-- FS --
Black Box Iguana 18TV
- Duelist, EW Specialist, Advanced Control Systems, Drone
Recon Drone
Field Gun 3TV
- Fresh Meat (A:1)
Field Gun 3TV
- Fresh Meat (A:1)
-- FSsec --
Field Gun 3TV
- Fresh Meat (A:1)
Anolis 8TV
- Combat Group Leader (CGL), Drone
Hunter Killer Drone
-- GP --
Riotmaster Viper 7TV
- Smoke Launchers
Riotmaster Viper 7TV
- Smoke Launchers
Infantry Squad 3TV
- Fresh Meat (A:1)
Infantry Squad 3TV
- Fresh Meat (A:1)
Infantry Squad 5TV
- Second in Command (2iC)
-- RCsec --
Black Box Iguana 11TV
- Combat Group Leader (CGL), Force Leader
-- SK --
King Cobra Gunner 21TV
- Combat Group Leader (CGL), Trick Shot, Drone
Hunter Killer Drone
Caiman 4TV
- Fresh Meat (A:1)
Caiman 4TV
- Fresh Meat (A:1)
Name | TV | Role | MR | AR | H/S | Dmg | A | GU | PI | EW | Weapons | Traits | Type | Height |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-- FS -- | ||||||||||||||
Black Box Iguana | 18 | RC, FS | W/G:8" | 5 | 3/3 | ▢▢▢/▢▢▢ | 2 | 4+ | 3+ | 3+ | »LAC, »LVB, LPZ | Hands, Agile, SP:+1, Comms, ECM+, ECCM, Sensors:36 ((Aux)), TD ((Aux)), Vet, Duelist, Rule:+1D6_to_EW_rolls, Transport:1 (Drone) | Gear | 1.5" |
options: | Duelist (2 TV), EW Specialist (1 TV), Advanced Control Systems (3 TV), Drone (1 TV) | |||||||||||||
Recon Drone | 0 | Upgrade | H:8" | 2 | 2/1 | ▢▢/▢ | 1 | 5+ | 5+ | 5+ | TD | Drone | 0.5" | |
Field Gun | 3 | GP, FS | G:2" | 5 | 3/1 | ▢▢▢/▢ | 1 | 4+ | 6+ | 6+ | LFG | Towed, Conscript | Vehicle | 0.5" |
options: | Fresh Meat (A:1) (-1 TV) | |||||||||||||
Field Gun | 3 | GP, FS | G:2" | 5 | 3/1 | ▢▢▢/▢ | 1 | 4+ | 6+ | 6+ | LFG | Towed, Conscript | Vehicle | 0.5" |
options: | Fresh Meat (A:1) (-1 TV) | |||||||||||||
-- FSsec -- | ||||||||||||||
Field Gun | 3 | GP, FS | G:2" | 5 | 3/1 | ▢▢▢/▢ | 1 | 4+ | 6+ | 6+ | LFG | Towed, Conscript | Vehicle | 0.5" |
options: | Fresh Meat (A:1) (-1 TV) | |||||||||||||
Anolis | 8 | RC+, FS | W/G:7" | 4 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 3+ | 4+ | »LRF, »LVB, LRP, LHG | Hands, Agile, Sensors:36, TD, Comms, ECCM ((Aux)), CGL, Transport:1 (Drone) | Gear | 1.5" |
options: | Combat Group Leader (CGL) (0 TV), Drone (1 TV) | |||||||||||||
Hunter Killer Drone | 0 | Upgrade | H:6" | 2 | 2/1 | ▢▢/▢ | 1 | 5+ | 4+ | 6+ | »MMG(AA) | JumpJets:2, AMS | Drone | 0.5" |
-- GP -- | ||||||||||||||
Riotmaster Viper | 7 | GP | W/G:8" | 5 | 3/3 | ▢▢▢/▢▢▢ | 1 | 5+ | 4+ | 6+ | »MFC, »LVB, MPZ | Hands, Agile, Brawl:1, Smoke | Gear | 1.5" |
options: | Smoke Launchers (1 TV) | |||||||||||||
Riotmaster Viper | 7 | GP | W/G:8" | 5 | 3/3 | ▢▢▢/▢▢▢ | 1 | 5+ | 4+ | 6+ | »MFC, »LVB, MPZ | Hands, Agile, Brawl:1, Smoke | Gear | 1.5" |
options: | Smoke Launchers (1 TV) | |||||||||||||
Infantry Squad | 3 | GP+, FS | I:3" | 2 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 4+ | 6+ | »MIW, »LIGL, »LICW, LIR | Conscript | Infantry | 0.5" |
options: | Fresh Meat (A:1) (-1 TV) | |||||||||||||
Infantry Squad | 3 | GP+, FS | I:3" | 2 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 4+ | 6+ | »MIW, »LIGL, »LICW, LIR | Conscript | Infantry | 0.5" |
