-- CG 1 --
-- GP --
Command Caiman 9TV
- Combat Group Leader (CGL), Veteran Leaders
Caiman 4TV
- Fresh Meat (A:1)
Caiman 4TV
- Fresh Meat (A:1)
Longbow Jager 10TV
- Political Officer
-- CG 2 --
-- FS --
Assault Squad 3TV
- Fresh Meat (A:1)
Assault Squad 3TV
- Fresh Meat (A:1)
Infantry Squad 3TV
- Fresh Meat (A:1)
Black Box Iguana 14TV
- Force Leader, Combat Group Leader (CGL), Veteran Leaders, Duelist (for Veterans), EW Specialist
-- CG 3 --
-- FS --
Visigoth Khan 40TV
- Combat Group Leader (CGL), Veteran Leaders
Flame Jager 6TV
- Fresh Meat (A:1)
Napalm 4TV
Name | TV | Role | MR | AR | H/S | Dmg | A | GU | PI | EW | Weapons | Traits | Type | Height |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-- CG 1 -- | ||||||||||||||
-- GP -- | ||||||||||||||
Caiman Command | 9 | GP+ | G:7" | 6 | 4/2 | ▢▢▢▢/▢▢ | 1 | 5+ | 6+ | 5+ | »MAC(T), »LMG(T) | Amphib, Transport:1 (Squad), Comms, SatUp, ECM, ECCM ((Aux)), CGL, Vet | Vehicle | 1" |
options: | Combat Group Leader (CGL) (0 TV), Veteran Leaders (2 TV) | |||||||||||||
Caiman | 4 | GP+ | G:7" | 6 | 4/2 | ▢▢▢▢/▢▢ | 1 | 5+ | 6+ | 6+ | »MAC(T), »LMG(T) | Amphib, Transport:1 (Squad), Conscript | Vehicle | 1" |
options: | Fresh Meat (A:1) (-1 TV) | |||||||||||||
Caiman | 4 | GP+ | G:7" | 6 | 4/2 | ▢▢▢▢/▢▢ | 1 | 5+ | 6+ | 6+ | »MAC(T), »LMG(T) | Amphib, Transport:1 (Squad), Conscript | Vehicle | 1" |
options: | Fresh Meat (A:1) (-1 TV) | |||||||||||||
Longbow Jager | 10 | GP, SK, RC | W/G:6" | 6 | 4/2 | ▢▢▢▢/▢▢ | 1 | 4+ | 4+ | 5+ | »MRF, »LVB, HIM, LAPGL | Hands, Comms, PO | Gear | 1.5" |
options: | Political Officer (2 TV) | |||||||||||||
-- CG 2 -- | ||||||||||||||
-- FS -- | ||||||||||||||
Assault Squad | 3 | GP, SK, FS | I:3" | 2 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 4+ | 6+ | »LIW, »LICW, HIS(Burst:1) | Conscript | Infantry | 0.5" |
options: | Fresh Meat (A:1) (-1 TV) | |||||||||||||
Assault Squad | 3 | GP, SK, FS | I:3" | 2 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 4+ | 6+ | »LIW, »LICW, HIS(Burst:1) | Conscript | Infantry | 0.5" |
options: | Fresh Meat (A:1) (-1 TV) | |||||||||||||
Infantry Squad | 3 | GP+, FS | I:3" | 2 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 4+ | 6+ | »MIW, »LIGL, »LICW, LIR | Conscript | Infantry | 0.5" |
options: | Fresh Meat (A:1) (-1 TV) | |||||||||||||
Black Box Iguana | 14 | RC, FS | W/G:8" | 5 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 3+ | 3+ | »LAC, »LVB, LPZ | Hands, Agile, SP:+1, Comms, ECM+, ECCM, Sensors:36 ((Aux)), TD ((Aux)), FL, CGL, Vet, Duelist, Rule:+1D6_to_EW_rolls | Gear | 1.5" |
options: | Force Leader (0 TV), Combat Group Leader (CGL) (0 TV), Veteran Leaders (2 TV), Duelist (for Veterans) (0 TV), EW Specialist (1 TV) | |||||||||||||
-- CG 3 -- | ||||||||||||||
-- FS -- | ||||||||||||||
