Gear Grinder

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Roster

V3.0

Factions: Universal

TV: 100

Models: 17

Actions: 19

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Roster 100TV (V3.0)

-- FS -- 
Black Box Iguana 18TV
- Duelist, EW Specialist, Advanced Control Systems, Drone
Recon Drone 
Field Gun 3TV
- Fresh Meat (A:1)
Field Gun 3TV
- Fresh Meat (A:1)
-- FSsec -- 
Field Gun 3TV
- Fresh Meat (A:1)
Anolis 8TV
- Combat Group Leader (CGL), Drone
Hunter Killer Drone 
-- GP -- 
Riotmaster Viper 7TV
- Smoke Launchers
Riotmaster Viper 7TV
- Smoke Launchers
Infantry Squad 3TV
- Fresh Meat (A:1)
Infantry Squad 3TV
- Fresh Meat (A:1)
Infantry Squad 5TV
- Second in Command (2iC)
-- RCsec -- 
Black Box Iguana 11TV
- Combat Group Leader (CGL), Force Leader
-- SK -- 
King Cobra Gunner 21TV
- Combat Group Leader (CGL), Trick Shot, Drone
Hunter Killer Drone 
Caiman 4TV
- Fresh Meat (A:1)
Caiman 4TV
- Fresh Meat (A:1)

