Factions: South
TV: 125
Models: 13
Actions: 15
SRA
-- GP --
Command Caiman 8TV
- Combat Group Leader (CGL)
Infantry Squad 4TV
Field Gun 5TV
Caiman 6TV
Infantry Squad 4TV
Field Gun 5TV
-- SK --
Force Fer de Lance 17TV
- Commanding Officer (CO), Force Leader, Duelist (for Veterans), Precise
Blazing Mamba 13TV
Blazing Mamba 13TV
Paratrooper Sniper Team 4TV
-- SOsec --
Chameleon 14TV
- Political Officer
-- FS --
Hydra 30TV
- Combat Group Leader (CGL)
Recon Drone 2TV
Name | TV | Role | MR | AR | H/S | Dmg | A | GU | PI | EW | Weapons | Traits | Type | Height |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SRA | ||||||||||||||
-- GP -- | ||||||||||||||
Caiman Command | 8 | GP+, SK, FS | G:7" | 6 | 4/2 | ▢▢▢▢/▢▢ | 1 | 5+ | 4+ | 5+ | »MAC(T), »LMG(T) | Amphib, Transport:1 (Squad), Comms, SatUp, ECM, ECCM ((Aux)), CGL | Vehicle | 1" |
options: | Combat Group Leader (CGL) (0 TV) | |||||||||||||
Infantry Team Squad | 4 | GP+, SK, FS | I:3" | 3 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 4+ | 6+ | »MIW, »LIGL, »LICW, LIR | - | Infantry | 0.5" |
Field Gun | 5 | GP+, SK, FS | G:2" | 5 | 3/1 | ▢▢▢/▢ | 1 | 4+ | 6+ | 6+ | LFG | Towed, Lumbering | Vehicle | 0.5" |
Caiman | 6 | GP+, SK, FS | G:7" | 6 | 4/2 | ▢▢▢▢/▢▢ | 1 | 5+ | 4+ | 6+ | »MAC(T), »LMG(T) | Amphib, Transport:1 Squad | Vehicle | 1" |
Infantry Team Squad | 4 | GP+, SK, FS | I:3" | 3 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 4+ | 6+ | »MIW, »LIGL, »LICW, LIR | - | Infantry | 0.5" |
Field Gun | 5 | GP+, SK, FS | G:2" | 5 | 3/1 | ▢▢▢/▢ | 1 | 4+ | 6+ | 6+ | LFG | Towed, Lumbering | Vehicle | 0.5" |
-- SK -- | ||||||||||||||
Force Fer de Lance | 17 | SK, FS | W/G:7" | 7 | 4/2 | ▢▢▢▢/▢▢ | 1 | 3+ | 3+ | 5+ | »LPL, »LVB(Precise), LAPGL | Hands, Agile, Airdrop, Vet, Brawl:1, CO, FL, Duelist, LBE, Precise:1Wpn | Gear | 1.5" |
options: | Commanding Officer (CO) (3 TV), Force Leader (0 TV), Duelist (for Veterans) (0 TV), Precise (1 TV) | |||||||||||||
Blazing Mamba | 13 | SK, FS | W/G:7" | 7 | 4/2 | ▢▢▢▢/▢▢ | 1 | 3+ | 3+ | 5+ | »MRL, »LVB, LRP, LAPGL | Hands, Agile, Airdrop | Gear | 1.5" |
Blazing Mamba | 13 | SK, FS | W/G:7" | 7 | 4/2 | ▢▢▢▢/▢▢ | 1 | 3+ | 3+ | 5+ | »MRL, »LVB, LRP, LAPGL | Hands, Agile, Airdrop | Gear | 1.5" |
Sniper Team Paratrooper | 4 | GP, SK, FS, SO | I:3" | 3 | 2/1 | ▢▢/▢ | 1 | 4+ | 3+ | 6+ | »LIW, »LICW, MIR(Silent) | Airdrop | Infantry | 0.5" |
-- SOsec -- | ||||||||||||||
Chameleon | 14 | SO+, RC | W/G:8" | 5 | 3/3 | ▢▢▢/▢▢▢ | 1 | 3+ | 3+ | 3+ | »LSMG(Silent), »LAC, »LVB, LRP | Hands, Agile, Airdrop, Comms, ECM+, ECCM ((Aux)), TD, Vet, Sensors:24 ((Aux)), Stealth ((Aux)), PO | Gear | 1.5" |
options: | Political Officer (2 TV) | |||||||||||||
-- FS -- | ||||||||||||||
Hydra | 30 | FS+ | W/G:6" | 10 | 5/3 | ▢▢▢▢▢/▢▢▢ | 3 | 4+ | 5+ | 4+ | »MTG, »LRC(Link), MGL(T), MRF(T), HIM(T), MCW | Sub, ECM, Sensor Boom ((Aux)), CGL | Strider | 2" |
options: | Combat Group Leader (CGL) (0 TV) | |||||||||||||
Recon Drone | 2 | RC+, SK, FS | H:7" | 2 | 1/0 | ▢/ | 1 | 6+ | 4+ | 5+ | Comms, TD, Conscript, VulnH | Drone | 0.5" |
Weapon Type | Code | Range | D | Traits | Mode | Models |
---|---|---|---|---|---|---|
Light Anti-Per Grenade Launchers | LAPGL | 0" - 3" / - | 5 | AI, Frag, Prox | D | Blazing Mamba, Force Fer de Lance |
