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Roster

V3.0

Factions: South

TV: 100

Models: 8

Actions: 12

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Roster 100TV (V3.0)

-- GP -- 
Command Black Mamba MP 19TV
- Smoke Launchers, Combat Group Leader (CGL), Duelist, Advanced Control Systems, Melee Swap (MSG), Pride of the South, Lunge
Copperhead Arena Pilot 7TV
Copperhead Arena Pilot 7TV
-- FSsec -- 
Artemis 26TV
- Well Funded, Trick Shot
-- SK -- 
Hittite 13TV
Hunting Viper 8TV
Hunting Viper 8TV
-- RCsec -- 
Black Box Iguana 12TV
- Combat Group Leader (CGL), Force Leader, Well Funded, EW Specialist

Models

Name TV Role MR AR H/S Dmg A GU PI EW Weapons Traits Type Height
-- GP --
Black Mamba MP Command 19 GP+, SK W/G:7" 7 4/2 ▢▢▢▢/▢▢ 2 3+ 3+ 5+ »MFC, MPZ, LAPGL, »MSG, »LVB(Precise,Reach:1) Hands, Agile, Airdrop, Shield, Brawl:2, Comms, ECCM ((Aux)), Smoke, CGL, Vet, Duelist Gear 1.5"
options: Smoke Launchers (1 TV), Combat Group Leader (CGL) (0 TV), Duelist (2 TV), Advanced Control Systems (3 TV), Melee Swap (MSG) (0 TV), Pride of the South (1 TV), Lunge (0 TV)
Copperhead Arena Pilot 7 GP+, SK W/G:6" 5 4/2 ▢▢▢▢/▢▢ 1 4+ 3+ 6+ »LAC, »LVB, »MVB, LRP, LHG, LAPGL Hands, Brawl:1, Shield Gear 1.5"
Copperhead Arena Pilot 7 GP+, SK W/G:6" 5 4/2 ▢▢▢▢/▢▢ 1 4+ 3+ 6+ »LAC, »LVB, »MVB, LRP, LHG, LAPGL Hands, Brawl:1, Shield Gear 1.5"
-- FSsec --
Artemis 26 FS G:4" 11 4/4 ▢▢▢▢/▢▢▢▢ 3 4+ 6+ 6+ »2xHAC(T,Link,AA) Offroad, Smoke, WeF Vehicle 1"
options: Well Funded (0 TV), Trick Shot (1 TV)
-- SK --
Hittite 13 GP, SK G:6" 9 4/4 ▢▢▢▢/▢▢▢▢ 2 4+ 6+ 6+ »HMG(L,Link), »HMG(R,Link), HFL(T) Amphib, Offroad, Smoke, Transport:1 Squad Vehicle 1"
Hunting Viper 8 GP, SK, FS W:5" 7 5/1 ▢▢▢▢▢/▢ 1 4+ 4+ 6+ »MRF, »LVB, MRP, LAPGL Hands Gear 1.5"
Hunting Viper 8 GP, SK, FS W:5" 7 5/1 ▢▢▢▢▢/▢ 1 4+ 4+ 6+ »MRF, »LVB, MRP, LAPGL Hands Gear 1.5"
-- RCsec --
Black Box Iguana 12 RC, FS W/G:8" 5 3/3 ▢▢▢/▢▢▢ 1 4+ 3+ 3+ »LAC, »LVB, LPZ Hands, Agile, SP:+1, Comms, ECM+, ECCM, Sensors:36 ((Aux)), TD ((Aux)), CGL, FL, WeF, Rule:+1D6_to_EW_rolls Gear 1.5"
options: Combat Group Leader (CGL) (0 TV), Force Leader (0 TV), Well Funded (0 TV), EW Specialist (1 TV)
expand_less Weapon reference sort_by_alpha
expand_more Weapon reference
Weapon Type Code Range Dmg Traits Mode Models
Light Anti-Per Grenade Launchers LAPGL Radius 3" 4 AI, Frag P Command Black Mamba MP, Copperhead Arena Pilot, Hunting Viper
Light Autocannon LAC 6" - 18" / 36" 6 Burst:1, Split:2 D Black Box Iguana, Copperhead Arena Pilot
Heavy Autocannon HAC 6" - 18" / 36" 8 Burst:1, Split:2, T, Link, AA D Artemis
Heavy Flamer HFL 0" - 6" / 9" 5 AE:3, AI, Fire:4, Spray, T D Hittite
Medium Frag Cannon MFC 3" - 9" / 18" 6 OR:AP:1, OR:Frag(AI) D Command Black Mamba MP
Light Hand Grenades LHG 3" - 6" / 9" 8 AE:3, Blast, AP:1 D, I Copperhead Arena Pilot
Heavy Machine Gun HMG 3" - 9" / 18" 5 AI, Burst:2, Split:2, L, Link D Hittite
Heavy Machine Gun HMG 3" - 9" / 18" 5 AI, Burst:2, Split:2, R, Link D Hittite
Light Panzerfaust LPZ 3" - 6" / 9" 7 AP:2 D Black Box Iguana
Medium Panzerfaust MPZ 3" - 6" / 9" 8 AP:3 D Command Black Mamba MP
Medium Rifle MRF 12" - 36" / 72" 7 Precise D Hunting Viper
Light Rocket Pack LRP 6" - 18" / 36" 7 AE:3, AP:1 D, I Copperhead Arena Pilot
Medium Rocket Pack MRP 6" - 18" / 36" 8 AE:3, AP:1 D, I Hunting Viper
Medium Spike Gun MSG Reach 0" 7 AP:4 M Command Black Mamba MP
Light Vibro Blade LVB 0" - 1" / - 7 AP:1, Precise, Reach:1 M Command Black Mamba MP
Light Vibro Blade LVB Reach 0" 7 AP:1 M Black Box Iguana, Copperhead Arena Pilot, Hunting Viper
Medium Vibro Blade MVB Reach 0" 8 AP:3 M Copperhead Arena Pilot
Weapon Type Code Range Dmg Traits Mode Models
Heavy Autocannon HAC 6" - 18" / 36" 8 Burst:1, Split:2, T, Link, AA D Artemis
Heavy Flamer HFL 0" - 6" / 9" 5 AE:3, AI, Fire:4, Spray, T D Hittite
Heavy Machine Gun HMG 3" - 9" / 18" 5 AI, Burst:2, Split:2, L, Link D Hittite
Heavy Machine Gun HMG 3" - 9" / 18" 5 AI, Burst:2, Split:2, R, Link D Hittite
Light Anti-Per Grenade Launchers LAPGL Radius 3" 4 AI, Frag P Command Black Mamba MP, Copperhead Arena Pilot, Hunting Viper
Light Autocannon LAC 6" - 18" / 36" 6 Burst:1, Split:2 D Black Box Iguana, Copperhead Arena Pilot
