Gear Grinder

{{message}}

Roster

V3.0

Factions: CEF

TV: 100

Models: 7

Actions: 11

This page Edit Datacards

Right click blue buttons to copy links

Roster 100TV (V3.0)

-- FS -- 
HHT-90 Body 70TV
- Force Leader, Combat Group Leader (CGL)
HHT-90 Turret 
-- RCsec -- 
BF2-25 Recon 13TV
-- GP -- 
GREL Squad 5TV
- Combat Group Leader (CGL)
GREL Team 4TV
GREL Team 4TV
GREL Team 4TV

Models

Name TV Role MR AR H/S Dmg A GU PI EW Weapons Traits Type Height
-- FS --
HHT-90 Body 70 FS H:6" 12 5/5 ▢▢▢▢▢/▢▢▢▢▢ 3 5+ 6+ 6+ »HRL(AA,Auto), »2xMRL(R), »2xMRL(L), HRP(R), HRP(L) Transport:4 (Squads), Vet, CBS, Resist:H, Jump Jets:2, Stable, FL, CGL Vehicle 2"
options: Force Leader (0 TV), Combat Group Leader (CGL) (0 TV)
HHT-90 Turret 0 -" 11 5/3 ▢▢▢▢▢/▢▢▢ 3 4+ 6+ 5+ »HPA(T,Auto), HTG(T,Apex,Precise), HAM(T), HATM(T) Stable, Comms, SatUp, Vet, CBS, Sensors:24, ResistH Vehicle 3"
-- RCsec --
BF2-25 Recon 13 RC, SO, SK, FS W/H:10" 7 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 4+ »LLC, »LCW Hands, Agile, Airdrop, Sensors:36 (Aux), Stealth (Aux), ANN, Jetpack:6 (Aux), Comms, TD (Aux), SensorBoom (Aux) Gear 1.5"
-- GP --
GREL Squad 5 GP+ I:4" 4 4/2 ▢▢▢▢/▢▢ 1 3+ 3+ 6+ »HIW, »MIGL, »MICW, MIR CGL Infantry 0.5"
options: Combat Group Leader (CGL) (0 TV)
GREL Squad Team 4 GP+ I:4" 4 2/1 ▢▢/▢ 1 3+ 3+ 6+ »HIW, »MIGL, »MICW, MIR Infantry 0.5"
GREL Squad Team 4 GP+ I:4" 4 2/1 ▢▢/▢ 1 3+ 3+ 6+ »HIW, »MIGL, »MICW, MIR Infantry 0.5"
GREL Squad Team 4 GP+ I:4" 4 2/1 ▢▢/▢ 1 3+ 3+ 6+ »HIW, »MIGL, »MICW, MIR Infantry 0.5"
expand_less Weapon reference sort_by_alpha
expand_more Weapon reference
Weapon Type Code Range Dmg Traits Mode Models
Heavy Anti-Tank Missile HATM 12" - 36" / 72" 10 AP:5, Guided, T D, I HHT-90 Turret
Heavy Artillery Missile HAM 18" - 48" / 96" 11 AE:4, Blast, Demo:2, Guided, T I HHT-90 Turret
Light Combat Weapon LCW Reach 0" 7 M BF2-25 Recon
Medium Infantry Combat Weapon MICW Reach 0" 5 AI M GREL Squad, GREL Team
Medium Infantry Grenade Launcher MIGL 3" - 9" / 18" 7 OR:AE:2(Blast), OR:AP:1 D, I GREL Squad, GREL Team
Medium Infantry Rifles MIR 6" - 24" / 48" 5 Precise, AI D GREL Squad, GREL Team
Heavy Infantry Weapons HIW 0" - 9" / 18" 5 AI, Burst:1 D GREL Squad, GREL Team
Light Laser Cannon LLC 12" - 36" / 72" 6 Precise, Advanced D BF2-25 Recon
Heavy Particle Accelerator HPA 6" - 24" / 48" 9 Haywire, Advanced, T, Auto D HHT-90 Turret
Heavy Rocket Pack HRP 6" - 18" / 36" 9 AE:3, AP:1, R D, I HHT-90 Body
Heavy Rocket Pack HRP 6" - 18" / 36" 9 AE:3, AP:1, L D, I HHT-90 Body
Medium Rotary Laser MRL 6" - 18" / 36" 7 Advanced, Burst:1, Split:2, R D HHT-90 Body
Medium Rotary Laser MRL 6" - 18" / 36" 7 Advanced, Burst:1, Split:2, L D HHT-90 Body
Heavy Rotary Laser HRL 6" - 18" / 36" 8 Advanced, Burst:1, Split:2, AA, Auto D HHT-90 Body
Heavy Tank Gun HTG 18" - 36" / 72" 12 AP:4, Demo:2, T, Apex, Precise D HHT-90 Turret
Weapon Type Code Range Dmg Traits Mode Models
Heavy Anti-Tank Missile HATM 12" - 36" / 72" 10 AP:5, Guided, T D, I HHT-90 Turret
Heavy Artillery Missile HAM 18" - 48" / 96" 11 AE:4, Blast, Demo:2, Guided, T I HHT-90 Turret
Heavy Infantry Weapons HIW 0" - 9" / 18" 5 AI, Burst:1 D GREL Squad, GREL Team
Heavy Particle Accelerator HPA 6" - 24" / 48" 9 Haywire, Advanced, T, Auto D HHT-90 Turret
Heavy Rocket Pack HRP 6" - 18" / 36" 9 AE:3, AP:1, R D, I HHT-90 Body
Heavy Rocket Pack HRP 6" - 18" / 36" 9 AE:3, AP:1, L D, I HHT-90 Body
Heavy Rotary Laser HRL 6" - 18" / 36" 8 Advanced, Burst:1, Split:2, AA, Auto D HHT-90 Body
Heavy Tank Gun HTG 18" - 36" / 72" 12 AP:4, Demo:2, T, Apex, Precise D HHT-90 Turret
Light Combat Weapon LCW Reach 0" 7 M BF2-25 Recon
Light Laser Cannon LLC 12" - 36" / 72" 6 Precise, Advanced D BF2-25 Recon
Medium Infantry Combat Weapon MICW Reach 0" 5 AI M GREL Squad, GREL Team