Light Autocannon | LAC | 6" - 18" / 36" | 6 | OR:(Burst:1,Split), OR:(Precise) | D | Chameleon |
Medium Autocannon | MAC | 6" - 18" / 36" | 7 | OR:(Burst:1,Split), OR:(Precise), T | D | Caiman, Command Caiman |
Medium Combat Weapon | MCW | 0" / - | 8 | Demo:2 | M | Hydra |
Light Field Gun | LFG | 12" - 24" / 48" | 9 | OR:(AOE:3,Blast), OR:(AP:3) | D, I | Field Gun |
Medium Grenade Launcher | MGL | 6" - 12" / 24" | 7 | AOE:3, Blast, AP:1, Burst:1, T | D, I | Hydra |
Light Infantry Combat Weapon | LICW | 0" / - | 4 | AI | M | Infantry Squad, Paratrooper Sniper Team |
Light Infantry Grenade Launcher | LIGL | 3" - 9" / 18" | 5 | OR:(AOE:2,Blast), OR:(AP:1) | D, I | Infantry Squad |
Heavy Infantry Mortars | HIM | 12" - 24" / 48" | 6 | AOE:2, Blast, AI, T | I | Hydra |
Light Infantry Rifles | LIR | 6" - 24" / 48" | 4 | Precise, AI | D | Infantry Squad |
Medium Infantry Rifles | MIR | 6" - 24" / 48" | 5 | Precise, AI, Silent | D | Paratrooper Sniper Team |
Light Infantry Weapons | LIW | 0" - 9" / 18" | 3 | AI, Burst:1 | D | Paratrooper Sniper Team |
Medium Infantry Weapons | MIW | 0" - 9" / 18" | 4 | AI, Burst:1 | D | Infantry Squad |
Light Machine Gun | LMG | 3" - 9" / 18" | 3 | AI, Burst:2, Split, T | D | Caiman, Command Caiman |
Light Pulse Laser | LPL | 6" - 24" / 48" | 6 | OR:(Burst:1,Advanced), OR:(AP:2,Apex,Advanced) | D | Force Fer de Lance |
Medium Rifle | MRF | 12" - 36" / 72" | 7 | Precise, T | D | Hydra |
Light Rocket Pack | LRP | 6" - 18" / 36" | 7 | AOE:3, AP:1 | D, I | Blazing Mamba, Chameleon |
Light Rotary Cannon | LRC | 6" - 18" / 36" | 5 | Burst:2, Split, Link | D | Hydra |
Medium Rotary Laser | MRL | 6" - 18" / 36" | 6 | Advanced, Burst:2, Split | D | Blazing Mamba |
Light Submachine Gun | LSMG | 0" - 9" / 18" | 5 | Burst:2, Silent | D | Chameleon |
Medium Tank Gun | MTG | 12" - 36" / 72" | 10 | AP:4, Demo:2 | D | Hydra |
Light Vibro Blade | LVB | 0" / - | 7 | AP:2, Precise | M | Force Fer de Lance |
Light Vibro Blade | LVB | 0" / - | 7 | AP:2 | M | Blazing Mamba, Chameleon |
Weapon Type | Code | Range | D | Traits | Mode | Models |
---|---|---|---|---|---|---|
Heavy Infantry Mortars | HIM | 12" - 24" / 48" | 6 | AOE:2, Blast, AI, T | I | Hydra |
Light Anti-Per Grenade Launchers | LAPGL | 0" - 3" / - | 5 | AI, Frag, Prox | D | Blazing Mamba, Force Fer de Lance |
Light Autocannon | LAC | 6" - 18" / 36" | 6 | OR:(Burst:1,Split), OR:(Precise) | D | Chameleon |
Light Field Gun | LFG | 12" - 24" / 48" | 9 | OR:(AOE:3,Blast), OR:(AP:3) | D, I | Field Gun |
Light Infantry Combat Weapon | LICW | 0" / - | 4 | AI | M | Infantry Squad, Paratrooper Sniper Team |
Light Infantry Grenade Launcher | LIGL | 3" - 9" / 18" | 5 | OR:(AOE:2,Blast), OR:(AP:1) | D, I | Infantry Squad |
Light Infantry Rifles | LIR | 6" - 24" / 48" | 4 | Precise, AI | D | Infantry Squad |
Light Infantry Weapons | LIW | 0" - 9" / 18" | 3 | AI, Burst:1 | D | Paratrooper Sniper Team |
Light Machine Gun | LMG | 3" - 9" / 18" | 3 | AI, Burst:2, Split, T | D | Caiman, Command Caiman |
Light Pulse Laser | LPL | 6" - 24" / 48" | 6 | OR:(Burst:1,Advanced), OR:(AP:2,Apex,Advanced) | D | Force Fer de Lance |
Light Rocket Pack | LRP | 6" - 18" / 36" | 7 | AOE:3, AP:1 | D, I | Blazing Mamba, Chameleon |
