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-- CG 1 --
-- FS --
HC-3 20TV
- Commanding Officer (CO), Veteran, EW Specialist
HC-3 Anti-Tank 22TV
- Veteran, EW Specialist, Task Force Commander (TFC)
Name | TV | Role | MR | AR | H/S | Dmg | A | GU | PI | EW | Weapons | Traits | Type | Height |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-- CG 1 -- | ||||||||||||||
-- FS -- | ||||||||||||||
HC-3 | 20 | RC+, FS | H:10" | 5 | 3/3 | ▢▢▢/▢▢▢ | 2 | 4+ | 3+ | 3+ | »LLC, LRP | Agile, Airdrop, TD, Comms, SatUp, Vuln:H, ECM+, ECCM, Sensors:36, Jump Jets:4 (Aux), CO, Vet, Rule:+1D6_to_EW_rolls | Vehicle | 2" |
options: | Commanding Officer (CO) (3 TV), Veteran (2 TV), EW Specialist (1 TV) | |||||||||||||
HC-3 Anti-Tank | 22 | RC+, FS | H:10" | 5 | 3/3 | ▢▢▢/▢▢▢ | 2 | 4+ | 3+ | 3+ | »LLC, LATM(LA:1) | Agile, Airdrop, TD, Comms, SatUp, Vuln:H, ECM+, ECCM, Sensors:36, Jump Jets:4 (Aux), Vet, Rule:+1D6_to_EW_rolls, TFC | Vehicle | 2" |
options: | Veteran (2 TV), EW Specialist (1 TV), Task Force Commander (TFC) (5 TV) |
Weapon Type | Code | Range | Dmg | Traits | Mode | Models |
---|---|---|---|---|---|---|
Light Anti-Tank Missile | LATM | 12" - 36" / 72" | 8 | AP:3, Guided, LA:1 | D, I | HC-3 Anti-Tank |
Light Laser Cannon | LLC | 12" - 36" / 72" | 6 | Precise, Advanced | D | HC-3, HC-3 Anti-Tank |
Light Rocket Pack | LRP | 6" - 18" / 36" | 7 | AE:3, AP:1 | D, I | HC-3 |
Weapon Type | Code | Range | Dmg | Traits | Mode | Models |
---|---|---|---|---|---|---|
Light Anti-Tank Missile | LATM | 12" - 36" / 72" | 8 | AP:3, Guided, LA:1 | D, I | HC-3 Anti-Tank |
Light Laser Cannon | LLC | 12" - 36" / 72" | 6 | Precise, Advanced | D | HC-3, HC-3 Anti-Tank |
Light Rocket Pack | LRP | 6" - 18" / 36" | 7 | AE:3, AP:1 | D, I | HC-3 |
Code | Description |
---|---|
AE | Attack model or point, this is primary target. Other models within radius X are secondary targets. |
AP | Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit. |
Advanced | Add +1 to attack result in optimal range. |
Guided | +1D6 to Fire Missions if FO was made using a TD. |
LA | Shoot X times per game |
Precise | +1 to attack roll results. |
Code | Description |
---|---|
Agile | Attacks miss this model on MoS0. |
Airdrop | CG of Airdrop models may deploy 12" past their deployment zone, in formation. Models take damage on failing a 2D6, threshold 4+ chance roll. |
CO | Officer, upgraded from CGL. CP:1, Init:4+, Rank:4 |
Comms | Orders to models in formation succeed automatically. Models in formation use this model's Comms and EW to FO and issue orders. |
ECCM | +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall. |
ECM+ | May use ECM Jam, ECM Hack and ECM Protect (always on, unless haywired) |
JumpJets | Assist normal move vertically X inches. |
Rule | See rulebook for details. |
SatUp | -1 TN on independent EW rolls for this and models in formation. Non-cumulative. |
Sensors | Sensor range is X. Models in formation may use this model's sensor locks. |
TD | When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus) |
TFC | Officer, upgraded from CGL. CP:1, Init:3+, Rank:5 |
Vet | Get +1SP and may purchase veteran options. May not be Conscript. |
VulnH | Receives Haywire damage automatically without a roll. |
Name | Cost | Description |
---|---|---|
Commanding Officer (CO) | 3 TV | |
Veteran | 2 TV | |
EW Specialist | 1 TV | |
Task Force Commander (TFC) | 5 TV |