-- FS --
HHT-90 Body 70TV
- Force Leader, Combat Group Leader (CGL)
HHT-90 Turret
-- RCsec --
BF2-25 Recon 13TV
-- GP --
GREL Squad 5TV
- Combat Group Leader (CGL)
GREL Team 4TV
GREL Team 4TV
GREL Team 4TV
Name | TV | Role | MR | AR | H/S | Dmg | A | GU | PI | EW | Weapons | Traits | Type | Height |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-- FS -- | ||||||||||||||
HHT-90 Body | 70 | FS | H:6" | 12 | 5/5 | ▢▢▢▢▢/▢▢▢▢▢ | 3 | 5+ | 6+ | 6+ | »HRL(AA,Auto), »2xMRL(R), »2xMRL(L), HRP(R), HRP(L) | Transport:4 (Squads), Vet, CBS, Resist:H, Jump Jets:2, Stable, FL, CGL | Vehicle | 2" |
options: | Force Leader (0 TV), Combat Group Leader (CGL) (0 TV) | |||||||||||||
HHT-90 Turret | 0 | -" | 11 | 5/3 | ▢▢▢▢▢/▢▢▢ | 3 | 4+ | 6+ | 5+ | »HPA(T,Auto), HTG(T,Apex,Precise), HAM(T), HATM(T) | Stable, Comms, SatUp, Vet, CBS, Sensors:24, ResistH | Vehicle | 3" | |
-- RCsec -- | ||||||||||||||
BF2-25 Recon | 13 | RC, SO, SK, FS | W/H:10" | 7 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 4+ | 4+ | »LLC, »LCW | Hands, Agile, Airdrop, Sensors:36 (Aux), Stealth (Aux), ANN, Jetpack:6 (Aux), Comms, TD (Aux), SensorBoom (Aux) | Gear | 1.5" |
-- GP -- | ||||||||||||||
GREL Squad | 5 | GP+ | I:4" | 4 | 4/2 | ▢▢▢▢/▢▢ | 1 | 3+ | 3+ | 6+ | »HIW, »MIGL, »MICW, MIR | CGL | Infantry | 0.5" |
options: | Combat Group Leader (CGL) (0 TV) | |||||||||||||
GREL Squad Team | 4 | GP+ | I:4" | 4 | 2/1 | ▢▢/▢ | 1 | 3+ | 3+ | 6+ | »HIW, »MIGL, »MICW, MIR | Infantry | 0.5" | |
GREL Squad Team | 4 | GP+ | I:4" | 4 | 2/1 | ▢▢/▢ | 1 | 3+ | 3+ | 6+ | »HIW, »MIGL, »MICW, MIR | Infantry | 0.5" | |
GREL Squad Team | 4 | GP+ | I:4" | 4 | 2/1 | ▢▢/▢ | 1 | 3+ | 3+ | 6+ | »HIW, »MIGL, »MICW, MIR | Infantry | 0.5" |
Weapon Type | Code | Range | Dmg | Traits | Mode | Models |
---|---|---|---|---|---|---|
Heavy Anti-Tank Missile | HATM | 12" - 36" / 72" | 10 | AP:5, Guided, T | D, I | HHT-90 Turret |
Heavy Artillery Missile | HAM | 18" - 48" / 96" | 11 | AE:4, Blast, Demo:2, Guided, T | I | HHT-90 Turret |
Light Combat Weapon | LCW | Reach 0" | 7 | M | BF2-25 Recon | |
Medium Infantry Combat Weapon | MICW | Reach 0" | 5 | AI | M | GREL Squad, GREL Team |
Medium Infantry Grenade Launcher | MIGL | 3" - 9" / 18" | 7 | OR:AE:2(Blast), OR:AP:1 | D, I | GREL Squad, GREL Team |
Medium Infantry Rifles | MIR | 6" - 24" / 48" | 5 | Precise, AI | D | GREL Squad, GREL Team |
Heavy Infantry Weapons | HIW | 0" - 9" / 18" | 5 | AI, Burst:1 | D | GREL Squad, GREL Team |
Light Laser Cannon | LLC | 12" - 36" / 72" | 6 | Precise, Advanced | D | BF2-25 Recon |
Heavy Particle Accelerator | HPA | 6" - 24" / 48" | 9 | Haywire, Advanced, T, Auto | D | HHT-90 Turret |
Heavy Rocket Pack | HRP | 6" - 18" / 36" | 9 | AE:3, AP:1, R | D, I | HHT-90 Body |
Heavy Rocket Pack | HRP | 6" - 18" / 36" | 9 | AE:3, AP:1, L | D, I | HHT-90 Body |
Medium Rotary Laser | MRL | 6" - 18" / 36" | 7 | Advanced, Burst:1, Split:2, R | D | HHT-90 Body |
Medium Rotary Laser | MRL | 6" - 18" / 36" | 7 | Advanced, Burst:1, Split:2, L | D | HHT-90 Body |
Heavy Rotary Laser | HRL | 6" - 18" / 36" | 8 | Advanced, Burst:1, Split:2, AA, Auto | D | HHT-90 Body |
Heavy Tank Gun | HTG | 18" - 36" / 72" | 12 | AP:4, Demo:2, T, Apex, Precise | D | HHT-90 Turret |
Weapon Type | Code | Range | Dmg | Traits | Mode | Models |
---|---|---|---|---|---|---|
Heavy Anti-Tank Missile | HATM | 12" - 36" / 72" | 10 | AP:5, Guided, T | D, I | HHT-90 Turret |
Heavy Artillery Missile | HAM | 18" - 48" / 96" | 11 | AE:4, Blast, Demo:2, Guided, T | I | HHT-90 Turret |
Heavy Infantry Weapons | HIW | 0" - 9" / 18" | 5 | AI, Burst:1 | D | GREL Squad, GREL Team |
Heavy Particle Accelerator | HPA | 6" - 24" / 48" | 9 | Haywire, Advanced, T, Auto | D | HHT-90 Turret |
Heavy Rocket Pack | HRP | 6" - 18" / 36" | 9 | AE:3, AP:1, R | D, I | HHT-90 Body |
Heavy Rocket Pack | HRP | 6" - 18" / 36" | 9 | AE:3, AP:1, L | D, I | HHT-90 Body |
Heavy Rotary Laser | HRL | 6" - 18" / 36" | 8 | Advanced, Burst:1, Split:2, AA, Auto | D | HHT-90 Body |
Heavy Tank Gun | HTG | 18" - 36" / 72" | 12 | AP:4, Demo:2, T, Apex, Precise | D | HHT-90 Turret |