Light Rotary Cannon | LRC | 6" - 18" / 36" | 5 | Burst:2, Split, Link | D | Hydra |
Light Submachine Gun | LSMG | 0" - 9" / 18" | 5 | Burst:2, Silent | D | Chameleon |
Light Vibro Blade | LVB | 0" / - | 7 | AP:2, Precise | M | Force Fer de Lance |
Light Vibro Blade | LVB | 0" / - | 7 | AP:2 | M | Blazing Mamba, Chameleon |
Medium Autocannon | MAC | 6" - 18" / 36" | 7 | OR:(Burst:1,Split), OR:(Precise), T | D | Caiman, Command Caiman |
Medium Combat Weapon | MCW | 0" / - | 8 | Demo:2 | M | Hydra |
Medium Grenade Launcher | MGL | 6" - 12" / 24" | 7 | AOE:3, Blast, AP:1, Burst:1, T | D, I | Hydra |
Medium Infantry Rifles | MIR | 6" - 24" / 48" | 5 | Precise, AI, Silent | D | Paratrooper Sniper Team |
Medium Infantry Weapons | MIW | 0" - 9" / 18" | 4 | AI, Burst:1 | D | Infantry Squad |
Medium Rifle | MRF | 12" - 36" / 72" | 7 | Precise, T | D | Hydra |
Medium Rotary Laser | MRL | 6" - 18" / 36" | 6 | Advanced, Burst:2, Split | D | Blazing Mamba |
Medium Tank Gun | MTG | 12" - 36" / 72" | 10 | AP:4, Demo:2 | D | Hydra |
Code | Description |
---|---|
AI | Weapons with the AI trait may deal more than two damage to infantry on a successful attack. These weapons also have a bonus of +1D6 against infantry and cavalry models. |
AOE | Attack model or point, this is primary target. Other models within radius X are secondary targets. |
AP | Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit. |
Advanced | Add +1 to attack result. |
Blast | If an attacking model has LOS to a target, indirect attacks with this weapon ignore the bonus defense dice for cover. - A fire mission may also receive this benefit if the forward observer, or the attacking model has LOS to the target. |
Burst | +XD6 to attack with this weapon. |
Demo | Do at least X amount of damage to buildings on MoS:0 or better. |
Frag | +2D6 to attack rolls. |
Link | +1D6 to attack. |
OR | Choose one firing mode to use when attacking |
Precise | +1 to attack roll results in optimal range. |
Prox | Attack all targets within range. |
Silent | May attack without losing hidden status. |
Split | May target two separate models, up to 6" from each other, with -1D6 to roll. Both treated as Primary. |
T | Gives a 360 degree field of fire to the weapon. |
Code | Description |
---|---|
Agile | Attacks miss this model on MoS0. |
Airdrop | Combat groups composed entirely of models with the Airdrop trait may deploy using the airdrop deployment option. See Airdrop Deployment. |
Amphib | This model may move over water terrain at its full MR. |
Brawl | +XD6 to melee attack with this weapon. |
CGL | One model in each combat group must be selected to be the CGL. This is a free upgrade. CP:1, Init:5+, Rank:2 |
CO | Officer, upgraded from CGL. CP:1, Init:4+, Rank:4 |
Comms | No need to roll for orders given to model in formation, unless jammed. Proxy commands. |
Conscript | All skills +1 TN when more than 6 inches from commander. May not be Cmd or given Vet. |
Duelist | May take Veteran and Duelist upgrades. Give SPs to friends when damaging enemies. See rules. |
ECCM | +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall. |
ECM | May use ECM Jam, ECM Hack and ECM Protect |
ECM+ | May use ECM Jam, ECM Hack and ECM Protect (always on, unless haywired) |
