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Roster

V3.0

Factions: CEF

TV: 100

Models: 7

Actions: 10

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Roster 100TV (V3.0)

-- SK -- 
F6-16 Assault Command 12TV
- Combat Group Leader (CGL)
BF2-21 11TV
BF2-21 Recon 12TV
BF2-19 Anti-Tank 17TV
- Duelist
-- RC -- 
HC-3 14TV
- Force Leader, Combat Group Leader (CGL)
LHT-67 Assault 15TV
LHT-71 19TV

Models

Name TV Role MR AR H/S Dmg A GU PI EW Weapons Traits Type Height
-- SK --
F6-16 Assault Command 12 GP, SK, FS W/H:9" 7 3/3 ▢▢▢/▢▢▢ 1 4+ 4+ 4+ »MRL, »LCW Hands, Shield, Comms, SatUp, ECCM ((Aux)), CGL Gear 1.5"
options: Combat Group Leader (CGL) (0 TV)
BF2-21 11 GP, SK W/H:9" 7 4/2 ▢▢▢▢/▢▢ 1 4+ 4+ 5+ »LLC, »LCW Hands, ANN, ECM (Aux) Gear 1.5"
BF2-21 Recon 12 GP, SK, RC, FS W/H:9" 7 4/2 ▢▢▢▢/▢▢ 1 4+ 4+ 4+ »LLC, »LCW Hands, ANN, Sensors:24 (Aux), Comms, TD (Aux), SensorBoom (Aux) Gear 1.5"
BF2-19 Anti-Tank 17 FS, SK W/H:7" 8 4/2 ▢▢▢▢/▢▢ 1 4+ 4+ 5+ »MPA, »MCW, MRP, MATM(LA:2) Hands, ANN, React+, Vet, Duelist Gear 2"
options: Duelist (2 TV)
-- RC --
HC-3 14 RC+, FS H:10" 5 3/3 ▢▢▢/▢▢▢ 2 4+ 3+ 3+ »LLC, LRP Agile, Airdrop, TD, Comms, SatUp, Vuln:H, ECM+, ECCM, Sensors:36, Jump Jets:4 ((Aux)), FL, CGL Vehicle 2"
options: Force Leader (0 TV), Combat Group Leader (CGL) (0 TV)
LHT-67 Assault 15 SK, RC H:9" 7 4/4 ▢▢▢▢/▢▢▢▢ 2 4+ 4+ 5+ »MFC(T,Link), MRL(T) Agile, Airdrop, JumpJets:3 (Aux), Sensors:24, TD Vehicle 2"
LHT-71 19 SK, RC, FS H:10" 8 5/3 ▢▢▢▢▢/▢▢▢ 2 4+ 4+ 5+ MPA(T), LABM(T) Agile, Airdrop, JumpJets:3 (Aux), Sensors:24, TD Vehicle 2"
expand_less Weapon reference sort_by_alpha
expand_more Weapon reference
Weapon Type Code Range Dmg Traits Mode Models
Light Air Burst Missile LABM 18" - 48" / 96" 5 AI, AE:3, Blast, Guided, T D, I LHT-71
Medium Anti-Tank Missile MATM 12" - 36" / 72" 9 AP:4, Guided, LA:2 D, I BF2-19 Anti-Tank
Light Combat Weapon LCW Reach 0" 7 M BF2-21, BF2-21 Recon, F6-16 Assault Command
Medium Combat Weapon MCW Reach 0" 8 M BF2-19 Anti-Tank
Medium Frag Cannon MFC 3" - 9" / 18" 6 OR:AP:1, OR:Frag(AI), T, Link D LHT-67 Assault
Light Laser Cannon LLC 12" - 36" / 72" 6 Precise, Advanced D BF2-21, BF2-21 Recon, HC-3
Medium Particle Accelerator MPA 6" - 24" / 48" 8 Haywire, Advanced D BF2-19 Anti-Tank
Medium Particle Accelerator MPA 6" - 24" / 48" 8 Haywire, Advanced, T D LHT-71
Light Rocket Pack LRP 6" - 18" / 36" 7 AE:3, AP:1 D, I HC-3
Medium Rocket Pack MRP 6" - 18" / 36" 8 AE:3, AP:1 D, I BF2-19 Anti-Tank
Medium Rotary Laser MRL 6" - 18" / 36" 7 Advanced, Burst:1, Split:2 D F6-16 Assault Command
Medium Rotary Laser MRL 6" - 18" / 36" 7 Advanced, Burst:1, Split:2, T D LHT-67 Assault
Weapon Type Code Range Dmg Traits Mode Models
Light Air Burst Missile LABM 18" - 48" / 96" 5 AI, AE:3, Blast, Guided, T D, I LHT-71
Light Combat Weapon LCW Reach 0" 7 M BF2-21, BF2-21 Recon, F6-16 Assault Command
Light Laser Cannon LLC 12" - 36" / 72" 6 Precise, Advanced D BF2-21, BF2-21 Recon, HC-3
Light Rocket Pack LRP 6" - 18" / 36" 7 AE:3, AP:1 D, I HC-3
Medium Anti-Tank Missile MATM 12" - 36" / 72" 9 AP:4, Guided, LA:2 D, I BF2-19 Anti-Tank
Medium Combat Weapon MCW Reach 0" 8 M BF2-19 Anti-Tank
Medium Frag Cannon MFC 3" - 9" / 18" 6 OR:AP:1, OR:Frag(AI), T, Link D LHT-67 Assault
Medium Particle Accelerator MPA 6" - 24" / 48" 8 Haywire, Advanced D BF2-19 Anti-Tank
