Gear Grinder

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Roster

V3.0

Factions: South

TV: 100

Models: 16

Actions: 17

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Roster 100TV (V3.0)

-- CG 1 -- 
-- GP -- 
Crocodile 5TV
- Fresh Meat (A:1)
Crocodile 5TV
- Fresh Meat (A:1)
Crocodile 5TV
- Fresh Meat (A:1)
Crocodile 5TV
- Fresh Meat (A:1)
Crocodile 5TV
- Fresh Meat (A:1)
Crocodile 5TV
- Fresh Meat (A:1)
-- RC -- 
Anolis Rugged Terrain 8TV
- Combat Group Leader (CGL)
Anolis 7TV
Anolis 7TV
-- CG 2 -- 
-- SK -- 
Green Mamba Gunner 20TV
- Medium Panzerfausts, Independent Duelist (for Vet), Field Armor, Gunslinger, Lunge, Advanced Control Systems
Caiman 4TV
- Fresh Meat (A:1)
Command Caiman 7TV
- Combat Group Leader (CGL)
-- CG 3 -- 
-- RC -- 
Lizard Rider Observation Squad 4TV
- Combat Group Leader (CGL)
Lizard Rider Anti-Tank Squad 4TV
- Fresh Meat (A:1)
Lizard Rider Anti-Tank Squad 4TV
- Fresh Meat (A:1)
Lizard Riders Squad 5TV

