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-- SK --
Chi Raven 15TV
Beta Eagle 18TV
- Combat Group Leader (CGL), Duelist (for Veterans), Precise, Ace Gunner
Beta Eagle 19TV
- Second in Command (2iC), Duelist (for Veterans), Precise, Ace Gunner
-- SK --
Dark Hyena Nu Spectre 29TV
- Commanding Officer (CO), Force Leader, Anti-Air, ECCM
Omega Vulture Theta 23TV
- Second in Command (2iC)
Lambda Vulture 21TV
-- EG --
Name | TV | Role | MR | AR | H/S | Dmg | A | GU | PI | EW | Weapons | Traits | Type | Height |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-- SK -- | ||||||||||||||
Chi Raven | 15 | RC, FS | W/G:9" | 5 | 3/3 | ▢▢▢/▢▢▢ | 2 | 4+ | 3+ | 3+ | »LGL, »LVB, LRP | Hands, Agile, Vet, Airdrop, Comms, TD, ECM+, ECCM, Sensors:24 (Aux), Jetpack:6, Stealth | Gear | 1.5" |
Beta Eagle | 18 | SK, FS | W/G:7" | 7 | 4/2 | ▢▢▢▢/▢▢ | 2 | 3+ | 3+ | 4+ | »HAC(Combo,NoSplitPenalty), »LGL(Combo), »LCW(Brawl:1,Reach:1), MRP, LAPGL | Hands, Agile, Airdrop, Jetpack:6, Stealth, Vet, CGL, Duelist, LBE, Precise:1Wpn | Gear | 1.5" |
options: | Combat Group Leader (CGL) (0 TV), Duelist (for Veterans) (0 TV), Precise (1 TV), Ace Gunner (1 TV) | |||||||||||||
Beta Eagle | 19 | SK, FS | W/G:7" | 7 | 4/2 | ▢▢▢▢/▢▢ | 2 | 3+ | 3+ | 4+ | »HAC(Combo,NoSplitPenalty), »LGL(Combo), »LCW(Brawl:1,Reach:1), MRP, LAPGL | Hands, Agile, Airdrop, Jetpack:6, Stealth, Vet, 2iC, Duelist, LBE, Precise:1Wpn | Gear | 1.5" |
options: | Second in Command (2iC) (1 TV), Duelist (for Veterans) (0 TV), Precise (1 TV), Ace Gunner (1 TV) | |||||||||||||
-- SK -- | ||||||||||||||
Dark Hyena Nu Spectre | 29 | SK, FS | W/G:7" | 8 | 4/4 | ▢▢▢▢/▢▢▢▢ | 2 | 4+ | 4+ | 3+ | »MRL(Link,T,AA), »MMG(Advanced,Auto), MRP(Guided,AP:2), LCW(AA) | Airdrop, Stable, Vet, Stealth (Aux), ECM+, CO, FL, ECCM | Strider | 1.5" |
options: | Commanding Officer (CO) (3 TV), Force Leader (0 TV), Anti-Air (1 TV), ECCM (1 TV) | |||||||||||||
Omega Vulture Theta | 23 | SK, FS | W/G:6" | 9 | 3/3 | ▢▢▢/▢▢▢ | 2 | 3+ | 4+ | 5+ | »LRG, »MVB(Reach:1), MRP, MFC, MAPGL, MATM | Hands, Airdrop, Vet, Stealth, Jetpack:4, 2iC | Gear | 2" |
options: | Second in Command (2iC) (1 TV) | |||||||||||||
Lambda Vulture | 21 | SK, FS | W/G:6" | 9 | 3/3 | ▢▢▢/▢▢▢ | 2 | 3+ | 4+ | 5+ | »LFG(Precise), »MVB(Reach:1), MRP, MGM, MFC, MAPGL | Hands, Airdrop, Vet, Stealth, Jetpack:4 | Gear | 2" |
-- EG -- |
Weapon Type | Code | Range | D | Traits | Mode | Models |
---|---|---|---|---|---|---|
Light Anti-Per Grenade Launchers | LAPGL | 0" - 3" / - | 5 | AI, Frag, Prox | D | Beta Eagle |
Medium Anti-Per Grenade Launchers | MAPGL | 0" - 3" / - | 6 | AI, Frag, Prox | D | Lambda Vulture, Omega Vulture Theta |
Medium Anti-Tank Missile | MATM | 12" - 36" / 72" | 9 | AP:3, Guided | D, I | Omega Vulture Theta |
Heavy Autocannon | HAC | 6" - 18" / 36" | 8 | OR:Burst:1,Split, OR:Precise, Combo, NoSplitPenalty | D | Beta Eagle |
Light Combat Weapon | LCW | 0" - 1" / - | 7 | Demo:2, Brawl:1, Reach:1 | M | Beta Eagle |
Light Combat Weapon | LCW | 0" / - | 7 | Demo:2, AA | M | Dark Hyena Nu Spectre |
Light Field Gun | LFG | 12" - 24" / 48" | 9 | OR:AOE:3,Blast, OR:AP:3, Precise | D, I | Lambda Vulture |
Medium Frag Cannon | MFC | 3" - 9" / 18" | 6 | OR:AP:2,Precise, OR:Frag,AI | D | Lambda Vulture, Omega Vulture Theta |
Light Grenade Launcher | LGL | 6" - 12" / 24" | 6 | AOE:3, Blast, AP:1, Burst:1 | D, I | Chi Raven |
Light Grenade Launcher | LGL | 6" - 12" / 24" | 6 | AOE:3, Blast, AP:1, Burst:1, Combo | D, I | Beta Eagle |
Medium Guided Mortar | MGM | 18" - 36" / 72" | 8 | AOE:3, Blast, Guided | I | Lambda Vulture |
Medium Machine Gun | MMG | 3" - 9" / 18" | 4 | AI, Burst:2, Split, Advanced, Auto | D | Dark Hyena Nu Spectre |
Light Railgun | LRG | 12" - 48" / 96" | 4 | AP:4, Precise, Advanced | D | Omega Vulture Theta |
Light Rocket Pack | LRP | 6" - 18" / 36" | 7 | AOE:3, AP:1 | D, I | Chi Raven |
Medium Rocket Pack | MRP | 6" - 18" / 36" | 8 | AOE:3, AP:1 | D, I | Beta Eagle, Lambda Vulture, Omega Vulture Theta |
