Gear Grinder

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Roster

V3.0

Factions: North

TV: 55

Models: 4

Actions: 4

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Roster 55TV (V3.0)

-- SK -- 
Jaguar Seccom 15TV
- EW Specialist, Second in Command (2iC), Medium Hand Grenades
Destroyer Jaguar 12TV
- Smoke Launchers
Hunter Commando 13TV
- Smoke Launchers, Sharpshooter (A:1)
Fire Thunder Jaguar Seccom 15TV
- Combat Group Leader (CGL), Veteran Leaders

Models

Name TV Role MR AR H/S Dmg A GU PI EW Weapons Traits Type Height
-- SK --
Jaguar Seccom 15 SK+, FS, RC W/G:7" 7 3/3 ▢▢▢/▢▢▢ 1 3+ 3+ 4+ »MAC, »LVB, LRP, LAPGL, MHG Hands, Agile, Airdrop, ECCM, Rule:+1D6_to_EW_rolls, 2iC Gear 1.5"
options: EW Specialist (1 TV), Second in Command (2iC) (1 TV), Medium Hand Grenades (1 TV)
Destroyer Jaguar 12 SK, FS W/G:7" 7 3/3 ▢▢▢/▢▢▢ 1 3+ 3+ 5+ »MBZ, »LVB, LRP, LAPGL Hands, Agile, Airdrop, Smoke Gear 1.5"
options: Smoke Launchers (1 TV)
Hunter Commando 13 SK, FS, SO W/G:6" 6 4/2 ▢▢▢▢/▢▢ 1 3+ 4+ 6+ »LBZ, »LSG, MRP Hands, Airdrop, Vet, Field Armor, Sensors:24, Smoke Gear 1.5"
options: Smoke Launchers (1 TV), Sharpshooter (A:1) (2 TV)
Fire Jaguar Thunder,Seccom 15 SK, FS W/G:7" 7 3/3 ▢▢▢/▢▢▢ 1 3+ 3+ 4+ »MAC, »LVB, MRP(Link), LAPGL Hands, Agile, Airdrop, Comms, SatUp, ECCM, CGL, Vet Gear 1.5"
options: Combat Group Leader (CGL) (0 TV), Veteran Leaders (2 TV)
expand_less Weapon reference sort_by_alpha
expand_more Weapon reference
Weapon Type Code Range Dmg Traits Mode Models
Light Anti-Per Grenade Launchers LAPGL Radius 3" 4 AI, Frag P Destroyer Jaguar, Fire Thunder Jaguar Seccom, Jaguar Seccom
Medium Autocannon MAC 6" - 18" / 36" 7 Burst:1, Split:2 D Fire Thunder Jaguar Seccom, Jaguar Seccom
Light Bazooka LBZ 6" - 12" / 24" 7 AP:2 D Hunter Commando
Medium Bazooka MBZ 6" - 12" / 24" 8 AP:3 D Destroyer Jaguar
Medium Hand Grenades MHG 3" - 6" / 9" 9 AE:3, Blast, AP:1 D, I Jaguar Seccom
Light Rocket Pack LRP 6" - 18" / 36" 7 AE:3, AP:1 D, I Destroyer Jaguar, Jaguar Seccom
Medium Rocket Pack MRP 6" - 18" / 36" 8 AE:3, AP:1 D, I Hunter Commando
Medium Rocket Pack MRP 6" - 18" / 36" 8 AE:3, AP:1, Link D, I Fire Thunder Jaguar Seccom
Light Spike Gun LSG Reach 0" 6 AP:2 M Hunter Commando
Light Vibro Blade LVB Reach 0" 7 AP:1 M Destroyer Jaguar, Fire Thunder Jaguar Seccom, Jaguar Seccom
Weapon Type Code Range Dmg Traits Mode Models
Light Anti-Per Grenade Launchers LAPGL Radius 3" 4 AI, Frag P Destroyer Jaguar, Fire Thunder Jaguar Seccom, Jaguar Seccom
Light Bazooka LBZ 6" - 12" / 24" 7 AP:2 D Hunter Commando
Light Rocket Pack LRP 6" - 18" / 36" 7 AE:3, AP:1 D, I Destroyer Jaguar, Jaguar Seccom
Light Spike Gun LSG Reach 0" 6 AP:2 M Hunter Commando
Light Vibro Blade LVB Reach 0" 7 AP:1 M Destroyer Jaguar, Fire Thunder Jaguar Seccom, Jaguar Seccom
Medium Autocannon MAC 6" - 18" / 36" 7 Burst:1, Split:2 D Fire Thunder Jaguar Seccom, Jaguar Seccom
Medium Bazooka MBZ 6" - 12" / 24" 8 AP:3 D Destroyer Jaguar
Medium Hand Grenades MHG 3" - 6" / 9" 9 AE:3, Blast, AP:1 D, I Jaguar Seccom
Medium Rocket Pack MRP 6" - 18" / 36" 8 AE:3, AP:1 D, I Hunter Commando
Medium Rocket Pack MRP 6" - 18" / 36" 8 AE:3, AP:1, Link D, I Fire Thunder Jaguar Seccom
expand_less Weapon trait reference
expand_more Weapon trait reference
Code Description
AE Attack model or point, this is primary target. Other models within radius X are secondary targets.
AI May deal more than two damage to Infantry or Drones on a successful attack.
AP Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit.
Blast Ignore partial cover when fired indirectly.
Burst +XD6 to attack with this weapon.
Frag +2D6 to attack rolls.
Link +1D6 to attack.
Split Attack up to X targets with -1D6 to roll. Targets must be up to 6" from each other.
expand_less Trait reference
expand_more Trait reference
Code Description
2iC You may upgrade one non-CGL model in any combat group to Second in Command (2iC) for an 1 TV. CP:1, Init:5+, Rank:1
Agile Attacks miss this model on MoS0.
Airdrop CG of Airdrop models may deploy 12" past their deployment zone, in formation. Models take damage on failing a 2D6, threshold 4+ chance roll.
CGL One model in each combat group must be selected to be the CGL. This is a free upgrade. CP:1, Init:5+, Rank:2
Comms Orders to models in formation succeed automatically. Models in formation use this model's Comms and EW to FO and issue orders.
ECCM +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall.
FieldArmor Suffer one less damage from attacks (incl. AP), to a minimum of 1 dmg. Does not cancel special damage effects.
Hands Model has additional upgrade options available and limited climbing ability.
Rule See rulebook for details.
SatUp -1 TN on independent EW rolls for this and models in formation. Non-cumulative.
Sensors Sensor range is X. Models in formation may use this model's sensor locks.
Smoke Use action to drop AE:3r, height 4" smoke area on self. Smoke gives +1D6 defense. Removed in cleanup.
Vet Get +1SP and may purchase veteran options. May not be Conscript.
expand_less Upgrades reference
expand_more Upgrades reference
Name Cost Description
EW Specialist 1 TV
Second in Command (2iC) 1 TV
Medium Hand Grenades 1 TV
Smoke Launchers 1 TV
Sharpshooter (A:1) 2 TV
Combat Group Leader (CGL) 0 TV
Veteran Leaders 2 TV