSE Reach 0" 8 AP:2, Demo:4, Brawl:-1 M Assault Bricklayer
Medium Snub Cannon MSC 3" - 9" / 18" 9 AP:3, Demo:3 D Assault Bricklayer
Heavy Snub Cannon HSC 3" - 9" / 18" 10 AP:4, Demo:3, Precise D Command Mammoth Sledgehammer
Light Submachine Gun LSMG 0" - 9" / 18" 6 Burst:2 D Wild Ferret
Light Vibro Blade LVB Reach 0" 7 AP:1 M Arrow Jaguar, Ferret Sniper, Flakcat, Flash Jaguar, Stripped-Down Destroyer Hunter, Weasel Tattletale, Wild Ferret
Weapon Type Code Range Dmg Traits Mode Models
Heavy Combat Weapon HCW Reach 0" 9 Demo:4 M Command Mammoth Sledgehammer
Heavy Infantry Support Weapons HIS 6" - 18" / 36" 6 Burst:1 D Assault Squad
Heavy Snub Cannon HSC 3" - 9" / 18" 10 AP:4, Demo:3, Precise D Command Mammoth Sledgehammer
Light Anti-Per Grenade Launchers LAPGL Radius 3" 4 AI, Frag P Arrow Jaguar, Flash Jaguar, Stripped-Down Destroyer Hunter
Light Anti-Tank Missile LATM 12" - 36" / 72" 8 AP:3, Guided D, I Arrow Jaguar
Light Autocannon LAC 6" - 18" / 36" 6 Burst:1, Split:2 D Weasel Tattletale
Light Autocannon LAC 6" - 18" / 36" 6 Burst:1, Split:2, AA D Flakcat
Light Hand Grenades LHG 3" - 6" / 9" 8 AE:3, Blast, AP:1 D, I Assault Bricklayer, Flakcat, Stripped-Down Destroyer Hunter
Light Infantry Combat Weapon LICW Reach 0" 4 AI M Assault Squad, Sniper Squad
Light Infantry Weapons LIW 0" - 9" / 18" 3 AI, Burst:1 D Assault Squad, Sniper Squad
Light Laser Cannon LLC 12" - 36" / 72" 6 Precise, Advanced D Flash Jaguar
Light Rifle LRF 12" - 36" / 72" 6 Precise D Ferret Sniper
Light Rocket Pack LRP 6" - 18" / 36" 7 AE:3, AP:1 D, I Ferret Sniper, Flash Jaguar
Light Shaped Explosives LSE Reach 0" 8 AP:2, Demo:4, Brawl:-1 M Assault Bricklayer
Light Submachine Gun LSMG 0" - 9" / 18" 6 Burst:2 D Wild Ferret
Light Vibro Blade LVB Reach 0" 7 AP:1 M Arrow Jaguar, Ferret Sniper, Flakcat, Flash Jaguar, Stripped-Down Destroyer Hunter, Weasel Tattletale, Wild Ferret
Medium Artillery Rockets MAR 18" - 36" / 72" 8 AE:5 I Command Mammoth Sledgehammer
Medium Autocannon MAC 6" - 18" / 36" 7 Burst:1, Split:2 D Arrow Jaguar
Medium Bazooka MBZ 6" - 12" / 24" 8 AP:3 D Stripped-Down Destroyer Hunter
Medium Combat Weapon MCW 0" - 1" / - 8 Reach:1, Demo:4 M Assault Bricklayer
Medium Infantry Rifles MIR 6" - 24" / 48" 5 Precise, AI, Silent D Sniper Squad
Medium Machine Gun MMG 3" - 9" / 18" 4 AI, Burst:2, Split:2, Auto D Command Mammoth Sledgehammer
Medium Rotary Cannon MRC 6" - 18" / 36" 7 Burst:2, Split:2, Auto D Command Mammoth Sledgehammer
Medium Snub Cannon MSC 3" - 9" / 18" 9 AP:3, Demo:3 D Assault Bricklayer
expand_less Weapon trait reference
expand_more Weapon trait reference
Code Description
AA +1D6 when attacking Elevated VTOLs and Airstrike counters. May use retaliation against airstrikes.
AE Attack model or point, this is primary target. Other models within radius X are secondary targets.
AI May deal more than two damage to Infantry or Drones on a successful attack.
AP Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit.
Advanced Add +1 to attack result in optimal range.
Auto A weapon system with this trait may be used for retaliation once per round without spending an action point.
Blast Ignore partial cover when fired indirectly.
Brawl +XD6 to melee attack with this weapon.
Burst +XD6 to attack with this weapon.
Demo Do at least X amount of damage to buildings on MoS:0 or better.
Frag +2D6 to attack rolls.
Guided +1D6 to Fire Missions if FO was made using a TD.
Precise +1 to attack roll results.
Reach Melee range X
Silent May attack without losing hidden status.
Split Attack up to X targets with -1D6 to roll. Targets must be up to 6" from each other.
expand_less Trait reference
expand_more Trait reference
Code Description
AMS This and friendly models in formation get free defence rerolls against indirect attacks and airstrikes.
Agile Attacks miss this model on MoS0.
Airdrop CG of Airdrop models may deploy 12" past their deployment zone, in formation. Models take damage on failing a 2D6, threshold 4+ chance roll.
Brawl +XD6 to melee attack with this weapon.
CGL One model in each combat group must be selected to be the CGL. This is a free upgrade. CP:1, Init:5+, Rank:2
Comms Orders to models in formation succeed automatically. Models in formation use this model's Comms and EW to FO and issue orders.
ECCM +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall.
ECM May use ECM Jam, ECM Hack and ECM Protect
ECM+ May use ECM Jam, ECM Hack and ECM Protect (always on, unless haywired)
Hands Model has additional upgrade options available and limited climbing ability.
Lumbering Model won't get +1D6 defense for Top Speed.
React+ This model has one free reaction per round.
Repair This model may use the Patch action on friendly non-infantry models.
Rule See rulebook for details.
SP Add 1 Skill/Command Points
SatUp -1 TN on independent EW rolls for this and models in formation. Non-cumulative.
Sensors Sensor range is X. Models in formation may use this model's sensor locks.
Smoke Use action to drop AE:3r, height 4" smoke area on self. Smoke gives +1D6 defense. Removed in cleanup.
TD When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus)
Vet Get +1SP and may purchase veteran options. May not be Conscript.
VulnF Receives Fire damage automatically without a roll.
VulnH Receives Haywire damage automatically without a roll.
XO Officer, upgraded from CGL. CP:1, Init:4+, Rank:3
expand_less Upgrades reference
expand_more Upgrades reference
Name Cost Description
EW Specialist 1 TV
Combat Group Leader (CGL) 0 TV
Smoke Launchers 1 TV
Executive Officer (XO) 3 TV