Light Hand Grenades LHG 3" - 6" / 9" 8 AE:3, Blast, AP:1 D, I Copperhead Arena Pilot
Light Panzerfaust LPZ 3" - 6" / 9" 7 AP:2 D Black Box Iguana
Light Rocket Pack LRP 6" - 18" / 36" 7 AE:3, AP:1 D, I Copperhead Arena Pilot
Light Vibro Blade LVB 0" - 1" / - 7 AP:1, Precise, Reach:1 M Command Black Mamba MP
Light Vibro Blade LVB Reach 0" 7 AP:1 M Black Box Iguana, Copperhead Arena Pilot, Hunting Viper
Medium Frag Cannon MFC 3" - 9" / 18" 6 OR:AP:1, OR:Frag(AI) D Command Black Mamba MP
Medium Panzerfaust MPZ 3" - 6" / 9" 8 AP:3 D Command Black Mamba MP
Medium Rifle MRF 12" - 36" / 72" 7 Precise D Hunting Viper
Medium Rocket Pack MRP 6" - 18" / 36" 8 AE:3, AP:1 D, I Hunting Viper
Medium Spike Gun MSG Reach 0" 7 AP:4 M Command Black Mamba MP
Medium Vibro Blade MVB Reach 0" 8 AP:3 M Copperhead Arena Pilot
expand_less Weapon trait reference
expand_more Weapon trait reference
Code Description
AA +1D6 when attacking Elevated VTOLs and Airstrike counters. May use retaliation against airstrikes.
AE Attack model or point, this is primary target. Other models within radius X are secondary targets.
AI May deal more than two damage to Infantry or Drones on a successful attack.
AP Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit.
Blast Ignore partial cover when fired indirectly.
Burst +XD6 to attack with this weapon.
Fire Roll trait rating x D6. One additional damage on each 4+.
Frag +2D6 to attack rolls.
L Left 180 degrees arc only.
Link +1D6 to attack.
OR Choose one ammunition type to use when attacking
Precise +1 to attack roll results.
R Right 180 degrees arc only.
Reach Melee range X
Split Attack up to X targets with -1D6 to roll. Targets must be up to 6" from each other.
Spray Attack ignores partial Cover. May not shoot through full Cover.
T Gives a 360 degree field of fire to the weapon.
expand_less Trait reference
expand_more Trait reference
Code Description
Agile Attacks miss this model on MoS0.
Airdrop CG of Airdrop models may deploy 12" past their deployment zone, in formation. Models take damage on failing a 2D6, threshold 4+ chance roll.
Amphib May move over water at full rate.
Brawl +XD6 to melee attack with this weapon.
CGL One model in each combat group must be selected to be the CGL. This is a free upgrade. CP:1, Init:5+, Rank:2
Comms Orders to models in formation succeed automatically. Models in formation use this model's Comms and EW to FO and issue orders.
Duelist May take Veteran and Duelist upgrades. Give SPs to friends when damaging enemies. See rules.
ECCM +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall.
ECM+ May use ECM Jam, ECM Hack and ECM Protect (always on, unless haywired)
FL Initial Force Leader
Hands Model has additional upgrade options available and limited climbing ability.
Offroad Move normally in difficult terrain (not water or climbing).
Rule See rulebook for details.
SP Add 1 Skill/Command Points
Sensors Sensor range is X. Models in formation may use this model's sensor locks.
Shield Rerolls defense from front arc.
Smoke Use action to drop AE:3r, height 4" smoke area on self. Smoke gives +1D6 defense. Removed in cleanup.
TD When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus)
Transport Transport specified models.
Vet Get +1SP and may purchase veteran options. May not be Conscript.
WeF Two models in each combat group may purchase one veteran upgrade without making them veterans.
expand_less Upgrades reference
expand_more Upgrades reference
Name Cost Description
Smoke Launchers 1 TV
Combat Group Leader (CGL) 0 TV
Duelist 2 TV
Advanced Control Systems 3 TV
Melee Swap (MSG) 0 TV
Pride of the South 1 TV
Lunge 0 TV
Well Funded 0 TV
Trick Shot 1 TV
Force Leader 0 TV The highest-ranking commander in your force at any given time becomes the force leader. The force leader’s initiative is used for initiative rolls. If your force does not have any officers, your force leader will be one CGL of your choosing. If the force leader is destroyed, the next highest ranking commander in the force becomes the force leader. The Chain of Command table shows the rank from highest to lowest.
EW Specialist 1 TV