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Roster

V3.1

Factions: CEF

TV: 150

Models: 10

Actions: 16

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Roster 150TV (V3.1)

-- FS -- 
MHT-68 GREL Crew 32TV
- Commanding Officer (CO), Force Leader
MHT-68 Raider GREL Crew 29TV
-- RC -- 
LHT-67 GREL Crew 19TV
- Combat Group Leader (CGL)
LHT-67 Assault GREL Crew 19TV
-- GP -- 
HPC-64 GREL Crew Command 16TV
- Combat Group Leader (CGL)
GREL Squad 5TV
GREL Squad 5TV
HPC-64 GREL Crew 15TV
- Second in Command (2iC)
GREL Squad 5TV
GREL Squad 5TV

Models

Name TV Role MR AR H/S Dmg A GU PI EW Weapons Traits Type Height
-- FS --
MHT-68 GREL Crew 32 FS H:7" 10 4/4 ▢▢▢▢/▢▢▢▢ 3 3+ 4+ 4+ HPA(T), MATM(T), MABM(T) Airdrop, Jump Jets:2 ((Aux)), Sensors:24, TD, CO, FL Vehicle 2"
options: Commanding Officer (CO) (3 TV), Force Leader (0 TV)
MHT-68 Raider GREL Crew 29 FS H:7" 10 4/4 ▢▢▢▢/▢▢▢▢ 3 3+ 4+ 4+ MPL(T,Link), MATM(T), MABM(T) Airdrop, JumpJets:2 (Aux), Sensors:24, TD Vehicle 2"
-- RC --
LHT-67 GREL Crew 19 SK, RC, FS H:9" 8 4/4 ▢▢▢▢/▢▢▢▢ 2 3+ 3+ 4+ MPA(T), LABM(T) Agile, Airdrop, Jump Jets:3 ((Aux)), Sensors:24, TD, CGL Vehicle 2"
options: Combat Group Leader (CGL) (0 TV)
LHT-67 Assault GREL Crew 19 SK, RC, FS H:9" 8 4/4 ▢▢▢▢/▢▢▢▢ 2 3+ 3+ 4+ »MFC(T,Link), MRL(T) Agile, Airdrop, JumpJets:3 (Aux), Sensors:24, TD Vehicle 2"
-- GP --
HPC-64 GREL Crew,Command 16 GP+, SK, FS H:9" 7 4/4 ▢▢▢▢/▢▢▢▢ 1 3+ 3+ 4+ »LRL(T) Airdrop, Jump Jets:2 ((Aux)), Transport:2 (Squads), React+, Comms, SatUp, ECM, CGL Vehicle 2"
options: Combat Group Leader (CGL) (0 TV)
GREL Team Squad 5 GP+, SK, FS I:4" 4 4/2 ▢▢▢▢/▢▢ 1 3+ 3+ 6+ »HIW, »MIGL, »MICW, MIR - Infantry 0.5"
GREL Team Squad 5 GP+, SK, FS I:4" 4 4/2 ▢▢▢▢/▢▢ 1 3+ 3+ 6+ »HIW, »MIGL, »MICW, MIR - Infantry 0.5"
HPC-64 GREL Crew 15 GP+, SK, FS H:9" 7 4/4 ▢▢▢▢/▢▢▢▢ 1 3+ 3+ 4+ »LRL(T) Airdrop, Jump Jets:2 ((Aux)), Transport:2 (Squads), React+, 2iC Vehicle 2"
options: Second in Command (2iC) (1 TV)
GREL Team Squad 5 GP+, SK, FS I:4" 4 4/2 ▢▢▢▢/▢▢ 1 3+ 3+ 6+ »HIW, »MIGL, »MICW, MIR - Infantry 0.5"
GREL Team Squad 5 GP+, SK, FS I:4" 4 4/2 ▢▢▢▢/▢▢ 1 3+ 3+ 6+ »HIW, »MIGL, »MICW, MIR - Infantry 0.5"
expand_less Weapon reference sort_by_alpha
expand_more Weapon reference
Weapon Type Code Range D Traits Mode Models
Light Air Burst Missile LABM 24" - 48" / 96" 6 AI, AOE:3, Blast, Guided, T I LHT-67 GREL Crew
Medium Air Burst Missile MABM 24" - 48" / 96" 7 AI, AOE:3, Blast, Guided, T I MHT-68 GREL Crew, MHT-68 Raider GREL Crew
Medium Anti-Tank Missile MATM 12" - 36" / 72" 9 AP:3, Guided, T D, I MHT-68 GREL Crew, MHT-68 Raider GREL Crew
Medium Frag Cannon MFC 3" - 9" / 18" 6 OR:(AP:2,Precise), OR:(Frag,AI), T, Link D LHT-67 Assault GREL Crew
Medium Infantry Combat Weapon MICW 0" / - 5 AI M GREL Squad
Medium Infantry Grenade Launcher MIGL 3" - 9" / 18" 6 OR:(AOE:2,Blast), OR:(AP:1) D, I GREL Squad
Medium Infantry Rifles MIR 6" - 24" / 48" 5 Precise, AI D GREL Squad
Heavy Infantry Weapons HIW 0" - 9" / 18" 5 AI, Burst:1 D GREL Squad
Medium Particle Accelerator MPA 6" - 24" / 48" 8 Haywire, Advanced, T D LHT-67 GREL Crew
Heavy Particle Accelerator HPA 6" - 24" / 48" 9 Haywire, Advanced, T D MHT-68 GREL Crew
Medium Pulse Laser MPL 6" - 24" / 48" 7 OR:(Burst:1,Advanced), OR:(AP:3,Apex,Advanced), T, Link D MHT-68 Raider GREL Crew
Light Rotary Laser LRL 6" - 18" / 36" 5 Advanced, Burst:2, Split, T D HPC-64 GREL Crew, HPC-64 GREL Crew Command
Medium Rotary Laser MRL 6" - 18" / 36" 6 Advanced, Burst:2, Split, T D LHT-67 Assault GREL Crew
Weapon Type Code Range D Traits Mode Models
Heavy Infantry Weapons HIW 0" - 9" / 18" 5 AI, Burst:1 D GREL Squad
Heavy Particle Accelerator HPA 6" - 24" / 48" 9 Haywire, Advanced, T D MHT-68 GREL Crew
Light Air Burst Missile LABM 24" - 48" / 96" 6 AI, AOE:3, Blast, Guided, T I LHT-67 GREL Crew
Light Rotary Laser LRL 6" - 18" / 36" 5 Advanced, Burst:2, Split, T D HPC-64 GREL Crew, HPC-64 GREL Crew Command
Medium Air Burst Missile MABM 24" - 48" / 96" 7 AI, AOE:3, Blast, Guided, T I MHT-68 GREL Crew, MHT-68 Raider GREL Crew
