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Southern Republic Army Roster

V3.1

Factions: South

TV: 125

Models: 13

Actions: 15

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Southern Republic Army Roster 125TV (V3.1)

SRA 
-- GP -- 
Command Caiman 8TV
- Combat Group Leader (CGL)
Infantry Squad 4TV
Field Gun 5TV
Caiman 6TV
Infantry Squad 4TV
Field Gun 5TV
-- SK -- 
Force Fer de Lance 17TV
- Commanding Officer (CO), Force Leader, Duelist (for Veterans), Precise
Blazing Mamba 13TV
Blazing Mamba 13TV
Paratrooper Sniper Team 4TV
-- SOsec -- 
Chameleon 14TV
- Political Officer
-- FS -- 
Hydra 30TV
- Combat Group Leader (CGL)
Recon Drone 2TV

Models

Name TV Role MR AR H/S Dmg A GU PI EW Weapons Traits Type Height
SRA
-- GP --
Caiman Command 8 GP+, SK, FS G:7" 6 4/2 ▢▢▢▢/▢▢ 1 5+ 4+ 5+ »MAC(T), »LMG(T) Amphib, Transport:1 (Squad), Comms, SatUp, ECM, ECCM ((Aux)), CGL Vehicle 1"
options: Combat Group Leader (CGL) (0 TV)
Infantry Team Squad 4 GP+, SK, FS I:3" 3 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 6+ »MIW, »LIGL, »LICW, LIR - Infantry 0.5"
Field Gun 5 GP+, SK, FS G:2" 5 3/1 ▢▢▢/▢ 1 4+ 6+ 6+ LFG Towed, Lumbering Vehicle 0.5"
Caiman 6 GP+, SK, FS G:7" 6 4/2 ▢▢▢▢/▢▢ 1 5+ 4+ 6+ »MAC(T), »LMG(T) Amphib, Transport:1 Squad Vehicle 1"
Infantry Team Squad 4 GP+, SK, FS I:3" 3 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 6+ »MIW, »LIGL, »LICW, LIR - Infantry 0.5"
Field Gun 5 GP+, SK, FS G:2" 5 3/1 ▢▢▢/▢ 1 4+ 6+ 6+ LFG Towed, Lumbering Vehicle 0.5"
-- SK --
Force Fer de Lance 17 SK, FS W/G:7" 7 4/2 ▢▢▢▢/▢▢ 1 3+ 3+ 5+ »LPL, »LVB(Precise), LAPGL Hands, Agile, Airdrop, Vet, Brawl:1, CO, FL, Duelist, LBE, Precise:1Wpn Gear 1.5"
options: Commanding Officer (CO) (3 TV), Force Leader (0 TV), Duelist (for Veterans) (0 TV), Precise (1 TV)
Blazing Mamba 13 SK, FS W/G:7" 7 4/2 ▢▢▢▢/▢▢ 1 3+ 3+ 5+ »MRL, »LVB, LRP, LAPGL Hands, Agile, Airdrop Gear 1.5"
Blazing Mamba 13 SK, FS W/G:7" 7 4/2 ▢▢▢▢/▢▢ 1 3+ 3+ 5+ »MRL, »LVB, LRP, LAPGL Hands, Agile, Airdrop Gear 1.5"
Sniper Team Paratrooper 4 GP, SK, FS, SO I:3" 3 2/1 ▢▢/▢ 1 4+ 3+ 6+ »LIW, »LICW, MIR(Silent) Airdrop Infantry 0.5"
-- SOsec --
Chameleon 14 SO+, RC W/G:8" 5 3/3 ▢▢▢/▢▢▢ 1 3+ 3+ 3+ »LSMG(Silent), »LAC, »LVB, LRP Hands, Agile, Airdrop, Comms, ECM+, ECCM ((Aux)), TD, Vet, Sensors:24 ((Aux)), Stealth ((Aux)), PO Gear 1.5"
options: Political Officer (2 TV)
-- FS --
Hydra 30 FS+ W/G:6" 10 5/3 ▢▢▢▢▢/▢▢▢ 3 4+ 5+ 4+ »MTG, »LRC(Link), MGL(T), MRF(T), HIM(T), MCW Sub, ECM, Sensor Boom ((Aux)), CGL Strider 2"
options: Combat Group Leader (CGL) (0 TV)
Recon Drone 2 RC+, SK, FS H:7" 2 1/0 ▢/ 1 6+ 4+ 5+ Comms, TD, Conscript, VulnH Drone 0.5"
expand_less Weapon reference sort_by_alpha
expand_more Weapon reference
Weapon Type Code Range D Traits Mode Models
Light Anti-Per Grenade Launchers LAPGL 0" - 3" / - 5 AI, Frag, Prox D Blazing Mamba, Force Fer de Lance
Light Autocannon LAC 6" - 18" / 36" 6 OR:(Burst:1,Split), OR:(Precise) D Chameleon
Medium Autocannon MAC 6" - 18" / 36" 7 OR:(Burst:1,Split), OR:(Precise), T D Caiman, Command Caiman
Medium Combat Weapon MCW 0" / - 8 Demo:2 M Hydra
Light Field Gun LFG 12" - 24" / 48" 9 OR:(AOE:3,Blast), OR:(AP:3) D, I Field Gun
Medium Grenade Launcher MGL 6" - 12" / 24" 7 AOE:3, Blast, AP:1, Burst:1, T D, I Hydra
Light Infantry Combat Weapon LICW 0" / - 4 AI M Infantry Squad, Paratrooper Sniper Team
Light Infantry Grenade Launcher LIGL 3" - 9" / 18" 5 OR:(AOE:2,Blast), OR:(AP:1) D, I Infantry Squad
Heavy Infantry Mortars HIM 12" - 24" / 48" 6 AOE:2, Blast, AI, T I Hydra
Light Infantry Rifles LIR 6" - 24" / 48" 4 Precise, AI D Infantry Squad
Medium Infantry Rifles MIR 6" - 24" / 48" 5 Precise, AI, Silent D Paratrooper Sniper Team
Light Infantry Weapons LIW 0" - 9" / 18" 3 AI, Burst:1 D Paratrooper Sniper Team
Medium Infantry Weapons MIW 0" - 9" / 18" 4 AI, Burst:1 D Infantry Squad
Light Machine Gun LMG 3" - 9" / 18" 3 AI, Burst:2, Split, T D Caiman, Command Caiman
