Gear Grinder

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Roster

V3.1

Factions: NuCoal

TV: 150

Models: 14

Actions: 18

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Roster 150TV (V3.1)

-- FS -- 
Chasseur MK2 Flechette 9TV
Chasseur MK2 Flechette 9TV
Fusilier 17TV
LHT-71 Assault GREL Crew 20TV
-- RCsec -- 
Jerboa Frag Cannon 8TV
-- GP -- 
GREL Raider Team 6TV
- Something to Prove
Antelope Technical 2TV
GREL Raider Team 6TV
- Something to Prove
Antelope Technical 2TV
GREL Anti-Tank Hoverbike 5TV
Cuirassier Lance 18TV
- Duelist, Jannite Pilot, Ace Gunner, Stable
Cuirassier Lance 18TV
- Duelist, Jannite Pilot, Ace Gunner, Stable
Arbalestier 22TV
- Field Armor
-- RCsec -- 
Jerboa Frag Cannon 8TV

Models

Name TV Role MR AR H/S Dmg A GU PI EW Weapons Traits Type Height
-- FS --
Chasseur MK2 Flechette 9 SK, FS W/H:9" 6 3/3 ▢▢▢/▢▢▢ 1 4+ 3+ 6+ »MFC, »LVB, LRP, LHG, LAPGL Hands, Agile, Jetpack:6 (Aux) Gear 1.5"
Chasseur MK2 Flechette 9 SK, FS W/H:9" 6 3/3 ▢▢▢/▢▢▢ 1 4+ 3+ 6+ »MFC, »LVB, LRP, LHG, LAPGL Hands, Agile, Jetpack:6 (Aux) Gear 1.5"
Fusilier 17 SK, FS H:10" 8 4/4 ▢▢▢▢/▢▢▢▢ 1 4+ 4+ 6+ »LLC(T,AA), HAC(T), MRP(T), LAPGL Agile, Airdrop, React+, JumpJets:3 (Aux) Vehicle 2"
LHT-71 Assault GREL Crew 20 SK, RC, FS H:10" 8 5/3 ▢▢▢▢▢/▢▢▢ 2 3+ 3+ 4+ »MFC(T,Link), MRL(T) Agile, Airdrop, JumpJets:3 (Aux), Sensors:24, TD Vehicle 2"
-- RCsec --
Jerboa Frag Cannon 8 RC+, FS W/G:9" 4 3/3 ▢▢▢/▢▢▢ 1 5+ 3+ 4+ »LVB, »MFC, LRP, LAPGL Hands, Brawl:-1, Comms, ECM+, ECCM, Jetpack:6, Sensors:24 Gear 1"
-- GP --
GREL Raider Team 6 GP, SK, FS I:4" 4 2/1 ▢▢/▢ 1 2+ 3+ 6+ »HIW, »MICW, HIS(Burst:2) - Infantry 0.5"
options: Something to Prove (1 TV)
Antelope Technical 2 GP+, FS, RC G:9" 4 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 6+ Transport:1 Team Vehicle 0.5"
GREL Raider Team 6 GP, SK, FS I:4" 4 2/1 ▢▢/▢ 1 2+ 3+ 6+ »HIW, »MICW, HIS(Burst:2) - Infantry 0.5"
options: Something to Prove (1 TV)
Antelope Technical 2 GP+, FS, RC G:9" 4 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 6+ Transport:1 Team Vehicle 0.5"
GREL Anti-Tank Hoverbike 5 GP, SK H:12" 3 2/1 ▢▢/▢ 1 4+ 4+ 6+ »HIW, »MICW, LAVM Agile, JumpJets:2 Cavalry 1"
Cuirassier Lance 18 SK, FS W/G:7" 7 3/3 ▢▢▢/▢▢▢ 2 3+ 3+ 5+ »MAC(AA,NoSplitPenalty), »LVB, LRP, LAPGL Hands, Agile, Airdrop, Vet, Duelist, LBE, Stable:1Wpn Gear 1.5"
options: Duelist (2 TV), Jannite Pilot (2 TV), Ace Gunner (1 TV), Stable (2 TV)
Cuirassier Lance 18 SK, FS W/G:7" 7 3/3 ▢▢▢/▢▢▢ 2 3+ 3+ 5+ »MAC(AA,NoSplitPenalty), »LVB, LRP, LAPGL Hands, Agile, Airdrop, Vet, Duelist, LBE, Stable:1Wpn Gear 1.5"
options: Duelist (2 TV), Jannite Pilot (2 TV), Ace Gunner (1 TV), Stable (2 TV)
Arbalestier 22 SK, FS W/H:7" 9 3/3 ▢▢▢/▢▢▢ 2 3+ 4+ 6+ »HRP, »MFC, »MVB, HPZ, LMG, LAPGL Hands, Vet, Airdrop, Field Armor Gear 2"
options: Field Armor (3 TV)
-- RCsec --
Jerboa Frag Cannon 8 RC+, FS W/G:9" 4 3/3 ▢▢▢/▢▢▢ 1 5+ 3+ 4+ »LVB, »MFC, LRP, LAPGL Hands, Brawl:-1, Comms, ECM+, ECCM, Jetpack:6, Sensors:24 Gear 1"
expand_less Weapon reference sort_by_alpha
expand_more Weapon reference
Weapon Type Code Range D Traits Mode Models
Light Anti-Per Grenade Launchers LAPGL 0" - 3" / - 5 AI, Frag, Prox D Arbalestier, Chasseur MK2 Flechette, Cuirassier Lance, Fusilier, Jerboa Frag Cannon
Light Anti-Vehicle Missile LAVM 6" - 18" / 36" 5 AP:1, Guided D, I GREL Anti-Tank Hoverbike
Medium Autocannon MAC 6" - 18" / 36" 7 OR:(Burst:1,Split), OR:(Precise), AA, NoSplitPenalty D Cuirassier Lance
Heavy Autocannon HAC 6" - 18" / 36" 8 OR:(Burst:1,Split), OR:(Precise), T D Fusilier
Medium Frag Cannon MFC 3" - 9" / 18" 6 OR:(AP:2,Precise), OR:(Frag,AI) D Arbalestier, Chasseur MK2 Flechette, Jerboa Frag Cannon
