-- SK --
Command Fer de Lance 15TV
- Combat Group Leader (CGL), Smoke Launchers
Iguana MP 9TV
- Police State
Iguana MP 9TV
- Police State
Skirmisher 10TV
-- GP --
Elan 3TV
- Combat Group Leader (CGL)
Lizard Rider Anti-Tank Single 4TV
Lizard Rider Observation Squad 4TV
Lizard Rider Observation Squad 4TV
-- FS --
Hooded King Cobra 19TV
- Force Leader
Lidded Iguana 12TV
Brawler Jager 9TV
- Veteran
Name | TV | Role | MR | AR | H/S | Dmg | A | GU | PI | EW | Weapons | Traits | Type | Height |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-- SK -- | ||||||||||||||
Command Fer de Lance | 15 | SK, FS, RC | W/G:7" | 7 | 4/2 | ▢▢▢▢/▢▢ | 1 | 3+ | 3+ | 4+ | »MRF, »LVB(Precise), LGM, LAPGL | Hands, Agile, Airdrop, Vet, Brawl:1, ECCM, Comms, SatUp ((Aux)), CGL, Smoke | Gear | 1.5" |
options: | Combat Group Leader (CGL) (0 TV), Smoke Launchers (1 TV) | |||||||||||||
Iguana MP | 9 | GP+, SK | W/G:8" | 5 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 3+ | 6+ | »MFC, »MCW, LPZ, LAPGL | Hands, Agile, Airdrop, Shield, Brawl:1, Shield+ | Gear | 1.5" |
options: | Police State (1 TV) Cannot take option(s): Samurai Spirit (1 TV) | |||||||||||||
Iguana MP | 9 | GP+, SK | W/G:8" | 5 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 3+ | 6+ | »MFC, »MCW, LPZ, LAPGL | Hands, Agile, Airdrop, Shield, Brawl:1, Shield+ | Gear | 1.5" |
options: | Police State (1 TV) Cannot take option(s): Samurai Spirit (1 TV) | |||||||||||||
Skirmisher | 10 | RC+, FS, SK | W/G:8" | 5 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 3+ | 4+ | »LRF, »LVB, LRP | Hands, Agile, Airdrop, Comms, ECM+ (Aux), Sensors:36 (Aux) | Gear | 1.5" |
-- GP -- | ||||||||||||||
Elan | 3 | GP+, RC, FS | G:9" | 4 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 4+ | 5+ | »MMG(T) | TD, Comms, CGL | Vehicle | 0.5" |
options: | Combat Group Leader (CGL) (0 TV) | |||||||||||||
Lizard Rider Anti-Tank Squad Single | 4 | GP, RC, FS | I:7" | 3 | 2/1 | ▢▢/▢ | 1 | 4+ | 4+ | 6+ | »LIW, »HICW, LAVM | Agile | Infantry | 1" |
Lizard Rider Observation Squad | 4 | GP, RC, FS | I:7" | 3 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 4+ | 5+ | »MIW, »HICW | Agile, Comms | Infantry | 1" |
Lizard Rider Observation Squad | 4 | GP, RC, FS | I:7" | 3 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 4+ | 5+ | »MIW, »HICW | Agile, Comms | Infantry | 1" |
-- FS -- | ||||||||||||||
Hooded King Cobra | 19 | SK, FS | W/G:5" | 9 | 4/2 | ▢▢▢▢/▢▢ | 2 | 3+ | 5+ | 6+ | »MLC, »MVB, MRP, LAR, LGM, HMG, MAPGL | Hands, Vet, Brawl:1, FL | Gear | 2" |
options: | Force Leader (0 TV) | |||||||||||||
Lidded Iguana | 12 | RC, FS, SO | W/G:8" | 5 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 3+ | 3+ | »LAC, »LVB | Hands, Agile, TD, Comms, ECM+, ECCM, Sensors:24, Stealth (Aux), Vet | Gear | 1.5" |
Brawler Jager | 9 | GP, SK, FS | W/G:6" | 6 | 4/2 | ▢▢▢▢/▢▢ | 1 | 4+ | 4+ | 6+ | »LAC(Combo), »LGL(Combo), »LVB, LRP, LAPGL | Hands, Vet | Gear | 1.5" |
options: | Veteran (2 TV) |
Weapon Type | Code | Range | Dmg | Traits | Mode | Models |
---|---|---|---|---|---|---|
Light Anti-Per Grenade Launchers | LAPGL | Radius 3" | 4 | AI, Frag | P | Brawler Jager, Command Fer de Lance, Iguana MP |
Medium Anti-Per Grenade Launchers | MAPGL | Radius 3" | 5 | AI, Frag | P | Hooded King Cobra |
Light Anti-Vehicle Missile | LAVM | 6" - 18" / 36" | 5 | AP:1, Guided | D, I | Lizard Rider Anti-Tank Single |
Light Artillery Rockets | LAR | 18" - 36" / 72" | 7 | AE:5 | I | Hooded King Cobra |
Light Autocannon | LAC | 6" - 18" / 36" | 6 | Burst:1, Split:2 | D | Lidded Iguana |
