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-- RC --
Hunting Chameleon 13TV
- Combat Group Leader (CGL)
Silverscale 9TV
Lizard Rider Team 6TV
- Smoke Launchers
Lizard Rider Team 5TV
-- SK --
Razor Fang Flame Cobra 18TV
- Combat Group Leader (CGL), Duelist, Precise
Blazing Mamba 13TV
Blazing Mamba 13TV
Barbed Gila 12TV
Barbed Gila 12TV
-- FS --
Black Box Iguana 14TV
- Commanding Officer (CO), Force Leader
Artillery Cobra 14TV
Naga 21TV
Name | TV | Role | MR | AR | H/S | Dmg | A | GU | PI | EW | Weapons | Traits | Type | Height |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-- RC -- | ||||||||||||||
Hunting Chameleon | 13 | SO, RC | W/G:8" | 5 | 3/3 | ▢▢▢/▢▢▢ | 1 | 3+ | 3+ | 3+ | »MRF(Silent), »LSMG(Silent), »LVB, LRP | Hands, Agile, Airdrop, Comms, ECM+, ECCM (Aux), TD, Vet, Sensors:24 (Aux), Stealth (Aux), CGL | Gear | 1.5" |
options: | Combat Group Leader (CGL) (0 TV) | |||||||||||||
Silverscale | 9 | GP, RC, FS | W/G:7" | 5 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 4+ | 4+ | »LAC, »LVB, LRP, LAPGL | Hands, Comms, ECM+ (Aux), ECCM (Aux), Sensors:24, TD, SensorBoom | Gear | 1.5" |
Lizard Rider Team | 6 | GP+, RC | I:7" | 3 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 4+ | 6+ | »MIW, »LIGL, »HICW | Agile, Smoke | Cavalry | 1" |
options: | Smoke Launchers (1 TV) | |||||||||||||
Lizard Rider Team | 5 | GP+, RC | I:7" | 3 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 4+ | 6+ | »MIW, »LIGL, »HICW | Agile | Cavalry | 1" |
-- SK -- | ||||||||||||||
Flame Cobra Razor Fang | 18 | SK, FS | W/G:6" | 8 | 4/2 | ▢▢▢▢/▢▢ | 1 | 4+ | 4+ | 5+ | »HFL, »LVB, MAPR(Fire:2), MAR(Fire:2), LGM, MMG | Hands, React+, Resist:F, Comms, SatUp, CGL, Vet, Duelist, LBE, Precise:1Wpn | Gear | 2" |
options: | Combat Group Leader (CGL) (0 TV), Duelist (2 TV), Precise (1 TV) | |||||||||||||
Blazing Mamba | 13 | SK, FS | W/G:7" | 7 | 4/2 | ▢▢▢▢/▢▢ | 1 | 3+ | 3+ | 5+ | »MRL, »LVB, LRP, LAPGL | Hands, Agile, Airdrop | Gear | 1.5" |
Blazing Mamba | 13 | SK, FS | W/G:7" | 7 | 4/2 | ▢▢▢▢/▢▢ | 1 | 3+ | 3+ | 5+ | »MRL, »LVB, LRP, LAPGL | Hands, Agile, Airdrop | Gear | 1.5" |
Gila Barbed | 12 | SK+, FS | W/G:7" | 6 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 3+ | 5+ | »HSMG(Combo), »LFC(Combo), »LVB(Precise), MPZ, LFL, MRP | Hands, Agile, Brawl:1, Vet, FieldArmor | Gear | 1.5" |
Gila Barbed | 12 | SK+, FS | W/G:7" | 6 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 3+ | 5+ | »HSMG(Combo), »LFC(Combo), »LVB(Precise), MPZ, LFL, MRP | Hands, Agile, Brawl:1, Vet, FieldArmor | Gear | 1.5" |
-- FS -- | ||||||||||||||
Black Box Iguana | 14 | RC, FS | W/G:8" | 5 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 3+ | 3+ | »LAC, »LVB, LPZ | Hands, Agile, Comms, ECM+, ECCM, Sensors:36 (Aux), TD (Aux), CO, FL | Gear | 1.5" |
options: | Commanding Officer (CO) (3 TV), Force Leader (0 TV) | |||||||||||||
Artillery Cobra | 14 | SK, FS | W/G:6" | 8 | 4/2 | ▢▢▢▢/▢▢ | 1 | 4+ | 4+ | 6+ | »HAC, »LVB, MFM, MMG | Hands, React+, CBS, Sensors:24 (Aux) | Gear | 2" |
Naga | 21 | FS+ | W/G:7" | 9 | 4/4 | ▢▢▢▢/▢▢▢▢ | 2 | 4+ | 5+ | 5+ | »HMG(Apex), 2xMATM, LCW | TD (Aux), SensorBoom (Aux) | Strider | 2" |
Weapon Type | Code | Range | D | Traits | Mode | Models |
---|---|---|---|---|---|---|
Light Anti-Per Grenade Launchers | LAPGL | 0" - 3" / - | 5 | AI, Frag, Prox | D | Blazing Mamba, Silverscale |
Medium Anti-Personnel Rockets | MAPR | 6" - 18" / 36" | 7 | AI, AOE:3, Fire:2 | D, I | Razor Fang Flame Cobra |