Medium Infantry Grenade Launcher MIGL 3" - 9" / 18" 7 OR:AE:2(Blast), OR:AP:1 D, I GREL Squad, GREL Team
Medium Infantry Rifles MIR 6" - 24" / 48" 5 Precise, AI D GREL Squad, GREL Team
Medium Rotary Laser MRL 6" - 18" / 36" 7 Advanced, Burst:1, Split:2, R D HHT-90 Body
Medium Rotary Laser MRL 6" - 18" / 36" 7 Advanced, Burst:1, Split:2, L D HHT-90 Body
expand_less Weapon trait reference
expand_more Weapon trait reference
Code Description
AA +1D6 when attacking Elevated VTOLs and Airstrike counters. May use retaliation against airstrikes.
AE Attack model or point, this is primary target. Other models within radius X are secondary targets.
AI May deal more than two damage to Infantry or Drones on a successful attack.
AP Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit.
Advanced Add +1 to attack result in optimal range.
Apex Add +1 to this weapon’s damage.
Auto A weapon system with this trait may be used for retaliation once per round without spending an action point.
Blast Ignore partial cover when fired indirectly.
Burst +XD6 to attack with this weapon.
Demo Do at least X amount of damage to buildings on MoS:0 or better.
Guided +1D6 to Fire Missions if FO was made using a TD.
Haywire After hit, target counts as crippled until cleanup. Also roll a D6, on 4+ target gets one damage.
L Left 180 degrees arc only.
OR Choose one ammunition type to use when attacking
Precise +1 to attack roll results.
R Right 180 degrees arc only.
Split Attack up to X targets with -1D6 to roll. Targets must be up to 6" from each other.
T Gives a 360 degree field of fire to the weapon.
expand_less Trait reference
expand_more Trait reference
Code Description
ANN Improve a chosen skill by one during activation.
Agile Attacks miss this model on MoS0.
Airdrop CG of Airdrop models may deploy 12" past their deployment zone, in formation. Models take damage on failing a 2D6, threshold 4+ chance roll.
CBS Model may use Counterstrike to retaliate to indirect attacks with an indirect weapon.
CGL One model in each combat group must be selected to be the CGL. This is a free upgrade. CP:1, Init:5+, Rank:2
Comms Orders to models in formation succeed automatically. Models in formation use this model's Comms and EW to FO and issue orders.
FL Initial Force Leader
Hands Model has additional upgrade options available and limited climbing ability.
Jetpack May make a Jetpack move, with height and distance X. Ignore terrain up to X height. No actions allowed during jetpack move.
JumpJets Assist normal move vertically X inches.
ResistH No extra Haywire dmg. Haywired status applies.
SatUp -1 TN on independent EW rolls for this and models in formation. Non-cumulative.
SensorBoom Extend silhouette by 1 inch for line of sight. Applies to indirect attacks, FOs, ECM Hack, Jam and Scan.
Sensors Sensor range is X. Models in formation may use this model's sensor locks.
Stable +1D6 modifier to Gunnery (GU) skill rolls when moving at combat speed or top speed.
Stealth The range at which enemy sensors can lock this model is halved.
TD When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus)
Transport Transport specified models.
Vet Get +1SP and may purchase veteran options. May not be Conscript.
expand_less Upgrades reference
expand_more Upgrades reference
Name Cost Description
Force Leader 0 TV The highest-ranking commander in your force at any given time becomes the force leader. The force leader’s initiative is used for initiative rolls. If your force does not have any officers, your force leader will be one CGL of your choosing. If the force leader is destroyed, the next highest ranking commander in the force becomes the force leader. The Chain of Command table shows the rank from highest to lowest.
Combat Group Leader (CGL) 0 TV