-- SK --
Command Iguana MP 10TV
- Police State
Iguana MP 9TV
- Police State
Iguana MP 9TV
- Police State
Iguana MP 9TV
- Police State
Skirmisher 10TV
-- SO --
Blazing Mamba 19TV
- Independent Duelist, Ace Gunner, Trick Shot, Shield
-- RC --
Command Fer de Lance 14TV
Silverscale 11TV
- Veteran
Engineering Team 5TV
- Veteran
Name | TV | Role | MR | AR | H/S | Dmg | A | GU | PI | EW | Weapons | Traits | Type | Height |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-- SK -- | ||||||||||||||
Iguana MP Command | 10 | GP+, SK | W/G:8" | 5 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 3+ | 5+ | »MFC, »MCW, LPZ, LAPGL | Hands, Agile, Airdrop, Shield, Brawl:1, Comms, ECCM ((Aux)), Shield+ | Gear | 1.5" |
options: | Police State (1 TV) Cannot take option(s): Samurai Spirit (1 TV) | |||||||||||||
Iguana MP | 9 | GP+, SK | W/G:8" | 5 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 3+ | 6+ | »MFC, »MCW, LPZ, LAPGL | Hands, Agile, Airdrop, Shield, Brawl:1, Shield+ | Gear | 1.5" |
options: | Police State (1 TV) Cannot take option(s): Samurai Spirit (1 TV) | |||||||||||||
Iguana MP | 9 | GP+, SK | W/G:8" | 5 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 3+ | 6+ | »MFC, »MCW, LPZ, LAPGL | Hands, Agile, Airdrop, Shield, Brawl:1, Shield+ | Gear | 1.5" |
options: | Police State (1 TV) Cannot take option(s): Samurai Spirit (1 TV) | |||||||||||||
Iguana MP | 9 | GP+, SK | W/G:8" | 5 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 3+ | 6+ | »MFC, »MCW, LPZ, LAPGL | Hands, Agile, Airdrop, Shield, Brawl:1, Shield+ | Gear | 1.5" |
options: | Police State (1 TV) Cannot take option(s): Samurai Spirit (1 TV) | |||||||||||||
Skirmisher | 10 | RC+, FS, SK | W/G:8" | 5 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 3+ | 4+ | »LRF, »LVB, LRP | Hands, Agile, Airdrop, Comms, ECM+ (Aux), Sensors:36 (Aux) | Gear | 1.5" |
-- SO -- | ||||||||||||||
Blazing Mamba | 19 | SK, FS, SO | W/G:7" | 7 | 4/2 | ▢▢▢▢/▢▢ | 1 | 3+ | 3+ | 5+ | »MRL, »LVB, LRP, LAPGL | Hands, Agile, Airdrop, Vet, Duelist, IO, Stable:1Wpn, Shield | Gear | 1.5" |
options: | Independent Duelist (2 TV), Ace Gunner (2 TV), Trick Shot (1 TV), Shield (1 TV) | |||||||||||||
-- RC -- | ||||||||||||||
Command Fer de Lance | 14 | SK, FS, RC | W/G:7" | 7 | 4/2 | ▢▢▢▢/▢▢ | 1 | 3+ | 3+ | 4+ | »MRF, »LVB(Precise), LGM, LAPGL | Hands, Agile, Airdrop, Vet, Brawl:1, ECCM, Comms, SatUp (Aux) | Gear | 1.5" |
Silverscale | 11 | RC, FS | W/G:7" | 5 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 4+ | 4+ | »LAC, »LVB, LRP, LAPGL | Hands, Comms, ECM+ ((Aux)), ECCM ((Aux)), Sensors:24, TD, Sensor Boom, Vet | Gear | 1.5" |
options: | Veteran (2 TV) | |||||||||||||
Engineering Squad Team | 5 | GP, RC | I:3" | 2 | 2/1 | ▢▢/▢ | 1 | 4+ | 4+ | 6+ | »LIW, »LICW, LSE | Mine:3, Vet | Infantry | 0.5" |
options: | Veteran (2 TV) |
Weapon Type | Code | Range | Dmg | Traits | Mode | Models |
---|---|---|---|---|---|---|
Light Anti-Per Grenade Launchers | LAPGL | Radius 3" | 4 | AI, Frag | P | Blazing Mamba, Command Fer de Lance, Command Iguana MP, Iguana MP, Silverscale |
Light Autocannon | LAC | 6" - 18" / 36" | 6 | Burst:1, Split:2 | D | Silverscale |
Medium Combat Weapon | MCW | Reach 0" | 8 | M | Command Iguana MP, Iguana MP | |
Medium Frag Cannon | MFC | 3" - 9" / 18" | 6 | OR:AP:1, OR:Frag(AI) | D | Command Iguana MP, Iguana MP |
Light Guided Mortar | LGM | 18" - 36" / 72" | 7 | AE:3, Blast, Guided | I | Command Fer de Lance |
Light Infantry Combat Weapon | LICW | Reach 0" | 4 | AI | M | Engineering Team |
Light Infantry Weapons | LIW | 0" - 9" / 18" | 3 | AI, Burst:1 | D | Engineering Team |
Light Panzerfaust | LPZ | 3" - 6" / 9" | 7 | AP:2 | D | Command Iguana MP, Iguana MP |
Light Rifle | LRF | 12" - 36" / 72" | 6 | Precise | D | Skirmisher |
Medium Rifle | MRF | 12" - 36" / 72" | 7 | Precise | D | Command Fer de Lance |
Light Rocket Pack | LRP | 6" - 18" / 36" | 7 | AE:3, AP:1 | D, I | Blazing Mamba, Silverscale, Skirmisher |
Medium Rotary Laser | MRL | 6" - 18" / 36" | 7 | Advanced, Burst:1, Split:2 | D | Blazing Mamba |
Light Shaped Explosives | LSE | Reach 0" | 8 | AP:2, Demo:4, Brawl:-1 | M | Engineering Team |
Light Vibro Blade | LVB | Reach 0" | 7 | AP:1 | M | Blazing Mamba, Silverscale, Skirmisher |
Light Vibro Blade | LVB | Reach 0" | 7 | AP:1, Precise | M | Command Fer de Lance |
Weapon Type | Code | Range | Dmg | Traits | Mode | Models |
---|---|---|---|---|---|---|
