Gear Grinder

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Roster

V3.0

Factions: South

TV: 148

Models: 13

Actions: 16

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Roster 148TV (V3.0)

-- CG 1 -- 
Hun 18TV
Hun 18TV
Chatterbox Iguana 9TV
- Combat Group Leader (CGL)
-- CG 2 -- 
Bushmaster Cobra 13TV
Command Naga Hooded 27TV
- Force Leader, Combat Group Leader (CGL), Commanding Officer (CO), Well Funded, EW Specialist
Junglemower Cobra 13TV
Elan 3TV
Elan 3TV
-- CG 3 -- 
Jager 6TV
Jager Gunner 8TV
- Well Funded, Trick Shot
Jager Gunner 8TV
- Well Funded, Trick Shot
Command Jager 7TV
- Combat Group Leader (CGL)
-- CG 4 -- 
Green Mamba Gunner 15TV
- Duelist (for Veterans), Gunslinger, Lunge, Trick Shot

Models

Name TV Role MR AR H/S Dmg A GU PI EW Weapons Traits Type Height
-- CG 1 --
Hun 18 GP+, RC G:6" 9 4/4 ▢▢▢▢/▢▢▢▢ 2 4+ 6+ 6+ »LLC(T,AA), HRF(T), MAPGL, LAR(T) Amphib, Offroad, Smoke Vehicle 1"
Hun 18 GP+, RC G:6" 9 4/4 ▢▢▢▢/▢▢▢▢ 2 4+ 6+ 6+ »LLC(T,AA), HRF(T), MAPGL, LAR(T) Amphib, Offroad, Smoke Vehicle 1"
Chatterbox Iguana 9 RC, FS W/G:8" 5 3/3 ▢▢▢/▢▢▢ 1 4+ 3+ 3+ »LSMG, »LVB Hands, Agile, ECM, ECCM, Sensors:24 ((Aux)), TD, Comms, SatUp, CGL Gear 1.5"
options: Combat Group Leader (CGL) (0 TV)
-- CG 2 --
Bushmaster Cobra 13 SK, FS W/G:5" 8 4/2 ▢▢▢▢/▢▢ 1 4+ 5+ 6+ »HRC, »LVB, LFG, MMG Hands, React+ Gear 2"
Command Naga Hooded 27 FS W/G:7" 9 4/4 ▢▢▢▢/▢▢▢▢ 2 4+ 4+ 4+ »LLC, MATM, LCW SP:+1, ECM, ECCM ((Aux)), Comms, SatUp, TD ((Aux)), Sensor Boom ((Aux)), FL, CO, WeF, Rule:+1D6_to_EW_rolls Strider 2"
options: Force Leader (0 TV), Combat Group Leader (CGL) (0 TV), Commanding Officer (CO) (3 TV), Well Funded (0 TV), EW Specialist (1 TV)
Junglemower Cobra 13 SK, FS W/G:5" 8 4/2 ▢▢▢▢/▢▢ 1 4+ 5+ 6+ »HRC, »LVB, MAR, LGM, MMG Hands, React+ Gear 2"
Elan 3 GP+, RC, FS G:9" 4 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 5+ »MMG(T) TD, Comms Vehicle 0.5"
Elan 3 GP+, RC, FS G:9" 4 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 5+ »MMG(T) TD, Comms Vehicle 0.5"
-- CG 3 --
Jager 6 GP+, SK, FS W/G:6" 6 4/2 ▢▢▢▢/▢▢ 1 4+ 4+ 6+ »LAC, »LVB, LRP, LAPGL, LHG Hands Gear 1.5"
Jager Gunner 8 GP, SK, FS W/G:6" 6 4/2 ▢▢▢▢/▢▢ 1 4+ 4+ 6+ »MAC, »LVB, LRP, LAPGL Hands, WeF Gear 1.5"
options: Well Funded (0 TV), Trick Shot (1 TV)
Jager Gunner 8 GP, SK, FS W/G:6" 6 4/2 ▢▢▢▢/▢▢ 1 4+ 4+ 6+ »MAC, »LVB, LRP, LAPGL Hands, WeF Gear 1.5"
options: Well Funded (0 TV), Trick Shot (1 TV)
Jager Command 7 GP+, SK, FS W/G:6" 6 4/2 ▢▢▢▢/▢▢ 1 4+ 4+ 5+ »LAC, »LVB, LRP, LAPGL, LHG Hands, Comms, CGL Gear 1.5"
options: Combat Group Leader (CGL) (0 TV)
-- CG 4 --
Green Mamba Gunner 15 SO, SK W/G:7" 7 4/2 ▢▢▢▢/▢▢ 1 3+ 3+ 5+ »HAC(Link), »LVB(Reach:1), LRP Hands, Agile, Airdrop, Vet, Stealth ((Aux)), Duelist Gear 1.5"
options: Duelist (for Veterans) (0 TV), Gunslinger (1 TV), Lunge (0 TV), Trick Shot (1 TV)
expand_less Weapon reference sort_by_alpha
expand_more Weapon reference
Weapon Type Code Range Dmg Traits Mode Models
Light Anti-Per Grenade Launchers LAPGL Radius 3" 4 AI, Frag P Command Jager, Jager, Jager Gunner
Medium Anti-Per Grenade Launchers MAPGL Radius 3" 5 AI, Frag P Hun
Medium Anti-Tank Missile MATM 12" - 36" / 72" 9 AP:4, Guided D, I Command Naga Hooded
Light Artillery Rockets LAR 18" - 36" / 72" 7 AE:5, T I Hun
Medium Artillery Rockets MAR 18" - 36" / 72" 8 AE:5 I Junglemower Cobra
