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-- CG 3 --
-- FS --
Bandit Hunter Klemm 17TV
Tyburr 16TV
Weasel Tattletale 12TV
- Combat Group Leader (CGL), Field Armor, Smoke Launchers
| Name | TV | Role | MR | AR | H/S | Dmg | A | GU | PI | EW | Weapons | Traits | Type | Height |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -- CG 3 -- | ||||||||||||||
| -- FS -- | ||||||||||||||
| Bandit Hunter Klemm | 17 | SK, FS | G:6" | 9 | 5/3 | ▢▢▢▢▢/▢▢▢ | 2 | 4+ | 6+ | 6+ | »HMG, HRF(T), MRP(T), MAPGL | Offroad, Smoke | Vehicle | 1" |
| Tyburr | 16 | FS | G:6" | 9 | 4/4 | ▢▢▢▢/▢▢▢▢ | 2 | 4+ | 6+ | 6+ | »HMG, MFG(T), MAPGL | Offroad, Smoke | Vehicle | 1" |
| Weasel Tattletale | 12 | RC, FS | W/G:8" | 4 | 3/3 | ▢▢▢/▢▢▢ | 1 | 5+ | 4+ | 3+ | »LAC, »LVB | Hands, Vet, Comms, SatUp, ECM+ (Aux), ECCM (Aux), Sensors:36, SP:+1, CGL, Field Armor, Smoke | Gear | 1" |
| options: | Combat Group Leader (CGL) (0 TV), Field Armor (1 TV), Smoke Launchers (1 TV) | |||||||||||||
| Weapon Type | Code | Range | Dmg | Traits | Mode | Models |
|---|---|---|---|---|---|---|
| Medium Anti-Per Grenade Launchers | MAPGL | Radius 3" | 5 | AI, Frag | P | Bandit Hunter Klemm, Tyburr |
| Light Autocannon | LAC | 6" - 18" / 36" | 6 | Burst:1, Split:2 | D | Weasel Tattletale |
| Medium Field Gun | MFG | 12" - 24" / 48" | 10 | OR:AE:3Blast, OR:AP:2, T | D, I | Tyburr |
| Heavy Machine Gun | HMG | 3" - 9" / 18" | 5 | AI, Burst:2, Split:2 | D | Bandit Hunter Klemm, Tyburr |
| Heavy Rifle | HRF | 12" - 36" / 72" | 8 | Precise, T | D | Bandit Hunter Klemm |
| Medium Rocket Pack | MRP | 6" - 18" / 36" | 8 | AE:3, AP:1, T | D, I | Bandit Hunter Klemm |
| Light Vibro Blade | LVB | Reach 0" | 7 | AP:1 | M | Weasel Tattletale |
| Weapon Type | Code | Range | Dmg | Traits | Mode | Models |
|---|
| Code | Description |
|---|---|
| AE | Attack model or point, this is primary target. Other models within radius X are secondary targets. |
| AI | May deal more than two damage to Infantry or Drones on a successful attack. |
| AP | Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit. |
| Burst | +XD6 to attack with this weapon. |
| Frag | +2D6 to attack rolls. |
| OR | Choose one ammunition type to use when attacking |
| Precise | +1 to attack roll results. |
| Split | Attack up to X targets with -1D6 to roll. Targets must be up to 6" from each other. |
| T | Gives a 360 degree field of fire to the weapon. |
| Code | Description |
|---|---|
| CGL | One model in each combat group must be selected to be the CGL. This is a free upgrade. CP:1, Init:5+, Rank:2 |
| Comms | Orders to models in formation succeed automatically. Models in formation use this model's Comms and EW to FO and issue orders. |
| ECCM | +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall. |
| ECM+ | May use ECM Jam, ECM Hack and ECM Protect (always on, unless haywired) |
| FieldArmor | Suffer one less damage from attacks (incl. AP), to a minimum of 1 dmg. Does not cancel special damage effects. |
| Hands | Model has additional upgrade options available and limited climbing ability. |
| Offroad | Move normally in difficult terrain (not water or climbing). |
| SP | Add 1 Skill/Command Points |
| SatUp | -1 TN on independent EW rolls for this and models in formation. Non-cumulative. |
| Sensors | Sensor range is X. Models in formation may use this model's sensor locks. |
| Smoke | Use action to drop AE:3r, height 4" smoke area on self. Smoke gives +1D6 defense. Removed in cleanup. |
| Vet | Get +1SP and may purchase veteran options. May not be Conscript. |
| Name | Cost | Description |
|---|---|---|
| Combat Group Leader (CGL) | 0 TV | |
| Field Armor | 1 TV | |
| Smoke Launchers | 1 TV |