Models

Name TV Role MR AR H/S Dmg A GU PI EW Weapons Traits Type Height
-- CG 1 --
-- GP --
Crocodile 5 GP+, FS G:7" 6 4/2 ▢▢▢▢/▢▢ 1 5+ 6+ 6+ MAR(T) Amphib, Transport:1 (Squad), Conscript Vehicle 1"
options: Fresh Meat (A:1) (-1 TV)
Crocodile 5 GP+, FS G:7" 6 4/2 ▢▢▢▢/▢▢ 1 5+ 6+ 6+ MAR(T) Amphib, Transport:1 (Squad), Conscript Vehicle 1"
options: Fresh Meat (A:1) (-1 TV)
Crocodile 5 GP+, FS G:7" 6 4/2 ▢▢▢▢/▢▢ 1 5+ 6+ 6+ MAR(T) Amphib, Transport:1 (Squad), Conscript Vehicle 1"
options: Fresh Meat (A:1) (-1 TV)
Crocodile 5 GP+, FS G:7" 6 4/2 ▢▢▢▢/▢▢ 1 5+ 6+ 6+ MAR(T) Amphib, Transport:1 (Squad), Conscript Vehicle 1"
options: Fresh Meat (A:1) (-1 TV)
Crocodile 5 GP+, FS G:7" 6 4/2 ▢▢▢▢/▢▢ 1 5+ 6+ 6+ MAR(T) Amphib, Transport:1 (Squad), Conscript Vehicle 1"
options: Fresh Meat (A:1) (-1 TV)
Crocodile 5 GP+, FS G:7" 6 4/2 ▢▢▢▢/▢▢ 1 5+ 6+ 6+ MAR(T) Amphib, Transport:1 (Squad), Conscript Vehicle 1"
options: Fresh Meat (A:1) (-1 TV)
-- RC --
Anolis Rugged Terrain 8 RC+, FS W/G:7" 4 3/3 ▢▢▢/▢▢▢ 1 4+ 3+ 4+ »LRF, »LVB, »MCW, LRP, LHG Hands, Agile, Sensors:36, TD, Comms, ECCM ((Aux)), Climber, CGL Gear 1.5"
options: Combat Group Leader (CGL) (0 TV)
Anolis 7 RC+, FS W/G:7" 4 3/3 ▢▢▢/▢▢▢ 1 4+ 3+ 4+ »LRF, »LVB, LRP, LHG Hands, Agile, Sensors:36, TD, Comms, ECCM (Aux) Gear 1.5"
Anolis 7 RC+, FS W/G:7" 4 3/3 ▢▢▢/▢▢▢ 1 4+ 3+ 4+ »LRF, »LVB, LRP, LHG Hands, Agile, Sensors:36, TD, Comms, ECCM (Aux) Gear 1.5"
-- CG 2 --
-- SK --
Green Mamba Gunner 20 SO, SK W/G:7" 7 4/2 ▢▢▢▢/▢▢ 2 3+ 3+ 5+ »HAC(Link), »LVB(Reach:1), LRP, MPZ Hands, Agile, Airdrop, Vet, Stealth ((Aux)), Duelist, IO, Field Armor Gear 1.5"
options: Medium Panzerfausts (1 TV), Independent Duelist (for Vet) (0 TV), Field Armor (2 TV), Gunslinger (1 TV), Lunge (0 TV), Advanced Control Systems (3 TV)
Caiman 4 GP+ G:7" 6 4/2 ▢▢▢▢/▢▢ 1 5+ 6+ 6+ »MAC(T), »LMG(T) Amphib, Transport:1 (Squad), Conscript Vehicle 1"
options: Fresh Meat (A:1) (-1 TV)
Caiman Command 7 GP+ G:7" 6 4/2 ▢▢▢▢/▢▢ 1 5+ 6+ 5+ »MAC(T), »LMG(T) Amphib, Transport:1 (Squad), Comms, SatUp, ECM, ECCM ((Aux)), CGL Vehicle 1"
options: Combat Group Leader (CGL) (0 TV)
-- CG 3 --
-- RC --
Lizard Rider Observation Squad 4 GP, RC, FS I:7" 3 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 5+ »MIW, »HICW Agile, Comms, CGL Infantry 1"
options: Combat Group Leader (CGL) (0 TV)
Lizard Rider Anti-Tank Squad 4 GP, RC, FS I:7" 3 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 6+ »LIW, »HICW, LAVM Agile, Conscript Infantry 1"
options: Fresh Meat (A:1) (-1 TV)
Lizard Rider Anti-Tank Squad 4 GP, RC, FS I:7" 3 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 6+ »LIW, »HICW, LAVM Agile, Conscript Infantry 1"
options: Fresh Meat (A:1) (-1 TV)
Lizard Riders Squad 5 GP+, RC I:7" 3 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 6+ »MIW, »LIGL, »HICW Agile Infantry 1"
expand_less Weapon reference sort_by_alpha
expand_more Weapon reference
Weapon Type Code Range Dmg Traits Mode Models
Light Anti-Vehicle Missile LAVM 6" - 18" / 36" 5 AP:1, Guided D, I Lizard Rider Anti-Tank Squad
Medium Artillery Rockets MAR 18" - 36" / 72" 8 AE:5, T I Crocodile
Medium Autocannon MAC 6" - 18" / 36" 7 Burst:1, Split:2, T D Caiman, Command Caiman
Heavy Autocannon HAC 6" - 18" / 36" 8 Burst:1, Split:2, Link D Green Mamba Gunner
Medium Combat Weapon MCW Reach 0" 8 M Anolis Rugged Terrain
Light Hand Grenades LHG 3" - 6" / 9" 8 AE:3, Blast, AP:1 D, I Anolis, Anolis Rugged Terrain
Heavy Infantry Combat Weapon HICW Reach 0" 6 AI M Lizard Rider Anti-Tank Squad, Lizard Rider Observation Squad, Lizard Riders Squad
Light Infantry Grenade Launcher LIGL 3" - 9" / 18" 6 OR:AE:2(Blast), OR:AP:1 D, I Lizard Riders Squad
Light Infantry Weapons LIW 0" - 9" / 18" 3 AI, Burst:1 D Lizard Rider Anti-Tank Squad
Medium Infantry Weapons MIW 0" - 9" / 18" 4 AI, Burst:1 D Lizard Rider Observation Squad, Lizard Riders Squad
Light Machine Gun LMG 3" - 9" / 18" 3 AI, Burst:2, Split:2, T D Caiman, Command Caiman
Medium Panzerfaust MPZ 3" - 6" / 9" 8 AP:3 D Green Mamba Gunner
Light Rifle LRF 12" - 36" / 72" 6 Precise D Anolis, Anolis Rugged Terrain
Light Rocket Pack LRP 6" - 18" / 36" 7 AE:3, AP:1 D, I Anolis, Anolis Rugged Terrain, Green Mamba Gunner
Light Vibro Blade LVB Reach 0" 7 AP:1 M Anolis, Anolis Rugged Terrain
Light Vibro Blade LVB 0" - 1" / - 7 AP:1, Reach:1 M Green Mamba Gunner
Weapon Type Code Range Dmg Traits Mode Models
