Gear Grinder

{{message}}

Roster

V3.0

Factions: South

TV: 98

Models: 11

Actions: 12

This page Edit Datacards

Right click blue buttons to copy links

Roster 98TV (V3.0)

-- SK -- 
Command Fer de Lance 15TV
- Combat Group Leader (CGL), Smoke Launchers
Iguana MP 9TV
- Police State
Iguana MP 9TV
- Police State
Skirmisher 10TV
-- GP -- 
Elan 3TV
- Combat Group Leader (CGL)
Lizard Rider Anti-Tank Single 4TV
Lizard Rider Observation Squad 4TV
Lizard Rider Observation Squad 4TV
-- FS -- 
Hooded King Cobra 19TV
- Force Leader
Lidded Iguana 12TV
Brawler Jager 9TV
- Veteran

Models

Name TV Role MR AR H/S Dmg A GU PI EW Weapons Traits Type Height
-- SK --
Command Fer de Lance 15 SK, FS, RC W/G:7" 7 4/2 ▢▢▢▢/▢▢ 1 3+ 3+ 4+ »MRF, »LVB(Precise), LGM, LAPGL Hands, Agile, Airdrop, Vet, Brawl:1, ECCM, Comms, SatUp ((Aux)), CGL, Smoke Gear 1.5"
options: Combat Group Leader (CGL) (0 TV), Smoke Launchers (1 TV)
Iguana MP 9 GP+, SK W/G:8" 5 3/3 ▢▢▢/▢▢▢ 1 4+ 3+ 6+ »MFC, »MCW, LPZ, LAPGL Hands, Agile, Airdrop, Shield, Brawl:1, Shield+ Gear 1.5"
options: Police State (1 TV) Cannot take option(s): Samurai Spirit (1 TV)
Iguana MP 9 GP+, SK W/G:8" 5 3/3 ▢▢▢/▢▢▢ 1 4+ 3+ 6+ »MFC, »MCW, LPZ, LAPGL Hands, Agile, Airdrop, Shield, Brawl:1, Shield+ Gear 1.5"
options: Police State (1 TV) Cannot take option(s): Samurai Spirit (1 TV)
Skirmisher 10 RC+, FS, SK W/G:8" 5 3/3 ▢▢▢/▢▢▢ 1 4+ 3+ 4+ »LRF, »LVB, LRP Hands, Agile, Airdrop, Comms, ECM+ (Aux), Sensors:36 (Aux) Gear 1.5"
-- GP --
Elan 3 GP+, RC, FS G:9" 4 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 5+ »MMG(T) TD, Comms, CGL Vehicle 0.5"
options: Combat Group Leader (CGL) (0 TV)
Lizard Rider Anti-Tank Squad Single 4 GP, RC, FS I:7" 3 2/1 ▢▢/▢ 1 4+ 4+ 6+ »LIW, »HICW, LAVM Agile Infantry 1"
Lizard Rider Observation Squad 4 GP, RC, FS I:7" 3 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 5+ »MIW, »HICW Agile, Comms Infantry 1"
Lizard Rider Observation Squad 4 GP, RC, FS I:7" 3 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 5+ »MIW, »HICW Agile, Comms Infantry 1"
-- FS --
Hooded King Cobra 19 SK, FS W/G:5" 9 4/2 ▢▢▢▢/▢▢ 2 3+ 5+ 6+ »MLC, »MVB, MRP, LAR, LGM, HMG, MAPGL Hands, Vet, Brawl:1, FL Gear 2"
options: Force Leader (0 TV)
Lidded Iguana 12 RC, FS, SO W/G:8" 5 3/3 ▢▢▢/▢▢▢ 1 4+ 3+ 3+ »LAC, »LVB Hands, Agile, TD, Comms, ECM+, ECCM, Sensors:24, Stealth (Aux), Vet Gear 1.5"
Brawler Jager 9 GP, SK, FS W/G:6" 6 4/2 ▢▢▢▢/▢▢ 1 4+ 4+ 6+ »LAC(Combo), »LGL(Combo), »LVB, LRP, LAPGL Hands, Vet Gear 1.5"
options: Veteran (2 TV)
expand_less Weapon reference sort_by_alpha
expand_more Weapon reference
Weapon Type Code Range Dmg Traits Mode Models
Light Anti-Per Grenade Launchers LAPGL Radius 3" 4 AI, Frag P Brawler Jager, Command Fer de Lance, Iguana MP
Medium Anti-Per Grenade Launchers MAPGL Radius 3" 5 AI, Frag P Hooded King Cobra
Light Anti-Vehicle Missile LAVM 6" - 18" / 36" 5 AP:1, Guided D, I Lizard Rider Anti-Tank Single
Light Artillery Rockets LAR 18" - 36" / 72" 7 AE:5 I Hooded King Cobra
Light Autocannon LAC 6" - 18" / 36" 6 Burst:1, Split:2 D Lidded Iguana
Light Autocannon LAC 6" - 18" / 36" 6 Burst:1, Split:2, Combo D Brawler Jager
