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Military Intervention and Counter Insurgency Army Roster

V3.1

Factions: South

TV: 100

Models: 12

Actions: 14

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Military Intervention and Counter Insurgency Army Roster 100TV (V3.1)

MILICIA 
-- FS -- 
Naga 27TV
- Combat Group Leader (CGL), Veteran Leaders, Improved Gunnery (A:2)
Slashing Cobra 19TV
- Duelist, Advanced Control Systems
-- RC -- 
Lizard Rider 4TV
- Combat Group Leader (CGL)
Lizard Rider 4TV
- Conscription (A:1), Smoke Launchers
Lizard Rider 4TV
- Conscription (A:1), Smoke Launchers
Lizard Rider 3TV
- Conscription (A:1)
Lizard Rider 3TV
- Conscription (A:1)
-- GP -- 
Command Jager 8TV
- Combat Group Leader (CGL), Smoke Launchers
Black Box Iguana 12TV
- Second in Command (2iC)
Flame Jager 6TV
- Conscription (A:1)
Jager 5TV
- Conscription (A:1)
Jager 5TV
- Conscription (A:1)

Models

Name TV Role MR AR H/S Dmg A GU PI EW Weapons Traits Type Height
MILICIA
-- FS --
Naga 27 FS+ W/G:7" 9 4/4 ▢▢▢▢/▢▢▢▢ 2 3+ 5+ 5+ »HMG(Apex), 2xMATM, LCW TD ((Aux)), Sensor Boom ((Aux)), CGL, Vet Strider 2"
options: Combat Group Leader (CGL) (0 TV), Veteran Leaders (2 TV), Improved Gunnery (A:2) (4 TV)
Slashing Cobra 19 SK, FS W/G:6" 8 4/2 ▢▢▢▢/▢▢ 2 4+ 4+ 6+ »HAC, »LVB, MATM, LGM, MMG Hands, React+, Vet, Duelist, LBE Gear 2"
options: Duelist (2 TV), Advanced Control Systems (3 TV)
-- RC --
Lizard Rider 4 GP+, RC I:7" 3 2/1 ▢▢/▢ 1 4+ 4+ 6+ »MIW, »LIGL, »HICW Agile, CGL Cavalry 1"
options: Combat Group Leader (CGL) (0 TV)
Lizard Rider 4 GP+, RC I:7" 3 2/1 ▢▢/▢ 1 4+ 4+ 6+ »MIW, »LIGL, »HICW Agile, Conscript, Smoke Cavalry 1"
options: Conscription (A:1) (-1 TV), Smoke Launchers (1 TV)
Lizard Rider 4 GP+, RC I:7" 3 2/1 ▢▢/▢ 1 4+ 4+ 6+ »MIW, »LIGL, »HICW Agile, Conscript, Smoke Cavalry 1"
options: Conscription (A:1) (-1 TV), Smoke Launchers (1 TV)
Lizard Rider 3 GP+, RC I:7" 3 2/1 ▢▢/▢ 1 4+ 4+ 6+ »MIW, »LIGL, »HICW Agile, Conscript Cavalry 1"
options: Conscription (A:1) (-1 TV)
Lizard Rider 3 GP+, RC I:7" 3 2/1 ▢▢/▢ 1 4+ 4+ 6+ »MIW, »LIGL, »HICW Agile, Conscript Cavalry 1"
options: Conscription (A:1) (-1 TV)
-- GP --
Jager Command 8 GP+, SK, FS W/G:6" 6 4/2 ▢▢▢▢/▢▢ 1 4+ 4+ 5+ »LAC, »LVB, LRP, LAPGL, LHG Hands, Comms, CGL, Smoke Gear 1.5"
options: Combat Group Leader (CGL) (0 TV), Smoke Launchers (1 TV)
Black Box Iguana 12 RC, FS W/G:8" 5 3/3 ▢▢▢/▢▢▢ 1 4+ 3+ 3+ »LAC, »LVB, LPZ Hands, Agile, Comms, ECM+, ECCM, Sensors:36 ((Aux)), TD ((Aux)), 2iC Gear 1.5"
options: Second in Command (2iC) (1 TV)
Flame Jager 6 GP, SK, FS W/G:6" 6 4/2 ▢▢▢▢/▢▢ 1 4+ 4+ 6+ »MFL, »LVB, LAPR(Fire:1), LAPGL Hands, Resist:F, Conscript Gear 1.5"
options: Conscription (A:1) (-1 TV)
Jager 5 GP+, SK, FS W/G:6" 6 4/2 ▢▢▢▢/▢▢ 1 4+ 4+ 6+ »LAC, »LVB, LRP, LAPGL, LHG Hands, Conscript Gear 1.5"
options: Conscription (A:1) (-1 TV)
Jager 5 GP+, SK, FS W/G:6" 6 4/2 ▢▢▢▢/▢▢ 1 4+ 4+ 6+ »LAC, »LVB, LRP, LAPGL, LHG Hands, Conscript Gear 1.5"
options: Conscription (A:1) (-1 TV)
expand_less Weapon reference sort_by_alpha
expand_more Weapon reference
Weapon Type Code Range D Traits Mode Models
Light Anti-Per Grenade Launchers LAPGL 0" - 3" / - 5 AI, Frag, Prox D Command Jager, Flame Jager, Jager
Light Anti-Personnel Rockets LAPR 6" - 18" / 36" 6 AI, AOE:3, Fire:1 D, I Flame Jager
Medium Anti-Tank Missile MATM 12" - 36" / 72" 9 AP:3, Guided D, I Naga, Slashing Cobra
