-- CG 1 --
-- GP --
Assault Hunter 10TV
- Ol’ Trusty, Tested in Battle
Assault Wildcat 9TV
- Ol’ Trusty
Wildcat UC 8TV
- Ol’ Trusty
Wildfire Hunter 8TV
- Ol’ Trusty
-- RC --
Weasel Tattletale 15TV
- Commanding Officer (CO), EW Specialist, Field Armor
Name | TV | Role | MR | AR | H/S | Dmg | A | GU | PI | EW | Weapons | Traits | Type | Height |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-- CG 1 -- | ||||||||||||||
-- GP -- | ||||||||||||||
Assault Hunter | 10 | GP, SK, FS | W/G:6" | 6 | 4/2 | ▢▢▢▢/▢▢ | 1 | 3+ | 4+ | 6+ | »MSC, »LVB, LAPGL | Hands, Vet | Gear | 1.5" |
options: | Ol’ Trusty (1 TV), Tested in Battle (2 TV) | |||||||||||||
Assault Wildcat | 9 | GP, SK, FS | W/G:8" | 5 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 4+ | 6+ | »MSC, »MVB | Hands, Agile, Brawl:1, Comms | Gear | 1.5" |
options: | Ol’ Trusty (1 TV) | |||||||||||||
Wildcat UC | 8 | GP, RC, SK | W/G:8" | 5 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 4+ | 6+ | »MFC, »MVB, LRP, LPZ | Hands, Agile, Brawl:1, Comms | Gear | 1.5" |
options: | Ol’ Trusty (1 TV) | |||||||||||||
Wildfire Hunter | 8 | GP, FS | W/G:6" | 6 | 4/2 | ▢▢▢▢/▢▢ | 1 | 3+ | 4+ | 6+ | »MAC, »LVB, LAPR(Fire:1), LHG | Hands | Gear | 1.5" |
options: | Ol’ Trusty (1 TV) | |||||||||||||
-- RC -- | ||||||||||||||
Weasel Tattletale | 15 | RC, FS | W/G:8" | 4 | 3/3 | ▢▢▢/▢▢▢ | 1 | 5+ | 4+ | 3+ | »LAC, »LVB | Hands, Vet, Comms, SatUp, ECM+ ((Aux)), ECCM ((Aux)), Sensors:36, SP:+1, CO, Rule:+1D6_to_EW_rolls, Field Armor | Gear | 1" |
options: | Commanding Officer (CO) (3 TV), EW Specialist (1 TV), Field Armor (1 TV) |
Weapon Type | Code | Range | Dmg | Traits | Mode | Models |
---|---|---|---|---|---|---|
Light Anti-Per Grenade Launchers | LAPGL | Radius 3" | 4 | AI, Frag | P | Assault Hunter |
Light Anti-Personnel Rockets | LAPR | 6" - 18" / 36" | 4 | AI, AE:5, Fire:1 | D, I | Wildfire Hunter |
Light Autocannon | LAC | 6" - 18" / 36" | 6 | Burst:1, Split:2 | D | Weasel Tattletale |
Medium Autocannon | MAC | 6" - 18" / 36" | 7 | Burst:1, Split:2 | D | Wildfire Hunter |
Medium Frag Cannon | MFC | 3" - 9" / 18" | 6 | OR:AP:1, OR:Frag(AI) | D | Wildcat UC |
Light Hand Grenades | LHG | 3" - 6" / 9" | 8 | AE:3, Blast, AP:1 | D, I | Wildfire Hunter |
Light Panzerfaust | LPZ | 3" - 6" / 9" | 7 | AP:2 | D | Wildcat UC |
Light Rocket Pack | LRP | 6" - 18" / 36" | 7 | AE:3, AP:1 | D, I | Wildcat UC |
Medium Snub Cannon | MSC | 3" - 9" / 18" | 9 | AP:3, Demo:3 | D | Assault Hunter, Assault Wildcat |
Light Vibro Blade | LVB | Reach 0" | 7 | AP:1 | M | Assault Hunter, Weasel Tattletale, Wildfire Hunter |
Medium Vibro Blade | MVB | Reach 0" | 8 | AP:3 | M | Assault Wildcat, Wildcat UC |
Weapon Type | Code | Range | Dmg | Traits | Mode | Models |
---|---|---|---|---|---|---|
Light Anti-Per Grenade Launchers | LAPGL | Radius 3" | 4 | AI, Frag | P | Assault Hunter |
