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Temple Heights Roster

V3.1

Factions: NuCoal

TV: 100

Models: 9

Actions: 11

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Temple Heights Roster 100TV (V3.1)

TH 
-- SO -- 
En Koreshi 7TV
En Koreshi 7TV
Koreshi Sandrider Anti-Tank Team 8TV
- Combat Group Leader (CGL), Improved Gunnery (A:1)
Koreshi Sandrider Anti-Tank Team 8TV
- Improved Gunnery (A:1)
-- FS -- 
Cuirassier Lance 17TV
- Duelist, Jannite Pilot, Ace Gunner, Precise
Cuirassier Lance 17TV
- Duelist, Jannite Pilot, Ace Gunner, Precise
Lancier Spear 9TV
Jerboa Flash 10TV
- Combat Group Leader (CGL)
Varis LATM 17TV

Models

Name TV Role MR AR H/S Dmg A GU PI EW Weapons Traits Type Height
TH
-- SO --
En Koreshi 7 GP+, SK+, SO+ I:5" 4 3/1 ▢▢▢/▢ 1 3+ 3+ 5+ »LIW, »HICW(AP:1), HIR(Silent) Comms, Agile, Brawl:1, Stealth, Vet Infantry 0.5"
En Koreshi 7 GP+, SK+, SO+ I:5" 4 3/1 ▢▢▢/▢ 1 3+ 3+ 5+ »LIW, »HICW(AP:1), HIR(Silent) Comms, Agile, Brawl:1, Stealth, Vet Infantry 0.5"
Sandrider Anti-Tank Team Koreshi 8 GP, SK, SO I:4" 3 2/1 ▢▢/▢ 1 3+ 3+ 4+ »LIW, »MICW, MAVM(Corrosion) Agile, Stealth, Comms, Vet, CGL Infantry 0.5"
options: Combat Group Leader (CGL) (0 TV), Improved Gunnery (A:1) (2 TV)
Sandrider Anti-Tank Team Koreshi 8 GP, SK, SO I:4" 3 2/1 ▢▢/▢ 1 3+ 3+ 4+ »LIW, »MICW, MAVM(Corrosion) Agile, Stealth, Comms, Vet Infantry 0.5"
options: Improved Gunnery (A:1) (2 TV)
-- FS --
Cuirassier Lance 17 SK, FS W/G:7" 7 3/3 ▢▢▢/▢▢▢ 2 3+ 3+ 5+ »MAC(AA,NoSplitPenalty), »LVB, LRP, LAPGL Hands, Agile, Airdrop, Vet, Duelist, LBE, Precise:1Wpn Gear 1.5"
options: Duelist (2 TV), Jannite Pilot (2 TV), Ace Gunner (1 TV), Precise (1 TV)
Cuirassier Lance 17 SK, FS W/G:7" 7 3/3 ▢▢▢/▢▢▢ 2 3+ 3+ 5+ »MAC(AA,NoSplitPenalty), »LVB, LRP, LAPGL Hands, Agile, Airdrop, Vet, Duelist, LBE, Precise:1Wpn Gear 1.5"
options: Duelist (2 TV), Jannite Pilot (2 TV), Ace Gunner (1 TV), Precise (1 TV)
Lancier Spear 9 SK, FS W/G:7" 6 4/2 ▢▢▢▢/▢▢ 1 4+ 3+ 6+ »MRP, »MCW, HPZ, LAPGL, MSG(Link) Hands, Climber, Brawl:1 Gear 1.5"
Jerboa Flash 10 RC, FS W/G:9" 4 3/3 ▢▢▢/▢▢▢ 1 5+ 3+ 4+ »MRF, »LVB, LRP, LAPGL Hands, Brawl:-1, Comms, ECM+, ECCM, Jetpack:6, Sensors:36, TD, CGL Gear 1"
options: Combat Group Leader (CGL) (0 TV)
Varis LATM 17 FS+ H:14" 5 4/4 ▢▢▢▢/▢▢▢▢ 1 4+ 3+ 5+ »LLC(AA), LATM(Link) Agile, ECCM, TD, VTOL, React+ Vehicle 2"
expand_less Weapon reference sort_by_alpha
expand_more Weapon reference
Weapon Type Code Range D Traits Mode Models
Light Anti-Per Grenade Launchers LAPGL 0" - 3" / - 5 AI, Frag, Prox D Cuirassier Lance, Jerboa Flash, Lancier Spear
Light Anti-Tank Missile LATM 12" - 36" / 72" 8 AP:2, Guided, Link D, I Varis LATM
Medium Anti-Vehicle Missile MAVM 6" - 18" / 36" 6 AP:1, Guided, Corrosion D, I Koreshi Sandrider Anti-Tank Team
Medium Autocannon MAC 6" - 18" / 36" 7 OR:(Burst:1,Split), OR:(Precise), AA, NoSplitPenalty D Cuirassier Lance
Medium Combat Weapon MCW 0" / - 8 Demo:2 M Lancier Spear
Medium Infantry Combat Weapon MICW 0" / - 5 AI M Koreshi Sandrider Anti-Tank Team