options: | Fresh Meat (A:1) (-1 TV) | |||||||||||||
Infantry Squad | 5 | GP+, FS | I:3" | 2 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 4+ | 6+ | »MIW, »LIGL, »LICW, LIR | 2iC | Infantry | 0.5" |
options: | Second in Command (2iC) (1 TV) | |||||||||||||
-- RCsec -- | ||||||||||||||
Black Box Iguana | 11 | RC, FS | W/G:8" | 5 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 3+ | 3+ | »LAC, »LVB, LPZ | Hands, Agile, SP:+1, Comms, ECM+, ECCM, Sensors:36 ((Aux)), TD ((Aux)), CGL, FL | Gear | 1.5" |
options: | Combat Group Leader (CGL) (0 TV), Force Leader (0 TV) | |||||||||||||
-- SK -- | ||||||||||||||
King Cobra Gunner | 21 | SK, FS | W/G:5" | 9 | 4/2 | ▢▢▢▢/▢▢ | 2 | 3+ | 5+ | 6+ | »HRC, »MVB, MRP, LAR, LGM, HMG, MAPGL | Hands, Vet, Brawl:1, CGL, Transport:1 (Drone) | Gear | 2" |
options: | Combat Group Leader (CGL) (0 TV), Trick Shot (1 TV), Drone (1 TV) | |||||||||||||
Hunter Killer Drone | 0 | Upgrade | H:6" | 2 | 2/1 | ▢▢/▢ | 1 | 5+ | 4+ | 6+ | »MMG(AA) | JumpJets:2, AMS | Drone | 0.5" |
Caiman | 4 | GP+ | G:7" | 6 | 4/2 | ▢▢▢▢/▢▢ | 1 | 5+ | 6+ | 6+ | »MAC(T), »LMG(T) | Amphib, Transport:1 (Squad), Conscript | Vehicle | 1" |
options: | Fresh Meat (A:1) (-1 TV) | |||||||||||||
Caiman | 4 | GP+ | G:7" | 6 | 4/2 | ▢▢▢▢/▢▢ | 1 | 5+ | 6+ | 6+ | »MAC(T), »LMG(T) | Amphib, Transport:1 (Squad), Conscript | Vehicle | 1" |
options: | Fresh Meat (A:1) (-1 TV) |
Weapon Type | Code | Range | Dmg | Traits | Mode | Models |
---|---|---|---|---|---|---|
Medium Anti-Per Grenade Launchers | MAPGL | Radius 3" | 5 | AI, Frag | P | King Cobra Gunner |
Light Artillery Rockets | LAR | 18" - 36" / 72" | 7 | AE:5 | I | King Cobra Gunner |
Light Autocannon | LAC | 6" - 18" / 36" | 6 | Burst:1, Split:2 | D | Black Box Iguana |
Medium Autocannon | MAC | 6" - 18" / 36" | 7 | Burst:1, Split:2, T | D | Caiman |
Light Field Gun | LFG | 12" - 24" / 48" | 9 | OR:AE:3(Blast), OR:AP:1 | D, I | Field Gun |
Medium Frag Cannon | MFC | 3" - 9" / 18" | 6 | OR:AP:1, OR:Frag(AI) | D | Riotmaster Viper |
Light Guided Mortar | LGM | 18" - 36" / 72" | 7 | AE:3, Blast, Guided | I | King Cobra Gunner |
Light Hand Grenades | LHG | 3" - 6" / 9" | 8 | AE:3, Blast, AP:1 | D, I | Anolis |
Light Infantry Combat Weapon | LICW | Reach 0" | 4 | AI | M | Infantry Squad |
Light Infantry Grenade Launcher | LIGL | 3" - 9" / 18" | 6 | OR:AE:2(Blast), OR:AP:1 | D, I | Infantry Squad |
Light Infantry Rifles | LIR | 6" - 24" / 48" | 4 | Precise, AI | D | Infantry Squad |
Medium Infantry Weapons | MIW | 0" - 9" / 18" | 4 | AI, Burst:1 | D | Infantry Squad |
Light Machine Gun | LMG | 3" - 9" / 18" | 3 | AI, Burst:2, Split:2, T | D | Caiman |
Medium Machine Gun | MMG | 3" - 9" / 18" | 4 | AI, Burst:2, Split:2, AA | D | Hunter Killer Drone |
Heavy Machine Gun | HMG | 3" - 9" / 18" | 5 | AI, Burst:2, Split:2 | D | King Cobra Gunner |
Light Panzerfaust | LPZ | 3" - 6" / 9" | 7 | AP:2 | D | Black Box Iguana |