Models

Name TV Role MR AR H/S Dmg A GU PI EW Weapons Traits Type Height
-- FS --
Black Box Iguana 18 RC, FS W/G:8" 5 3/3 ▢▢▢/▢▢▢ 2 4+ 3+ 3+ »LAC, »LVB, LPZ Hands, Agile, SP:+1, Comms, ECM+, ECCM, Sensors:36 ((Aux)), TD ((Aux)), Vet, Duelist, Rule:+1D6_to_EW_rolls, Transport:1 (Drone) Gear 1.5"
options: Duelist (2 TV), EW Specialist (1 TV), Advanced Control Systems (3 TV), Drone (1 TV)
Recon Drone 0 Upgrade H:8" 2 2/1 ▢▢/▢ 1 5+ 5+ 5+ TD Drone 0.5"
Field Gun 3 GP, FS G:2" 5 3/1 ▢▢▢/▢ 1 4+ 6+ 6+ LFG Towed, Conscript Vehicle 0.5"
options: Fresh Meat (A:1) (-1 TV)
Field Gun 3 GP, FS G:2" 5 3/1 ▢▢▢/▢ 1 4+ 6+ 6+ LFG Towed, Conscript Vehicle 0.5"
options: Fresh Meat (A:1) (-1 TV)
-- FSsec --
Field Gun 3 GP, FS G:2" 5 3/1 ▢▢▢/▢ 1 4+ 6+ 6+ LFG Towed, Conscript Vehicle 0.5"
options: Fresh Meat (A:1) (-1 TV)
Anolis 8 RC+, FS W/G:7" 4 3/3 ▢▢▢/▢▢▢ 1 4+ 3+ 4+ »LRF, »LVB, LRP, LHG Hands, Agile, Sensors:36, TD, Comms, ECCM ((Aux)), CGL, Transport:1 (Drone) Gear 1.5"
options: Combat Group Leader (CGL) (0 TV), Drone (1 TV)
Hunter Killer Drone 0 Upgrade H:6" 2 2/1 ▢▢/▢ 1 5+ 4+ 6+ »MMG(AA) JumpJets:2, AMS Drone 0.5"
-- GP --
Riotmaster Viper 7 GP W/G:8" 5 3/3 ▢▢▢/▢▢▢ 1 5+ 4+ 6+ »MFC, »LVB, MPZ Hands, Agile, Brawl:1, Smoke Gear 1.5"
options: Smoke Launchers (1 TV)
Riotmaster Viper 7 GP W/G:8" 5 3/3 ▢▢▢/▢▢▢ 1 5+ 4+ 6+ »MFC, »LVB, MPZ Hands, Agile, Brawl:1, Smoke Gear 1.5"
options: Smoke Launchers (1 TV)
Infantry Squad 3 GP+, FS I:3" 2 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 6+ »MIW, »LIGL, »LICW, LIR Conscript Infantry 0.5"
options: Fresh Meat (A:1) (-1 TV)
Infantry Squad 3 GP+, FS I:3" 2 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 6+ »MIW, »LIGL, »LICW, LIR Conscript Infantry 0.5"
options: Fresh Meat (A:1) (-1 TV)
Infantry Squad 5 GP+, FS I:3" 2 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 6+ »MIW, »LIGL, »LICW, LIR 2iC Infantry 0.5"
options: Second in Command (2iC) (1 TV)
-- RCsec --
Black Box Iguana 11 RC, FS W/G:8" 5 3/3 ▢▢▢/▢▢▢ 1 4+ 3+ 3+ »LAC, »LVB, LPZ Hands, Agile, SP:+1, Comms, ECM+, ECCM, Sensors:36 ((Aux)), TD ((Aux)), CGL, FL Gear 1.5"
options: Combat Group Leader (CGL) (0 TV), Force Leader (0 TV)
-- SK --
King Cobra Gunner 21 SK, FS W/G:5" 9 4/2 ▢▢▢▢/▢▢ 2 3+ 5+ 6+ »HRC, »MVB, MRP, LAR, LGM, HMG, MAPGL Hands, Vet, Brawl:1, CGL, Transport:1 (Drone) Gear 2"
options: Combat Group Leader (CGL) (0 TV), Trick Shot (1 TV), Drone (1 TV)
Hunter Killer Drone 0 Upgrade H:6" 2 2/1 ▢▢/▢ 1 5+ 4+ 6+ »MMG(AA) JumpJets:2, AMS Drone 0.5"
Caiman 4 GP+ G:7" 6 4/2 ▢▢▢▢/▢▢ 1 5+ 6+ 6+ »MAC(T), »LMG(T) Amphib, Transport:1 (Squad), Conscript Vehicle 1"
options: Fresh Meat (A:1) (-1 TV)
Caiman 4 GP+ G:7" 6 4/2 ▢▢▢▢/▢▢ 1 5+ 6+ 6+ »MAC(T), »LMG(T) Amphib, Transport:1 (Squad), Conscript Vehicle 1"
options: Fresh Meat (A:1) (-1 TV)
expand_less Weapon reference sort_by_alpha
expand_more Weapon reference
Weapon Type Code Range Dmg Traits Mode Models
Medium Anti-Per Grenade Launchers MAPGL Radius 3" 5 AI, Frag P King Cobra Gunner
Light Artillery Rockets LAR 18" - 36" / 72" 7 AE:5 I King Cobra Gunner
Light Autocannon LAC 6" - 18" / 36" 6 Burst:1, Split:2 D Black Box Iguana
Medium Autocannon MAC 6" - 18" / 36" 7 Burst:1, Split:2, T D Caiman
Light Field Gun LFG 12" - 24" / 48" 9 OR:AE:3(Blast), OR:AP:1 D, I Field Gun
Medium Frag Cannon MFC 3" - 9" / 18" 6 OR:AP:1, OR:Frag(AI) D Riotmaster Viper
Light Guided Mortar LGM 18" - 36" / 72" 7 AE:3, Blast, Guided I King Cobra Gunner
Light Hand Grenades LHG 3" - 6" / 9" 8 AE:3, Blast, AP:1 D, I Anolis
Light Infantry Combat Weapon LICW Reach 0" 4 AI M Infantry Squad
Light Infantry Grenade Launcher LIGL 3" - 9" / 18" 6 OR:AE:2(Blast), OR:AP:1 D, I Infantry Squad
Light Infantry Rifles LIR 6" - 24" / 48" 4 Precise, AI D Infantry Squad
Medium Infantry Weapons MIW 0" - 9" / 18" 4 AI, Burst:1 D Infantry Squad
Light Machine Gun LMG 3" - 9" / 18" 3 AI, Burst:2, Split:2, T D Caiman
Medium Machine Gun MMG 3" - 9" / 18" 4 AI, Burst:2, Split:2, AA D Hunter Killer Drone
Heavy Machine Gun HMG 3" - 9" / 18" 5 AI, Burst:2, Split:2 D King Cobra Gunner
Light Panzerfaust LPZ 3" - 6" / 9" 7 AP:2 D Black Box Iguana
Medium Panzerfaust MPZ 3" - 6" / 9" 8 AP:3 D Riotmaster Viper
Light Rifle LRF 12" - 36" / 72" 6 Precise D Anolis
Light Rocket Pack LRP 6" - 18" / 36" 7 AE:3, AP:1 D, I Anolis
Medium Rocket Pack MRP 6" - 18" / 36" 8 AE:3, AP:1 D, I King Cobra Gunner
Heavy Rotary Cannon HRC 6" - 18" / 36" 8 Burst:2, Split:2 D King Cobra Gunner
Light Vibro Blade LVB Reach 0" 7 AP:1 M Anolis, Black Box Iguana, Riotmaster Viper
Medium Vibro Blade MVB Reach 0" 8 AP:3 M King Cobra Gunner
Weapon Type Code Range Dmg Traits Mode Models
Heavy Machine Gun HMG 3" - 9" / 18" 5 AI, Burst:2, Split:2 D King Cobra Gunner
Heavy Rotary Cannon HRC 6" - 18" / 36" 8 Burst:2, Split:2 D King Cobra Gunner