Heavy Infantry Combat Weapon HICW 0" / - 6 AI, AP:1 M En Koreshi
Heavy Infantry Rifles HIR 6" - 24" / 48" 6 Precise, AI, Silent D En Koreshi
Light Infantry Weapons LIW 0" - 9" / 18" 3 AI, Burst:1 D En Koreshi, Koreshi Sandrider Anti-Tank Team
Light Laser Cannon LLC 12" - 36" / 72" 6 Precise, Advanced, AA D Varis LATM
Heavy Panzerfaust HPZ 3" - 6" / 9" 9 AP:4 D Lancier Spear
Medium Rifle MRF 12" - 36" / 72" 7 Precise D Jerboa Flash
Light Rocket Pack LRP 6" - 18" / 36" 7 AOE:3, AP:1 D, I Cuirassier Lance, Jerboa Flash
Medium Rocket Pack MRP 6" - 18" / 36" 8 AOE:3, AP:1 D, I Lancier Spear
Medium Spike Gun MSG 0" / - 7 AP:4, Link M Lancier Spear
Light Vibro Blade LVB 0" / - 7 AP:2 M Cuirassier Lance, Jerboa Flash
Weapon Type Code Range D Traits Mode Models
Heavy Infantry Combat Weapon HICW 0" / - 6 AI, AP:1 M En Koreshi
Heavy Infantry Rifles HIR 6" - 24" / 48" 6 Precise, AI, Silent D En Koreshi
Heavy Panzerfaust HPZ 3" - 6" / 9" 9 AP:4 D Lancier Spear
Light Anti-Per Grenade Launchers LAPGL 0" - 3" / - 5 AI, Frag, Prox D Cuirassier Lance, Jerboa Flash, Lancier Spear
Light Anti-Tank Missile LATM 12" - 36" / 72" 8 AP:2, Guided, Link D, I Varis LATM
Light Infantry Weapons LIW 0" - 9" / 18" 3 AI, Burst:1 D En Koreshi, Koreshi Sandrider Anti-Tank Team
Light Laser Cannon LLC 12" - 36" / 72" 6 Precise, Advanced, AA D Varis LATM
Light Rocket Pack LRP 6" - 18" / 36" 7 AOE:3, AP:1 D, I Cuirassier Lance, Jerboa Flash
Light Vibro Blade LVB 0" / - 7 AP:2 M Cuirassier Lance, Jerboa Flash
Medium Anti-Vehicle Missile MAVM 6" - 18" / 36" 6 AP:1, Guided, Corrosion D, I Koreshi Sandrider Anti-Tank Team
Medium Autocannon MAC 6" - 18" / 36" 7 OR:(Burst:1,Split), OR:(Precise), AA, NoSplitPenalty D Cuirassier Lance
Medium Combat Weapon MCW 0" / - 8 Demo:2 M Lancier Spear
Medium Infantry Combat Weapon MICW 0" / - 5 AI M Koreshi Sandrider Anti-Tank Team
Medium Rifle MRF 12" - 36" / 72" 7 Precise D Jerboa Flash
Medium Rocket Pack MRP 6" - 18" / 36" 8 AOE:3, AP:1 D, I Lancier Spear
Medium Spike Gun MSG 0" / - 7 AP:4, Link M Lancier Spear
expand_less Weapon trait reference
expand_more Weapon trait reference
Code Description
AA +1D6 when attacking Elevated VTOLs and Airstrike counters. May use retaliation against airstrikes.
AI Weapons with the AI trait may deal more than two damage to infantry on a successful attack. These weapons also have a bonus of +1D6 against infantry and cavalry models.
AOE Attack model or point, this is primary target. Other models within radius X are secondary targets.
AP Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit.
Advanced Add +1 to attack result.
Burst +XD6 to attack with this weapon.
Corrosion Place corrosion token (max 1) and suffer 1 damage on a 4+ on D6 each cleanup phase while token remains.
Demo Do at least X amount of damage to buildings on MoS:0 or better.
Frag +2D6 to attack rolls.
Guided +1D6 to Fire Missions if FO was made using a TD.
Link +1D6 to attack.
NoSplitPenalty No -1D6 penalty to attack using Split with this weapon.
OR Choose one firing mode to use when attacking