Medium Anti-Tank Missile | MATM | 12" - 36" / 72" | 9 | AP:3, Guided | D, I | Naga |
Medium Artillery Rockets | MAR | 12" - 36" / 72" | 8 | AOE:3, Demo:2, Fire:2 | D, I | Razor Fang Flame Cobra |
Light Autocannon | LAC | 6" - 18" / 36" | 6 | OR:Burst:1,Split, OR:Precise | D | Black Box Iguana, Silverscale |
Heavy Autocannon | HAC | 6" - 18" / 36" | 8 | OR:Burst:1,Split, OR:Precise | D | Artillery Cobra |
Light Combat Weapon | LCW | 0" / - | 7 | Demo:2 | M | Naga |
Medium Field Mortar | MFM | 18" - 36" / 72" | 9 | AOE:4, Blast | I | Artillery Cobra |
Light Flamer | LFL | 0" - 9" / 18" | 3 | AI, Fire:2, Burst:1, Spray | D | Barbed Gila |
Heavy Flamer | HFL | 0" - 9" / 18" | 5 | AI, Fire:4, Burst:1, Spray | D | Razor Fang Flame Cobra |
Light Frag Cannon | LFC | 3" - 9" / 18" | 5 | OR:AP:1,Precise, OR:Frag,AI, Combo | D | Barbed Gila |
Light Guided Mortar | LGM | 18" - 36" / 72" | 7 | AOE:3, Blast, Guided | I | Razor Fang Flame Cobra |
Heavy Infantry Combat Weapon | HICW | 0" / - | 6 | AI | M | Lizard Rider Team |
Light Infantry Grenade Launcher | LIGL | 3" - 9" / 18" | 5 | OR:AOE:2,Blast, OR:AP:1 | D, I | Lizard Rider Team |
Medium Infantry Weapons | MIW | 0" - 9" / 18" | 4 | AI, Burst:1 | D | Lizard Rider Team |
Medium Machine Gun | MMG | 3" - 9" / 18" | 4 | AI, Burst:2, Split | D | Artillery Cobra, Razor Fang Flame Cobra |
Heavy Machine Gun | HMG | 3" - 9" / 18" | 6 | AI, Burst:2, Split, Apex | D | Naga |
Light Panzerfaust | LPZ | 3" - 6" / 9" | 7 | AP:2 | D | Black Box Iguana |
Medium Panzerfaust | MPZ | 3" - 6" / 9" | 8 | AP:3 | D | Barbed Gila |
Medium Rifle | MRF | 12" - 36" / 72" | 7 | Precise, Silent | D | Hunting Chameleon |
Light Rocket Pack | LRP | 6" - 18" / 36" | 7 | AOE:3, AP:1 | D, I | Blazing Mamba, Hunting Chameleon, Silverscale |
Medium Rocket Pack | MRP | 6" - 18" / 36" | 8 | AOE:3, AP:1 | D, I | Barbed Gila |
Medium Rotary Laser | MRL | 6" - 18" / 36" | 6 | Advanced, Burst:2, Split | D | Blazing Mamba |
Light Submachine Gun | LSMG | 0" - 9" / 18" | 5 | Burst:2, Silent | D | Hunting Chameleon |
Heavy Submachine Gun | HSMG | 0" - 9" / 18" | 7 | Burst:2, Combo | D | Barbed Gila |
Light Vibro Blade | LVB | 0" / - | 7 | AP:2 | M | Artillery Cobra, Black Box Iguana, Blazing Mamba, Hunting Chameleon, Razor Fang Flame Cobra, Silverscale |
Light Vibro Blade | LVB | 0" / - | 7 | AP:2, Precise | M | Barbed Gila |
Weapon Type | Code | Range | D | Traits | Mode | Models |
---|---|---|---|---|---|---|
Heavy Autocannon | HAC | 6" - 18" / 36" | 8 | OR:Burst:1,Split, OR:Precise | D | Artillery Cobra |
Heavy Flamer | HFL | 0" - 9" / 18" | 5 | AI, Fire:4, Burst:1, Spray | D | Razor Fang Flame Cobra |
Heavy Infantry Combat Weapon | HICW | 0" / - | 6 | AI | M | Lizard Rider Team |
Heavy Machine Gun | HMG | 3" - 9" / 18" | 6 | AI, Burst:2, Split, Apex | D | Naga |
Heavy Submachine Gun | HSMG | 0" - 9" / 18" | 7 | Burst:2, Combo | D | Barbed Gila |
Light Anti-Per Grenade Launchers | LAPGL | 0" - 3" / - | 5 | AI, Frag, Prox | D | Blazing Mamba, Silverscale |
Light Autocannon | LAC | 6" - 18" / 36" | 6 | OR:Burst:1,Split, OR:Precise | D | Black Box Iguana, Silverscale |
Light Combat Weapon | LCW | 0" / - | 7 | Demo:2 | M | Naga |
Light Flamer | LFL | 0" - 9" / 18" | 3 | AI, Fire:2, Burst:1, Spray | D | Barbed Gila |
Light Frag Cannon | LFC | 3" - 9" / 18" | 5 | OR:AP:1,Precise, OR:Frag,AI, Combo | D | Barbed Gila |
