Gear Grinder

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Roster

V3.1

Factions: North

TV: 50

Models: 5

Actions: 5

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Roster 50TV (V3.1)

White Cat 11TV
- Combat Group Leader (CGL)
Hunter Gunner 7TV
Hunter 6TV
Grizzly 13TV
Grizzly 13TV

Models

Name TV Role MR AR H/S Dmg A GU PI EW Weapons Traits Type Height
White Cat 11 RC, FS W/G:9" 5 3/3 ▢▢▢/▢▢▢ 1 4+ 3+ 4+ »LAC, »LVB, LRP Hands, Agile, ECM+, ECCM, TD (Aux), Comms, SatUp (Aux), Sensors:36 (Aux), CGL Gear 1.5"
options: Combat Group Leader (CGL) (0 TV)
Hunter Gunner 7 GP, SK, FS W/G:6" 6 4/2 ▢▢▢▢/▢▢ 1 4+ 4+ 6+ »MAC, »LVB, LRP, LAPGL Hands Gear 1.5"
Hunter 6 GP+, SK, FS W/G:6" 6 4/2 ▢▢▢▢/▢▢ 1 4+ 4+ 6+ »LAC, »LVB, LRP, LPZ, LAPGL Hands Gear 1.5"
Grizzly 13 SK, FS W/G:6" 8 4/2 ▢▢▢▢/▢▢ 1 4+ 4+ 6+ »HAC, »LSMG, »LVB, MRP(Link), MGM, HMG Hands, React+ Gear 2"
Grizzly 13 SK, FS W/G:6" 8 4/2 ▢▢▢▢/▢▢ 1 4+ 4+ 6+ »HAC, »LSMG, »LVB, MRP(Link), MGM, HMG Hands, React+ Gear 2"
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expand_more Weapon reference
Weapon Type Code Range D Traits Mode Models
Light Anti-Per Grenade Launchers LAPGL 0" - 3" / - 5 AI, Frag, Prox D Hunter, Hunter Gunner
Light Autocannon LAC 6" - 18" / 36" 6 OR:Burst:1,Split, OR:Precise D Hunter, White Cat
Medium Autocannon MAC 6" - 18" / 36" 7 OR:Burst:1,Split, OR:Precise D Hunter Gunner
Heavy Autocannon HAC 6" - 18" / 36" 8 OR:Burst:1,Split, OR:Precise D Grizzly
Medium Guided Mortar MGM 18" - 36" / 72" 8 AOE:3, Blast, Guided I Grizzly
Heavy Machine Gun HMG 3" - 9" / 18" 5 AI, Burst:2, Split D Grizzly
Light Panzerfaust LPZ 3" - 6" / 9" 7 AP:2 D Hunter
Light Rocket Pack LRP 6" - 18" / 36" 7 AOE:3, AP:1 D, I Hunter, Hunter Gunner, White Cat
Medium Rocket Pack MRP 6" - 18" / 36" 8 AOE:3, AP:1, Link D, I Grizzly
Light Submachine Gun LSMG 0" - 9" / 18" 5 Burst:2 D Grizzly
Light Vibro Blade LVB 0" / - 7 AP:2 M Grizzly, Hunter, Hunter Gunner, White Cat
Weapon Type Code Range D Traits Mode Models
expand_less Weapon trait reference
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Code Description
AI Weapons with the AI trait may deal more than two damage to infantry on a successful attack. These weapons also have a bonus of +1D6 against infantry and cavalry models.
AOE Attack model or point, this is primary target. Other models within radius X are secondary targets.
AP Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit.
Blast If an attacking model has LOS to a target, indirect attacks with this weapon ignore the bonus defense dice for cover. - A fire mission may also receive this benefit if the forward observer, or the attacking model has LOS to the target.
Burst +XD6 to attack with this weapon.
Frag +2D6 to attack rolls.
Guided +1D6 to Fire Missions if FO was made using a TD.
Link +1D6 to attack.
OR Choose one firing mode to use when attacking
Precise +1 to attack roll results in optimal range.
Prox Attack all targets within range.
Split May target two separate models, up to 6" from each other, with -1D6 to roll. Both treated as Primary.
expand_less Trait reference
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Code Description
Agile Attacks miss this model on MoS0.
CGL One model in each combat group must be selected to be the CGL. This is a free upgrade. CP:1, Init:5+, Rank:2
Comms No need to roll for orders given to model in formation, unless jammed. Proxy commands.
ECCM +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall.
ECM+ May use ECM Jam, ECM Hack and ECM Protect (always on, unless haywired)
Hands Model has additional upgrade options available and limited climbing ability.
React+ This model has one free reaction or focus per round.
SatUp Increase this model’s EW skill by one for all independent EW rolls, non-cumulative.
Sensors Sensor range is X. Models in formation may use this model's sensor locks for attacks.
TD When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus)
expand_less Upgrades reference
expand_more Upgrades reference
Name Cost Description
Combat Group Leader (CGL) 0 TV One model in each combat group must be selected to be the CGL. This is a free upgrade.