-- SK --
F6-16 Assault Command 12TV
- Combat Group Leader (CGL)
BF2-21 11TV
BF2-21 Recon 12TV
BF2-19 Anti-Tank 17TV
- Duelist
-- RC --
HC-3 14TV
- Force Leader, Combat Group Leader (CGL)
LHT-67 Assault 15TV
LHT-71 19TV
Name | TV | Role | MR | AR | H/S | Dmg | A | GU | PI | EW | Weapons | Traits | Type | Height |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-- SK -- | ||||||||||||||
F6-16 Assault Command | 12 | GP, SK, FS | W/H:9" | 7 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 4+ | 4+ | »MRL, »LCW | Hands, Shield, Comms, SatUp, ECCM ((Aux)), CGL | Gear | 1.5" |
options: | Combat Group Leader (CGL) (0 TV) | |||||||||||||
BF2-21 | 11 | GP, SK | W/H:9" | 7 | 4/2 | ▢▢▢▢/▢▢ | 1 | 4+ | 4+ | 5+ | »LLC, »LCW | Hands, ANN, ECM (Aux) | Gear | 1.5" |
BF2-21 Recon | 12 | GP, SK, RC, FS | W/H:9" | 7 | 4/2 | ▢▢▢▢/▢▢ | 1 | 4+ | 4+ | 4+ | »LLC, »LCW | Hands, ANN, Sensors:24 (Aux), Comms, TD (Aux), SensorBoom (Aux) | Gear | 1.5" |
BF2-19 Anti-Tank | 17 | FS, SK | W/H:7" | 8 | 4/2 | ▢▢▢▢/▢▢ | 1 | 4+ | 4+ | 5+ | »MPA, »MCW, MRP, MATM(LA:2) | Hands, ANN, React+, Vet, Duelist | Gear | 2" |
options: | Duelist (2 TV) | |||||||||||||
-- RC -- | ||||||||||||||
HC-3 | 14 | RC+, FS | H:10" | 5 | 3/3 | ▢▢▢/▢▢▢ | 2 | 4+ | 3+ | 3+ | »LLC, LRP | Agile, Airdrop, TD, Comms, SatUp, Vuln:H, ECM+, ECCM, Sensors:36, Jump Jets:4 ((Aux)), FL, CGL | Vehicle | 2" |
options: | Force Leader (0 TV), Combat Group Leader (CGL) (0 TV) | |||||||||||||
LHT-67 Assault | 15 | SK, RC | H:9" | 7 | 4/4 | ▢▢▢▢/▢▢▢▢ | 2 | 4+ | 4+ | 5+ | »MFC(T,Link), MRL(T) | Agile, Airdrop, JumpJets:3 (Aux), Sensors:24, TD | Vehicle | 2" |
LHT-71 | 19 | SK, RC, FS | H:10" | 8 | 5/3 | ▢▢▢▢▢/▢▢▢ | 2 | 4+ | 4+ | 5+ | MPA(T), LABM(T) | Agile, Airdrop, JumpJets:3 (Aux), Sensors:24, TD | Vehicle | 2" |
Weapon Type | Code | Range | Dmg | Traits | Mode | Models |
---|---|---|---|---|---|---|
Light Air Burst Missile | LABM | 18" - 48" / 96" | 5 | AI, AE:3, Blast, Guided, T | D, I | LHT-71 |
Medium Anti-Tank Missile | MATM | 12" - 36" / 72" | 9 | AP:4, Guided, LA:2 | D, I | BF2-19 Anti-Tank |
Light Combat Weapon | LCW | Reach 0" | 7 | M | BF2-21, BF2-21 Recon, F6-16 Assault Command | |
Medium Combat Weapon | MCW | Reach 0" | 8 | M | BF2-19 Anti-Tank | |
Medium Frag Cannon | MFC | 3" - 9" / 18" | 6 | OR:AP:1, OR:Frag(AI), T, Link | D | LHT-67 Assault |
Light Laser Cannon | LLC | 12" - 36" / 72" | 6 | Precise, Advanced | D | BF2-21, BF2-21 Recon, HC-3 |
Medium Particle Accelerator | MPA | 6" - 24" / 48" | 8 | Haywire, Advanced | D | BF2-19 Anti-Tank |
Medium Particle Accelerator | MPA | 6" - 24" / 48" | 8 | Haywire, Advanced, T | D | LHT-71 |
Light Rocket Pack | LRP | 6" - 18" / 36" | 7 | AE:3, AP:1 | D, I | HC-3 |
Medium Rocket Pack | MRP | 6" - 18" / 36" | 8 | AE:3, AP:1 | D, I | BF2-19 Anti-Tank |
Medium Rotary Laser | MRL | 6" - 18" / 36" | 7 | Advanced, Burst:1, Split:2 | D | F6-16 Assault Command |
Medium Rotary Laser | MRL | 6" - 18" / 36" | 7 | Advanced, Burst:1, Split:2, T | D | LHT-67 Assault |
Weapon Type | Code | Range | Dmg | Traits | Mode | Models |
---|---|---|---|---|---|---|
Light Air Burst Missile | LABM | 18" - 48" / 96" | 5 | AI, AE:3, Blast, Guided, T | D, I | LHT-71 |
Light Combat Weapon | LCW | Reach 0" | 7 | M | BF2-21, BF2-21 Recon, F6-16 Assault Command | |
Light Laser Cannon | LLC | 12" - 36" / 72" | 6 | Precise, Advanced | D | BF2-21, BF2-21 Recon, HC-3 |
Light Rocket Pack | LRP | 6" - 18" / 36" | 7 | AE:3, AP:1 | D, I | HC-3 |
Medium Anti-Tank Missile | MATM | 12" - 36" / 72" | 9 | AP:4, Guided, LA:2 | D, I | BF2-19 Anti-Tank |
Medium Combat Weapon | MCW | Reach 0" | 8 | M | BF2-19 Anti-Tank | |
