-- GP --
Command Black Mamba MP 19TV
- Smoke Launchers, Combat Group Leader (CGL), Duelist, Advanced Control Systems, Melee Swap (MSG), Pride of the South, Lunge
Copperhead Arena Pilot 7TV
Copperhead Arena Pilot 7TV
-- FSsec --
Artemis 26TV
- Well Funded, Trick Shot
-- SK --
Hittite 13TV
Hunting Viper 8TV
Hunting Viper 8TV
-- RCsec --
Black Box Iguana 12TV
- Combat Group Leader (CGL), Force Leader, Well Funded, EW Specialist
Name | TV | Role | MR | AR | H/S | Dmg | A | GU | PI | EW | Weapons | Traits | Type | Height |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-- GP -- | ||||||||||||||
Black Mamba MP Command | 19 | GP+, SK | W/G:7" | 7 | 4/2 | ▢▢▢▢/▢▢ | 2 | 3+ | 3+ | 5+ | »MFC, MPZ, LAPGL, »MSG, »LVB(Precise,Reach:1) | Hands, Agile, Airdrop, Shield, Brawl:2, Comms, ECCM ((Aux)), Smoke, CGL, Vet, Duelist | Gear | 1.5" |
options: | Smoke Launchers (1 TV), Combat Group Leader (CGL) (0 TV), Duelist (2 TV), Advanced Control Systems (3 TV), Melee Swap (MSG) (0 TV), Pride of the South (1 TV), Lunge (0 TV) | |||||||||||||
Copperhead Arena Pilot | 7 | GP+, SK | W/G:6" | 5 | 4/2 | ▢▢▢▢/▢▢ | 1 | 4+ | 3+ | 6+ | »LAC, »LVB, »MVB, LRP, LHG, LAPGL | Hands, Brawl:1, Shield | Gear | 1.5" |
Copperhead Arena Pilot | 7 | GP+, SK | W/G:6" | 5 | 4/2 | ▢▢▢▢/▢▢ | 1 | 4+ | 3+ | 6+ | »LAC, »LVB, »MVB, LRP, LHG, LAPGL | Hands, Brawl:1, Shield | Gear | 1.5" |
-- FSsec -- | ||||||||||||||
Artemis | 26 | FS | G:4" | 11 | 4/4 | ▢▢▢▢/▢▢▢▢ | 3 | 4+ | 6+ | 6+ | »2xHAC(T,Link,AA) | Offroad, Smoke, WeF | Vehicle | 1" |
options: | Well Funded (0 TV), Trick Shot (1 TV) | |||||||||||||
-- SK -- | ||||||||||||||
Hittite | 13 | GP, SK | G:6" | 9 | 4/4 | ▢▢▢▢/▢▢▢▢ | 2 | 4+ | 6+ | 6+ | »HMG(L,Link), »HMG(R,Link), HFL(T) | Amphib, Offroad, Smoke, Transport:1 Squad | Vehicle | 1" |
Hunting Viper | 8 | GP, SK, FS | W:5" | 7 | 5/1 | ▢▢▢▢▢/▢ | 1 | 4+ | 4+ | 6+ | »MRF, »LVB, MRP, LAPGL | Hands | Gear | 1.5" |
Hunting Viper | 8 | GP, SK, FS | W:5" | 7 | 5/1 | ▢▢▢▢▢/▢ | 1 | 4+ | 4+ | 6+ | »MRF, »LVB, MRP, LAPGL | Hands | Gear | 1.5" |
-- RCsec -- | ||||||||||||||
Black Box Iguana | 12 | RC, FS | W/G:8" | 5 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 3+ | 3+ | »LAC, »LVB, LPZ | Hands, Agile, SP:+1, Comms, ECM+, ECCM, Sensors:36 ((Aux)), TD ((Aux)), CGL, FL, WeF, Rule:+1D6_to_EW_rolls | Gear | 1.5" |
options: | Combat Group Leader (CGL) (0 TV), Force Leader (0 TV), Well Funded (0 TV), EW Specialist (1 TV) |
Weapon Type | Code | Range | Dmg | Traits | Mode | Models |
---|---|---|---|---|---|---|
Light Anti-Per Grenade Launchers | LAPGL | Radius 3" | 4 | AI, Frag | P | Command Black Mamba MP, Copperhead Arena Pilot, Hunting Viper |
Light Autocannon | LAC | 6" - 18" / 36" | 6 | Burst:1, Split:2 | D | Black Box Iguana, Copperhead Arena Pilot |
Heavy Autocannon | HAC | 6" - 18" / 36" | 8 | Burst:1, Split:2, T, Link, AA | D | Artemis |
Heavy Flamer | HFL | 0" - 6" / 9" | 5 | AE:3, AI, Fire:4, Spray, T | D | Hittite |
Medium Frag Cannon | MFC | 3" - 9" / 18" | 6 | OR:AP:1, OR:Frag(AI) | D | Command Black Mamba MP |
