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Jammer Bashan Command 16TV
| Name | TV | Role | MR | AR | H/S | Dmg | A | GU | PI | EW | Weapons | Traits | Type | Height |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Jammer Bashan Command | 16 | RC, SK, FS | W:8" | 7 | 3/5 | ▢▢▢/▢▢▢▢▢ | 1 | 5+ | 3+ | 4+ | »MAC, LSG | React+, Brawl:1, Climber, ECM+, ECCM, Comms, SatUp, TD, Stable, SP:+1 | Strider | 1" |
| Weapon Type | Code | Range | Dmg | Traits | Mode | Models |
|---|---|---|---|---|---|---|
| Medium Autocannon | MAC | 6" - 18" / 36" | 7 | Burst:1, Split:2 | D | Jammer Bashan Command |
| Light Spike Gun | LSG | Reach 0" | 6 | AP:2 | M | Jammer Bashan Command |
| Weapon Type | Code | Range | Dmg | Traits | Mode | Models |
|---|
| Code | Description |
|---|---|
| AP | Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit. |
| Burst | +XD6 to attack with this weapon. |
| Split | Attack up to X targets with -1D6 to roll. Targets must be up to 6" from each other. |
| Code | Description |
|---|---|
| Brawl | +XD6 to melee attack with this weapon. |
| Climber | Climb at full move rate. |
| Comms | Orders to models in formation succeed automatically. Models in formation use this model's Comms and EW to FO and issue orders. |
| ECCM | +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall. |
| ECM+ | May use ECM Jam, ECM Hack and ECM Protect (always on, unless haywired) |
| React+ | This model has one free reaction per round. |
| SP | Add 1 Skill/Command Points |
| SatUp | -1 TN on independent EW rolls for this and models in formation. Non-cumulative. |
| Stable | +1D6 modifier to Gunnery (GU) skill rolls when moving at combat speed or top speed. |
| TD | When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus) |
| Name | Cost | Description |
|---|