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-- FS --
Chasseur MK2 Flechette 9TV
Chasseur MK2 Flechette 9TV
Fusilier 17TV
LHT-71 Assault GREL Crew 20TV
-- RCsec --
Jerboa Frag Cannon 8TV
-- GP --
GREL Raider Team 6TV
- Something to Prove
Antelope Technical 2TV
GREL Raider Team 6TV
- Something to Prove
Antelope Technical 2TV
GREL Anti-Tank Hoverbike 5TV
Cuirassier Lance 18TV
- Duelist, Jannite Pilot, Ace Gunner, Stable
Cuirassier Lance 18TV
- Duelist, Jannite Pilot, Ace Gunner, Stable
Arbalestier 22TV
- Field Armor
-- RCsec --
Jerboa Frag Cannon 8TV
| Name | TV | Role | MR | AR | H/S | Dmg | A | GU | PI | EW | Weapons | Traits | Type | Height |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -- FS -- | ||||||||||||||
| Chasseur MK2 Flechette | 9 | SK, FS | W/H:9" | 6 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 3+ | 6+ | »MFC, »LVB, LRP, LHG, LAPGL | Hands, Agile, Jetpack:6 (Aux) | Gear | 1.5" |
| Chasseur MK2 Flechette | 9 | SK, FS | W/H:9" | 6 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 3+ | 6+ | »MFC, »LVB, LRP, LHG, LAPGL | Hands, Agile, Jetpack:6 (Aux) | Gear | 1.5" |
| Fusilier | 17 | SK, FS | H:10" | 8 | 4/4 | ▢▢▢▢/▢▢▢▢ | 1 | 4+ | 4+ | 6+ | »LLC(T,AA), HAC(T), MRP(T), LAPGL | Agile, Airdrop, React+, JumpJets:3 (Aux) | Vehicle | 2" |
| LHT-71 Assault GREL Crew | 20 | SK, RC, FS | H:10" | 8 | 5/3 | ▢▢▢▢▢/▢▢▢ | 2 | 3+ | 3+ | 4+ | »MFC(T,Link), MRL(T) | Agile, Airdrop, JumpJets:3 (Aux), Sensors:24, TD | Vehicle | 2" |
| -- RCsec -- | ||||||||||||||
| Jerboa Frag Cannon | 8 | RC+, FS | W/G:9" | 4 | 3/3 | ▢▢▢/▢▢▢ | 1 | 5+ | 3+ | 4+ | »LVB, »MFC, LRP, LAPGL | Hands, Brawl:-1, Comms, ECM+, ECCM, Jetpack:6, Sensors:24 | Gear | 1" |
| -- GP -- | ||||||||||||||
| GREL Raider Team | 6 | GP, SK, FS | I:4" | 4 | 2/1 | ▢▢/▢ | 1 | 2+ | 3+ | 6+ | »HIW, »MICW, HIS(Burst:2) | - | Infantry | 0.5" |
| options: | Something to Prove (1 TV) | |||||||||||||
| Antelope Technical | 2 | GP+, FS, RC | G:9" | 4 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 4+ | 6+ | Transport:1 Team | Vehicle | 0.5" | |
| GREL Raider Team | 6 | GP, SK, FS | I:4" | 4 | 2/1 | ▢▢/▢ | 1 | 2+ | 3+ | 6+ | »HIW, »MICW, HIS(Burst:2) | - | Infantry | 0.5" |
| options: | Something to Prove (1 TV) | |||||||||||||
| Antelope Technical | 2 | GP+, FS, RC | G:9" | 4 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 4+ | 6+ | Transport:1 Team | Vehicle | 0.5" | |
| GREL Anti-Tank Hoverbike | 5 | GP, SK | H:12" | 3 | 2/1 | ▢▢/▢ | 1 | 4+ | 4+ | 6+ | »HIW, »MICW, LAVM | Agile, JumpJets:2 | Cavalry | 1" |
| Cuirassier Lance | 18 | SK, FS | W/G:7" | 7 | 3/3 | ▢▢▢/▢▢▢ | 2 | 3+ | 3+ | 5+ | »MAC(AA,NoSplitPenalty), »LVB, LRP, LAPGL | Hands, Agile, Airdrop, Vet, Duelist, LBE, Stable:1Wpn | Gear | 1.5" |
| options: | Duelist (2 TV), Jannite Pilot (2 TV), Ace Gunner (1 TV), Stable (2 TV) | |||||||||||||
| Cuirassier Lance | 18 | SK, FS | W/G:7" | 7 | 3/3 | ▢▢▢/▢▢▢ | 2 | 3+ | 3+ | 5+ | »MAC(AA,NoSplitPenalty), »LVB, LRP, LAPGL | Hands, Agile, Airdrop, Vet, Duelist, LBE, Stable:1Wpn | Gear | 1.5" |
| options: | Duelist (2 TV), Jannite Pilot (2 TV), Ace Gunner (1 TV), Stable (2 TV) | |||||||||||||
| Arbalestier | 22 | SK, FS | W/H:7" | 9 | 3/3 | ▢▢▢/▢▢▢ | 2 | 3+ | 4+ | 6+ | »HRP, »MFC, »MVB, HPZ, LMG, LAPGL | Hands, Vet, Airdrop, Field Armor | Gear | 2" |
| options: | Field Armor (3 TV) | |||||||||||||
| -- RCsec -- | ||||||||||||||
