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Jammer Bashan Command 16TV
Meggido Rex 21TV
Meggido Rex 21TV
Acco 7TV
Acco 7TV
Acco 7TV
Acco 7TV
Acco 7TV
Acco 7TV
Name | TV | Role | MR | AR | H/S | Dmg | A | GU | PI | EW | Weapons | Traits | Type | Height |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Jammer Bashan Command | 16 | RC, SK, FS | W:8" | 7 | 3/5 | ▢▢▢/▢▢▢▢▢ | 1 | 5+ | 3+ | 4+ | »MAC, LSG | React+, Brawl:1, Climber, ECM+, ECCM, Comms, SatUp, TD, Stable, SP:+1 | Strider | 1" |
Meggido Rex | 21 | FS, SK | W:6" | 9 | 4/4 | ▢▢▢▢/▢▢▢▢ | 1 | 4+ | 4+ | 6+ | »HRC, »LATM, »HMG, MSG | React+, Stable, Brawl:1, Climber, Jetpack:4 | Strider | 1.5" |
Meggido Rex | 21 | FS, SK | W:6" | 9 | 4/4 | ▢▢▢▢/▢▢▢▢ | 1 | 4+ | 4+ | 6+ | »HRC, »LATM, »HMG, MSG | React+, Stable, Brawl:1, Climber, Jetpack:4 | Strider | 1.5" |
Acco | 7 | GP+, SK, RC, FS | W:6" | 6 | 3/3 | ▢▢▢/▢▢▢ | 1 | 5+ | 3+ | 6+ | »LAC, »LRP, »MMG, LSG | Agile, Climber, Stable | Gear | 1" |
Acco | 7 | GP+, SK, RC, FS | W:6" | 6 | 3/3 | ▢▢▢/▢▢▢ | 1 | 5+ | 3+ | 6+ | »LAC, »LRP, »MMG, LSG | Agile, Climber, Stable | Gear | 1" |
Acco | 7 | GP+, SK, RC, FS | W:6" | 6 | 3/3 | ▢▢▢/▢▢▢ | 1 | 5+ | 3+ | 6+ | »LAC, »LRP, »MMG, LSG | Agile, Climber, Stable | Gear | 1" |
Acco | 7 | GP+, SK, RC, FS | W:6" | 6 | 3/3 | ▢▢▢/▢▢▢ | 1 | 5+ | 3+ | 6+ | »LAC, »LRP, »MMG, LSG | Agile, Climber, Stable | Gear | 1" |
Acco | 7 | GP+, SK, RC, FS | W:6" | 6 | 3/3 | ▢▢▢/▢▢▢ | 1 | 5+ | 3+ | 6+ | »LAC, »LRP, »MMG, LSG | Agile, Climber, Stable | Gear | 1" |
Acco | 7 | GP+, SK, RC, FS | W:6" | 6 | 3/3 | ▢▢▢/▢▢▢ | 1 | 5+ | 3+ | 6+ | »LAC, »LRP, »MMG, LSG | Agile, Climber, Stable | Gear | 1" |
Weapon Type | Code | Range | Dmg | Traits | Mode | Models |
---|---|---|---|---|---|---|
Light Anti-Tank Missile | LATM | 12" - 36" / 72" | 8 | AP:3, Guided | D, I | Meggido Rex |
Light Autocannon | LAC | 6" - 18" / 36" | 6 | Burst:1, Split:2 | D | Acco |
Medium Autocannon | MAC | 6" - 18" / 36" | 7 | Burst:1, Split:2 | D | Jammer Bashan Command |
Medium Machine Gun | MMG | 3" - 9" / 18" | 4 | AI, Burst:2, Split:2 | D | Acco |
Heavy Machine Gun | HMG | 3" - 9" / 18" | 5 | AI, Burst:2, Split:2 | D | Meggido Rex |
Light Rocket Pack | LRP | 6" - 18" / 36" | 7 | AE:3, AP:1 | D, I | Acco |
Heavy Rotary Cannon | HRC | 6" - 18" / 36" | 8 | Burst:2, Split:2 | D | Meggido Rex |
Light Spike Gun | LSG | Reach 0" | 6 | AP:2 | M | Acco, Jammer Bashan Command |
Medium Spike Gun | MSG | Reach 0" | 7 | AP:4 | M | Meggido Rex |
Weapon Type | Code | Range | Dmg | Traits | Mode | Models |
---|---|---|---|---|---|---|
Heavy Machine Gun | HMG | 3" - 9" / 18" | 5 | AI, Burst:2, Split:2 | D | Meggido Rex |
Heavy Rotary Cannon | HRC | 6" - 18" / 36" | 8 | Burst:2, Split:2 | D | Meggido Rex |
Light Anti-Tank Missile | LATM | 12" - 36" / 72" | 8 | AP:3, Guided | D, I | Meggido Rex |
Light Autocannon | LAC | 6" - 18" / 36" | 6 | Burst:1, Split:2 | D | Acco |
Light Rocket Pack | LRP | 6" - 18" / 36" | 7 | AE:3, AP:1 | D, I | Acco |
Light Spike Gun | LSG | Reach 0" | 6 | AP:2 | M | Acco, Jammer Bashan Command |
Medium Autocannon | MAC | 6" - 18" / 36" | 7 | Burst:1, Split:2 | D | Jammer Bashan Command |
Medium Machine Gun | MMG | 3" - 9" / 18" | 4 | AI, Burst:2, Split:2 | D | Acco |
Medium Spike Gun | MSG | Reach 0" | 7 | AP:4 | M | Meggido Rex |
Code | Description |
---|---|
AE | Attack model or point, this is primary target. Other models within radius X are secondary targets. |
AI | May deal more than two damage to Infantry or Drones on a successful attack. |
AP | Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit. |
Burst | +XD6 to attack with this weapon. |
Guided | +1D6 to Fire Missions if FO was made using a TD. |
Split | Attack up to X targets with -1D6 to roll. Targets must be up to 6" from each other. |
Code | Description |
---|---|
Agile | Attacks miss this model on MoS0. |
Brawl | +XD6 to melee attack with this weapon. |
Climber | Climb at full move rate. |
Comms | Orders to models in formation succeed automatically. Models in formation use this model's Comms and EW to FO and issue orders. |
ECCM | +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall. |
ECM+ | May use ECM Jam, ECM Hack and ECM Protect (always on, unless haywired) |
Jetpack | May make a Jetpack move, with height and distance X. Ignore terrain up to X height. No actions allowed during jetpack move. |
React+ | This model has one free reaction per round. |
SP | Add 1 Skill/Command Points |
SatUp | -1 TN on independent EW rolls for this and models in formation. Non-cumulative. |
Stable | +1D6 modifier to Gunnery (GU) skill rolls when moving at combat speed or top speed. |
TD | When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus) |
Name | Cost | Description |
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