-- FS --
MHT-68 GREL Crew 32TV
- Commanding Officer (CO), Force Leader
MHT-68 Raider GREL Crew 29TV
-- RC --
LHT-67 GREL Crew 19TV
- Combat Group Leader (CGL)
LHT-67 Assault GREL Crew 19TV
-- GP --
HPC-64 GREL Crew Command 16TV
- Combat Group Leader (CGL)
GREL Squad 5TV
GREL Squad 5TV
HPC-64 GREL Crew 15TV
- Second in Command (2iC)
GREL Squad 5TV
GREL Squad 5TV
Name | TV | Role | MR | AR | H/S | Dmg | A | GU | PI | EW | Weapons | Traits | Type | Height |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-- FS -- | ||||||||||||||
MHT-68 GREL Crew | 32 | FS | H:7" | 10 | 4/4 | ▢▢▢▢/▢▢▢▢ | 3 | 3+ | 4+ | 4+ | HPA(T), MATM(T), MABM(T) | Airdrop, Jump Jets:2 ((Aux)), Sensors:24, TD, CO, FL | Vehicle | 2" |
options: | Commanding Officer (CO) (3 TV), Force Leader (0 TV) | |||||||||||||
MHT-68 Raider GREL Crew | 29 | FS | H:7" | 10 | 4/4 | ▢▢▢▢/▢▢▢▢ | 3 | 3+ | 4+ | 4+ | MPL(T,Link), MATM(T), MABM(T) | Airdrop, JumpJets:2 (Aux), Sensors:24, TD | Vehicle | 2" |
-- RC -- | ||||||||||||||
LHT-67 GREL Crew | 19 | SK, RC, FS | H:9" | 8 | 4/4 | ▢▢▢▢/▢▢▢▢ | 2 | 3+ | 3+ | 4+ | MPA(T), LABM(T) | Agile, Airdrop, Jump Jets:3 ((Aux)), Sensors:24, TD, CGL | Vehicle | 2" |
options: | Combat Group Leader (CGL) (0 TV) | |||||||||||||
LHT-67 Assault GREL Crew | 19 | SK, RC, FS | H:9" | 8 | 4/4 | ▢▢▢▢/▢▢▢▢ | 2 | 3+ | 3+ | 4+ | »MFC(T,Link), MRL(T) | Agile, Airdrop, JumpJets:3 (Aux), Sensors:24, TD | Vehicle | 2" |
-- GP -- | ||||||||||||||
HPC-64 GREL Crew,Command | 16 | GP+, SK, FS | H:9" | 7 | 4/4 | ▢▢▢▢/▢▢▢▢ | 1 | 3+ | 3+ | 4+ | »LRL(T) | Airdrop, Jump Jets:2 ((Aux)), Transport:2 (Squads), React+, Comms, SatUp, ECM, CGL | Vehicle | 2" |
options: | Combat Group Leader (CGL) (0 TV) | |||||||||||||
GREL Team Squad | 5 | GP+, SK, FS | I:4" | 4 | 4/2 | ▢▢▢▢/▢▢ | 1 | 3+ | 3+ | 6+ | »HIW, »MIGL, »MICW, MIR | - | Infantry | 0.5" |
GREL Team Squad | 5 | GP+, SK, FS | I:4" | 4 | 4/2 | ▢▢▢▢/▢▢ | 1 | 3+ | 3+ | 6+ | »HIW, »MIGL, »MICW, MIR | - | Infantry | 0.5" |
HPC-64 GREL Crew | 15 | GP+, SK, FS | H:9" | 7 | 4/4 | ▢▢▢▢/▢▢▢▢ | 1 | 3+ | 3+ | 4+ | »LRL(T) | Airdrop, Jump Jets:2 ((Aux)), Transport:2 (Squads), React+, 2iC | Vehicle | 2" |
options: | Second in Command (2iC) (1 TV) | |||||||||||||
GREL Team Squad | 5 | GP+, SK, FS | I:4" | 4 | 4/2 | ▢▢▢▢/▢▢ | 1 | 3+ | 3+ | 6+ | »HIW, »MIGL, »MICW, MIR | - | Infantry | 0.5" |
GREL Team Squad | 5 | GP+, SK, FS | I:4" | 4 | 4/2 | ▢▢▢▢/▢▢ | 1 | 3+ | 3+ | 6+ | »HIW, »MIGL, »MICW, MIR | - | Infantry | 0.5" |
Weapon Type | Code | Range | D | Traits | Mode | Models |
---|---|---|---|---|---|---|
Light Air Burst Missile | LABM | 24" - 48" / 96" | 6 | AI, AOE:3, Blast, Guided, T | I | LHT-67 GREL Crew |
Medium Air Burst Missile | MABM | 24" - 48" / 96" | 7 | AI, AOE:3, Blast, Guided, T | I | MHT-68 GREL Crew, MHT-68 Raider GREL Crew |
Medium Anti-Tank Missile | MATM | 12" - 36" / 72" | 9 | AP:3, Guided, T | D, I | MHT-68 GREL Crew, MHT-68 Raider GREL Crew |