Medium Particle Accelerator MPA 6" - 24" / 48" 8 Haywire, Advanced, T D LHT-71
Medium Rocket Pack MRP 6" - 18" / 36" 8 AE:3, AP:1 D, I BF2-19 Anti-Tank
Medium Rotary Laser MRL 6" - 18" / 36" 7 Advanced, Burst:1, Split:2 D F6-16 Assault Command
Medium Rotary Laser MRL 6" - 18" / 36" 7 Advanced, Burst:1, Split:2, T D LHT-67 Assault
expand_less Weapon trait reference
expand_more Weapon trait reference
Code Description
AE Attack model or point, this is primary target. Other models within radius X are secondary targets.
AI May deal more than two damage to Infantry or Drones on a successful attack.
AP Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit.
Advanced Add +1 to attack result in optimal range.
Blast Ignore partial cover when fired indirectly.
Burst +XD6 to attack with this weapon.
Guided +1D6 to Fire Missions if FO was made using a TD.
Haywire After hit, target counts as crippled until cleanup. Also roll a D6, on 4+ target gets one damage.
LA Shoot X times per game
Link +1D6 to attack.
OR Choose one ammunition type to use when attacking
Precise +1 to attack roll results.
Split Attack up to X targets with -1D6 to roll. Targets must be up to 6" from each other.
T Gives a 360 degree field of fire to the weapon.
expand_less Trait reference
expand_more Trait reference
Code Description
ANN Improve a chosen skill by one during activation.
Agile Attacks miss this model on MoS0.
Airdrop CG of Airdrop models may deploy 12" past their deployment zone, in formation. Models take damage on failing a 2D6, threshold 4+ chance roll.
CGL One model in each combat group must be selected to be the CGL. This is a free upgrade. CP:1, Init:5+, Rank:2
Comms Orders to models in formation succeed automatically. Models in formation use this model's Comms and EW to FO and issue orders.
Duelist May take Veteran and Duelist upgrades. Give SPs to friends when damaging enemies. See rules.
ECCM +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall.
ECM May use ECM Jam, ECM Hack and ECM Protect
ECM+ May use ECM Jam, ECM Hack and ECM Protect (always on, unless haywired)
FL Initial Force Leader
Hands Model has additional upgrade options available and limited climbing ability.
JumpJets Assist normal move vertically X inches.
React+ This model has one free reaction per round.
SatUp -1 TN on independent EW rolls for this and models in formation. Non-cumulative.
SensorBoom Extend silhouette by 1 inch for line of sight. Applies to indirect attacks, FOs, ECM Hack, Jam and Scan.
Sensors Sensor range is X. Models in formation may use this model's sensor locks.
Shield Rerolls defense from front arc.
TD When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus)
Vet Get +1SP and may purchase veteran options. May not be Conscript.
VulnH Receives Haywire damage automatically without a roll.
expand_less Upgrades reference
expand_more Upgrades reference
Name Cost Description
Combat Group Leader (CGL) 0 TV
Duelist 2 TV
Force Leader 0 TV The highest-ranking commander in your force at any given time becomes the force leader. The force leader’s initiative is used for initiative rolls. If your force does not have any officers, your force leader will be one CGL of your choosing. If the force leader is destroyed, the next highest ranking commander in the force becomes the force leader. The Chain of Command table shows the rank from highest to lowest.