Medium Panzerfaust | MPZ | 3" - 6" / 9" | 8 | AP:3 | D | Riotmaster Viper |
Light Rifle | LRF | 12" - 36" / 72" | 6 | Precise | D | Anolis |
Light Rocket Pack | LRP | 6" - 18" / 36" | 7 | AE:3, AP:1 | D, I | Anolis |
Medium Rocket Pack | MRP | 6" - 18" / 36" | 8 | AE:3, AP:1 | D, I | King Cobra Gunner |
Heavy Rotary Cannon | HRC | 6" - 18" / 36" | 8 | Burst:2, Split:2 | D | King Cobra Gunner |
Light Vibro Blade | LVB | Reach 0" | 7 | AP:1 | M | Anolis, Black Box Iguana, Riotmaster Viper |
Medium Vibro Blade | MVB | Reach 0" | 8 | AP:3 | M | King Cobra Gunner |
Weapon Type | Code | Range | Dmg | Traits | Mode | Models |
---|---|---|---|---|---|---|
Heavy Machine Gun | HMG | 3" - 9" / 18" | 5 | AI, Burst:2, Split:2 | D | King Cobra Gunner |
Heavy Rotary Cannon | HRC | 6" - 18" / 36" | 8 | Burst:2, Split:2 | D | King Cobra Gunner |
Light Artillery Rockets | LAR | 18" - 36" / 72" | 7 | AE:5 | I | King Cobra Gunner |
Light Autocannon | LAC | 6" - 18" / 36" | 6 | Burst:1, Split:2 | D | Black Box Iguana |
Light Field Gun | LFG | 12" - 24" / 48" | 9 | OR:AE:3(Blast), OR:AP:1 | D, I | Field Gun |
Light Guided Mortar | LGM | 18" - 36" / 72" | 7 | AE:3, Blast, Guided | I | King Cobra Gunner |
Light Hand Grenades | LHG | 3" - 6" / 9" | 8 | AE:3, Blast, AP:1 | D, I | Anolis |
Light Infantry Combat Weapon | LICW | Reach 0" | 4 | AI | M | Infantry Squad |
Light Infantry Grenade Launcher | LIGL | 3" - 9" / 18" | 6 | OR:AE:2(Blast), OR:AP:1 | D, I | Infantry Squad |
Light Infantry Rifles | LIR | 6" - 24" / 48" | 4 | Precise, AI | D | Infantry Squad |
Light Machine Gun | LMG | 3" - 9" / 18" | 3 | AI, Burst:2, Split:2, T | D | Caiman |
Light Panzerfaust | LPZ | 3" - 6" / 9" | 7 | AP:2 | D | Black Box Iguana |
Light Rifle | LRF | 12" - 36" / 72" | 6 | Precise | D | Anolis |
Light Rocket Pack | LRP | 6" - 18" / 36" | 7 | AE:3, AP:1 | D, I | Anolis |
Light Vibro Blade | LVB | Reach 0" | 7 | AP:1 | M | Anolis, Black Box Iguana, Riotmaster Viper |
Medium Anti-Per Grenade Launchers | MAPGL | Radius 3" | 5 | AI, Frag | P | King Cobra Gunner |
Medium Autocannon | MAC | 6" - 18" / 36" | 7 | Burst:1, Split:2, T | D | Caiman |
Medium Frag Cannon | MFC | 3" - 9" / 18" | 6 | OR:AP:1, OR:Frag(AI) | D | Riotmaster Viper |
Medium Infantry Weapons | MIW | 0" - 9" / 18" | 4 | AI, Burst:1 | D | Infantry Squad |
Medium Machine Gun | MMG | 3" - 9" / 18" | 4 | AI, Burst:2, Split:2, AA | D | Hunter Killer Drone |
Medium Panzerfaust | MPZ | 3" - 6" / 9" | 8 | AP:3 | D | Riotmaster Viper |
Medium Rocket Pack | MRP | 6" - 18" / 36" | 8 | AE:3, AP:1 | D, I | King Cobra Gunner |
Medium Vibro Blade | MVB | Reach 0" | 8 | AP:3 | M | King Cobra Gunner |
Code | Description |
---|---|
AA | +1D6 when attacking Elevated VTOLs and Airstrike counters. May use retaliation against airstrikes. |
AE | Attack model or point, this is primary target. Other models within radius X are secondary targets. |
AI | May deal more than two damage to Infantry or Drones on a successful attack. |