Light Anti-Per Grenade Launchers | LAPGL | Radius 3" | 4 | AI, Frag | P | Blazing Mamba, Command Fer de Lance, Command Iguana MP, Iguana MP, Silverscale |
Light Autocannon | LAC | 6" - 18" / 36" | 6 | Burst:1, Split:2 | D | Silverscale |
Light Guided Mortar | LGM | 18" - 36" / 72" | 7 | AE:3, Blast, Guided | I | Command Fer de Lance |
Light Infantry Combat Weapon | LICW | Reach 0" | 4 | AI | M | Engineering Team |
Light Infantry Weapons | LIW | 0" - 9" / 18" | 3 | AI, Burst:1 | D | Engineering Team |
Light Panzerfaust | LPZ | 3" - 6" / 9" | 7 | AP:2 | D | Command Iguana MP, Iguana MP |
Light Rifle | LRF | 12" - 36" / 72" | 6 | Precise | D | Skirmisher |
Light Rocket Pack | LRP | 6" - 18" / 36" | 7 | AE:3, AP:1 | D, I | Blazing Mamba, Silverscale, Skirmisher |
Light Shaped Explosives | LSE | Reach 0" | 8 | AP:2, Demo:4, Brawl:-1 | M | Engineering Team |
Light Vibro Blade | LVB | Reach 0" | 7 | AP:1 | M | Blazing Mamba, Silverscale, Skirmisher |
Light Vibro Blade | LVB | Reach 0" | 7 | AP:1, Precise | M | Command Fer de Lance |
Medium Combat Weapon | MCW | Reach 0" | 8 | M | Command Iguana MP, Iguana MP | |
Medium Frag Cannon | MFC | 3" - 9" / 18" | 6 | OR:AP:1, OR:Frag(AI) | D | Command Iguana MP, Iguana MP |
Medium Rifle | MRF | 12" - 36" / 72" | 7 | Precise | D | Command Fer de Lance |
Medium Rotary Laser | MRL | 6" - 18" / 36" | 7 | Advanced, Burst:1, Split:2 | D | Blazing Mamba |
Code | Description |
---|---|
AE | Attack model or point, this is primary target. Other models within radius X are secondary targets. |
AI | May deal more than two damage to Infantry or Drones on a successful attack. |
AP | Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit. |
Advanced | Add +1 to attack result in optimal range. |
Blast | Ignore partial cover when fired indirectly. |
Brawl | +XD6 to melee attack with this weapon. |
Burst | +XD6 to attack with this weapon. |
Demo | Do at least X amount of damage to buildings on MoS:0 or better. |
Frag | +2D6 to attack rolls. |
Guided | +1D6 to Fire Missions if FO was made using a TD. |
OR | Choose one ammunition type to use when attacking |
Precise | +1 to attack roll results. |
Split | Attack up to X targets with -1D6 to roll. Targets must be up to 6" from each other. |
Code | Description |
---|---|
Agile | Attacks miss this model on MoS0. |
Airdrop | CG of Airdrop models may deploy 12" past their deployment zone, in formation. Models take damage on failing a 2D6, threshold 4+ chance roll. |
Brawl | +XD6 to melee attack with this weapon. |
Comms | Orders to models in formation succeed automatically. Models in formation use this model's Comms and EW to FO and issue orders. |
Duelist | May take Veteran and Duelist upgrades. Give SPs to friends when damaging enemies. See rules. |
ECCM | +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall. |
ECM+ | May use ECM Jam, ECM Hack and ECM Protect (always on, unless haywired) |
Hands | Model has additional upgrade options available and limited climbing ability. |
IO | A duelist may serve as the only model in a combat group, ignoring the normal minimum of four action points for combat groups. This is called an independent operator. The independent operator selects a primary role from those listed on its profile. This is used to select objectives during the setup of a match. The independent operator may not select the CGL or 2iC upgrades. However, you may upgrade the duelist to an officer (XO, CO, or TFC). |
Mine | Place X 40mm mines during game. |
SatUp | -1 TN on independent EW rolls for this and models in formation. Non-cumulative. |
SensorBoom | Extend silhouette by 1 inch for line of sight. Applies to indirect attacks, FOs, ECM Hack, Jam and Scan. |
Sensors | Sensor range is X. Models in formation may use this model's sensor locks. |
Shield | Rerolls defense from front arc. |
Shield+ | The Shield+ trait works just like a Shield trait but also adds +1D6 to defensive rolls from attacks originating from the front arc. The Shield+ trait may not be stacked with Cover modifiers. |
Stable | +1D6 modifier to Gunnery (GU) skill rolls when moving at combat speed or top speed. |
TD | When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus) |
Vet | Get +1SP and may purchase veteran options. May not be Conscript. |
Name | Cost | Description |
---|---|---|
Police State | 1 TV | |
Independent Duelist | 2 TV | |
Ace Gunner | 2 TV | |
Trick Shot | 1 TV | |
Shield | 1 TV | |
Veteran | 2 TV |