Medium Rocket Pack | MRP | 6" - 18" / 36" | 8 | AOE:3, AP:2, Guided | D, I | Dark Hyena Nu Spectre |
Medium Rotary Laser | MRL | 6" - 18" / 36" | 6 | Advanced, Burst:2, Split, Link, T, AA | D | Dark Hyena Nu Spectre |
Light Vibro Blade | LVB | 0" / - | 7 | AP:2 | M | Chi Raven |
Medium Vibro Blade | MVB | 0" - 1" / - | 8 | AP:3, Reach:1 | M | Lambda Vulture, Omega Vulture Theta |
Weapon Type | Code | Range | D | Traits | Mode | Models |
---|---|---|---|---|---|---|
Heavy Autocannon | HAC | 6" - 18" / 36" | 8 | OR:Burst:1,Split, OR:Precise, Combo, NoSplitPenalty | D | Beta Eagle |
Light Anti-Per Grenade Launchers | LAPGL | 0" - 3" / - | 5 | AI, Frag, Prox | D | Beta Eagle |
Light Combat Weapon | LCW | 0" - 1" / - | 7 | Demo:2, Brawl:1, Reach:1 | M | Beta Eagle |
Light Combat Weapon | LCW | 0" / - | 7 | Demo:2, AA | M | Dark Hyena Nu Spectre |
Light Field Gun | LFG | 12" - 24" / 48" | 9 | OR:AOE:3,Blast, OR:AP:3, Precise | D, I | Lambda Vulture |
Light Grenade Launcher | LGL | 6" - 12" / 24" | 6 | AOE:3, Blast, AP:1, Burst:1 | D, I | Chi Raven |
Light Grenade Launcher | LGL | 6" - 12" / 24" | 6 | AOE:3, Blast, AP:1, Burst:1, Combo | D, I | Beta Eagle |
Light Railgun | LRG | 12" - 48" / 96" | 4 | AP:4, Precise, Advanced | D | Omega Vulture Theta |
Light Rocket Pack | LRP | 6" - 18" / 36" | 7 | AOE:3, AP:1 | D, I | Chi Raven |
Light Vibro Blade | LVB | 0" / - | 7 | AP:2 | M | Chi Raven |
Medium Anti-Per Grenade Launchers | MAPGL | 0" - 3" / - | 6 | AI, Frag, Prox | D | Lambda Vulture, Omega Vulture Theta |
Medium Anti-Tank Missile | MATM | 12" - 36" / 72" | 9 | AP:3, Guided | D, I | Omega Vulture Theta |
Medium Frag Cannon | MFC | 3" - 9" / 18" | 6 | OR:AP:2,Precise, OR:Frag,AI | D | Lambda Vulture, Omega Vulture Theta |
Medium Guided Mortar | MGM | 18" - 36" / 72" | 8 | AOE:3, Blast, Guided | I | Lambda Vulture |
Medium Machine Gun | MMG | 3" - 9" / 18" | 4 | AI, Burst:2, Split, Advanced, Auto | D | Dark Hyena Nu Spectre |
Medium Rocket Pack | MRP | 6" - 18" / 36" | 8 | AOE:3, AP:1 | D, I | Beta Eagle, Lambda Vulture, Omega Vulture Theta |
Medium Rocket Pack | MRP | 6" - 18" / 36" | 8 | AOE:3, AP:2, Guided | D, I | Dark Hyena Nu Spectre |
Medium Rotary Laser | MRL | 6" - 18" / 36" | 6 | Advanced, Burst:2, Split, Link, T, AA | D | Dark Hyena Nu Spectre |
Medium Vibro Blade | MVB | 0" - 1" / - | 8 | AP:3, Reach:1 | M | Lambda Vulture, Omega Vulture Theta |
Code | Description |
---|---|
AA | +1D6 when attacking Elevated VTOLs and Airstrike counters. May use retaliation against airstrikes. |
AI | Weapons with the AI trait may deal more than two damage to infantry on a successful attack. These weapons also have a bonus of +1D6 against infantry and cavalry models. |
AOE | Attack model or point, this is primary target. Other models within radius X are secondary targets. |
AP | Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit. |
Advanced | Add +1 to attack result. |
Auto | A weapon system with this trait may be used for retaliation once per round without spending an action point. |
Blast | If an attacking model has LOS to a target, indirect attacks with this weapon ignore the bonus defense dice for cover. - A fire mission may also receive this benefit if the forward observer, or the attacking model has LOS to the target. |
Brawl | +XD6 to melee attack with this weapon. |
Burst | +XD6 to attack with this weapon. |
Combo | Weapons with this trait on the same model are a combo weapon. |
Demo | Do at least X amount of damage to buildings on MoS:0 or better. |
Frag | +2D6 to attack rolls. |
Guided | +1D6 to Fire Missions if FO was made using a TD. |
Link | +1D6 to attack. |
NoSplitPenalty | No -1D6 penalty to attack using Split with this weapon. |
OR | Choose one firing mode to use when attacking |
Precise | +1 to attack roll results in optimal range. |
Prox | Attack all targets within range. |
Reach | Melee range X |
