Gear Grinder

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Roster

V3.0

Factions: Caprice

TV: 100

Models: 9

Actions: 9

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This page Edit Datacards

Roster 100TV (V3.0)

Jammer Bashan Command 16TV
Meggido Rex 21TV
Meggido Rex 21TV
Acco 7TV
Acco 7TV
Acco 7TV
Acco 7TV
Acco 7TV
Acco 7TV

Models

Name TV Role MR AR H/S Dmg A GU PI EW Weapons Traits Type Height
Jammer Bashan Command 16 RC, SK, FS W:8" 7 3/5 ▢▢▢/▢▢▢▢▢ 1 5+ 3+ 4+ »MAC, LSG React+, Brawl:1, Climber, ECM+, ECCM, Comms, SatUp, TD, Stable, SP:+1 Strider 1"
Meggido Rex 21 FS, SK W:6" 9 4/4 ▢▢▢▢/▢▢▢▢ 1 4+ 4+ 6+ »HRC, »LATM, »HMG, MSG React+, Stable, Brawl:1, Climber, Jetpack:4 Strider 1.5"
Meggido Rex 21 FS, SK W:6" 9 4/4 ▢▢▢▢/▢▢▢▢ 1 4+ 4+ 6+ »HRC, »LATM, »HMG, MSG React+, Stable, Brawl:1, Climber, Jetpack:4 Strider 1.5"
Acco 7 GP+, SK, RC, FS W:6" 6 3/3 ▢▢▢/▢▢▢ 1 5+ 3+ 6+ »LAC, »LRP, »MMG, LSG Agile, Climber, Stable Gear 1"
Acco 7 GP+, SK, RC, FS W:6" 6 3/3 ▢▢▢/▢▢▢ 1 5+ 3+ 6+ »LAC, »LRP, »MMG, LSG Agile, Climber, Stable Gear 1"
Acco 7 GP+, SK, RC, FS W:6" 6 3/3 ▢▢▢/▢▢▢ 1 5+ 3+ 6+ »LAC, »LRP, »MMG, LSG Agile, Climber, Stable Gear 1"
Acco 7 GP+, SK, RC, FS W:6" 6 3/3 ▢▢▢/▢▢▢ 1 5+ 3+ 6+ »LAC, »LRP, »MMG, LSG Agile, Climber, Stable Gear 1"
Acco 7 GP+, SK, RC, FS W:6" 6 3/3 ▢▢▢/▢▢▢ 1 5+ 3+ 6+ »LAC, »LRP, »MMG, LSG Agile, Climber, Stable Gear 1"
Acco 7 GP+, SK, RC, FS W:6" 6 3/3 ▢▢▢/▢▢▢ 1 5+ 3+ 6+ »LAC, »LRP, »MMG, LSG Agile, Climber, Stable Gear 1"
expand_less Weapon reference sort_by_alpha
expand_more Weapon reference
Weapon Type Code Range Dmg Traits Mode Models
Light Anti-Tank Missile LATM 12" - 36" / 72" 8 AP:3, Guided D, I Meggido Rex
Light Autocannon LAC 6" - 18" / 36" 6 Burst:1, Split:2 D Acco
Medium Autocannon MAC 6" - 18" / 36" 7 Burst:1, Split:2 D Jammer Bashan Command
Medium Machine Gun MMG 3" - 9" / 18" 4 AI, Burst:2, Split:2 D Acco
Heavy Machine Gun HMG 3" - 9" / 18" 5 AI, Burst:2, Split:2 D Meggido Rex
Light Rocket Pack LRP 6" - 18" / 36" 7 AE:3, AP:1 D, I Acco
Heavy Rotary Cannon HRC 6" - 18" / 36" 8 Burst:2, Split:2 D Meggido Rex
Light Spike Gun LSG Reach 0" 6 AP:2 M Acco, Jammer Bashan Command
Medium Spike Gun MSG Reach 0" 7 AP:4 M Meggido Rex
Weapon Type Code Range Dmg Traits Mode Models
Heavy Machine Gun HMG 3" - 9" / 18" 5 AI, Burst:2, Split:2 D Meggido Rex
Heavy Rotary Cannon HRC 6" - 18" / 36" 8 Burst:2, Split:2 D Meggido Rex
Light Anti-Tank Missile LATM 12" - 36" / 72" 8 AP:3, Guided D, I Meggido Rex
Light Autocannon LAC 6" - 18" / 36" 6 Burst:1, Split:2 D Acco
Light Rocket Pack LRP 6" - 18" / 36" 7 AE:3, AP:1 D, I Acco
Light Spike Gun LSG Reach 0" 6 AP:2 M Acco, Jammer Bashan Command
Medium Autocannon MAC 6" - 18" / 36" 7 Burst:1, Split:2 D Jammer Bashan Command
Medium Machine Gun MMG 3" - 9" / 18" 4 AI, Burst:2, Split:2 D Acco
Medium Spike Gun MSG Reach 0" 7 AP:4 M Meggido Rex
expand_less Weapon trait reference
expand_more Weapon trait reference
Code Description
AE Attack model or point, this is primary target. Other models within radius X are secondary targets.
AI May deal more than two damage to Infantry or Drones on a successful attack.
AP Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit.
Burst +XD6 to attack with this weapon.
Guided +1D6 to Fire Missions if FO was made using a TD.
Split Attack up to X targets with -1D6 to roll. Targets must be up to 6" from each other.
expand_less Trait reference
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Code Description
Agile Attacks miss this model on MoS0.
Brawl +XD6 to melee attack with this weapon.
Climber Climb at full move rate.
Comms Orders to models in formation succeed automatically. Models in formation use this model's Comms and EW to FO and issue orders.
ECCM +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall.
ECM+ May use ECM Jam, ECM Hack and ECM Protect (always on, unless haywired)
Jetpack May make a Jetpack move, with height and distance X. Ignore terrain up to X height. No actions allowed during jetpack move.
React+ This model has one free reaction per round.
SP Add 1 Skill/Command Points
SatUp -1 TN on independent EW rolls for this and models in formation. Non-cumulative.
Stable +1D6 modifier to Gunnery (GU) skill rolls when moving at combat speed or top speed.
TD When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus)
expand_less Upgrades reference
expand_more Upgrades reference
Name Cost Description