Gear Grinder

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Roster

V3.0

Factions: North

TV: 45

Models: 3

Actions: 5

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Roster 45TV (V3.0)

-- CG 3 -- 
-- FS -- 
Bandit Hunter Klemm 17TV
Tyburr 16TV
Weasel Tattletale 12TV
- Combat Group Leader (CGL), Field Armor, Smoke Launchers

Models

Name TV Role MR AR H/S Dmg A GU PI EW Weapons Traits Type Height
-- CG 3 --
-- FS --
Bandit Hunter Klemm 17 SK, FS G:6" 9 5/3 ▢▢▢▢▢/▢▢▢ 2 4+ 6+ 6+ »HMG, HRF(T), MRP(T), MAPGL Offroad, Smoke Vehicle 1"
Tyburr 16 FS G:6" 9 4/4 ▢▢▢▢/▢▢▢▢ 2 4+ 6+ 6+ »HMG, MFG(T), MAPGL Offroad, Smoke Vehicle 1"
Weasel Tattletale 12 RC, FS W/G:8" 4 3/3 ▢▢▢/▢▢▢ 1 5+ 4+ 3+ »LAC, »LVB Hands, Vet, Comms, SatUp, ECM+ ((Aux)), ECCM ((Aux)), Sensors:36, SP:+1, CGL, Field Armor, Smoke Gear 1"
options: Combat Group Leader (CGL) (0 TV), Field Armor (1 TV), Smoke Launchers (1 TV)
expand_less Weapon reference sort_by_alpha
expand_more Weapon reference
Weapon Type Code Range Dmg Traits Mode Models
Medium Anti-Per Grenade Launchers MAPGL Radius 3" 5 AI, Frag P Bandit Hunter Klemm, Tyburr
Light Autocannon LAC 6" - 18" / 36" 6 Burst:1, Split:2 D Weasel Tattletale
Medium Field Gun MFG 12" - 24" / 48" 10 OR:AE:3(Blast), OR:AP:2, T D, I Tyburr
Heavy Machine Gun HMG 3" - 9" / 18" 5 AI, Burst:2, Split:2 D Bandit Hunter Klemm, Tyburr
Heavy Rifle HRF 12" - 36" / 72" 8 Precise, T D Bandit Hunter Klemm
Medium Rocket Pack MRP 6" - 18" / 36" 8 AE:3, AP:1, T D, I Bandit Hunter Klemm
Light Vibro Blade LVB Reach 0" 7 AP:1 M Weasel Tattletale
Weapon Type Code Range Dmg Traits Mode Models
Heavy Machine Gun HMG 3" - 9" / 18" 5 AI, Burst:2, Split:2 D Bandit Hunter Klemm, Tyburr
Heavy Rifle HRF 12" - 36" / 72" 8 Precise, T D Bandit Hunter Klemm
Light Autocannon LAC 6" - 18" / 36" 6 Burst:1, Split:2 D Weasel Tattletale
Light Vibro Blade LVB Reach 0" 7 AP:1 M Weasel Tattletale
Medium Anti-Per Grenade Launchers MAPGL Radius 3" 5 AI, Frag P Bandit Hunter Klemm, Tyburr
Medium Field Gun MFG 12" - 24" / 48" 10 OR:AE:3(Blast), OR:AP:2, T D, I Tyburr
Medium Rocket Pack MRP 6" - 18" / 36" 8 AE:3, AP:1, T D, I Bandit Hunter Klemm
expand_less Weapon trait reference
expand_more Weapon trait reference
Code Description
AE Attack model or point, this is primary target. Other models within radius X are secondary targets.
AI May deal more than two damage to Infantry or Drones on a successful attack.
AP Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit.
Burst +XD6 to attack with this weapon.
Frag +2D6 to attack rolls.
OR Choose one ammunition type to use when attacking
Precise +1 to attack roll results.
Split Attack up to X targets with -1D6 to roll. Targets must be up to 6" from each other.
T Gives a 360 degree field of fire to the weapon.
expand_less Trait reference
expand_more Trait reference
Code Description
CGL One model in each combat group must be selected to be the CGL. This is a free upgrade. CP:1, Init:5+, Rank:2
Comms Orders to models in formation succeed automatically. Models in formation use this model's Comms and EW to FO and issue orders.
ECCM +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall.
ECM+ May use ECM Jam, ECM Hack and ECM Protect (always on, unless haywired)
FieldArmor Suffer one less damage from attacks (incl. AP), to a minimum of 1 dmg. Does not cancel special damage effects.
Hands Model has additional upgrade options available and limited climbing ability.
Offroad Move normally in difficult terrain (not water or climbing).
SP Add 1 Skill/Command Points
SatUp -1 TN on independent EW rolls for this and models in formation. Non-cumulative.
Sensors Sensor range is X. Models in formation may use this model's sensor locks.
Smoke Use action to drop AE:3r, height 4" smoke area on self. Smoke gives +1D6 defense. Removed in cleanup.
Vet Get +1SP and may purchase veteran options. May not be Conscript.
expand_less Upgrades reference
expand_more Upgrades reference
Name Cost Description
Combat Group Leader (CGL) 0 TV
Field Armor 1 TV
Smoke Launchers 1 TV