Medium Frag Cannon MFC 3" - 9" / 18" 6 OR:(AP:2,Precise), OR:(Frag,AI), T, Link D LHT-71 Assault GREL Crew
Light Hand Grenades LHG 3" - 6" / 9" 8 AOE:3, Blast, AP:1 D, I Chasseur MK2 Flechette
Medium Infantry Combat Weapon MICW 0" / - 5 AI M GREL Anti-Tank Hoverbike, GREL Raider Team
Heavy Infantry Support Weapons HIS 6" - 18" / 36" 6 Burst:2 D GREL Raider Team
Heavy Infantry Weapons HIW 0" - 9" / 18" 5 AI, Burst:1 D GREL Anti-Tank Hoverbike, GREL Raider Team
Light Laser Cannon LLC 12" - 36" / 72" 6 Precise, Advanced, T, AA D Fusilier
Light Machine Gun LMG 3" - 9" / 18" 3 AI, Burst:2, Split D Arbalestier
Heavy Panzerfaust HPZ 3" - 6" / 9" 9 AP:4 D Arbalestier
Light Rocket Pack LRP 6" - 18" / 36" 7 AOE:3, AP:1 D, I Chasseur MK2 Flechette, Cuirassier Lance, Jerboa Frag Cannon
Medium Rocket Pack MRP 6" - 18" / 36" 8 AOE:3, AP:1, T D, I Fusilier
Heavy Rocket Pack HRP 6" - 18" / 36" 9 AOE:3, AP:1 D, I Arbalestier
Medium Rotary Laser MRL 6" - 18" / 36" 6 Advanced, Burst:2, Split, T D LHT-71 Assault GREL Crew
Light Vibro Blade LVB 0" / - 7 AP:2 M Chasseur MK2 Flechette, Cuirassier Lance, Jerboa Frag Cannon
Medium Vibro Blade MVB 0" / - 8 AP:3 M Arbalestier
Weapon Type Code Range D Traits Mode Models
Heavy Autocannon HAC 6" - 18" / 36" 8 OR:(Burst:1,Split), OR:(Precise), T D Fusilier
Heavy Infantry Support Weapons HIS 6" - 18" / 36" 6 Burst:2 D GREL Raider Team
Heavy Infantry Weapons HIW 0" - 9" / 18" 5 AI, Burst:1 D GREL Anti-Tank Hoverbike, GREL Raider Team
Heavy Panzerfaust HPZ 3" - 6" / 9" 9 AP:4 D Arbalestier
Heavy Rocket Pack HRP 6" - 18" / 36" 9 AOE:3, AP:1 D, I Arbalestier
Light Anti-Per Grenade Launchers LAPGL 0" - 3" / - 5 AI, Frag, Prox D Arbalestier, Chasseur MK2 Flechette, Cuirassier Lance, Fusilier, Jerboa Frag Cannon
Light Anti-Vehicle Missile LAVM 6" - 18" / 36" 5 AP:1, Guided D, I GREL Anti-Tank Hoverbike
Light Hand Grenades LHG 3" - 6" / 9" 8 AOE:3, Blast, AP:1 D, I Chasseur MK2 Flechette
Light Laser Cannon LLC 12" - 36" / 72" 6 Precise, Advanced, T, AA D Fusilier
Light Machine Gun LMG 3" - 9" / 18" 3 AI, Burst:2, Split D Arbalestier
Light Rocket Pack LRP 6" - 18" / 36" 7 AOE:3, AP:1 D, I Chasseur MK2 Flechette, Cuirassier Lance, Jerboa Frag Cannon
Light Vibro Blade LVB 0" / - 7 AP:2 M Chasseur MK2 Flechette, Cuirassier Lance, Jerboa Frag Cannon
Medium Autocannon MAC 6" - 18" / 36" 7 OR:(Burst:1,Split), OR:(Precise), AA, NoSplitPenalty D Cuirassier Lance
Medium Frag Cannon MFC 3" - 9" / 18" 6 OR:(AP:2,Precise), OR:(Frag,AI) D Arbalestier, Chasseur MK2 Flechette, Jerboa Frag Cannon
Medium Frag Cannon MFC 3" - 9" / 18" 6 OR:(AP:2,Precise), OR:(Frag,AI), T, Link D LHT-71 Assault GREL Crew
Medium Infantry Combat Weapon MICW 0" / - 5 AI M GREL Anti-Tank Hoverbike, GREL Raider Team
Medium Rocket Pack MRP 6" - 18" / 36" 8 AOE:3, AP:1, T D, I Fusilier
Medium Rotary Laser MRL 6" - 18" / 36" 6 Advanced, Burst:2, Split, T D LHT-71 Assault GREL Crew
Medium Vibro Blade MVB 0" / - 8 AP:3 M Arbalestier
expand_less Weapon trait reference
expand_more Weapon trait reference
Code Description
AA +1D6 when attacking Elevated VTOLs and Airstrike counters. May use retaliation against airstrikes.
AI Weapons with the AI trait may deal more than two damage to infantry on a successful attack. These weapons also have a bonus of +1D6 against infantry and cavalry models.
AOE Attack model or point, this is primary target. Other models within radius X are secondary targets.
AP Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit.
Advanced Add +1 to attack result.