Light Combat Weapon | LCW | Reach 0" | 7 | M | BF2-25 Recon | |
Light Laser Cannon | LLC | 12" - 36" / 72" | 6 | Precise, Advanced | D | BF2-25 Recon |
Medium Infantry Combat Weapon | MICW | Reach 0" | 5 | AI | M | GREL Squad, GREL Team |
Medium Infantry Grenade Launcher | MIGL | 3" - 9" / 18" | 7 | OR:AE:2(Blast), OR:AP:1 | D, I | GREL Squad, GREL Team |
Medium Infantry Rifles | MIR | 6" - 24" / 48" | 5 | Precise, AI | D | GREL Squad, GREL Team |
Medium Rotary Laser | MRL | 6" - 18" / 36" | 7 | Advanced, Burst:1, Split:2, R | D | HHT-90 Body |
Medium Rotary Laser | MRL | 6" - 18" / 36" | 7 | Advanced, Burst:1, Split:2, L | D | HHT-90 Body |
Code | Description |
---|---|
AA | +1D6 when attacking Elevated VTOLs and Airstrike counters. May use retaliation against airstrikes. |
AE | Attack model or point, this is primary target. Other models within radius X are secondary targets. |
AI | May deal more than two damage to Infantry or Drones on a successful attack. |
AP | Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit. |
Advanced | Add +1 to attack result in optimal range. |
Apex | Add +1 to this weapon’s damage. |
Auto | A weapon system with this trait may be used for retaliation once per round without spending an action point. |
Blast | Ignore partial cover when fired indirectly. |
Burst | +XD6 to attack with this weapon. |
Demo | Do at least X amount of damage to buildings on MoS:0 or better. |
Guided | +1D6 to Fire Missions if FO was made using a TD. |
Haywire | After hit, target counts as crippled until cleanup. Also roll a D6, on 4+ target gets one damage. |
L | Left 180 degrees arc only. |
OR | Choose one ammunition type to use when attacking |
Precise | +1 to attack roll results. |
R | Right 180 degrees arc only. |
Split | Attack up to X targets with -1D6 to roll. Targets must be up to 6" from each other. |
T | Gives a 360 degree field of fire to the weapon. |
Code | Description |
---|---|
ANN | Improve a chosen skill by one during activation. |
Agile | Attacks miss this model on MoS0. |
Airdrop | CG of Airdrop models may deploy 12" past their deployment zone, in formation. Models take damage on failing a 2D6, threshold 4+ chance roll. |
CBS | Model may use Counterstrike to retaliate to indirect attacks with an indirect weapon. |
CGL | One model in each combat group must be selected to be the CGL. This is a free upgrade. CP:1, Init:5+, Rank:2 |
Comms | Orders to models in formation succeed automatically. Models in formation use this model's Comms and EW to FO and issue orders. |
FL | Initial Force Leader |
Hands | Model has additional upgrade options available and limited climbing ability. |
Jetpack | May make a Jetpack move, with height and distance X. Ignore terrain up to X height. No actions allowed during jetpack move. |
JumpJets | Assist normal move vertically X inches. |
ResistH | No extra Haywire dmg. Haywired status applies. |
SatUp | -1 TN on independent EW rolls for this and models in formation. Non-cumulative. |
SensorBoom | Extend silhouette by 1 inch for line of sight. Applies to indirect attacks, FOs, ECM Hack, Jam and Scan. |
Sensors | Sensor range is X. Models in formation may use this model's sensor locks. |
Stable | +1D6 modifier to Gunnery (GU) skill rolls when moving at combat speed or top speed. |
Stealth | The range at which enemy sensors can lock this model is halved. |
TD | When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus) |
Transport | Transport specified models. |
Vet | Get +1SP and may purchase veteran options. May not be Conscript. |
Name | Cost | Description |
---|---|---|
Force Leader | 0 TV | The highest-ranking commander in your force at any given time becomes the force leader. The force leader’s initiative is used for initiative rolls. If your force does not have any officers, your force leader will be one CGL of your choosing. If the force leader is destroyed, the next highest ranking commander in the force becomes the force leader. The Chain of Command table shows the rank from highest to lowest. |
Combat Group Leader (CGL) | 0 TV |