Light Autocannon LAC 6" - 18" / 36" 6 Burst:1, Split:2 D Command Jager, Jager
Medium Autocannon MAC 6" - 18" / 36" 7 Burst:1, Split:2 D Jager Gunner
Heavy Autocannon HAC 6" - 18" / 36" 8 Burst:1, Split:2, Link D Green Mamba Gunner
Light Combat Weapon LCW Reach 0" 7 M Command Naga Hooded
Light Field Gun LFG 12" - 24" / 48" 9 OR:AE:3(Blast), OR:AP:1 D, I Bushmaster Cobra
Light Guided Mortar LGM 18" - 36" / 72" 7 AE:3, Blast, Guided I Junglemower Cobra
Light Hand Grenades LHG 3" - 6" / 9" 8 AE:3, Blast, AP:1 D, I Command Jager, Jager
Light Laser Cannon LLC 12" - 36" / 72" 6 Precise, Advanced, T, AA D Hun
Light Laser Cannon LLC 12" - 36" / 72" 6 Precise, Advanced D Command Naga Hooded
Medium Machine Gun MMG 3" - 9" / 18" 4 AI, Burst:2, Split:2 D Bushmaster Cobra, Junglemower Cobra
Medium Machine Gun MMG 3" - 9" / 18" 4 AI, Burst:2, Split:2, T D Elan
Heavy Rifle HRF 12" - 36" / 72" 8 Precise, T D Hun
Light Rocket Pack LRP 6" - 18" / 36" 7 AE:3, AP:1 D, I Command Jager, Green Mamba Gunner, Jager, Jager Gunner
Heavy Rotary Cannon HRC 6" - 18" / 36" 8 Burst:2, Split:2 D Bushmaster Cobra, Junglemower Cobra
Light Submachine Gun LSMG 0" - 9" / 18" 6 Burst:2 D Chatterbox Iguana
Light Vibro Blade LVB Reach 0" 7 AP:1 M Bushmaster Cobra, Chatterbox Iguana, Command Jager, Jager, Jager Gunner, Junglemower Cobra
Light Vibro Blade LVB 0" - 1" / - 7 AP:1, Reach:1 M Green Mamba Gunner
Weapon Type Code Range Dmg Traits Mode Models
Heavy Autocannon HAC 6" - 18" / 36" 8 Burst:1, Split:2, Link D Green Mamba Gunner
Heavy Rifle HRF 12" - 36" / 72" 8 Precise, T D Hun
Heavy Rotary Cannon HRC 6" - 18" / 36" 8 Burst:2, Split:2 D Bushmaster Cobra, Junglemower Cobra
Light Anti-Per Grenade Launchers LAPGL Radius 3" 4 AI, Frag P Command Jager, Jager, Jager Gunner
Light Artillery Rockets LAR 18" - 36" / 72" 7 AE:5, T I Hun
Light Autocannon LAC 6" - 18" / 36" 6 Burst:1, Split:2 D Command Jager, Jager
Light Combat Weapon LCW Reach 0" 7 M Command Naga Hooded
Light Field Gun LFG 12" - 24" / 48" 9 OR:AE:3(Blast), OR:AP:1 D, I Bushmaster Cobra
Light Guided Mortar LGM 18" - 36" / 72" 7 AE:3, Blast, Guided I Junglemower Cobra
Light Hand Grenades LHG 3" - 6" / 9" 8 AE:3, Blast, AP:1 D, I Command Jager, Jager
Light Laser Cannon LLC 12" - 36" / 72" 6 Precise, Advanced, T, AA D Hun
Light Laser Cannon LLC 12" - 36" / 72" 6 Precise, Advanced D Command Naga Hooded
Light Rocket Pack LRP 6" - 18" / 36" 7 AE:3, AP:1 D, I Command Jager, Green Mamba Gunner, Jager, Jager Gunner
Light Submachine Gun LSMG 0" - 9" / 18" 6 Burst:2 D Chatterbox Iguana
Light Vibro Blade LVB Reach 0" 7 AP:1 M Bushmaster Cobra, Chatterbox Iguana, Command Jager, Jager, Jager Gunner, Junglemower Cobra
Light Vibro Blade LVB 0" - 1" / - 7 AP:1, Reach:1 M Green Mamba Gunner
Medium Anti-Per Grenade Launchers MAPGL Radius 3" 5 AI, Frag P Hun
Medium Anti-Tank Missile MATM 12" - 36" / 72" 9 AP:4, Guided D, I Command Naga Hooded
Medium Artillery Rockets MAR 18" - 36" / 72" 8 AE:5 I Junglemower Cobra
Medium Autocannon MAC 6" - 18" / 36" 7 Burst:1, Split:2 D Jager Gunner
Medium Machine Gun MMG 3" - 9" / 18" 4 AI, Burst:2, Split:2 D Bushmaster Cobra, Junglemower Cobra
Medium Machine Gun MMG 3" - 9" / 18" 4 AI, Burst:2, Split:2, T D Elan
expand_less Weapon trait reference
expand_more Weapon trait reference
Code Description