Blast If an attacking model has LOS to a target, indirect attacks with this weapon ignore the bonus defense dice for cover. - A fire mission may also receive this benefit if the forward observer, or the attacking model has LOS to the target.
Burst +XD6 to attack with this weapon.
Frag +2D6 to attack rolls.
Guided +1D6 to Fire Missions if FO was made using a TD.
Link +1D6 to attack.
NoSplitPenalty No -1D6 penalty to attack using Split with this weapon.
OR Choose one firing mode to use when attacking
Precise +1 to attack roll results in optimal range.
Prox Attack all targets within range.
Split May target two separate models, up to 6" from each other, with -1D6 to roll. Both treated as Primary.
T Gives a 360 degree field of fire to the weapon.
expand_less Trait reference
expand_more Trait reference
Code Description
Agile Attacks miss this model on MoS0.
Airdrop Combat groups composed entirely of models with the Airdrop trait may deploy using the airdrop deployment option. See Airdrop Deployment.
Brawl +XD6 to melee attack with this weapon.
Comms No need to roll for orders given to model in formation, unless jammed. Proxy commands.
Duelist May take Veteran and Duelist upgrades. Give SPs to friends when damaging enemies. See rules.
ECCM +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall.
ECM+ May use ECM Jam, ECM Hack and ECM Protect (always on, unless haywired)
FieldArmor Suffer one less damage from attacks (incl. AP), to a minimum of 1 dmg. Does not cancel special damage effects.
Hands Model has additional upgrade options available and limited climbing ability.
Jetpack May make a Jetpack move, with height and distance X. Ignore terrain up to X height. No actions allowed during jetpack move.
JumpJets Assist normal move vertically X inches.
LBE If you select the Lead by Example option, your duelist will gain the following ability during the game. - Once per round, for each duelist, whenever a duelist damages an enemy model, give one SP to one model in formation with the duelist. - This SP does not convert to a CP. If not used, this SP is removed during cleanup.
React+ This model has one free reaction or focus per round.
Sensors Sensor range is X. Models in formation may use this model's sensor locks for attacks.
Stable +1D6 modifier to attacks when moving at combat speed or top speed.
TD When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus)
Transport Transport specified models.
Vet Get +1SP and may purchase veteran options. May not be Conscript.
expand_less Upgrades reference
expand_more Upgrades reference
Name Cost Description
Something to Prove 1 TV GREL infantry may increase their GU skill by one for 1 TV each.
Duelist 2 TV If you select the Lead by Example option, your duelist will gain the following ability during the game. - Once per round, for each duelist, whenever a duelist damages an enemy model, give one SP to one model in formation with the duelist.- This SP does not convert to a CP. If not used, this SP is removed during cleanup.
Jannite Pilot 2 TV Veteran gears in this force with one action may upgrade to having two actions for +2 TV each.
Ace Gunner 1 TV For 1 TV, when using an autocannon, this model does not suffer the -1D6 modifier when using the Split trait for attacks against multiple models.
Stable 2 TV For ranged weapons. - Add the Stable trait to any one weapon for 2 TV. - Or, add the Stable trait to a combo weapon for 3 TV.
Field Armor 3 TV Add the Field Armor trait to any model. The cost is determined by its Armor: - Armor 6 or lower for 1 TV - Armor 7–8 for 2 TV - Armor 9–10 for 3 TV - Armor 11–12 for 4 TV. Terrain, area terrain, buildings, infantry, cavalry and airstrike counters cannot purchase field armor.