| Jerboa Frag Cannon | 8 | RC+, FS | W/G:9" | 4 | 3/3 | ▢▢▢/▢▢▢ | 1 | 5+ | 3+ | 4+ | »LVB, »MFC, LRP, LAPGL | Hands, Brawl:-1, Comms, ECM+, ECCM, Jetpack:6, Sensors:24 | Gear | 1" |
| Weapon Type | Code | Range | D | Traits | Mode | Models |
|---|---|---|---|---|---|---|
| Light Anti-Per Grenade Launchers | LAPGL | 0" - 3" / - | 5 | AI, Frag, Prox | D | Arbalestier, Chasseur MK2 Flechette, Cuirassier Lance, Fusilier, Jerboa Frag Cannon |
| Light Anti-Vehicle Missile | LAVM | 6" - 18" / 36" | 5 | AP:1, Guided | D, I | GREL Anti-Tank Hoverbike |
| Medium Autocannon | MAC | 6" - 18" / 36" | 7 | OR:Burst:1,Split, OR:Precise, AA, NoSplitPenalty | D | Cuirassier Lance |
| Heavy Autocannon | HAC | 6" - 18" / 36" | 8 | OR:Burst:1,Split, OR:Precise, T | D | Fusilier |
| Medium Frag Cannon | MFC | 3" - 9" / 18" | 6 | OR:AP:2,Precise, OR:Frag,AI | D | Arbalestier, Chasseur MK2 Flechette, Jerboa Frag Cannon |
| Medium Frag Cannon | MFC | 3" - 9" / 18" | 6 | OR:AP:2,Precise, OR:Frag,AI, T, Link | D | LHT-71 Assault GREL Crew |
| Light Hand Grenades | LHG | 3" - 6" / 9" | 8 | AOE:3, Blast, AP:1 | D, I | Chasseur MK2 Flechette |
| Medium Infantry Combat Weapon | MICW | 0" / - | 5 | AI | M | GREL Anti-Tank Hoverbike, GREL Raider Team |
| Heavy Infantry Support Weapons | HIS | 6" - 18" / 36" | 6 | Burst:2 | D | GREL Raider Team |
| Heavy Infantry Weapons | HIW | 0" - 9" / 18" | 5 | AI, Burst:1 | D | GREL Anti-Tank Hoverbike, GREL Raider Team |
| Light Laser Cannon | LLC | 12" - 36" / 72" | 6 | Precise, Advanced, T, AA | D | Fusilier |
| Light Machine Gun | LMG | 3" - 9" / 18" | 3 | AI, Burst:2, Split | D | Arbalestier |
| Heavy Panzerfaust | HPZ | 3" - 6" / 9" | 9 | AP:4 | D | Arbalestier |
| Light Rocket Pack | LRP | 6" - 18" / 36" | 7 | AOE:3, AP:1 | D, I | Chasseur MK2 Flechette, Cuirassier Lance, Jerboa Frag Cannon |
| Medium Rocket Pack | MRP | 6" - 18" / 36" | 8 | AOE:3, AP:1, T | D, I | Fusilier |
| Heavy Rocket Pack | HRP | 6" - 18" / 36" | 9 | AOE:3, AP:1 | D, I | Arbalestier |
| Medium Rotary Laser | MRL | 6" - 18" / 36" | 6 | Advanced, Burst:2, Split, T | D | LHT-71 Assault GREL Crew |
| Light Vibro Blade | LVB | 0" / - | 7 | AP:2 | M | Chasseur MK2 Flechette, Cuirassier Lance, Jerboa Frag Cannon |
| Medium Vibro Blade | MVB | 0" / - | 8 | AP:3 | M | Arbalestier |
| Weapon Type | Code | Range | D | Traits | Mode | Models |
|---|
| Code | Description |
|---|---|
| AA | +1D6 when attacking Elevated VTOLs and Airstrike counters. May use retaliation against airstrikes. |
| AI | Weapons with the AI trait may deal more than two damage to infantry on a successful attack. These weapons also have a bonus of +1D6 against infantry and cavalry models. |
| AOE | Attack model or point, this is primary target. Other models within radius X are secondary targets. |
| AP | Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit. |
| Advanced | Add +1 to attack result. |
| Blast | If an attacking model has LOS to a target, indirect attacks with this weapon ignore the bonus defense dice for cover. - A fire mission may also receive this benefit if the forward observer, or the attacking model has LOS to the target. |
| Burst | +XD6 to attack with this weapon. |
| Frag | +2D6 to attack rolls. |
| Guided | +1D6 to Fire Missions if FO was made using a TD. |
| Link | +1D6 to attack. |
| NoSplitPenalty | No -1D6 penalty to attack using Split with this weapon. |
