Gear Grinder

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Roster

V3.1

Factions: South

TV: 150

Models: 12

Actions: 13

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This page Edit Datacards

Roster 150TV (V3.1)

-- RC -- 
Hunting Chameleon 13TV
- Combat Group Leader (CGL)
Silverscale 9TV
Lizard Rider Team 6TV
- Smoke Launchers
Lizard Rider Team 5TV
-- SK -- 
Razor Fang Flame Cobra 18TV
- Combat Group Leader (CGL), Duelist, Precise
Blazing Mamba 13TV
Blazing Mamba 13TV
Barbed Gila 12TV
Barbed Gila 12TV
-- FS -- 
Black Box Iguana 14TV
- Commanding Officer (CO), Force Leader
Artillery Cobra 14TV
Naga 21TV

Models

Name TV Role MR AR H/S Dmg A GU PI EW Weapons Traits Type Height
-- RC --
Hunting Chameleon 13 SO, RC W/G:8" 5 3/3 ▢▢▢/▢▢▢ 1 3+ 3+ 3+ »MRF(Silent), »LSMG(Silent), »LVB, LRP Hands, Agile, Airdrop, Comms, ECM+, ECCM (Aux), TD, Vet, Sensors:24 (Aux), Stealth (Aux), CGL Gear 1.5"
options: Combat Group Leader (CGL) (0 TV)
Silverscale 9 GP, RC, FS W/G:7" 5 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 4+ »LAC, »LVB, LRP, LAPGL Hands, Comms, ECM+ (Aux), ECCM (Aux), Sensors:24, TD, SensorBoom Gear 1.5"
Lizard Rider Team 6 GP+, RC I:7" 3 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 6+ »MIW, »LIGL, »HICW Agile, Smoke Cavalry 1"
options: Smoke Launchers (1 TV)
Lizard Rider Team 5 GP+, RC I:7" 3 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 6+ »MIW, »LIGL, »HICW Agile Cavalry 1"
-- SK --
Flame Cobra Razor Fang 18 SK, FS W/G:6" 8 4/2 ▢▢▢▢/▢▢ 1 4+ 4+ 5+ »HFL, »LVB, MAPR(Fire:2), MAR(Fire:2), LGM, MMG Hands, React+, Resist:F, Comms, SatUp, CGL, Vet, Duelist, LBE, Precise:1Wpn Gear 2"
options: Combat Group Leader (CGL) (0 TV), Duelist (2 TV), Precise (1 TV)
Blazing Mamba 13 SK, FS W/G:7" 7 4/2 ▢▢▢▢/▢▢ 1 3+ 3+ 5+ »MRL, »LVB, LRP, LAPGL Hands, Agile, Airdrop Gear 1.5"
Blazing Mamba 13 SK, FS W/G:7" 7 4/2 ▢▢▢▢/▢▢ 1 3+ 3+ 5+ »MRL, »LVB, LRP, LAPGL Hands, Agile, Airdrop Gear 1.5"
Gila Barbed 12 SK+, FS W/G:7" 6 3/3 ▢▢▢/▢▢▢ 1 4+ 3+ 5+ »HSMG(Combo), »LFC(Combo), »LVB(Precise), MPZ, LFL, MRP Hands, Agile, Brawl:1, Vet, FieldArmor Gear 1.5"
Gila Barbed 12 SK+, FS W/G:7" 6 3/3 ▢▢▢/▢▢▢ 1 4+ 3+ 5+ »HSMG(Combo), »LFC(Combo), »LVB(Precise), MPZ, LFL, MRP Hands, Agile, Brawl:1, Vet, FieldArmor Gear 1.5"
-- FS --
Black Box Iguana 14 RC, FS W/G:8" 5 3/3 ▢▢▢/▢▢▢ 1 4+ 3+ 3+ »LAC, »LVB, LPZ Hands, Agile, Comms, ECM+, ECCM, Sensors:36 (Aux), TD (Aux), CO, FL Gear 1.5"
options: Commanding Officer (CO) (3 TV), Force Leader (0 TV)
Artillery Cobra 14 SK, FS W/G:6" 8 4/2 ▢▢▢▢/▢▢ 1 4+ 4+ 6+ »HAC, »LVB, MFM, MMG Hands, React+, CBS, Sensors:24 (Aux) Gear 2"
Naga 21 FS+ W/G:7" 9 4/4 ▢▢▢▢/▢▢▢▢ 2 4+ 5+ 5+ »HMG(Apex), 2xMATM, LCW TD (Aux), SensorBoom (Aux) Strider 2"
expand_less Weapon reference sort_by_alpha
expand_more Weapon reference
Weapon Type Code Range D Traits Mode Models
Light Anti-Per Grenade Launchers LAPGL 0" - 3" / - 5 AI, Frag, Prox D Blazing Mamba, Silverscale
Medium Anti-Personnel Rockets MAPR 6" - 18" / 36" 7 AI, AOE:3, Fire:2 D, I Razor Fang Flame Cobra
Medium Anti-Tank Missile MATM 12" - 36" / 72" 9 AP:3, Guided D, I Naga