Light Autocannon | LAC | 6" - 18" / 36" | 6 | Burst:1, Split:2, Combo | D | Brawler Jager |
Medium Combat Weapon | MCW | Reach 0" | 8 | M | Iguana MP | |
Medium Frag Cannon | MFC | 3" - 9" / 18" | 6 | OR:AP:1, OR:Frag(AI) | D | Iguana MP |
Light Grenade Launcher | LGL | 6" - 12" / 24" | 7 | AE:3, Blast, AP:1, Burst:1, Combo | D, I | Brawler Jager |
Light Guided Mortar | LGM | 18" - 36" / 72" | 7 | AE:3, Blast, Guided | I | Command Fer de Lance, Hooded King Cobra |
Heavy Infantry Combat Weapon | HICW | Reach 0" | 6 | AI | M | Lizard Rider Anti-Tank Single, Lizard Rider Observation Squad |
Light Infantry Weapons | LIW | 0" - 9" / 18" | 3 | AI, Burst:1 | D | Lizard Rider Anti-Tank Single |
Medium Infantry Weapons | MIW | 0" - 9" / 18" | 4 | AI, Burst:1 | D | Lizard Rider Observation Squad |
Medium Laser Cannon | MLC | 12" - 36" / 72" | 7 | Precise, Advanced | D | Hooded King Cobra |
Medium Machine Gun | MMG | 3" - 9" / 18" | 4 | AI, Burst:2, Split:2, T | D | Elan |
Heavy Machine Gun | HMG | 3" - 9" / 18" | 5 | AI, Burst:2, Split:2 | D | Hooded King Cobra |
Light Panzerfaust | LPZ | 3" - 6" / 9" | 7 | AP:2 | D | Iguana MP |
Light Rifle | LRF | 12" - 36" / 72" | 6 | Precise | D | Skirmisher |
Medium Rifle | MRF | 12" - 36" / 72" | 7 | Precise | D | Command Fer de Lance |
Light Rocket Pack | LRP | 6" - 18" / 36" | 7 | AE:3, AP:1 | D, I | Brawler Jager, Skirmisher |
Medium Rocket Pack | MRP | 6" - 18" / 36" | 8 | AE:3, AP:1 | D, I | Hooded King Cobra |
Light Vibro Blade | LVB | Reach 0" | 7 | AP:1, Precise | M | Command Fer de Lance |
Light Vibro Blade | LVB | Reach 0" | 7 | AP:1 | M | Brawler Jager, Lidded Iguana, Skirmisher |
Medium Vibro Blade | MVB | Reach 0" | 8 | AP:3 | M | Hooded King Cobra |
Weapon Type | Code | Range | Dmg | Traits | Mode | Models |
---|---|---|---|---|---|---|
Heavy Infantry Combat Weapon | HICW | Reach 0" | 6 | AI | M | Lizard Rider Anti-Tank Single, Lizard Rider Observation Squad |
Heavy Machine Gun | HMG | 3" - 9" / 18" | 5 | AI, Burst:2, Split:2 | D | Hooded King Cobra |
Light Anti-Per Grenade Launchers | LAPGL | Radius 3" | 4 | AI, Frag | P | Brawler Jager, Command Fer de Lance, Iguana MP |
Light Anti-Vehicle Missile | LAVM | 6" - 18" / 36" | 5 | AP:1, Guided | D, I | Lizard Rider Anti-Tank Single |
Light Artillery Rockets | LAR | 18" - 36" / 72" | 7 | AE:5 | I | Hooded King Cobra |
Light Autocannon | LAC | 6" - 18" / 36" | 6 | Burst:1, Split:2 | D | Lidded Iguana |
Light Autocannon | LAC | 6" - 18" / 36" | 6 | Burst:1, Split:2, Combo | D | Brawler Jager |
Light Grenade Launcher | LGL | 6" - 12" / 24" | 7 | AE:3, Blast, AP:1, Burst:1, Combo | D, I | Brawler Jager |
Light Guided Mortar | LGM | 18" - 36" / 72" | 7 | AE:3, Blast, Guided | I | Command Fer de Lance, Hooded King Cobra |
Light Infantry Weapons | LIW | 0" - 9" / 18" | 3 | AI, Burst:1 | D | Lizard Rider Anti-Tank Single |
Light Panzerfaust | LPZ | 3" - 6" / 9" | 7 | AP:2 | D | Iguana MP |
Light Rifle | LRF | 12" - 36" / 72" | 6 | Precise | D | Skirmisher |
Light Rocket Pack | LRP | 6" - 18" / 36" | 7 | AE:3, AP:1 | D, I | Brawler Jager, Skirmisher |
Light Vibro Blade | LVB | Reach 0" | 7 | AP:1, Precise | M | Command Fer de Lance |
Light Vibro Blade | LVB | Reach 0" | 7 | AP:1 | M | Brawler Jager, Lidded Iguana, Skirmisher |
Medium Anti-Per Grenade Launchers | MAPGL | Radius 3" | 5 | AI, Frag | P | Hooded King Cobra |
Medium Combat Weapon | MCW | Reach 0" | 8 | M | Iguana MP | |
Medium Frag Cannon | MFC | 3" - 9" / 18" | 6 | OR:AP:1, OR:Frag(AI) | D | Iguana MP |