Light Autocannon LAC 6" - 18" / 36" 6 OR:(Burst:1,Split), OR:(Precise) D Black Box Iguana, Command Jager, Jager
Heavy Autocannon HAC 6" - 18" / 36" 8 OR:(Burst:1,Split), OR:(Precise) D Slashing Cobra
Light Combat Weapon LCW 0" / - 7 Demo:2 M Naga
Medium Flamer MFL 0" - 9" / 18" 4 AI, Fire:3, Burst:1, Spray D Flame Jager
Light Guided Mortar LGM 18" - 36" / 72" 7 AOE:3, Blast, Guided I Slashing Cobra
Light Hand Grenades LHG 3" - 6" / 9" 8 AOE:3, Blast, AP:1 D, I Command Jager, Jager
Heavy Infantry Combat Weapon HICW 0" / - 6 AI M Lizard Rider
Light Infantry Grenade Launcher LIGL 3" - 9" / 18" 5 OR:(AOE:2,Blast), OR:(AP:1) D, I Lizard Rider
Medium Infantry Weapons MIW 0" - 9" / 18" 4 AI, Burst:1 D Lizard Rider
Medium Machine Gun MMG 3" - 9" / 18" 4 AI, Burst:2, Split D Slashing Cobra
Heavy Machine Gun HMG 3" - 9" / 18" 6 AI, Burst:2, Split, Apex D Naga
Light Panzerfaust LPZ 3" - 6" / 9" 7 AP:2 D Black Box Iguana
Light Rocket Pack LRP 6" - 18" / 36" 7 AOE:3, AP:1 D, I Command Jager, Jager
Light Vibro Blade LVB 0" / - 7 AP:2 M Black Box Iguana, Command Jager, Flame Jager, Jager, Slashing Cobra
Weapon Type Code Range D Traits Mode Models
Heavy Autocannon HAC 6" - 18" / 36" 8 OR:(Burst:1,Split), OR:(Precise) D Slashing Cobra
Heavy Infantry Combat Weapon HICW 0" / - 6 AI M Lizard Rider
Heavy Machine Gun HMG 3" - 9" / 18" 6 AI, Burst:2, Split, Apex D Naga
Light Anti-Per Grenade Launchers LAPGL 0" - 3" / - 5 AI, Frag, Prox D Command Jager, Flame Jager, Jager
Light Anti-Personnel Rockets LAPR 6" - 18" / 36" 6 AI, AOE:3, Fire:1 D, I Flame Jager
Light Autocannon LAC 6" - 18" / 36" 6 OR:(Burst:1,Split), OR:(Precise) D Black Box Iguana, Command Jager, Jager
Light Combat Weapon LCW 0" / - 7 Demo:2 M Naga
Light Guided Mortar LGM 18" - 36" / 72" 7 AOE:3, Blast, Guided I Slashing Cobra
Light Hand Grenades LHG 3" - 6" / 9" 8 AOE:3, Blast, AP:1 D, I Command Jager, Jager
Light Infantry Grenade Launcher LIGL 3" - 9" / 18" 5 OR:(AOE:2,Blast), OR:(AP:1) D, I Lizard Rider
Light Panzerfaust LPZ 3" - 6" / 9" 7 AP:2 D Black Box Iguana
Light Rocket Pack LRP 6" - 18" / 36" 7 AOE:3, AP:1 D, I Command Jager, Jager
Light Vibro Blade LVB 0" / - 7 AP:2 M Black Box Iguana, Command Jager, Flame Jager, Jager, Slashing Cobra
Medium Anti-Tank Missile MATM 12" - 36" / 72" 9 AP:3, Guided D, I Naga, Slashing Cobra
Medium Flamer MFL 0" - 9" / 18" 4 AI, Fire:3, Burst:1, Spray D Flame Jager
Medium Infantry Weapons MIW 0" - 9" / 18" 4 AI, Burst:1 D Lizard Rider
Medium Machine Gun MMG 3" - 9" / 18" 4 AI, Burst:2, Split D Slashing Cobra
expand_less Weapon trait reference
expand_more Weapon trait reference
Code Description
AI Weapons with the AI trait may deal more than two damage to infantry on a successful attack. These weapons also have a bonus of +1D6 against infantry and cavalry models.
AOE Attack model or point, this is primary target. Other models within radius X are secondary targets.
AP Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit.
Apex Add +1 to this weapon’s base damage.
Blast If an attacking model has LOS to a target, indirect attacks with this weapon ignore the bonus defense dice for cover. - A fire mission may also receive this benefit if the forward observer, or the attacking model has LOS to the target.
Burst +XD6 to attack with this weapon.
Demo Do at least X amount of damage to buildings on MoS:0 or better.