Medium Combat Weapon MCW Reach 0" 8 M Iguana MP
Medium Frag Cannon MFC 3" - 9" / 18" 6 OR:AP:1, OR:Frag(AI) D Iguana MP
Light Grenade Launcher LGL 6" - 12" / 24" 7 AE:3, Blast, AP:1, Burst:1, Combo D, I Brawler Jager
Light Guided Mortar LGM 18" - 36" / 72" 7 AE:3, Blast, Guided I Command Fer de Lance, Hooded King Cobra
Heavy Infantry Combat Weapon HICW Reach 0" 6 AI M Lizard Rider Anti-Tank Single, Lizard Rider Observation Squad
Light Infantry Weapons LIW 0" - 9" / 18" 3 AI, Burst:1 D Lizard Rider Anti-Tank Single
Medium Infantry Weapons MIW 0" - 9" / 18" 4 AI, Burst:1 D Lizard Rider Observation Squad
Medium Laser Cannon MLC 12" - 36" / 72" 7 Precise, Advanced D Hooded King Cobra
Medium Machine Gun MMG 3" - 9" / 18" 4 AI, Burst:2, Split:2, T D Elan
Heavy Machine Gun HMG 3" - 9" / 18" 5 AI, Burst:2, Split:2 D Hooded King Cobra
Light Panzerfaust LPZ 3" - 6" / 9" 7 AP:2 D Iguana MP
Light Rifle LRF 12" - 36" / 72" 6 Precise D Skirmisher
Medium Rifle MRF 12" - 36" / 72" 7 Precise D Command Fer de Lance
Light Rocket Pack LRP 6" - 18" / 36" 7 AE:3, AP:1 D, I Brawler Jager, Skirmisher
Medium Rocket Pack MRP 6" - 18" / 36" 8 AE:3, AP:1 D, I Hooded King Cobra
Light Vibro Blade LVB Reach 0" 7 AP:1, Precise M Command Fer de Lance
Light Vibro Blade LVB Reach 0" 7 AP:1 M Brawler Jager, Lidded Iguana, Skirmisher
Medium Vibro Blade MVB Reach 0" 8 AP:3 M Hooded King Cobra
Weapon Type Code Range Dmg Traits Mode Models
Heavy Infantry Combat Weapon HICW Reach 0" 6 AI M Lizard Rider Anti-Tank Single, Lizard Rider Observation Squad
Heavy Machine Gun HMG 3" - 9" / 18" 5 AI, Burst:2, Split:2 D Hooded King Cobra
Light Anti-Per Grenade Launchers LAPGL Radius 3" 4 AI, Frag P Brawler Jager, Command Fer de Lance, Iguana MP
Light Anti-Vehicle Missile LAVM 6" - 18" / 36" 5 AP:1, Guided D, I Lizard Rider Anti-Tank Single
Light Artillery Rockets LAR 18" - 36" / 72" 7 AE:5 I Hooded King Cobra
Light Autocannon LAC 6" - 18" / 36" 6 Burst:1, Split:2 D Lidded Iguana
Light Autocannon LAC 6" - 18" / 36" 6 Burst:1, Split:2, Combo D Brawler Jager
Light Grenade Launcher LGL 6" - 12" / 24" 7 AE:3, Blast, AP:1, Burst:1, Combo D, I Brawler Jager
Light Guided Mortar LGM 18" - 36" / 72" 7 AE:3, Blast, Guided I Command Fer de Lance, Hooded King Cobra
Light Infantry Weapons LIW 0" - 9" / 18" 3 AI, Burst:1 D Lizard Rider Anti-Tank Single
Light Panzerfaust LPZ 3" - 6" / 9" 7 AP:2 D Iguana MP
Light Rifle LRF 12" - 36" / 72" 6 Precise D Skirmisher
Light Rocket Pack LRP 6" - 18" / 36" 7 AE:3, AP:1 D, I Brawler Jager, Skirmisher
Light Vibro Blade LVB Reach 0" 7 AP:1, Precise M Command Fer de Lance
Light Vibro Blade LVB Reach 0" 7 AP:1 M Brawler Jager, Lidded Iguana, Skirmisher
Medium Anti-Per Grenade Launchers MAPGL Radius 3" 5 AI, Frag P Hooded King Cobra
Medium Combat Weapon MCW Reach 0" 8 M Iguana MP
Medium Frag Cannon MFC 3" - 9" / 18" 6 OR:AP:1, OR:Frag(AI) D Iguana MP
Medium Infantry Weapons MIW 0" - 9" / 18" 4 AI, Burst:1 D Lizard Rider Observation Squad
Medium Laser Cannon MLC 12" - 36" / 72" 7 Precise, Advanced D Hooded King Cobra
Medium Machine Gun MMG 3" - 9" / 18" 4 AI, Burst:2, Split:2, T D Elan