Light Hand Grenades | LHG | 3" - 6" / 9" | 8 | AE:3, Blast, AP:1 | D, I | Copperhead Arena Pilot |
Heavy Machine Gun | HMG | 3" - 9" / 18" | 5 | AI, Burst:2, Split:2, L, Link | D | Hittite |
Heavy Machine Gun | HMG | 3" - 9" / 18" | 5 | AI, Burst:2, Split:2, R, Link | D | Hittite |
Light Panzerfaust | LPZ | 3" - 6" / 9" | 7 | AP:2 | D | Black Box Iguana |
Medium Panzerfaust | MPZ | 3" - 6" / 9" | 8 | AP:3 | D | Command Black Mamba MP |
Medium Rifle | MRF | 12" - 36" / 72" | 7 | Precise | D | Hunting Viper |
Light Rocket Pack | LRP | 6" - 18" / 36" | 7 | AE:3, AP:1 | D, I | Copperhead Arena Pilot |
Medium Rocket Pack | MRP | 6" - 18" / 36" | 8 | AE:3, AP:1 | D, I | Hunting Viper |
Medium Spike Gun | MSG | Reach 0" | 7 | AP:4 | M | Command Black Mamba MP |
Light Vibro Blade | LVB | 0" - 1" / - | 7 | AP:1, Precise, Reach:1 | M | Command Black Mamba MP |
Light Vibro Blade | LVB | Reach 0" | 7 | AP:1 | M | Black Box Iguana, Copperhead Arena Pilot, Hunting Viper |
Medium Vibro Blade | MVB | Reach 0" | 8 | AP:3 | M | Copperhead Arena Pilot |
Weapon Type | Code | Range | Dmg | Traits | Mode | Models |
---|---|---|---|---|---|---|
Heavy Autocannon | HAC | 6" - 18" / 36" | 8 | Burst:1, Split:2, T, Link, AA | D | Artemis |
Heavy Flamer | HFL | 0" - 6" / 9" | 5 | AE:3, AI, Fire:4, Spray, T | D | Hittite |
Heavy Machine Gun | HMG | 3" - 9" / 18" | 5 | AI, Burst:2, Split:2, L, Link | D | Hittite |
Heavy Machine Gun | HMG | 3" - 9" / 18" | 5 | AI, Burst:2, Split:2, R, Link | D | Hittite |
Light Anti-Per Grenade Launchers | LAPGL | Radius 3" | 4 | AI, Frag | P | Command Black Mamba MP, Copperhead Arena Pilot, Hunting Viper |
Light Autocannon | LAC | 6" - 18" / 36" | 6 | Burst:1, Split:2 | D | Black Box Iguana, Copperhead Arena Pilot |
Light Hand Grenades | LHG | 3" - 6" / 9" | 8 | AE:3, Blast, AP:1 | D, I | Copperhead Arena Pilot |
Light Panzerfaust | LPZ | 3" - 6" / 9" | 7 | AP:2 | D | Black Box Iguana |
Light Rocket Pack | LRP | 6" - 18" / 36" | 7 | AE:3, AP:1 | D, I | Copperhead Arena Pilot |
Light Vibro Blade | LVB | 0" - 1" / - | 7 | AP:1, Precise, Reach:1 | M | Command Black Mamba MP |
Light Vibro Blade | LVB | Reach 0" | 7 | AP:1 | M | Black Box Iguana, Copperhead Arena Pilot, Hunting Viper |
Medium Frag Cannon | MFC | 3" - 9" / 18" | 6 | OR:AP:1, OR:Frag(AI) | D | Command Black Mamba MP |
Medium Panzerfaust | MPZ | 3" - 6" / 9" | 8 | AP:3 | D | Command Black Mamba MP |
Medium Rifle | MRF | 12" - 36" / 72" | 7 | Precise | D | Hunting Viper |
Medium Rocket Pack | MRP | 6" - 18" / 36" | 8 | AE:3, AP:1 | D, I | Hunting Viper |
Medium Spike Gun | MSG | Reach 0" | 7 | AP:4 | M | Command Black Mamba MP |
Medium Vibro Blade | MVB | Reach 0" | 8 | AP:3 | M | Copperhead Arena Pilot |
Code | Description |
---|---|
AA | +1D6 when attacking Elevated VTOLs and Airstrike counters. May use retaliation against airstrikes. |
AE | Attack model or point, this is primary target. Other models within radius X are secondary targets. |
AI | May deal more than two damage to Infantry or Drones on a successful attack. |