AP | Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit. |
Blast | Ignore partial cover when fired indirectly. |
Burst | +XD6 to attack with this weapon. |
Frag | +2D6 to attack rolls. |
Guided | +1D6 to Fire Missions if FO was made using a TD. |
OR | Choose one ammunition type to use when attacking |
Precise | +1 to attack roll results. |
Split | Attack up to X targets with -1D6 to roll. Targets must be up to 6" from each other. |
T | Gives a 360 degree field of fire to the weapon. |
Code | Description |
---|---|
2iC | You may upgrade one non-CGL model in any combat group to Second in Command (2iC) for an 1 TV. CP:1, Init:5+, Rank:1 |
AMS | This and friendly models in formation get free defence rerolls against indirect attacks and airstrikes. |
Agile | Attacks miss this model on MoS0. |
Amphib | May move over water at full rate. |
Brawl | +XD6 to melee attack with this weapon. |
CGL | One model in each combat group must be selected to be the CGL. This is a free upgrade. CP:1, Init:5+, Rank:2 |
Comms | Orders to models in formation succeed automatically. Models in formation use this model's Comms and EW to FO and issue orders. |
Conscript | All skills +1 TN when more than 6 inches from commander. May not be Cmd or given Vet. |
Duelist | May take Veteran and Duelist upgrades. Give SPs to friends when damaging enemies. See rules. |
ECCM | +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall. |
ECM+ | May use ECM Jam, ECM Hack and ECM Protect (always on, unless haywired) |
FL | Initial Force Leader |
Hands | Model has additional upgrade options available and limited climbing ability. |
JumpJets | Assist normal move vertically X inches. |
Rule | See rulebook for details. |
SP | Add 1 Skill/Command Points |
Sensors | Sensor range is X. Models in formation may use this model's sensor locks. |
Smoke | Use action to drop AE:3r, height 4" smoke area on self. Smoke gives +1D6 defense. Removed in cleanup. |
TD | When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus) |
Towed | Transport models can tow. Place this model 1" from rear of towing model after move. May not use actions while attached. |
Transport | Transport specified models. |
Vet | Get +1SP and may purchase veteran options. May not be Conscript. |
Name | Cost | Description |
---|---|---|
Duelist | 2 TV | |
EW Specialist | 1 TV | |
Advanced Control Systems | 3 TV | |
Drone | 1 TV | |
Fresh Meat (A:1) | -1 TV | |
Combat Group Leader (CGL) | 0 TV | |
Smoke Launchers | 1 TV | |
Second in Command (2iC) | 1 TV | |
Force Leader | 0 TV | The highest-ranking commander in your force at any given time becomes the force leader. The force leader’s initiative is used for initiative rolls. If your force does not have any officers, your force leader will be one CGL of your choosing. If the force leader is destroyed, the next highest ranking commander in the force becomes the force leader. The Chain of Command table shows the rank from highest to lowest. |
Trick Shot | 1 TV |