Split | May target two separate models, up to 6" from each other, with -1D6 to roll. Both treated as Primary. |
T | Gives a 360 degree field of fire to the weapon. |
Code | Description |
---|---|
2iC | You may upgrade one non-CGL model in any combat group to Second in Command (2iC) for an 1 TV. CP:1, Init:5+, Rank:1 |
Agile | Attacks miss this model on MoS0. |
Airdrop | Combat groups composed entirely of models with the Airdrop trait may deploy using the airdrop deployment option. See Airdrop Deployment. |
CGL | One model in each combat group must be selected to be the CGL. This is a free upgrade. CP:1, Init:5+, Rank:2 |
CO | Officer, upgraded from CGL. CP:1, Init:4+, Rank:4 |
Comms | No need to roll for orders given to model in formation, unless jammed. Proxy commands. |
Duelist | May take Veteran and Duelist upgrades. Give SPs to friends when damaging enemies. See rules. |
ECCM | +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall. |
ECM+ | May use ECM Jam, ECM Hack and ECM Protect (always on, unless haywired) |
FL | Initial Force Leader |
Hands | Model has additional upgrade options available and limited climbing ability. |
Jetpack | May make a Jetpack move, with height and distance X. Ignore terrain up to X height. No actions allowed during jetpack move. |
LBE | If you select the Lead by Example option, your duelist will gain the following ability during the game. - Once per round, for each duelist, whenever a duelist damages an enemy model, give one SP to one model in formation with the duelist. - This SP does not convert to a CP. If not used, this SP is removed during cleanup. |
Precise | +1 to attack roll results in optimal range. |
Sensors | Sensor range is X. Models in formation may use this model's sensor locks for attacks. |
Stable | +1D6 modifier to attacks when moving at combat speed or top speed. |
Stealth | The range at which enemy sensors can lock this model is halved. |
TD | When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus) |
Vet | Get +1SP and may purchase veteran options. May not be Conscript. |
Name | Cost | Description |
---|---|---|
Combat Group Leader (CGL) | 0 TV | One model in each combat group must be selected to be the CGL. This is a free upgrade. |
Duelist (for Veterans) | 0 TV | If you select the Lead by Example option, your duelist will gain the following ability during the game. - Once per round, for each duelist, whenever a duelist damages an enemy model, give one SP to one model in formation with the duelist.- This SP does not convert to a CP. If not used, this SP is removed during cleanup. |
Precise | 1 TV | - Add the Precise trait to one weapon for 1 TV. - Or, add the Precise trait to a combo weapon for 2 TV. |
Ace Gunner | 1 TV | For 1 TV, when using an autocannon, this model does not suffer the -1D6 modifier when using the Split trait for attacks against multiple models. |
Second in Command (2iC) | 1 TV | You may upgrade one non-CGL model in each combat group to 2iC for 1 TV. |
Commanding Officer (CO) | 3 TV | One CGL in the force may be upgraded to a CO for 3 TV. |
Force Leader | 0 TV | The highest-ranking commander in your force at any given time becomes the force leader. The force leader’s initiative is used for initiative rolls. If your force does not have any officers, your force leader will be one CGL of your choosing. If the force leader is destroyed, the next highest ranking commander in the force becomes the force leader. The Chain of Command table shows the rank from highest to lowest. NOTE: The force leader is not an upgrade. It is simply the highest-ranking commander in your force. Details on how to select which of your commanders will be the force leader are found in the Setup: ID Commanders Chapter. |
Anti-Air | 1 TV | Add the AA trait to an autocannon, rotary cannon, laser cannon or rotary laser cannon for 1 TV. |
ECCM | 1 TV | Add the ECCM trait to a gear, vehicle or strider for 1 TV. |