Medium Frag Cannon | MFC | 3" - 9" / 18" | 6 | OR:AP:1, OR:Frag(AI), T, Link | D | LHT-67 Assault |
Medium Particle Accelerator | MPA | 6" - 24" / 48" | 8 | Haywire, Advanced | D | BF2-19 Anti-Tank |
Medium Particle Accelerator | MPA | 6" - 24" / 48" | 8 | Haywire, Advanced, T | D | LHT-71 |
Medium Rocket Pack | MRP | 6" - 18" / 36" | 8 | AE:3, AP:1 | D, I | BF2-19 Anti-Tank |
Medium Rotary Laser | MRL | 6" - 18" / 36" | 7 | Advanced, Burst:1, Split:2 | D | F6-16 Assault Command |
Medium Rotary Laser | MRL | 6" - 18" / 36" | 7 | Advanced, Burst:1, Split:2, T | D | LHT-67 Assault |
Code | Description |
---|---|
AE | Attack model or point, this is primary target. Other models within radius X are secondary targets. |
AI | May deal more than two damage to Infantry or Drones on a successful attack. |
AP | Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit. |
Advanced | Add +1 to attack result in optimal range. |
Blast | Ignore partial cover when fired indirectly. |
Burst | +XD6 to attack with this weapon. |
Guided | +1D6 to Fire Missions if FO was made using a TD. |
Haywire | After hit, target counts as crippled until cleanup. Also roll a D6, on 4+ target gets one damage. |
LA | Shoot X times per game |
Link | +1D6 to attack. |
OR | Choose one ammunition type to use when attacking |
Precise | +1 to attack roll results. |
Split | Attack up to X targets with -1D6 to roll. Targets must be up to 6" from each other. |
T | Gives a 360 degree field of fire to the weapon. |
Code | Description |
---|---|
ANN | Improve a chosen skill by one during activation. |
Agile | Attacks miss this model on MoS0. |
Airdrop | CG of Airdrop models may deploy 12" past their deployment zone, in formation. Models take damage on failing a 2D6, threshold 4+ chance roll. |
CGL | One model in each combat group must be selected to be the CGL. This is a free upgrade. CP:1, Init:5+, Rank:2 |
Comms | Orders to models in formation succeed automatically. Models in formation use this model's Comms and EW to FO and issue orders. |
Duelist | May take Veteran and Duelist upgrades. Give SPs to friends when damaging enemies. See rules. |
ECCM | +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall. |
ECM | May use ECM Jam, ECM Hack and ECM Protect |
ECM+ | May use ECM Jam, ECM Hack and ECM Protect (always on, unless haywired) |
FL | Initial Force Leader |
Hands | Model has additional upgrade options available and limited climbing ability. |
JumpJets | Assist normal move vertically X inches. |
React+ | This model has one free reaction per round. |
SatUp | -1 TN on independent EW rolls for this and models in formation. Non-cumulative. |
SensorBoom | Extend silhouette by 1 inch for line of sight. Applies to indirect attacks, FOs, ECM Hack, Jam and Scan. |
Sensors | Sensor range is X. Models in formation may use this model's sensor locks. |
Shield | Rerolls defense from front arc. |
TD | When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus) |
Vet | Get +1SP and may purchase veteran options. May not be Conscript. |
VulnH | Receives Haywire damage automatically without a roll. |
Name | Cost | Description |
---|---|---|
Combat Group Leader (CGL) | 0 TV | |
Duelist | 2 TV | |
Force Leader | 0 TV | The highest-ranking commander in your force at any given time becomes the force leader. The force leader’s initiative is used for initiative rolls. If your force does not have any officers, your force leader will be one CGL of your choosing. If the force leader is destroyed, the next highest ranking commander in the force becomes the force leader. The Chain of Command table shows the rank from highest to lowest. |