Medium Artillery Rockets MAR 12" - 36" / 72" 8 AOE:3, Demo:2, Fire:2 D, I Razor Fang Flame Cobra
Light Autocannon LAC 6" - 18" / 36" 6 OR:Burst:1,Split, OR:Precise D Black Box Iguana, Silverscale
Heavy Autocannon HAC 6" - 18" / 36" 8 OR:Burst:1,Split, OR:Precise D Artillery Cobra
Light Combat Weapon LCW 0" / - 7 Demo:2 M Naga
Medium Field Mortar MFM 18" - 36" / 72" 9 AOE:4, Blast I Artillery Cobra
Light Flamer LFL 0" - 9" / 18" 3 AI, Fire:2, Burst:1, Spray D Barbed Gila
Heavy Flamer HFL 0" - 9" / 18" 5 AI, Fire:4, Burst:1, Spray D Razor Fang Flame Cobra
Light Frag Cannon LFC 3" - 9" / 18" 5 OR:AP:1,Precise, OR:Frag,AI, Combo D Barbed Gila
Light Guided Mortar LGM 18" - 36" / 72" 7 AOE:3, Blast, Guided I Razor Fang Flame Cobra
Heavy Infantry Combat Weapon HICW 0" / - 6 AI M Lizard Rider Team
Light Infantry Grenade Launcher LIGL 3" - 9" / 18" 5 OR:AOE:2,Blast, OR:AP:1 D, I Lizard Rider Team
Medium Infantry Weapons MIW 0" - 9" / 18" 4 AI, Burst:1 D Lizard Rider Team
Medium Machine Gun MMG 3" - 9" / 18" 4 AI, Burst:2, Split D Artillery Cobra, Razor Fang Flame Cobra
Heavy Machine Gun HMG 3" - 9" / 18" 6 AI, Burst:2, Split, Apex D Naga
Light Panzerfaust LPZ 3" - 6" / 9" 7 AP:2 D Black Box Iguana
Medium Panzerfaust MPZ 3" - 6" / 9" 8 AP:3 D Barbed Gila
Medium Rifle MRF 12" - 36" / 72" 7 Precise, Silent D Hunting Chameleon
Light Rocket Pack LRP 6" - 18" / 36" 7 AOE:3, AP:1 D, I Blazing Mamba, Hunting Chameleon, Silverscale
Medium Rocket Pack MRP 6" - 18" / 36" 8 AOE:3, AP:1 D, I Barbed Gila
Medium Rotary Laser MRL 6" - 18" / 36" 6 Advanced, Burst:2, Split D Blazing Mamba
Light Submachine Gun LSMG 0" - 9" / 18" 5 Burst:2, Silent D Hunting Chameleon
Heavy Submachine Gun HSMG 0" - 9" / 18" 7 Burst:2, Combo D Barbed Gila
Light Vibro Blade LVB 0" / - 7 AP:2 M Artillery Cobra, Black Box Iguana, Blazing Mamba, Hunting Chameleon, Razor Fang Flame Cobra, Silverscale
Light Vibro Blade LVB 0" / - 7 AP:2, Precise M Barbed Gila
Weapon Type Code Range D Traits Mode Models
Heavy Autocannon HAC 6" - 18" / 36" 8 OR:Burst:1,Split, OR:Precise D Artillery Cobra
Heavy Flamer HFL 0" - 9" / 18" 5 AI, Fire:4, Burst:1, Spray D Razor Fang Flame Cobra
Heavy Infantry Combat Weapon HICW 0" / - 6 AI M Lizard Rider Team
Heavy Machine Gun HMG 3" - 9" / 18" 6 AI, Burst:2, Split, Apex D Naga
Heavy Submachine Gun HSMG 0" - 9" / 18" 7 Burst:2, Combo D Barbed Gila
Light Anti-Per Grenade Launchers LAPGL 0" - 3" / - 5 AI, Frag, Prox D Blazing Mamba, Silverscale
Light Autocannon LAC 6" - 18" / 36" 6 OR:Burst:1,Split, OR:Precise D Black Box Iguana, Silverscale
Light Combat Weapon LCW 0" / - 7 Demo:2 M Naga
Light Flamer LFL 0" - 9" / 18" 3 AI, Fire:2, Burst:1, Spray D Barbed Gila
Light Frag Cannon LFC 3" - 9" / 18" 5 OR:AP:1,Precise, OR:Frag,AI, Combo D Barbed Gila
Light Guided Mortar LGM 18" - 36" / 72" 7 AOE:3, Blast, Guided I Razor Fang Flame Cobra
Light Infantry Grenade Launcher LIGL 3" - 9" / 18" 5 OR:AOE:2,Blast, OR:AP:1 D, I Lizard Rider Team
Light Panzerfaust LPZ 3" - 6" / 9" 7 AP:2 D Black Box Iguana
Light Rocket Pack LRP 6" - 18" / 36" 7 AOE:3, AP:1 D, I Blazing Mamba, Hunting Chameleon, Silverscale