Medium Frag Cannon | MFC | 3" - 9" / 18" | 6 | OR:(AP:2,Precise), OR:(Frag,AI), T, Link | D | LHT-67 Assault GREL Crew |
Medium Infantry Combat Weapon | MICW | 0" / - | 5 | AI | M | GREL Squad |
Medium Infantry Grenade Launcher | MIGL | 3" - 9" / 18" | 6 | OR:(AOE:2,Blast), OR:(AP:1) | D, I | GREL Squad |
Medium Infantry Rifles | MIR | 6" - 24" / 48" | 5 | Precise, AI | D | GREL Squad |
Heavy Infantry Weapons | HIW | 0" - 9" / 18" | 5 | AI, Burst:1 | D | GREL Squad |
Medium Particle Accelerator | MPA | 6" - 24" / 48" | 8 | Haywire, Advanced, T | D | LHT-67 GREL Crew |
Heavy Particle Accelerator | HPA | 6" - 24" / 48" | 9 | Haywire, Advanced, T | D | MHT-68 GREL Crew |
Medium Pulse Laser | MPL | 6" - 24" / 48" | 7 | OR:(Burst:1,Advanced), OR:(AP:3,Apex,Advanced), T, Link | D | MHT-68 Raider GREL Crew |
Light Rotary Laser | LRL | 6" - 18" / 36" | 5 | Advanced, Burst:2, Split, T | D | HPC-64 GREL Crew, HPC-64 GREL Crew Command |
Medium Rotary Laser | MRL | 6" - 18" / 36" | 6 | Advanced, Burst:2, Split, T | D | LHT-67 Assault GREL Crew |
Weapon Type | Code | Range | D | Traits | Mode | Models |
---|---|---|---|---|---|---|
Heavy Infantry Weapons | HIW | 0" - 9" / 18" | 5 | AI, Burst:1 | D | GREL Squad |
Heavy Particle Accelerator | HPA | 6" - 24" / 48" | 9 | Haywire, Advanced, T | D | MHT-68 GREL Crew |
Light Air Burst Missile | LABM | 24" - 48" / 96" | 6 | AI, AOE:3, Blast, Guided, T | I | LHT-67 GREL Crew |
Light Rotary Laser | LRL | 6" - 18" / 36" | 5 | Advanced, Burst:2, Split, T | D | HPC-64 GREL Crew, HPC-64 GREL Crew Command |
Medium Air Burst Missile | MABM | 24" - 48" / 96" | 7 | AI, AOE:3, Blast, Guided, T | I | MHT-68 GREL Crew, MHT-68 Raider GREL Crew |
Medium Anti-Tank Missile | MATM | 12" - 36" / 72" | 9 | AP:3, Guided, T | D, I | MHT-68 GREL Crew, MHT-68 Raider GREL Crew |
Medium Frag Cannon | MFC | 3" - 9" / 18" | 6 | OR:(AP:2,Precise), OR:(Frag,AI), T, Link | D | LHT-67 Assault GREL Crew |
Medium Infantry Combat Weapon | MICW | 0" / - | 5 | AI | M | GREL Squad |
Medium Infantry Grenade Launcher | MIGL | 3" - 9" / 18" | 6 | OR:(AOE:2,Blast), OR:(AP:1) | D, I | GREL Squad |
Medium Infantry Rifles | MIR | 6" - 24" / 48" | 5 | Precise, AI | D | GREL Squad |
Medium Particle Accelerator | MPA | 6" - 24" / 48" | 8 | Haywire, Advanced, T | D | LHT-67 GREL Crew |
Medium Pulse Laser | MPL | 6" - 24" / 48" | 7 | OR:(Burst:1,Advanced), OR:(AP:3,Apex,Advanced), T, Link | D | MHT-68 Raider GREL Crew |
Medium Rotary Laser | MRL | 6" - 18" / 36" | 6 | Advanced, Burst:2, Split, T | D | LHT-67 Assault GREL Crew |
Code | Description |
---|---|
AI | Weapons with the AI trait may deal more than two damage to infantry on a successful attack. These weapons also have a bonus of +1D6 against infantry and cavalry models. |
AOE | Attack model or point, this is primary target. Other models within radius X are secondary targets. |
AP | Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit. |