Light Artillery Rockets LAR 18" - 36" / 72" 7 AE:5 I King Cobra Gunner
Light Autocannon LAC 6" - 18" / 36" 6 Burst:1, Split:2 D Black Box Iguana
Light Field Gun LFG 12" - 24" / 48" 9 OR:AE:3(Blast), OR:AP:1 D, I Field Gun
Light Guided Mortar LGM 18" - 36" / 72" 7 AE:3, Blast, Guided I King Cobra Gunner
Light Hand Grenades LHG 3" - 6" / 9" 8 AE:3, Blast, AP:1 D, I Anolis
Light Infantry Combat Weapon LICW Reach 0" 4 AI M Infantry Squad
Light Infantry Grenade Launcher LIGL 3" - 9" / 18" 6 OR:AE:2(Blast), OR:AP:1 D, I Infantry Squad
Light Infantry Rifles LIR 6" - 24" / 48" 4 Precise, AI D Infantry Squad
Light Machine Gun LMG 3" - 9" / 18" 3 AI, Burst:2, Split:2, T D Caiman
Light Panzerfaust LPZ 3" - 6" / 9" 7 AP:2 D Black Box Iguana
Light Rifle LRF 12" - 36" / 72" 6 Precise D Anolis
Light Rocket Pack LRP 6" - 18" / 36" 7 AE:3, AP:1 D, I Anolis
Light Vibro Blade LVB Reach 0" 7 AP:1 M Anolis, Black Box Iguana, Riotmaster Viper
Medium Anti-Per Grenade Launchers MAPGL Radius 3" 5 AI, Frag P King Cobra Gunner
Medium Autocannon MAC 6" - 18" / 36" 7 Burst:1, Split:2, T D Caiman
Medium Frag Cannon MFC 3" - 9" / 18" 6 OR:AP:1, OR:Frag(AI) D Riotmaster Viper
Medium Infantry Weapons MIW 0" - 9" / 18" 4 AI, Burst:1 D Infantry Squad
Medium Machine Gun MMG 3" - 9" / 18" 4 AI, Burst:2, Split:2, AA D Hunter Killer Drone
Medium Panzerfaust MPZ 3" - 6" / 9" 8 AP:3 D Riotmaster Viper
Medium Rocket Pack MRP 6" - 18" / 36" 8 AE:3, AP:1 D, I King Cobra Gunner
Medium Vibro Blade MVB Reach 0" 8 AP:3 M King Cobra Gunner
expand_less Weapon trait reference
expand_more Weapon trait reference
Code Description
AA +1D6 when attacking Elevated VTOLs and Airstrike counters. May use retaliation against airstrikes.
AE Attack model or point, this is primary target. Other models within radius X are secondary targets.
AI May deal more than two damage to Infantry or Drones on a successful attack.
AP Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit.
Blast Ignore partial cover when fired indirectly.
Burst +XD6 to attack with this weapon.
Frag +2D6 to attack rolls.
Guided +1D6 to Fire Missions if FO was made using a TD.
OR Choose one ammunition type to use when attacking
Precise +1 to attack roll results.
Split Attack up to X targets with -1D6 to roll. Targets must be up to 6" from each other.
T Gives a 360 degree field of fire to the weapon.
expand_less Trait reference
expand_more Trait reference
Code Description
2iC You may upgrade one non-CGL model in any combat group to Second in Command (2iC) for an 1 TV. CP:1, Init:5+, Rank:1
AMS This and friendly models in formation get free defence rerolls against indirect attacks and airstrikes.
Agile Attacks miss this model on MoS0.
Amphib May move over water at full rate.
Brawl +XD6 to melee attack with this weapon.
CGL One model in each combat group must be selected to be the CGL. This is a free upgrade. CP:1, Init:5+, Rank:2
Comms Orders to models in formation succeed automatically. Models in formation use this model's Comms and EW to FO and issue orders.
Conscript All skills +1 TN when more than 6 inches from commander. May not be Cmd or given Vet.
Duelist May take Veteran and Duelist upgrades. Give SPs to friends when damaging enemies. See rules.
ECCM +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall.
ECM+ May use ECM Jam, ECM Hack and ECM Protect (always on, unless haywired)
FL Initial Force Leader
Hands Model has additional upgrade options available and limited climbing ability.
JumpJets Assist normal move vertically X inches.
Rule See rulebook for details.
SP Add 1 Skill/Command Points
Sensors Sensor range is X. Models in formation may use this model's sensor locks.
Smoke Use action to drop AE:3r, height 4" smoke area on self. Smoke gives +1D6 defense. Removed in cleanup.
TD When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus)
Towed Transport models can tow. Place this model 1" from rear of towing model after move. May not use actions while attached.
Transport Transport specified models.
Vet Get +1SP and may purchase veteran options. May not be Conscript.
expand_less Upgrades reference
expand_more Upgrades reference
Name Cost Description
Duelist 2 TV
EW Specialist 1 TV
Advanced Control Systems 3 TV
Drone 1 TV
Fresh Meat (A:1) -1 TV
Combat Group Leader (CGL) 0 TV
Smoke Launchers 1 TV
Second in Command (2iC) 1 TV
Force Leader 0 TV The highest-ranking commander in your force at any given time becomes the force leader. The force leader’s initiative is used for initiative rolls. If your force does not have any officers, your force leader will be one CGL of your choosing. If the force leader is destroyed, the next highest ranking commander in the force becomes the force leader. The Chain of Command table shows the rank from highest to lowest.
Trick Shot 1 TV