FL | Initial Force Leader |
Hands | Model has additional upgrade options available and limited climbing ability. |
LBE | If you select the Lead by Example option, your duelist will gain the following ability during the game. - Once per round, for each duelist, whenever a duelist damages an enemy model, give one SP to one model in formation with the duelist. - This SP does not convert to a CP. If not used, this SP is removed during cleanup. |
Lumbering | Model won't get +1D6 defense for Top Speed. |
PO | MILICIA may select one non-commander to be a Political Officer (PO) for 2 TV. The PO becomes a commander and can take the place as a third commander within a combat group. The PO has 1 CP and can use it to give orders to any combat group in the force. POs will only be used to roll for initiative if there are no other commanders in the force, in which case it will roll with a 5+ initiative skill. |
Precise | +1 to attack roll results in optimal range. |
SatUp | Increase this model’s EW skill by one for all independent EW rolls, non-cumulative. |
SensorBoom | Extend silhouette by 1 inch for line of sight. Applies to indirect attacks, FOs, ECM Hack, Jam and Scan. |
Sensors | Sensor range is X. Models in formation may use this model's sensor locks for attacks. |
Stealth | The range at which enemy sensors can lock this model is halved. |
Sub | Move normally in water and has partial cover in it. May deploy 12" past DZ in water and start hidden. |
TD | When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus) |
Towed | May be towed behind a gear, strider or vehicle with W or G movement. May not use actions while attached. |
Transport | Transport specified models. |
Vet | Get +1SP and may purchase veteran options. May not be Conscript. |
VulnH | Receives Haywire damage automatically without a roll. |
Name | Cost | Description |
---|---|---|
Combat Group Leader (CGL) | 0 TV | One model in each combat group must be selected to be the CGL. This is a free upgrade. |
Commanding Officer (CO) | 3 TV | One CGL in the force may be upgraded to a CO for 3 TV. |
Force Leader | 0 TV | The highest-ranking commander in your force at any given time becomes the force leader. The force leader’s initiative is used for initiative rolls. If your force does not have any officers, your force leader will be one CGL of your choosing. If the force leader is destroyed, the next highest ranking commander in the force becomes the force leader. The Chain of Command table shows the rank from highest to lowest. NOTE: The force leader is not an upgrade. It is simply the highest-ranking commander in your force. Details on how to select which of your commanders will be the force leader are found in the Setup: ID Commanders Chapter. |
Duelist (for Veterans) | 0 TV | If you select the Lead by Example option, your duelist will gain the following ability during the game. - Once per round, for each duelist, whenever a duelist damages an enemy model, give one SP to one model in formation with the duelist.- This SP does not convert to a CP. If not used, this SP is removed during cleanup. |
Precise | 1 TV | - Add the Precise trait to one weapon for 1 TV. - Or, add the Precise trait to a combo weapon for 2 TV. |
Political Officer | 2 TV |