Precise +1 to attack roll results in optimal range.
Prox Attack all targets within range.
Silent May attack without losing hidden status.
expand_less Trait reference
expand_more Trait reference
Code Description
Agile Attacks miss this model on MoS0.
Airdrop Combat groups composed entirely of models with the Airdrop trait may deploy using the airdrop deployment option. See Airdrop Deployment.
Brawl +XD6 to melee attack with this weapon.
CGL One model in each combat group must be selected to be the CGL. This is a free upgrade. CP:1, Init:5+, Rank:2
Climber Climb at full move rate.
Comms No need to roll for orders given to model in formation, unless jammed. Proxy commands.
Duelist May take Veteran and Duelist upgrades. Give SPs to friends when damaging enemies. See rules.
ECCM +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall.
ECM+ May use ECM Jam, ECM Hack and ECM Protect (always on, unless haywired)
Hands Model has additional upgrade options available and limited climbing ability.
Jetpack May make a Jetpack move, with height and distance X. Ignore terrain up to X height. No actions allowed during jetpack move.
LBE If you select the Lead by Example option, your duelist will gain the following ability during the game. - Once per round, for each duelist, whenever a duelist damages an enemy model, give one SP to one model in formation with the duelist. - This SP does not convert to a CP. If not used, this SP is removed during cleanup.
Precise +1 to attack roll results in optimal range.
React+ This model has one free reaction or focus per round.
Sensors Sensor range is X. Models in formation may use this model's sensor locks for attacks.
Stealth The range at which enemy sensors can lock this model is halved.
TD When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus)
VTOL This model uses the VTOL rules
Vet Get +1SP and may purchase veteran options. May not be Conscript.
expand_less Upgrades reference
expand_more Upgrades reference
Name Cost Description
Combat Group Leader (CGL) 0 TV One model in each combat group must be selected to be the CGL. This is a free upgrade.
Improved Gunnery (A:1) 2 TV Improve this model’s gunnery skill by one for 2 TV, for each action point that this model has. This cost also increases by 2 TV per additional action purchased via any other upgrades.
Duelist 2 TV If you select the Lead by Example option, your duelist will gain the following ability during the game. - Once per round, for each duelist, whenever a duelist damages an enemy model, give one SP to one model in formation with the duelist.- This SP does not convert to a CP. If not used, this SP is removed during cleanup.
Jannite Pilot 2 TV Veteran gears in this force with one action may upgrade to having two actions for +2 TV each.
Ace Gunner 1 TV For 1 TV, when using an autocannon, this model does not suffer the -1D6 modifier when using the Split trait for attacks against multiple models.
Precise 1 TV - Add the Precise trait to one weapon for 1 TV. - Or, add the Precise trait to a combo weapon for 2 TV.