Light Submachine Gun LSMG 0" - 9" / 18" 5 Burst:2, Silent D Hunting Chameleon
Light Vibro Blade LVB 0" / - 7 AP:2 M Artillery Cobra, Black Box Iguana, Blazing Mamba, Hunting Chameleon, Razor Fang Flame Cobra, Silverscale
Light Vibro Blade LVB 0" / - 7 AP:2, Precise M Barbed Gila
Medium Anti-Personnel Rockets MAPR 6" - 18" / 36" 7 AI, AOE:3, Fire:2 D, I Razor Fang Flame Cobra
Medium Anti-Tank Missile MATM 12" - 36" / 72" 9 AP:3, Guided D, I Naga
Medium Artillery Rockets MAR 12" - 36" / 72" 8 AOE:3, Demo:2, Fire:2 D, I Razor Fang Flame Cobra
Medium Field Mortar MFM 18" - 36" / 72" 9 AOE:4, Blast I Artillery Cobra
Medium Infantry Weapons MIW 0" - 9" / 18" 4 AI, Burst:1 D Lizard Rider Team
Medium Machine Gun MMG 3" - 9" / 18" 4 AI, Burst:2, Split D Artillery Cobra, Razor Fang Flame Cobra
Medium Panzerfaust MPZ 3" - 6" / 9" 8 AP:3 D Barbed Gila
Medium Rifle MRF 12" - 36" / 72" 7 Precise, Silent D Hunting Chameleon
Medium Rocket Pack MRP 6" - 18" / 36" 8 AOE:3, AP:1 D, I Barbed Gila
Medium Rotary Laser MRL 6" - 18" / 36" 6 Advanced, Burst:2, Split D Blazing Mamba
expand_less Weapon trait reference
expand_more Weapon trait reference
Code Description
AI Weapons with the AI trait may deal more than two damage to infantry on a successful attack. These weapons also have a bonus of +1D6 against infantry and cavalry models.
AOE Attack model or point, this is primary target. Other models within radius X are secondary targets.
AP Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit.
Advanced Add +1 to attack result.
Apex Add +1 to this weapon’s base damage.
Blast If an attacking model has LOS to a target, indirect attacks with this weapon ignore the bonus defense dice for cover. - A fire mission may also receive this benefit if the forward observer, or the attacking model has LOS to the target.
Burst +XD6 to attack with this weapon.
Combo Weapons with this trait on the same model are a combo weapon.
Demo Do at least X amount of damage to buildings on MoS:0 or better.
Fire Roll trait rating x D6. One additional damage on each 4+.
Frag +2D6 to attack rolls.
Guided +1D6 to Fire Missions if FO was made using a TD.
OR Choose one firing mode to use when attacking
Precise +1 to attack roll results in optimal range.
Prox Attack all targets within range.
Silent May attack without losing hidden status.
Split May target two separate models, up to 6" from each other, with -1D6 to roll. Both treated as Primary.
Spray Attack ignores partial Cover. May not shoot through full Cover.
expand_less Trait reference
expand_more Trait reference
Code Description
Agile Attacks miss this model on MoS0.
Airdrop Combat groups composed entirely of models with the Airdrop trait may deploy using the airdrop deployment option. See Airdrop Deployment.
Brawl +XD6 to melee attack with this weapon.
CBS A model with the CBS trait may use a counterstrike reaction. See Counterstrike (Reaction).
CGL One model in each combat group must be selected to be the CGL. This is a free upgrade. CP:1, Init:5+, Rank:2
CO Officer, upgraded from CGL. CP:1, Init:4+, Rank:4
Comms No need to roll for orders given to model in formation, unless jammed. Proxy commands.