| OR | Choose one firing mode to use when attacking |
| Precise | +1 to attack roll results in optimal range. |
| Prox | Attack all targets within range. |
| Split | May target two separate models, up to 6" from each other, with -1D6 to roll. Both treated as Primary. |
| T | Gives a 360 degree field of fire to the weapon. |
| Code | Description |
|---|---|
| Agile | Attacks miss this model on MoS0. |
| Airdrop | Combat groups composed entirely of models with the Airdrop trait may deploy using the airdrop deployment option. See Airdrop Deployment. |
| Brawl | +XD6 to melee attack with this weapon. |
| Comms | No need to roll for orders given to model in formation, unless jammed. Proxy commands. |
| Duelist | May take Veteran and Duelist upgrades. Give SPs to friends when damaging enemies. See rules. |
| ECCM | +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall. |
| ECM+ | May use ECM Jam, ECM Hack and ECM Protect (always on, unless haywired) |
| FieldArmor | Suffer one less damage from attacks (incl. AP), to a minimum of 1 dmg. Does not cancel special damage effects. |
| Hands | Model has additional upgrade options available and limited climbing ability. |
| Jetpack | May make a Jetpack move, with height and distance X. Ignore terrain up to X height. No actions allowed during jetpack move. |
| JumpJets | Assist normal move vertically X inches. |
| LBE | If you select the Lead by Example option, your duelist will gain the following ability during the game. - Once per round, for each duelist, whenever a duelist damages an enemy model, give one SP to one model in formation with the duelist. - This SP does not convert to a CP. If not used, this SP is removed during cleanup. |
| React+ | This model has one free reaction or focus per round. |
| Sensors | Sensor range is X. Models in formation may use this model's sensor locks for attacks. |
| Stable | +1D6 modifier to attacks when moving at combat speed or top speed. |
| TD | When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus) |
| Transport | Transport specified models. |
| Vet | Get +1SP and may purchase veteran options. May not be Conscript. |
| Name | Cost | Description |
|---|---|---|
| Something to Prove | 1 TV | GREL infantry may increase their GU skill by one for 1 TV each. |
| Duelist | 2 TV | If you select the Lead by Example option, your duelist will gain the following ability during the game. - Once per round, for each duelist, whenever a duelist damages an enemy model, give one SP to one model in formation with the duelist.- This SP does not convert to a CP. If not used, this SP is removed during cleanup. |
| Jannite Pilot | 2 TV | Veteran gears in this force with one action may upgrade to having two actions for +2 TV each. |
| Ace Gunner | 1 TV | For 1 TV, when using an autocannon, this model does not suffer the -1D6 modifier when using the Split trait for attacks against multiple models. |
| Stable | 2 TV | For ranged weapons. - Add the Stable trait to any one weapon for 2 TV. - Or, add the Stable trait to a combo weapon for 3 TV. |
| Field Armor | 3 TV | Add the Field Armor trait to any model. The cost is determined by its Armor: - Armor 6 or lower for 1 TV - Armor 7–8 for 2 TV - Armor 9–10 for 3 TV - Armor 11–12 for 4 TV. Terrain, area terrain, buildings, infantry, cavalry and airstrike counters cannot purchase field armor. |