Medium Rifle MRF 12" - 36" / 72" 7 Precise D Command Fer de Lance
Medium Rocket Pack MRP 6" - 18" / 36" 8 AE:3, AP:1 D, I Hooded King Cobra
Medium Vibro Blade MVB Reach 0" 8 AP:3 M Hooded King Cobra
expand_less Weapon trait reference
expand_more Weapon trait reference
Code Description
AE Attack model or point, this is primary target. Other models within radius X are secondary targets.
AI May deal more than two damage to Infantry or Drones on a successful attack.
AP Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit.
Advanced Add +1 to attack result in optimal range.
Blast Ignore partial cover when fired indirectly.
Burst +XD6 to attack with this weapon.
Combo Weapons with this trait on the same model are a combo weapon.
Frag +2D6 to attack rolls.
Guided +1D6 to Fire Missions if FO was made using a TD.
OR Choose one ammunition type to use when attacking
Precise +1 to attack roll results.
Split Attack up to X targets with -1D6 to roll. Targets must be up to 6" from each other.
T Gives a 360 degree field of fire to the weapon.
expand_less Trait reference
expand_more Trait reference
Code Description
Agile Attacks miss this model on MoS0.
Airdrop CG of Airdrop models may deploy 12" past their deployment zone, in formation. Models take damage on failing a 2D6, threshold 4+ chance roll.
Brawl +XD6 to melee attack with this weapon.
CGL One model in each combat group must be selected to be the CGL. This is a free upgrade. CP:1, Init:5+, Rank:2
Comms Orders to models in formation succeed automatically. Models in formation use this model's Comms and EW to FO and issue orders.
ECCM +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall.
ECM+ May use ECM Jam, ECM Hack and ECM Protect (always on, unless haywired)
FL Initial Force Leader
Hands Model has additional upgrade options available and limited climbing ability.
SatUp -1 TN on independent EW rolls for this and models in formation. Non-cumulative.
Sensors Sensor range is X. Models in formation may use this model's sensor locks.
Shield Rerolls defense from front arc.
Shield+ The Shield+ trait works just like a Shield trait but also adds +1D6 to defensive rolls from attacks originating from the front arc. The Shield+ trait may not be stacked with Cover modifiers.
Smoke Use action to drop AE:3r, height 4" smoke area on self. Smoke gives +1D6 defense. Removed in cleanup.
Stealth The range at which enemy sensors can lock this model is halved.
TD When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus)
Vet Get +1SP and may purchase veteran options. May not be Conscript.
expand_less Upgrades reference
expand_more Upgrades reference
Name Cost Description
Combat Group Leader (CGL) 0 TV
Smoke Launchers 1 TV
Police State 1 TV
Force Leader 0 TV The highest-ranking commander in your force at any given time becomes the force leader. The force leader’s initiative is used for initiative rolls. If your force does not have any officers, your force leader will be one CGL of your choosing. If the force leader is destroyed, the next highest ranking commander in the force becomes the force leader. The Chain of Command table shows the rank from highest to lowest.
Veteran 2 TV