Visigoth Khan | 40 | FS | G:4" | 12 | 6/2 | ▢▢▢▢▢▢/▢▢ | 3 | 4+ | 6+ | 5+ | »LLC(T,AA), »MRP(R), »MRP(L), HTG(T,Precise), HAC(T), HAPGL | Offroad, Smoke, Field Armor, ECM, ECCM ((Aux)), Comms ((Aux)), CGL, Vet | Vehicle | 1" |
options: | Combat Group Leader (CGL) (0 TV), Veteran Leaders (2 TV) | |||||||||||||
Flame Jager | 6 | GP, SK, FS | W/G:6" | 6 | 4/2 | ▢▢▢▢/▢▢ | 1 | 4+ | 4+ | 6+ | »MFL, »LVB, LAPR(Fire:1), LAPGL | Hands, Resist:F, Conscript | Gear | 1.5" |
options: | Fresh Meat (A:1) (-1 TV) | |||||||||||||
Napalm | 4 | N/A | - | - | 4+ | 4+ | BB(AI,Fire:2) | Airstrike Counter |
Weapon Type | Code | Range | Dmg | Traits | Mode | Models |
---|---|---|---|---|---|---|
Light Anti-Per Grenade Launchers | LAPGL | Radius 3" | 4 | AI, Frag | P | Flame Jager, Longbow Jager |
Heavy Anti-Per Grenade Launchers | HAPGL | Radius 3" | 6 | AI, Frag | P | Visigoth Khan |
Light Anti-Personnel Rockets | LAPR | 6" - 18" / 36" | 4 | AI, AE:5, Fire:1 | D, I | Flame Jager |
Light Autocannon | LAC | 6" - 18" / 36" | 6 | Burst:1, Split:2 | D | Black Box Iguana |
Medium Autocannon | MAC | 6" - 18" / 36" | 7 | Burst:1, Split:2, T | D | Caiman, Command Caiman |
Heavy Autocannon | HAC | 6" - 18" / 36" | 8 | Burst:1, Split:2, T | D | Visigoth Khan |
Bomb | BB | 0" | 8 | AE:4, AI, Fire:2 | D | Napalm |
Medium Flamer | MFL | 0" - 6" / 9" | 4 | AE:3, AI, Fire:3, Spray | D | Flame Jager |
Light Infantry Combat Weapon | LICW | Reach 0" | 4 | AI | M | Assault Squad, Infantry Squad |
Light Infantry Grenade Launcher | LIGL | 3" - 9" / 18" | 6 | OR:AE:2(Blast), OR:AP:1 | D, I | Infantry Squad |
Heavy Infantry Mortars | HIM | 12" - 24" / 48" | 6 | AE:2, Blast, AI | I | Longbow Jager |
Light Infantry Rifles | LIR | 6" - 24" / 48" | 4 | Precise, AI | D | Infantry Squad |
Heavy Infantry Support Weapons | HIS | 6" - 18" / 36" | 6 | Burst:1 | D | Assault Squad |
Light Infantry Weapons | LIW | 0" - 9" / 18" | 3 | AI, Burst:1 | D | Assault Squad |
Medium Infantry Weapons | MIW | 0" - 9" / 18" | 4 | AI, Burst:1 | D | Infantry Squad |
Light Laser Cannon | LLC | 12" - 36" / 72" | 6 | Precise, Advanced, T, AA | D | Visigoth Khan |
Light Machine Gun | LMG | 3" - 9" / 18" | 3 | AI, Burst:2, Split:2, T | D | Caiman, Command Caiman |
Light Panzerfaust | LPZ | 3" - 6" / 9" | 7 | AP:2 | D | Black Box Iguana |
Medium Rifle | MRF | 12" - 36" / 72" | 7 | Precise | D | Longbow Jager |
Medium Rocket Pack | MRP | 6" - 18" / 36" | 8 | AE:3, AP:1, R | D, I | Visigoth Khan |
Medium Rocket Pack | MRP | 6" - 18" / 36" | 8 | AE:3, AP:1, L | D, I | Visigoth Khan |
Heavy Tank Gun | HTG | 18" - 36" / 72" | 11 | AP:4, Demo:2, T, Precise | D | Visigoth Khan |
Light Vibro Blade | LVB | Reach 0" | 7 | AP:1 | M | Black Box Iguana, Flame Jager, Longbow Jager |
Weapon Type | Code | Range | Dmg | Traits | Mode | Models |
---|---|---|---|---|---|---|
Bomb | BB | 0" | 8 | AE:4, AI, Fire:2 | D | Napalm |
Heavy Anti-Per Grenade Launchers | HAPGL | Radius 3" | 6 | AI, Frag | P | Visigoth Khan |