Medium Anti-Tank Missile MATM 12" - 36" / 72" 9 AP:3, Guided, T D, I MHT-68 GREL Crew, MHT-68 Raider GREL Crew
Medium Frag Cannon MFC 3" - 9" / 18" 6 OR:(AP:2,Precise), OR:(Frag,AI), T, Link D LHT-67 Assault GREL Crew
Medium Infantry Combat Weapon MICW 0" / - 5 AI M GREL Squad
Medium Infantry Grenade Launcher MIGL 3" - 9" / 18" 6 OR:(AOE:2,Blast), OR:(AP:1) D, I GREL Squad
Medium Infantry Rifles MIR 6" - 24" / 48" 5 Precise, AI D GREL Squad
Medium Particle Accelerator MPA 6" - 24" / 48" 8 Haywire, Advanced, T D LHT-67 GREL Crew
Medium Pulse Laser MPL 6" - 24" / 48" 7 OR:(Burst:1,Advanced), OR:(AP:3,Apex,Advanced), T, Link D MHT-68 Raider GREL Crew
Medium Rotary Laser MRL 6" - 18" / 36" 6 Advanced, Burst:2, Split, T D LHT-67 Assault GREL Crew
expand_less Weapon trait reference
expand_more Weapon trait reference
Code Description
AI Weapons with the AI trait may deal more than two damage to infantry on a successful attack. These weapons also have a bonus of +1D6 against infantry and cavalry models.
AOE Attack model or point, this is primary target. Other models within radius X are secondary targets.
AP Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit.
Advanced Add +1 to attack result.
Blast If an attacking model has LOS to a target, indirect attacks with this weapon ignore the bonus defense dice for cover. - A fire mission may also receive this benefit if the forward observer, or the attacking model has LOS to the target.
Burst +XD6 to attack with this weapon.
Guided +1D6 to Fire Missions if FO was made using a TD.
Haywire After hit, target counts as crippled until cleanup. Also roll a D6, on 4+ target gets one damage.
Link +1D6 to attack.
OR Choose one firing mode to use when attacking
Precise +1 to attack roll results in optimal range.
Split May target two separate models, up to 6" from each other, with -1D6 to roll. Both treated as Primary.
T Gives a 360 degree field of fire to the weapon.
expand_less Trait reference
expand_more Trait reference
Code Description
2iC You may upgrade one non-CGL model in any combat group to Second in Command (2iC) for an 1 TV. CP:1, Init:5+, Rank:1
Agile Attacks miss this model on MoS0.
Airdrop Combat groups composed entirely of models with the Airdrop trait may deploy using the airdrop deployment option. See Airdrop Deployment.
CGL One model in each combat group must be selected to be the CGL. This is a free upgrade. CP:1, Init:5+, Rank:2
CO Officer, upgraded from CGL. CP:1, Init:4+, Rank:4
Comms No need to roll for orders given to model in formation, unless jammed. Proxy commands.
ECM May use ECM Jam, ECM Hack and ECM Protect
FL Initial Force Leader
JumpJets Assist normal move vertically X inches.
React+ This model has one free reaction or focus per round.
SatUp Increase this model’s EW skill by one for all independent EW rolls, non-cumulative.
Sensors Sensor range is X. Models in formation may use this model's sensor locks for attacks.
TD When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus)
Transport Transport specified models.
expand_less Upgrades reference
expand_more Upgrades reference
Name Cost Description
Commanding Officer (CO) 3 TV One CGL in the force may be upgraded to a CO for 3 TV.
Force Leader 0 TV The highest-ranking commander in your force at any given time becomes the force leader. The force leader’s initiative is used for initiative rolls. If your force does not have any officers, your force leader will be one CGL of your choosing. If the force leader is destroyed, the next highest ranking commander in the force becomes the force leader. The Chain of Command table shows the rank from highest to lowest. NOTE: The force leader is not an upgrade. It is simply the highest-ranking commander in your force. Details on how to select which of your commanders will be the force leader are found in the Setup: ID Commanders Chapter.
Combat Group Leader (CGL) 0 TV One model in each combat group must be selected to be the CGL. This is a free upgrade.
Second in Command (2iC) 1 TV You may upgrade one non-CGL model in each combat group to 2iC for 1 TV.