Light Guided Mortar | LGM | 18" - 36" / 72" | 7 | AOE:3, Blast, Guided | I | Razor Fang Flame Cobra |
Light Infantry Grenade Launcher | LIGL | 3" - 9" / 18" | 5 | OR:AOE:2,Blast, OR:AP:1 | D, I | Lizard Rider Team |
Light Panzerfaust | LPZ | 3" - 6" / 9" | 7 | AP:2 | D | Black Box Iguana |
Light Rocket Pack | LRP | 6" - 18" / 36" | 7 | AOE:3, AP:1 | D, I | Blazing Mamba, Hunting Chameleon, Silverscale |
Light Submachine Gun | LSMG | 0" - 9" / 18" | 5 | Burst:2, Silent | D | Hunting Chameleon |
Light Vibro Blade | LVB | 0" / - | 7 | AP:2 | M | Artillery Cobra, Black Box Iguana, Blazing Mamba, Hunting Chameleon, Razor Fang Flame Cobra, Silverscale |
Light Vibro Blade | LVB | 0" / - | 7 | AP:2, Precise | M | Barbed Gila |
Medium Anti-Personnel Rockets | MAPR | 6" - 18" / 36" | 7 | AI, AOE:3, Fire:2 | D, I | Razor Fang Flame Cobra |
Medium Anti-Tank Missile | MATM | 12" - 36" / 72" | 9 | AP:3, Guided | D, I | Naga |
Medium Artillery Rockets | MAR | 12" - 36" / 72" | 8 | AOE:3, Demo:2, Fire:2 | D, I | Razor Fang Flame Cobra |
Medium Field Mortar | MFM | 18" - 36" / 72" | 9 | AOE:4, Blast | I | Artillery Cobra |
Medium Infantry Weapons | MIW | 0" - 9" / 18" | 4 | AI, Burst:1 | D | Lizard Rider Team |
Medium Machine Gun | MMG | 3" - 9" / 18" | 4 | AI, Burst:2, Split | D | Artillery Cobra, Razor Fang Flame Cobra |
Medium Panzerfaust | MPZ | 3" - 6" / 9" | 8 | AP:3 | D | Barbed Gila |
Medium Rifle | MRF | 12" - 36" / 72" | 7 | Precise, Silent | D | Hunting Chameleon |
Medium Rocket Pack | MRP | 6" - 18" / 36" | 8 | AOE:3, AP:1 | D, I | Barbed Gila |
Medium Rotary Laser | MRL | 6" - 18" / 36" | 6 | Advanced, Burst:2, Split | D | Blazing Mamba |
Code | Description |
---|---|
AI | Weapons with the AI trait may deal more than two damage to infantry on a successful attack. These weapons also have a bonus of +1D6 against infantry and cavalry models. |
AOE | Attack model or point, this is primary target. Other models within radius X are secondary targets. |
AP | Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit. |
Advanced | Add +1 to attack result. |
Apex | Add +1 to this weapon’s base damage. |
Blast | If an attacking model has LOS to a target, indirect attacks with this weapon ignore the bonus defense dice for cover. - A fire mission may also receive this benefit if the forward observer, or the attacking model has LOS to the target. |
Burst | +XD6 to attack with this weapon. |
Combo | Weapons with this trait on the same model are a combo weapon. |
Demo | Do at least X amount of damage to buildings on MoS:0 or better. |
Fire | Roll trait rating x D6. One additional damage on each 4+. |
Frag | +2D6 to attack rolls. |
Guided | +1D6 to Fire Missions if FO was made using a TD. |
OR | Choose one firing mode to use when attacking |
Precise | +1 to attack roll results in optimal range. |
Prox | Attack all targets within range. |
Silent | May attack without losing hidden status. |
Split | May target two separate models, up to 6" from each other, with -1D6 to roll. Both treated as Primary. |
Spray | Attack ignores partial Cover. May not shoot through full Cover. |
Code | Description |
---|---|
Agile | Attacks miss this model on MoS0. |
Airdrop | Combat groups composed entirely of models with the Airdrop trait may deploy using the airdrop deployment option. See Airdrop Deployment. |
Brawl | +XD6 to melee attack with this weapon. |
CBS | A model with the CBS trait may use a counterstrike reaction. See Counterstrike (Reaction). |