Light Pulse Laser LPL 6" - 24" / 48" 6 OR:(Burst:1,Advanced), OR:(AP:2,Apex,Advanced) D Force Fer de Lance
Medium Rifle MRF 12" - 36" / 72" 7 Precise, T D Hydra
Light Rocket Pack LRP 6" - 18" / 36" 7 AOE:3, AP:1 D, I Blazing Mamba, Chameleon
Light Rotary Cannon LRC 6" - 18" / 36" 5 Burst:2, Split, Link D Hydra
Medium Rotary Laser MRL 6" - 18" / 36" 6 Advanced, Burst:2, Split D Blazing Mamba
Light Submachine Gun LSMG 0" - 9" / 18" 5 Burst:2, Silent D Chameleon
Medium Tank Gun MTG 12" - 36" / 72" 10 AP:4, Demo:2 D Hydra
Light Vibro Blade LVB 0" / - 7 AP:2, Precise M Force Fer de Lance
Light Vibro Blade LVB 0" / - 7 AP:2 M Blazing Mamba, Chameleon
Weapon Type Code Range D Traits Mode Models
Heavy Infantry Mortars HIM 12" - 24" / 48" 6 AOE:2, Blast, AI, T I Hydra
Light Anti-Per Grenade Launchers LAPGL 0" - 3" / - 5 AI, Frag, Prox D Blazing Mamba, Force Fer de Lance
Light Autocannon LAC 6" - 18" / 36" 6 OR:(Burst:1,Split), OR:(Precise) D Chameleon
Light Field Gun LFG 12" - 24" / 48" 9 OR:(AOE:3,Blast), OR:(AP:3) D, I Field Gun
Light Infantry Combat Weapon LICW 0" / - 4 AI M Infantry Squad, Paratrooper Sniper Team
Light Infantry Grenade Launcher LIGL 3" - 9" / 18" 5 OR:(AOE:2,Blast), OR:(AP:1) D, I Infantry Squad
Light Infantry Rifles LIR 6" - 24" / 48" 4 Precise, AI D Infantry Squad
Light Infantry Weapons LIW 0" - 9" / 18" 3 AI, Burst:1 D Paratrooper Sniper Team
Light Machine Gun LMG 3" - 9" / 18" 3 AI, Burst:2, Split, T D Caiman, Command Caiman
Light Pulse Laser LPL 6" - 24" / 48" 6 OR:(Burst:1,Advanced), OR:(AP:2,Apex,Advanced) D Force Fer de Lance
Light Rocket Pack LRP 6" - 18" / 36" 7 AOE:3, AP:1 D, I Blazing Mamba, Chameleon
Light Rotary Cannon LRC 6" - 18" / 36" 5 Burst:2, Split, Link D Hydra
Light Submachine Gun LSMG 0" - 9" / 18" 5 Burst:2, Silent D Chameleon
Light Vibro Blade LVB 0" / - 7 AP:2, Precise M Force Fer de Lance
Light Vibro Blade LVB 0" / - 7 AP:2 M Blazing Mamba, Chameleon
Medium Autocannon MAC 6" - 18" / 36" 7 OR:(Burst:1,Split), OR:(Precise), T D Caiman, Command Caiman
Medium Combat Weapon MCW 0" / - 8 Demo:2 M Hydra
Medium Grenade Launcher MGL 6" - 12" / 24" 7 AOE:3, Blast, AP:1, Burst:1, T D, I Hydra
Medium Infantry Rifles MIR 6" - 24" / 48" 5 Precise, AI, Silent D Paratrooper Sniper Team
Medium Infantry Weapons MIW 0" - 9" / 18" 4 AI, Burst:1 D Infantry Squad
Medium Rifle MRF 12" - 36" / 72" 7 Precise, T D Hydra
Medium Rotary Laser MRL 6" - 18" / 36" 6 Advanced, Burst:2, Split D Blazing Mamba
Medium Tank Gun MTG 12" - 36" / 72" 10 AP:4, Demo:2 D Hydra
expand_less Weapon trait reference
expand_more Weapon trait reference
Code Description
AI Weapons with the AI trait may deal more than two damage to infantry on a successful attack. These weapons also have a bonus of +1D6 against infantry and cavalry models.
AOE Attack model or point, this is primary target. Other models within radius X are secondary targets.
AP Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit.
Advanced Add +1 to attack result.
Blast If an attacking model has LOS to a target, indirect attacks with this weapon ignore the bonus defense dice for cover. - A fire mission may also receive this benefit if the forward observer, or the attacking model has LOS to the target.
Burst +XD6 to attack with this weapon.
Demo Do at least X amount of damage to buildings on MoS:0 or better.
Frag +2D6 to attack rolls.
Link +1D6 to attack.
OR Choose one firing mode to use when attacking
Precise +1 to attack roll results in optimal range.
Prox Attack all targets within range.
Silent May attack without losing hidden status.
Split May target two separate models, up to 6" from each other, with -1D6 to roll. Both treated as Primary.
T Gives a 360 degree field of fire to the weapon.
expand_less Trait reference
expand_more Trait reference
Code Description
Agile Attacks miss this model on MoS0.
Airdrop Combat groups composed entirely of models with the Airdrop trait may deploy using the airdrop deployment option. See Airdrop Deployment.