Fire Roll trait rating x D6. One additional damage on each 4+.
Frag +2D6 to attack rolls.
Guided +1D6 to Fire Missions if FO was made using a TD.
OR Choose one firing mode to use when attacking
Prox Attack all targets within range.
Split May target two separate models, up to 6" from each other, with -1D6 to roll. Both treated as Primary.
Spray Attack ignores partial Cover. May not shoot through full Cover.
expand_less Trait reference
expand_more Trait reference
Code Description
2iC You may upgrade one non-CGL model in any combat group to Second in Command (2iC) for an 1 TV. CP:1, Init:5+, Rank:1
Agile Attacks miss this model on MoS0.
CGL One model in each combat group must be selected to be the CGL. This is a free upgrade. CP:1, Init:5+, Rank:2
Comms No need to roll for orders given to model in formation, unless jammed. Proxy commands.
Conscript All skills +1 TN when more than 6 inches from commander. May not be Cmd or given Vet.
Duelist May take Veteran and Duelist upgrades. Give SPs to friends when damaging enemies. See rules.
ECCM +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall.
ECM+ May use ECM Jam, ECM Hack and ECM Protect (always on, unless haywired)
Hands Model has additional upgrade options available and limited climbing ability.
LBE If you select the Lead by Example option, your duelist will gain the following ability during the game. - Once per round, for each duelist, whenever a duelist damages an enemy model, give one SP to one model in formation with the duelist. - This SP does not convert to a CP. If not used, this SP is removed during cleanup.
React+ This model has one free reaction or focus per round.
ResistF No extra fire dmg.
SensorBoom Extend silhouette by 1 inch for line of sight. Applies to indirect attacks, FOs, ECM Hack, Jam and Scan.
Sensors Sensor range is X. Models in formation may use this model's sensor locks for attacks.
Smoke Use action to drop AE:3r, height 4" smoke area on self. Smoke gives +1D6 defense. Removed in cleanup.
TD When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus)
Vet Get +1SP and may purchase veteran options. May not be Conscript.
expand_less Upgrades reference
expand_more Upgrades reference
Name Cost Description
Combat Group Leader (CGL) 0 TV One model in each combat group must be selected to be the CGL. This is a free upgrade.
Veteran Leaders 2 TV
Improved Gunnery (A:2) 4 TV Improve this model’s gunnery skill by one for 2 TV, for each action point that this model has. This cost also increases by 2 TV per additional action purchased via any other upgrades.
Duelist 2 TV If you select the Lead by Example option, your duelist will gain the following ability during the game. - Once per round, for each duelist, whenever a duelist damages an enemy model, give one SP to one model in formation with the duelist.- This SP does not convert to a CP. If not used, this SP is removed during cleanup.
Advanced Control Systems 3 TV Gain +1 action point. This upgrade costs 2 TV for models with an armor of 7 or lower and 3 TV for models with an armor of 8 or higher. Models may not upgrade to having more than 3 action points.
Conscription (A:1) -1 TV
Smoke Launchers 1 TV Models may purchase the Smoke trait for 1 TV. Models with the VTOL trait cannot purchase smoke upgrades.
Second in Command (2iC) 1 TV You may upgrade one non-CGL model in each combat group to 2iC for 1 TV.