Duelist May take Veteran and Duelist upgrades. Give SPs to friends when damaging enemies. See rules.
ECCM +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall.
ECM+ May use ECM Jam, ECM Hack and ECM Protect (always on, unless haywired)
FL Initial Force Leader
FieldArmor Suffer one less damage from attacks (incl. AP), to a minimum of 1 dmg. Does not cancel special damage effects.
Hands Model has additional upgrade options available and limited climbing ability.
LBE If you select the Lead by Example option, your duelist will gain the following ability during the game. - Once per round, for each duelist, whenever a duelist damages an enemy model, give one SP to one model in formation with the duelist. - This SP does not convert to a CP. If not used, this SP is removed during cleanup.
Precise +1 to attack roll results in optimal range.
React+ This model has one free reaction or focus per round.
ResistF No extra fire dmg.
SatUp Increase this model’s EW skill by one for all independent EW rolls, non-cumulative.
SensorBoom Extend silhouette by 1 inch for line of sight. Applies to indirect attacks, FOs, ECM Hack, Jam and Scan.
Sensors Sensor range is X. Models in formation may use this model's sensor locks for attacks.
Smoke Use action to drop AE:3r, height 4" smoke area on self. Smoke gives +1D6 defense. Removed in cleanup.
Stealth The range at which enemy sensors can lock this model is halved.
TD When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus)
Vet Get +1SP and may purchase veteran options. May not be Conscript.
expand_less Upgrades reference
expand_more Upgrades reference
Name Cost Description
Combat Group Leader (CGL) 0 TV One model in each combat group must be selected to be the CGL. This is a free upgrade.
Smoke Launchers 1 TV Models may purchase the Smoke trait for 1 TV. Models with the VTOL trait cannot purchase smoke upgrades.
Duelist 2 TV If you select the Lead by Example option, your duelist will gain the following ability during the game. - Once per round, for each duelist, whenever a duelist damages an enemy model, give one SP to one model in formation with the duelist.- This SP does not convert to a CP. If not used, this SP is removed during cleanup.
Precise 1 TV - Add the Precise trait to one weapon for 1 TV. - Or, add the Precise trait to a combo weapon for 2 TV.
Commanding Officer (CO) 3 TV One CGL in the force may be upgraded to a CO for 3 TV.
Force Leader 0 TV The highest-ranking commander in your force at any given time becomes the force leader. The force leader’s initiative is used for initiative rolls. If your force does not have any officers, your force leader will be one CGL of your choosing. If the force leader is destroyed, the next highest ranking commander in the force becomes the force leader. The Chain of Command table shows the rank from highest to lowest. NOTE: The force leader is not an upgrade. It is simply the highest-ranking commander in your force. Details on how to select which of your commanders will be the force leader are found in the Setup: ID Commanders Chapter.