Amphib This model may move over water terrain at its full MR.
Brawl +XD6 to melee attack with this weapon.
CGL One model in each combat group must be selected to be the CGL. This is a free upgrade. CP:1, Init:5+, Rank:2
CO Officer, upgraded from CGL. CP:1, Init:4+, Rank:4
Comms No need to roll for orders given to model in formation, unless jammed. Proxy commands.
Conscript All skills +1 TN when more than 6 inches from commander. May not be Cmd or given Vet.
Duelist May take Veteran and Duelist upgrades. Give SPs to friends when damaging enemies. See rules.
ECCM +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall.
ECM May use ECM Jam, ECM Hack and ECM Protect
ECM+ May use ECM Jam, ECM Hack and ECM Protect (always on, unless haywired)
FL Initial Force Leader
Hands Model has additional upgrade options available and limited climbing ability.
LBE If you select the Lead by Example option, your duelist will gain the following ability during the game. - Once per round, for each duelist, whenever a duelist damages an enemy model, give one SP to one model in formation with the duelist. - This SP does not convert to a CP. If not used, this SP is removed during cleanup.
Lumbering Model won't get +1D6 defense for Top Speed.
PO MILICIA may select one non-commander to be a Political Officer (PO) for 2 TV. The PO becomes a commander and can take the place as a third commander within a combat group. The PO has 1 CP and can use it to give orders to any combat group in the force. POs will only be used to roll for initiative if there are no other commanders in the force, in which case it will roll with a 5+ initiative skill.
Precise +1 to attack roll results in optimal range.
SatUp Increase this model’s EW skill by one for all independent EW rolls, non-cumulative.
SensorBoom Extend silhouette by 1 inch for line of sight. Applies to indirect attacks, FOs, ECM Hack, Jam and Scan.
Sensors Sensor range is X. Models in formation may use this model's sensor locks for attacks.
Stealth The range at which enemy sensors can lock this model is halved.
Sub Move normally in water and has partial cover in it. May deploy 12" past DZ in water and start hidden.
TD When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus)
Towed May be towed behind a gear, strider or vehicle with W or G movement. May not use actions while attached.
Transport Transport specified models.
Vet Get +1SP and may purchase veteran options. May not be Conscript.
VulnH Receives Haywire damage automatically without a roll.
expand_less Upgrades reference
expand_more Upgrades reference
Name Cost Description
Combat Group Leader (CGL) 0 TV One model in each combat group must be selected to be the CGL. This is a free upgrade.
Commanding Officer (CO) 3 TV One CGL in the force may be upgraded to a CO for 3 TV.
Force Leader 0 TV The highest-ranking commander in your force at any given time becomes the force leader. The force leader’s initiative is used for initiative rolls. If your force does not have any officers, your force leader will be one CGL of your choosing. If the force leader is destroyed, the next highest ranking commander in the force becomes the force leader. The Chain of Command table shows the rank from highest to lowest. NOTE: The force leader is not an upgrade. It is simply the highest-ranking commander in your force. Details on how to select which of your commanders will be the force leader are found in the Setup: ID Commanders Chapter.
Duelist (for Veterans) 0 TV If you select the Lead by Example option, your duelist will gain the following ability during the game. - Once per round, for each duelist, whenever a duelist damages an enemy model, give one SP to one model in formation with the duelist.- This SP does not convert to a CP. If not used, this SP is removed during cleanup.
Precise 1 TV - Add the Precise trait to one weapon for 1 TV. - Or, add the Precise trait to a combo weapon for 2 TV.
Political Officer 2 TV