AP | Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit. |
Blast | Ignore partial cover when fired indirectly. |
Burst | +XD6 to attack with this weapon. |
Fire | Roll trait rating x D6. One additional damage on each 4+. |
Frag | +2D6 to attack rolls. |
L | Left 180 degrees arc only. |
Link | +1D6 to attack. |
OR | Choose one ammunition type to use when attacking |
Precise | +1 to attack roll results. |
R | Right 180 degrees arc only. |
Reach | Melee range X |
Split | Attack up to X targets with -1D6 to roll. Targets must be up to 6" from each other. |
Spray | Attack ignores partial Cover. May not shoot through full Cover. |
T | Gives a 360 degree field of fire to the weapon. |
Code | Description |
---|---|
Agile | Attacks miss this model on MoS0. |
Airdrop | CG of Airdrop models may deploy 12" past their deployment zone, in formation. Models take damage on failing a 2D6, threshold 4+ chance roll. |
Amphib | May move over water at full rate. |
Brawl | +XD6 to melee attack with this weapon. |
CGL | One model in each combat group must be selected to be the CGL. This is a free upgrade. CP:1, Init:5+, Rank:2 |
Comms | Orders to models in formation succeed automatically. Models in formation use this model's Comms and EW to FO and issue orders. |
Duelist | May take Veteran and Duelist upgrades. Give SPs to friends when damaging enemies. See rules. |
ECCM | +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall. |
ECM+ | May use ECM Jam, ECM Hack and ECM Protect (always on, unless haywired) |
FL | Initial Force Leader |
Hands | Model has additional upgrade options available and limited climbing ability. |
Offroad | Move normally in difficult terrain (not water or climbing). |
Rule | See rulebook for details. |
SP | Add 1 Skill/Command Points |
Sensors | Sensor range is X. Models in formation may use this model's sensor locks. |
Shield | Rerolls defense from front arc. |
Smoke | Use action to drop AE:3r, height 4" smoke area on self. Smoke gives +1D6 defense. Removed in cleanup. |
TD | When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus) |
Transport | Transport specified models. |
Vet | Get +1SP and may purchase veteran options. May not be Conscript. |
WeF | Two models in each combat group may purchase one veteran upgrade without making them veterans. |
Name | Cost | Description |
---|---|---|
Smoke Launchers | 1 TV | |
Combat Group Leader (CGL) | 0 TV | |
Duelist | 2 TV | |
Advanced Control Systems | 3 TV | |
Melee Swap (MSG) | 0 TV | |
Pride of the South | 1 TV | |
Lunge | 0 TV | |
Well Funded | 0 TV | |
Trick Shot | 1 TV | |
Force Leader | 0 TV | The highest-ranking commander in your force at any given time becomes the force leader. The force leader’s initiative is used for initiative rolls. If your force does not have any officers, your force leader will be one CGL of your choosing. If the force leader is destroyed, the next highest ranking commander in the force becomes the force leader. The Chain of Command table shows the rank from highest to lowest. |
EW Specialist | 1 TV |