Light Anti-Personnel Rockets | LAPR | 6" - 18" / 36" | 4 | AI, AE:5, Fire:1 | D, I | Wildfire Hunter |
Light Autocannon | LAC | 6" - 18" / 36" | 6 | Burst:1, Split:2 | D | Weasel Tattletale |
Light Hand Grenades | LHG | 3" - 6" / 9" | 8 | AE:3, Blast, AP:1 | D, I | Wildfire Hunter |
Light Panzerfaust | LPZ | 3" - 6" / 9" | 7 | AP:2 | D | Wildcat UC |
Light Rocket Pack | LRP | 6" - 18" / 36" | 7 | AE:3, AP:1 | D, I | Wildcat UC |
Light Vibro Blade | LVB | Reach 0" | 7 | AP:1 | M | Assault Hunter, Weasel Tattletale, Wildfire Hunter |
Medium Autocannon | MAC | 6" - 18" / 36" | 7 | Burst:1, Split:2 | D | Wildfire Hunter |
Medium Frag Cannon | MFC | 3" - 9" / 18" | 6 | OR:AP:1, OR:Frag(AI) | D | Wildcat UC |
Medium Snub Cannon | MSC | 3" - 9" / 18" | 9 | AP:3, Demo:3 | D | Assault Hunter, Assault Wildcat |
Medium Vibro Blade | MVB | Reach 0" | 8 | AP:3 | M | Assault Wildcat, Wildcat UC |
Code | Description |
---|---|
AE | Attack model or point, this is primary target. Other models within radius X are secondary targets. |
AI | May deal more than two damage to Infantry or Drones on a successful attack. |
AP | Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit. |
Blast | Ignore partial cover when fired indirectly. |
Burst | +XD6 to attack with this weapon. |
Demo | Do at least X amount of damage to buildings on MoS:0 or better. |
Fire | Roll trait rating x D6. One additional damage on each 4+. |
Frag | +2D6 to attack rolls. |
OR | Choose one ammunition type to use when attacking |
Split | Attack up to X targets with -1D6 to roll. Targets must be up to 6" from each other. |
Code | Description |
---|---|
Agile | Attacks miss this model on MoS0. |
Brawl | +XD6 to melee attack with this weapon. |
CO | Officer, upgraded from CGL. CP:1, Init:4+, Rank:4 |
Comms | Orders to models in formation succeed automatically. Models in formation use this model's Comms and EW to FO and issue orders. |
ECCM | +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall. |
ECM+ | May use ECM Jam, ECM Hack and ECM Protect (always on, unless haywired) |
FieldArmor | Suffer one less damage from attacks (incl. AP), to a minimum of 1 dmg. Does not cancel special damage effects. |
Hands | Model has additional upgrade options available and limited climbing ability. |
Rule | See rulebook for details. |
SP | Add 1 Skill/Command Points |
SatUp | -1 TN on independent EW rolls for this and models in formation. Non-cumulative. |
Sensors | Sensor range is X. Models in formation may use this model's sensor locks. |
Vet | Get +1SP and may purchase veteran options. May not be Conscript. |
Name | Cost | Description |
---|---|---|
Ol’ Trusty | 1 TV | |
Tested in Battle | 2 TV | |
Commanding Officer (CO) | 3 TV | |
EW Specialist | 1 TV | |
Field Armor | 1 TV |