Heavy Autocannon | HAC | 6" - 18" / 36" | 8 | Burst:1, Split:2, T | D | Visigoth Khan |
Heavy Infantry Mortars | HIM | 12" - 24" / 48" | 6 | AE:2, Blast, AI | I | Longbow Jager |
Heavy Infantry Support Weapons | HIS | 6" - 18" / 36" | 6 | Burst:1 | D | Assault Squad |
Heavy Tank Gun | HTG | 18" - 36" / 72" | 11 | AP:4, Demo:2, T, Precise | D | Visigoth Khan |
Light Anti-Per Grenade Launchers | LAPGL | Radius 3" | 4 | AI, Frag | P | Flame Jager, Longbow Jager |
Light Anti-Personnel Rockets | LAPR | 6" - 18" / 36" | 4 | AI, AE:5, Fire:1 | D, I | Flame Jager |
Light Autocannon | LAC | 6" - 18" / 36" | 6 | Burst:1, Split:2 | D | Black Box Iguana |
Light Infantry Combat Weapon | LICW | Reach 0" | 4 | AI | M | Assault Squad, Infantry Squad |
Light Infantry Grenade Launcher | LIGL | 3" - 9" / 18" | 6 | OR:AE:2(Blast), OR:AP:1 | D, I | Infantry Squad |
Light Infantry Rifles | LIR | 6" - 24" / 48" | 4 | Precise, AI | D | Infantry Squad |
Light Infantry Weapons | LIW | 0" - 9" / 18" | 3 | AI, Burst:1 | D | Assault Squad |
Light Laser Cannon | LLC | 12" - 36" / 72" | 6 | Precise, Advanced, T, AA | D | Visigoth Khan |
Light Machine Gun | LMG | 3" - 9" / 18" | 3 | AI, Burst:2, Split:2, T | D | Caiman, Command Caiman |
Light Panzerfaust | LPZ | 3" - 6" / 9" | 7 | AP:2 | D | Black Box Iguana |
Light Vibro Blade | LVB | Reach 0" | 7 | AP:1 | M | Black Box Iguana, Flame Jager, Longbow Jager |
Medium Autocannon | MAC | 6" - 18" / 36" | 7 | Burst:1, Split:2, T | D | Caiman, Command Caiman |
Medium Flamer | MFL | 0" - 6" / 9" | 4 | AE:3, AI, Fire:3, Spray | D | Flame Jager |
Medium Infantry Weapons | MIW | 0" - 9" / 18" | 4 | AI, Burst:1 | D | Infantry Squad |
Medium Rifle | MRF | 12" - 36" / 72" | 7 | Precise | D | Longbow Jager |
Medium Rocket Pack | MRP | 6" - 18" / 36" | 8 | AE:3, AP:1, R | D, I | Visigoth Khan |
Medium Rocket Pack | MRP | 6" - 18" / 36" | 8 | AE:3, AP:1, L | D, I | Visigoth Khan |
Code | Description |
---|---|
AA | +1D6 when attacking Elevated VTOLs and Airstrike counters. May use retaliation against airstrikes. |
AE | Attack model or point, this is primary target. Other models within radius X are secondary targets. |
AI | May deal more than two damage to Infantry or Drones on a successful attack. |
AP | Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit. |
Advanced | Add +1 to attack result in optimal range. |
Blast | Ignore partial cover when fired indirectly. |
Burst | +XD6 to attack with this weapon. |
Demo | Do at least X amount of damage to buildings on MoS:0 or better. |
Fire | Roll trait rating x D6. One additional damage on each 4+. |
Frag | +2D6 to attack rolls. |
L | Left 180 degrees arc only. |
OR | Choose one ammunition type to use when attacking |
Precise | +1 to attack roll results. |
R | Right 180 degrees arc only. |
Split | Attack up to X targets with -1D6 to roll. Targets must be up to 6" from each other. |
