-- CG 2 --
-- FS --
MHT-95 Striker FLAIL Crew 26TV
- Smoke Launchers, Veteran
MHT-72 FLAIL Crew 33TV
- Veteran
MHT-95 Striker FLAIL Crew 27TV
- Second in Command (2iC), Smoke Launchers, Veteran
Name | TV | Role | MR | AR | H/S | Dmg | A | GU | PI | EW | Weapons | Traits | Type | Height |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-- CG 2 -- | ||||||||||||||
-- FS -- | ||||||||||||||
MHT-95 Striker FLAIL Crew | 26 | SK, FS | H:6" | 9 | 5/3 | ▢▢▢▢▢/▢▢▢ | 2 | 4+ | 4+ | 6+ | »MLC(T,AA), »HMG(T,Auto), MAG(T), MRP(T,Link) | Airdrop, Jump Jets:3, Sensors:24, ANN, Smoke, Vet | Vehicle | 2" |
options: | Smoke Launchers (1 TV), Veteran (2 TV) | |||||||||||||
MHT-72 FLAIL Crew | 33 | FS | H:8" | 10 | 5/3 | ▢▢▢▢▢/▢▢▢ | 3 | 4+ | 5+ | 5+ | HPA(T), MATM(T), MABM(T) | Airdrop, Jump Jets:3 ((Aux)), Sensors:24, TD, ANN, Vet | Vehicle | 2" |
options: | Veteran (2 TV) | |||||||||||||
MHT-95 Striker FLAIL Crew | 27 | SK, FS | H:6" | 9 | 5/3 | ▢▢▢▢▢/▢▢▢ | 2 | 4+ | 4+ | 6+ | »MLC(T,AA), »HMG(T,Auto), MAG(T), MRP(T,Link) | Airdrop, Jump Jets:3, Sensors:24, ANN, 2iC, Smoke, Vet | Vehicle | 2" |
options: | Second in Command (2iC) (1 TV), Smoke Launchers (1 TV), Veteran (2 TV) |
Weapon Type | Code | Range | Dmg | Traits | Mode | Models |
---|---|---|---|---|---|---|
Medium Air Burst Missile | MABM | 18" - 48" / 96" | 6 | AI, AE:3, Blast, Guided, T | D, I | MHT-72 FLAIL Crew |
Medium Anti-Tank Missile | MATM | 12" - 36" / 72" | 9 | AP:4, Guided, T | D, I | MHT-72 FLAIL Crew |
Medium Artillery Gun | MAG | 24" - 48" / 96" | 10 | AE:4, Blast, AP:1, Demo:2, T | I | MHT-95 Striker FLAIL Crew |
Medium Laser Cannon | MLC | 12" - 36" / 72" | 7 | Precise, Advanced, T, AA | D | MHT-95 Striker FLAIL Crew |
Heavy Machine Gun | HMG | 3" - 9" / 18" | 5 | AI, Burst:2, Split:2, T, Auto | D | MHT-95 Striker FLAIL Crew |
Heavy Particle Accelerator | HPA | 6" - 24" / 48" | 9 | Haywire, Advanced, T | D | MHT-72 FLAIL Crew |
Medium Rocket Pack | MRP | 6" - 18" / 36" | 8 | AE:3, AP:1, T, Link | D, I | MHT-95 Striker FLAIL Crew |
Weapon Type | Code | Range | Dmg | Traits | Mode | Models |
---|---|---|---|---|---|---|
Heavy Machine Gun | HMG | 3" - 9" / 18" | 5 | AI, Burst:2, Split:2, T, Auto | D | MHT-95 Striker FLAIL Crew |
Heavy Particle Accelerator | HPA | 6" - 24" / 48" | 9 | Haywire, Advanced, T | D | MHT-72 FLAIL Crew |
Medium Air Burst Missile | MABM | 18" - 48" / 96" | 6 | AI, AE:3, Blast, Guided, T | D, I | MHT-72 FLAIL Crew |
Medium Anti-Tank Missile | MATM | 12" - 36" / 72" | 9 | AP:4, Guided, T | D, I | MHT-72 FLAIL Crew |
Medium Artillery Gun | MAG | 24" - 48" / 96" | 10 | AE:4, Blast, AP:1, Demo:2, T | I | MHT-95 Striker FLAIL Crew |
Medium Laser Cannon | MLC | 12" - 36" / 72" | 7 | Precise, Advanced, T, AA | D | MHT-95 Striker FLAIL Crew |
Medium Rocket Pack | MRP | 6" - 18" / 36" | 8 | AE:3, AP:1, T, Link | D, I | MHT-95 Striker FLAIL Crew |
Code | Description |
---|---|
AA | +1D6 when attacking Elevated VTOLs and Airstrike counters. May use retaliation against airstrikes. |
AE | Attack model or point, this is primary target. Other models within radius X are secondary targets. |
AI | May deal more than two damage to Infantry or Drones on a successful attack. |
AP | Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit. |
Advanced | Add +1 to attack result in optimal range. |
Auto | A weapon system with this trait may be used for retaliation once per round without spending an action point. |
Blast | Ignore partial cover when fired indirectly. |
Burst | +XD6 to attack with this weapon. |
Demo | Do at least X amount of damage to buildings on MoS:0 or better. |
Guided | +1D6 to Fire Missions if FO was made using a TD. |
Haywire | After hit, target counts as crippled until cleanup. Also roll a D6, on 4+ target gets one damage. |
Link | +1D6 to attack. |
Precise | +1 to attack roll results. |
Split | Attack up to X targets with -1D6 to roll. Targets must be up to 6" from each other. |
T | Gives a 360 degree field of fire to the weapon. |
Code | Description |
---|---|
2iC | You may upgrade one non-CGL model in any combat group to Second in Command (2iC) for an 1 TV. CP:1, Init:5+, Rank:1 |
ANN | Improve a chosen skill by one during activation. |
Airdrop | CG of Airdrop models may deploy 12" past their deployment zone, in formation. Models take damage on failing a 2D6, threshold 4+ chance roll. |
JumpJets | Assist normal move vertically X inches. |
Sensors | Sensor range is X. Models in formation may use this model's sensor locks. |
Smoke | Use action to drop AE:3r, height 4" smoke area on self. Smoke gives +1D6 defense. Removed in cleanup. |
TD | When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus) |
Vet | Get +1SP and may purchase veteran options. May not be Conscript. |
Name | Cost | Description |
---|---|---|
Smoke Launchers | 1 TV | |
Veteran | 2 TV | |
Second in Command (2iC) | 1 TV |