AA +1D6 when attacking Elevated VTOLs and Airstrike counters. May use retaliation against airstrikes.
AE Attack model or point, this is primary target. Other models within radius X are secondary targets.
AI May deal more than two damage to Infantry or Drones on a successful attack.
AP Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit.
Advanced Add +1 to attack result in optimal range.
Blast Ignore partial cover when fired indirectly.
Burst +XD6 to attack with this weapon.
Frag +2D6 to attack rolls.
Guided +1D6 to Fire Missions if FO was made using a TD.
Link +1D6 to attack.
OR Choose one ammunition type to use when attacking
Precise +1 to attack roll results.
Reach Melee range X
Split Attack up to X targets with -1D6 to roll. Targets must be up to 6" from each other.
T Gives a 360 degree field of fire to the weapon.
expand_less Trait reference
expand_more Trait reference
Code Description
Agile Attacks miss this model on MoS0.
Airdrop CG of Airdrop models may deploy 12" past their deployment zone, in formation. Models take damage on failing a 2D6, threshold 4+ chance roll.
Amphib May move over water at full rate.
CGL One model in each combat group must be selected to be the CGL. This is a free upgrade. CP:1, Init:5+, Rank:2
CO Officer, upgraded from CGL. CP:1, Init:4+, Rank:4
Comms Orders to models in formation succeed automatically. Models in formation use this model's Comms and EW to FO and issue orders.
Duelist May take Veteran and Duelist upgrades. Give SPs to friends when damaging enemies. See rules.
ECCM +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall.
ECM May use ECM Jam, ECM Hack and ECM Protect
FL Initial Force Leader
Hands Model has additional upgrade options available and limited climbing ability.
Offroad Move normally in difficult terrain (not water or climbing).
React+ This model has one free reaction per round.
Rule See rulebook for details.
SP Add 1 Skill/Command Points
SatUp -1 TN on independent EW rolls for this and models in formation. Non-cumulative.
SensorBoom Extend silhouette by 1 inch for line of sight. Applies to indirect attacks, FOs, ECM Hack, Jam and Scan.
Sensors Sensor range is X. Models in formation may use this model's sensor locks.
Smoke Use action to drop AE:3r, height 4" smoke area on self. Smoke gives +1D6 defense. Removed in cleanup.
Stealth The range at which enemy sensors can lock this model is halved.
TD When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus)
Vet Get +1SP and may purchase veteran options. May not be Conscript.
WeF Two models in each combat group may purchase one veteran upgrade without making them veterans.
expand_less Upgrades reference
expand_more Upgrades reference
Name Cost Description
Combat Group Leader (CGL) 0 TV
Force Leader 0 TV The highest-ranking commander in your force at any given time becomes the force leader. The force leader’s initiative is used for initiative rolls. If your force does not have any officers, your force leader will be one CGL of your choosing. If the force leader is destroyed, the next highest ranking commander in the force becomes the force leader. The Chain of Command table shows the rank from highest to lowest.
Commanding Officer (CO) 3 TV
Well Funded 0 TV
EW Specialist 1 TV
Trick Shot 1 TV
Duelist (for Veterans) 0 TV
Gunslinger 1 TV
Lunge 0 TV