Spray | Attack ignores partial Cover. May not shoot through full Cover. |
T | Gives a 360 degree field of fire to the weapon. |
Code | Description |
---|---|
Agile | Attacks miss this model on MoS0. |
Amphib | May move over water at full rate. |
CGL | One model in each combat group must be selected to be the CGL. This is a free upgrade. CP:1, Init:5+, Rank:2 |
Comms | Orders to models in formation succeed automatically. Models in formation use this model's Comms and EW to FO and issue orders. |
Conscript | All skills +1 TN when more than 6 inches from commander. May not be Cmd or given Vet. |
Duelist | May take Veteran and Duelist upgrades. Give SPs to friends when damaging enemies. See rules. |
ECCM | +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall. |
ECM | May use ECM Jam, ECM Hack and ECM Protect |
ECM+ | May use ECM Jam, ECM Hack and ECM Protect (always on, unless haywired) |
FL | Initial Force Leader |
FieldArmor | Suffer one less damage from attacks (incl. AP), to a minimum of 1 dmg. Does not cancel special damage effects. |
Hands | Model has additional upgrade options available and limited climbing ability. |
Offroad | Move normally in difficult terrain (not water or climbing). |
PO | MILICIA may select one non-commander to be a Political Officer (PO) for 2 TV. The PO becomes a commander and can take the place as a third commander within a combat group. The PO has 1 CP and can use it to give orders to any combat group in the force. POs will only be used to roll for initiative if there are no other commanders in the force, in which case it will roll with a 5+ initiative skill. |
ResistF | No extra fire dmg. |
Rule | See rulebook for details. |
SP | Add 1 Skill/Command Points |
SatUp | -1 TN on independent EW rolls for this and models in formation. Non-cumulative. |
Sensors | Sensor range is X. Models in formation may use this model's sensor locks. |
Smoke | Use action to drop AE:3r, height 4" smoke area on self. Smoke gives +1D6 defense. Removed in cleanup. |
TD | When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus) |
Transport | Transport specified models. |
Vet | Get +1SP and may purchase veteran options. May not be Conscript. |
Name | Cost | Description |
---|---|---|
Combat Group Leader (CGL) | 0 TV | |
Veteran Leaders | 2 TV | |
Fresh Meat (A:1) | -1 TV | |
Political Officer | 2 TV | |
Force Leader | 0 TV | The highest-ranking commander in your force at any given time becomes the force leader. The force leader’s initiative is used for initiative rolls. If your force does not have any officers, your force leader will be one CGL of your choosing. If the force leader is destroyed, the next highest ranking commander in the force becomes the force leader. The Chain of Command table shows the rank from highest to lowest. |
Duelist (for Veterans) | 0 TV | |
EW Specialist | 1 TV |