Hint: You can right-click the blue buttons to copy links to your roster for sharing them.
-- SO --
En Koreshi 7TV
En Koreshi 7TV
Koreshi Sandrider Anti-Tank Team 8TV
- Combat Group Leader (CGL), Improved Gunnery (A:1)
Koreshi Sandrider Anti-Tank Team 8TV
- Improved Gunnery (A:1)
-- FS --
Cuirassier Lance 17TV
- Duelist, Jannite Pilot, Ace Gunner, Precise
Cuirassier Lance 17TV
- Duelist, Jannite Pilot, Ace Gunner, Precise
Lancier Spear 9TV
Jerboa Flash 10TV
- Combat Group Leader (CGL)
Varis LATM 17TV
| Name | TV | Role | MR | AR | H/S | Dmg | A | GU | PI | EW | Weapons | Traits | Type | Height |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -- SO -- | ||||||||||||||
| En Koreshi | 7 | GP+, SK+, SO+ | I:5" | 4 | 3/1 | ▢▢▢/▢ | 1 | 3+ | 3+ | 5+ | »LIW, »HICW(AP:1), HIR(Silent) | Comms, Agile, Brawl:1, Stealth, Vet | Infantry | 0.5" |
| En Koreshi | 7 | GP+, SK+, SO+ | I:5" | 4 | 3/1 | ▢▢▢/▢ | 1 | 3+ | 3+ | 5+ | »LIW, »HICW(AP:1), HIR(Silent) | Comms, Agile, Brawl:1, Stealth, Vet | Infantry | 0.5" |
| Sandrider Anti-Tank Team Koreshi | 8 | GP, SK, SO | I:4" | 3 | 2/1 | ▢▢/▢ | 1 | 3+ | 3+ | 4+ | »LIW, »MICW, MAVM(Corrosion) | Agile, Stealth, Comms, Vet, CGL | Infantry | 0.5" |
| options: | Combat Group Leader (CGL) (0 TV), Improved Gunnery (A:1) (2 TV) | |||||||||||||
| Sandrider Anti-Tank Team Koreshi | 8 | GP, SK, SO | I:4" | 3 | 2/1 | ▢▢/▢ | 1 | 3+ | 3+ | 4+ | »LIW, »MICW, MAVM(Corrosion) | Agile, Stealth, Comms, Vet | Infantry | 0.5" |
| options: | Improved Gunnery (A:1) (2 TV) | |||||||||||||
| -- FS -- | ||||||||||||||
| Cuirassier Lance | 17 | SK, FS | W/G:7" | 7 | 3/3 | ▢▢▢/▢▢▢ | 2 | 3+ | 3+ | 5+ | »MAC(AA,NoSplitPenalty), »LVB, LRP, LAPGL | Hands, Agile, Airdrop, Vet, Duelist, LBE, Precise:1Wpn | Gear | 1.5" |
| options: | Duelist (2 TV), Jannite Pilot (2 TV), Ace Gunner (1 TV), Precise (1 TV) | |||||||||||||
| Cuirassier Lance | 17 | SK, FS | W/G:7" | 7 | 3/3 | ▢▢▢/▢▢▢ | 2 | 3+ | 3+ | 5+ | »MAC(AA,NoSplitPenalty), »LVB, LRP, LAPGL | Hands, Agile, Airdrop, Vet, Duelist, LBE, Precise:1Wpn | Gear | 1.5" |
| options: | Duelist (2 TV), Jannite Pilot (2 TV), Ace Gunner (1 TV), Precise (1 TV) | |||||||||||||
| Lancier Spear | 9 | SK, FS | W/G:7" | 6 | 4/2 | ▢▢▢▢/▢▢ | 1 | 4+ | 3+ | 6+ | »MRP, »MCW, HPZ, LAPGL, MSG(Link) | Hands, Climber, Brawl:1 | Gear | 1.5" |
| Jerboa Flash | 10 | RC, FS | W/G:9" | 4 | 3/3 | ▢▢▢/▢▢▢ | 1 | 5+ | 3+ | 4+ | »MRF, »LVB, LRP, LAPGL | Hands, Brawl:-1, Comms, ECM+, ECCM, Jetpack:6, Sensors:36, TD, CGL | Gear | 1" |
| options: | Combat Group Leader (CGL) (0 TV) | |||||||||||||
| Varis LATM | 17 | FS+ | H:14" | 5 | 4/4 | ▢▢▢▢/▢▢▢▢ | 1 | 4+ | 3+ | 5+ | »LLC(AA), LATM(Link) | Agile, ECCM, TD, VTOL, React+ | Vehicle | 2" |
| Weapon Type | Code | Range | D | Traits | Mode | Models |
|---|---|---|---|---|---|---|
| Light Anti-Per Grenade Launchers | LAPGL | 0" - 3" / - | 5 | AI, Frag, Prox | D | Cuirassier Lance, Jerboa Flash, Lancier Spear |
| Light Anti-Tank Missile | LATM | 12" - 36" / 72" | 8 | AP:2, Guided, Link | D, I | Varis LATM |
| Medium Anti-Vehicle Missile | MAVM | 6" - 18" / 36" | 6 | AP:1, Guided, Corrosion | D, I | Koreshi Sandrider Anti-Tank Team |
| Medium Autocannon | MAC | 6" - 18" / 36" | 7 | OR:Burst:1,Split, OR:Precise, AA, NoSplitPenalty | D | Cuirassier Lance |
| Medium Combat Weapon | MCW | 0" / - | 8 | Demo:2 | M | Lancier Spear |
| Medium Infantry Combat Weapon | MICW | 0" / - | 5 | AI | M | Koreshi Sandrider Anti-Tank Team |
| Heavy Infantry Combat Weapon | HICW | 0" / - | 6 | AI, AP:1 | M | En Koreshi |
| Heavy Infantry Rifles | HIR | 6" - 24" / 48" | 6 | Precise, AI, Silent | D | En Koreshi |
| Light Infantry Weapons | LIW | 0" - 9" / 18" | 3 | AI, Burst:1 | D | En Koreshi, Koreshi Sandrider Anti-Tank Team |
| Light Laser Cannon | LLC | 12" - 36" / 72" | 6 | Precise, Advanced, AA | D | Varis LATM |
| Heavy Panzerfaust | HPZ | 3" - 6" / 9" | 9 | AP:4 | D | Lancier Spear |
| Medium Rifle | MRF | 12" - 36" / 72" | 7 | Precise | D | Jerboa Flash |
| Light Rocket Pack | LRP | 6" - 18" / 36" | 7 | AOE:3, AP:1 | D, I | Cuirassier Lance, Jerboa Flash |
| Medium Rocket Pack | MRP | 6" - 18" / 36" | 8 | AOE:3, AP:1 | D, I | Lancier Spear |
| Medium Spike Gun | MSG | 0" / - | 7 | AP:4, Link | M | Lancier Spear |
| Light Vibro Blade | LVB | 0" / - | 7 | AP:2 | M | Cuirassier Lance, Jerboa Flash |