CGL | One model in each combat group must be selected to be the CGL. This is a free upgrade. CP:1, Init:5+, Rank:2 |
CO | Officer, upgraded from CGL. CP:1, Init:4+, Rank:4 |
Comms | No need to roll for orders given to model in formation, unless jammed. Proxy commands. |
Duelist | May take Veteran and Duelist upgrades. Give SPs to friends when damaging enemies. See rules. |
ECCM | +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall. |
ECM+ | May use ECM Jam, ECM Hack and ECM Protect (always on, unless haywired) |
FL | Initial Force Leader |
FieldArmor | Suffer one less damage from attacks (incl. AP), to a minimum of 1 dmg. Does not cancel special damage effects. |
Hands | Model has additional upgrade options available and limited climbing ability. |
LBE | If you select the Lead by Example option, your duelist will gain the following ability during the game. - Once per round, for each duelist, whenever a duelist damages an enemy model, give one SP to one model in formation with the duelist. - This SP does not convert to a CP. If not used, this SP is removed during cleanup. |
Precise | +1 to attack roll results in optimal range. |
React+ | This model has one free reaction or focus per round. |
ResistF | No extra fire dmg. |
SatUp | Increase this model’s EW skill by one for all independent EW rolls, non-cumulative. |
SensorBoom | Extend silhouette by 1 inch for line of sight. Applies to indirect attacks, FOs, ECM Hack, Jam and Scan. |
Sensors | Sensor range is X. Models in formation may use this model's sensor locks for attacks. |
Smoke | Use action to drop AE:3r, height 4" smoke area on self. Smoke gives +1D6 defense. Removed in cleanup. |
Stealth | The range at which enemy sensors can lock this model is halved. |
TD | When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus) |
Vet | Get +1SP and may purchase veteran options. May not be Conscript. |
Name | Cost | Description |
---|---|---|
Combat Group Leader (CGL) | 0 TV | One model in each combat group must be selected to be the CGL. This is a free upgrade. |
Smoke Launchers | 1 TV | Models may purchase the Smoke trait for 1 TV. Models with the VTOL trait cannot purchase smoke upgrades. |
Duelist | 2 TV | If you select the Lead by Example option, your duelist will gain the following ability during the game. - Once per round, for each duelist, whenever a duelist damages an enemy model, give one SP to one model in formation with the duelist.- This SP does not convert to a CP. If not used, this SP is removed during cleanup. |
Precise | 1 TV | - Add the Precise trait to one weapon for 1 TV. - Or, add the Precise trait to a combo weapon for 2 TV. |
Commanding Officer (CO) | 3 TV | One CGL in the force may be upgraded to a CO for 3 TV. |
Force Leader | 0 TV | The highest-ranking commander in your force at any given time becomes the force leader. The force leader’s initiative is used for initiative rolls. If your force does not have any officers, your force leader will be one CGL of your choosing. If the force leader is destroyed, the next highest ranking commander in the force becomes the force leader. The Chain of Command table shows the rank from highest to lowest. NOTE: The force leader is not an upgrade. It is simply the highest-ranking commander in your force. Details on how to select which of your commanders will be the force leader are found in the Setup: ID Commanders Chapter. |