Advanced | Add +1 to attack result. |
Blast | If an attacking model has LOS to a target, indirect attacks with this weapon ignore the bonus defense dice for cover. - A fire mission may also receive this benefit if the forward observer, or the attacking model has LOS to the target. |
Burst | +XD6 to attack with this weapon. |
Guided | +1D6 to Fire Missions if FO was made using a TD. |
Haywire | After hit, target counts as crippled until cleanup. Also roll a D6, on 4+ target gets one damage. |
Link | +1D6 to attack. |
OR | Choose one firing mode to use when attacking |
Precise | +1 to attack roll results in optimal range. |
Split | May target two separate models, up to 6" from each other, with -1D6 to roll. Both treated as Primary. |
T | Gives a 360 degree field of fire to the weapon. |
Code | Description |
---|---|
2iC | You may upgrade one non-CGL model in any combat group to Second in Command (2iC) for an 1 TV. CP:1, Init:5+, Rank:1 |
Agile | Attacks miss this model on MoS0. |
Airdrop | Combat groups composed entirely of models with the Airdrop trait may deploy using the airdrop deployment option. See Airdrop Deployment. |
CGL | One model in each combat group must be selected to be the CGL. This is a free upgrade. CP:1, Init:5+, Rank:2 |
CO | Officer, upgraded from CGL. CP:1, Init:4+, Rank:4 |
Comms | No need to roll for orders given to model in formation, unless jammed. Proxy commands. |
ECM | May use ECM Jam, ECM Hack and ECM Protect |
FL | Initial Force Leader |
JumpJets | Assist normal move vertically X inches. |
React+ | This model has one free reaction or focus per round. |
SatUp | Increase this model’s EW skill by one for all independent EW rolls, non-cumulative. |
Sensors | Sensor range is X. Models in formation may use this model's sensor locks for attacks. |
TD | When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus) |
Transport | Transport specified models. |
Name | Cost | Description |
---|---|---|
Commanding Officer (CO) | 3 TV | One CGL in the force may be upgraded to a CO for 3 TV. |
Force Leader | 0 TV | The highest-ranking commander in your force at any given time becomes the force leader. The force leader’s initiative is used for initiative rolls. If your force does not have any officers, your force leader will be one CGL of your choosing. If the force leader is destroyed, the next highest ranking commander in the force becomes the force leader. The Chain of Command table shows the rank from highest to lowest. NOTE: The force leader is not an upgrade. It is simply the highest-ranking commander in your force. Details on how to select which of your commanders will be the force leader are found in the Setup: ID Commanders Chapter. |
Combat Group Leader (CGL) | 0 TV | One model in each combat group must be selected to be the CGL. This is a free upgrade. |
Second in Command (2iC) | 1 TV | You may upgrade one non-CGL model in each combat group to 2iC for 1 TV. |