Heavy Autocannon HAC 6" - 18" / 36" 8 Burst:1, Split:2, Link D Green Mamba Gunner
Heavy Infantry Combat Weapon HICW Reach 0" 6 AI M Lizard Rider Anti-Tank Squad, Lizard Rider Observation Squad, Lizard Riders Squad
Light Anti-Vehicle Missile LAVM 6" - 18" / 36" 5 AP:1, Guided D, I Lizard Rider Anti-Tank Squad
Light Hand Grenades LHG 3" - 6" / 9" 8 AE:3, Blast, AP:1 D, I Anolis, Anolis Rugged Terrain
Light Infantry Grenade Launcher LIGL 3" - 9" / 18" 6 OR:AE:2(Blast), OR:AP:1 D, I Lizard Riders Squad
Light Infantry Weapons LIW 0" - 9" / 18" 3 AI, Burst:1 D Lizard Rider Anti-Tank Squad
Light Machine Gun LMG 3" - 9" / 18" 3 AI, Burst:2, Split:2, T D Caiman, Command Caiman
Light Rifle LRF 12" - 36" / 72" 6 Precise D Anolis, Anolis Rugged Terrain
Light Rocket Pack LRP 6" - 18" / 36" 7 AE:3, AP:1 D, I Anolis, Anolis Rugged Terrain, Green Mamba Gunner
Light Vibro Blade LVB Reach 0" 7 AP:1 M Anolis, Anolis Rugged Terrain
Light Vibro Blade LVB 0" - 1" / - 7 AP:1, Reach:1 M Green Mamba Gunner
Medium Artillery Rockets MAR 18" - 36" / 72" 8 AE:5, T I Crocodile
Medium Autocannon MAC 6" - 18" / 36" 7 Burst:1, Split:2, T D Caiman, Command Caiman
Medium Combat Weapon MCW Reach 0" 8 M Anolis Rugged Terrain
Medium Infantry Weapons MIW 0" - 9" / 18" 4 AI, Burst:1 D Lizard Rider Observation Squad, Lizard Riders Squad
Medium Panzerfaust MPZ 3" - 6" / 9" 8 AP:3 D Green Mamba Gunner
expand_less Weapon trait reference
expand_more Weapon trait reference
Code Description
AE Attack model or point, this is primary target. Other models within radius X are secondary targets.
AI May deal more than two damage to Infantry or Drones on a successful attack.
AP Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit.
Blast Ignore partial cover when fired indirectly.
Burst +XD6 to attack with this weapon.
Guided +1D6 to Fire Missions if FO was made using a TD.
Link +1D6 to attack.
OR Choose one ammunition type to use when attacking
Precise +1 to attack roll results.
Reach Melee range X
Split Attack up to X targets with -1D6 to roll. Targets must be up to 6" from each other.
T Gives a 360 degree field of fire to the weapon.
expand_less Trait reference
expand_more Trait reference
Code Description
Agile Attacks miss this model on MoS0.
Airdrop CG of Airdrop models may deploy 12" past their deployment zone, in formation. Models take damage on failing a 2D6, threshold 4+ chance roll.
Amphib May move over water at full rate.
CGL One model in each combat group must be selected to be the CGL. This is a free upgrade. CP:1, Init:5+, Rank:2
Climber Climb at full move rate.
Comms Orders to models in formation succeed automatically. Models in formation use this model's Comms and EW to FO and issue orders.
Conscript All skills +1 TN when more than 6 inches from commander. May not be Cmd or given Vet.
Duelist May take Veteran and Duelist upgrades. Give SPs to friends when damaging enemies. See rules.
ECCM +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall.
ECM May use ECM Jam, ECM Hack and ECM Protect
FieldArmor Suffer one less damage from attacks (incl. AP), to a minimum of 1 dmg. Does not cancel special damage effects.
Hands Model has additional upgrade options available and limited climbing ability.
IO A duelist may serve as the only model in a combat group, ignoring the normal minimum of four action points for combat groups. This is called an independent operator. The independent operator selects a primary role from those listed on its profile. This is used to select objectives during the setup of a match. The independent operator may not select the CGL or 2iC upgrades. However, you may upgrade the duelist to an officer (XO, CO, or TFC).
SatUp -1 TN on independent EW rolls for this and models in formation. Non-cumulative.
Sensors Sensor range is X. Models in formation may use this model's sensor locks.
Stealth The range at which enemy sensors can lock this model is halved.
TD When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus)
Transport Transport specified models.
Vet Get +1SP and may purchase veteran options. May not be Conscript.
expand_less Upgrades reference
expand_more Upgrades reference
Name Cost Description
Fresh Meat (A:1) -1 TV
Combat Group Leader (CGL) 0 TV
Medium Panzerfausts 1 TV
Independent Duelist (for Vet) 0 TV
Field Armor 2 TV
Gunslinger 1 TV
Lunge 0 TV
Advanced Control Systems 3 TV