| Weapon Type | Code | Range | D | Traits | Mode | Models |
|---|
| Code | Description |
|---|---|
| AA | +1D6 when attacking Elevated VTOLs and Airstrike counters. May use retaliation against airstrikes. |
| AI | Weapons with the AI trait may deal more than two damage to infantry on a successful attack. These weapons also have a bonus of +1D6 against infantry and cavalry models. |
| AOE | Attack model or point, this is primary target. Other models within radius X are secondary targets. |
| AP | Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit. |
| Advanced | Add +1 to attack result. |
| Burst | +XD6 to attack with this weapon. |
| Corrosion | Place corrosion token (max 1) and suffer 1 damage on a 4+ on D6 each cleanup phase while token remains. |
| Demo | Do at least X amount of damage to buildings on MoS:0 or better. |
| Frag | +2D6 to attack rolls. |
| Guided | +1D6 to Fire Missions if FO was made using a TD. |
| Link | +1D6 to attack. |
| NoSplitPenalty | No -1D6 penalty to attack using Split with this weapon. |
| OR | Choose one firing mode to use when attacking |
| Precise | +1 to attack roll results in optimal range. |
| Prox | Attack all targets within range. |
| Silent | May attack without losing hidden status. |
| Split | May target two separate models, up to 6" from each other, with -1D6 to roll. Both treated as Primary. |
| Code | Description |
|---|---|
| Agile | Attacks miss this model on MoS0. |
| Airdrop | Combat groups composed entirely of models with the Airdrop trait may deploy using the airdrop deployment option. See Airdrop Deployment. |
| Brawl | +XD6 to melee attack with this weapon. |
| CGL | One model in each combat group must be selected to be the CGL. This is a free upgrade. CP:1, Init:5+, Rank:2 |
| Climber | Climb at full move rate. |
| Comms | No need to roll for orders given to model in formation, unless jammed. Proxy commands. |
| Duelist | May take Veteran and Duelist upgrades. Give SPs to friends when damaging enemies. See rules. |
| ECCM | +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall. |
| ECM+ | May use ECM Jam, ECM Hack and ECM Protect (always on, unless haywired) |
| Hands | Model has additional upgrade options available and limited climbing ability. |
| Jetpack | May make a Jetpack move, with height and distance X. Ignore terrain up to X height. No actions allowed during jetpack move. |
| LBE | If you select the Lead by Example option, your duelist will gain the following ability during the game. - Once per round, for each duelist, whenever a duelist damages an enemy model, give one SP to one model in formation with the duelist. - This SP does not convert to a CP. If not used, this SP is removed during cleanup. |
| Precise | +1 to attack roll results in optimal range. |
| React+ | This model has one free reaction or focus per round. |
| Sensors | Sensor range is X. Models in formation may use this model's sensor locks for attacks. |
| Stealth | The range at which enemy sensors can lock this model is halved. |
| TD | When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus) |
| VTOL | This model uses the VTOL rules |
| Vet | Get +1SP and may purchase veteran options. May not be Conscript. |
| Name | Cost | Description |
|---|---|---|
| Combat Group Leader (CGL) | 0 TV | One model in each combat group must be selected to be the CGL. This is a free upgrade. |
| Improved Gunnery (A:1) | 2 TV | Improve this model’s gunnery skill by one for 2 TV, for each action point that this model has. This cost also increases by 2 TV per additional action purchased via any other upgrades. |
| Duelist | 2 TV | If you select the Lead by Example option, your duelist will gain the following ability during the game. - Once per round, for each duelist, whenever a duelist damages an enemy model, give one SP to one model in formation with the duelist.- This SP does not convert to a CP. If not used, this SP is removed during cleanup. |
| Jannite Pilot | 2 TV | Veteran gears in this force with one action may upgrade to having two actions for +2 TV each. |
| Ace Gunner | 1 TV | For 1 TV, when using an autocannon, this model does not suffer the -1D6 modifier when using the Split trait for attacks against multiple models. |
| Precise | 1 TV | - Add the Precise trait to one weapon for 1 TV. - Or, add the Precise trait to a combo weapon for 2 TV. |