Medium Infantry Weapons | MIW | 0" - 9" / 18" | 4 | AI, Burst:1 | D | Lizard Rider Observation Squad |
Medium Laser Cannon | MLC | 12" - 36" / 72" | 7 | Precise, Advanced | D | Hooded King Cobra |
Medium Machine Gun | MMG | 3" - 9" / 18" | 4 | AI, Burst:2, Split:2, T | D | Elan |
Medium Rifle | MRF | 12" - 36" / 72" | 7 | Precise | D | Command Fer de Lance |
Medium Rocket Pack | MRP | 6" - 18" / 36" | 8 | AE:3, AP:1 | D, I | Hooded King Cobra |
Medium Vibro Blade | MVB | Reach 0" | 8 | AP:3 | M | Hooded King Cobra |
Code | Description |
---|---|
AE | Attack model or point, this is primary target. Other models within radius X are secondary targets. |
AI | May deal more than two damage to Infantry or Drones on a successful attack. |
AP | Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit. |
Advanced | Add +1 to attack result in optimal range. |
Blast | Ignore partial cover when fired indirectly. |
Burst | +XD6 to attack with this weapon. |
Combo | Weapons with this trait on the same model are a combo weapon. |
Frag | +2D6 to attack rolls. |
Guided | +1D6 to Fire Missions if FO was made using a TD. |
OR | Choose one ammunition type to use when attacking |
Precise | +1 to attack roll results. |
Split | Attack up to X targets with -1D6 to roll. Targets must be up to 6" from each other. |
T | Gives a 360 degree field of fire to the weapon. |
Code | Description |
---|---|
Agile | Attacks miss this model on MoS0. |
Airdrop | CG of Airdrop models may deploy 12" past their deployment zone, in formation. Models take damage on failing a 2D6, threshold 4+ chance roll. |
Brawl | +XD6 to melee attack with this weapon. |
CGL | One model in each combat group must be selected to be the CGL. This is a free upgrade. CP:1, Init:5+, Rank:2 |
Comms | Orders to models in formation succeed automatically. Models in formation use this model's Comms and EW to FO and issue orders. |
ECCM | +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall. |
ECM+ | May use ECM Jam, ECM Hack and ECM Protect (always on, unless haywired) |
FL | Initial Force Leader |
Hands | Model has additional upgrade options available and limited climbing ability. |
SatUp | -1 TN on independent EW rolls for this and models in formation. Non-cumulative. |
Sensors | Sensor range is X. Models in formation may use this model's sensor locks. |
Shield | Rerolls defense from front arc. |
Shield+ | The Shield+ trait works just like a Shield trait but also adds +1D6 to defensive rolls from attacks originating from the front arc. The Shield+ trait may not be stacked with Cover modifiers. |
Smoke | Use action to drop AE:3r, height 4" smoke area on self. Smoke gives +1D6 defense. Removed in cleanup. |
Stealth | The range at which enemy sensors can lock this model is halved. |
TD | When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus) |
Vet | Get +1SP and may purchase veteran options. May not be Conscript. |
Name | Cost | Description |
---|---|---|
Combat Group Leader (CGL) | 0 TV | |
Smoke Launchers | 1 TV | |
Police State | 1 TV | |
Force Leader | 0 TV | The highest-ranking commander in your force at any given time becomes the force leader. The force leader’s initiative is used for initiative rolls. If your force does not have any officers, your force leader will be one CGL of your choosing. If the force leader is destroyed, the next highest ranking commander in the force becomes the force leader. The Chain of Command table shows the rank from highest to lowest. |
Veteran | 2 TV |