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-- SK --
Jaguar Seccom 15TV
- EW Specialist, Second in Command (2iC), Medium Hand Grenades
Destroyer Jaguar 12TV
- Smoke Launchers
Hunter Commando 13TV
- Smoke Launchers, Sharpshooter (A:1)
Fire Thunder Jaguar Seccom 15TV
- Combat Group Leader (CGL), Veteran Leaders
Name | TV | Role | MR | AR | H/S | Dmg | A | GU | PI | EW | Weapons | Traits | Type | Height |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-- SK -- | ||||||||||||||
Jaguar Seccom | 15 | SK+, FS, RC | W/G:7" | 7 | 3/3 | ▢▢▢/▢▢▢ | 1 | 3+ | 3+ | 4+ | »MAC, »LVB, LRP, LAPGL, MHG | Hands, Agile, Airdrop, ECCM, Rule:+1D6_to_EW_rolls, 2iC | Gear | 1.5" |
options: | EW Specialist (1 TV), Second in Command (2iC) (1 TV), Medium Hand Grenades (1 TV) | |||||||||||||
Destroyer Jaguar | 12 | SK, FS | W/G:7" | 7 | 3/3 | ▢▢▢/▢▢▢ | 1 | 3+ | 3+ | 5+ | »MBZ, »LVB, LRP, LAPGL | Hands, Agile, Airdrop, Smoke | Gear | 1.5" |
options: | Smoke Launchers (1 TV) | |||||||||||||
Hunter Commando | 13 | SK, FS, SO | W/G:6" | 6 | 4/2 | ▢▢▢▢/▢▢ | 1 | 3+ | 4+ | 6+ | »LBZ, »LSG, MRP | Hands, Airdrop, Vet, Field Armor, Sensors:24, Smoke | Gear | 1.5" |
options: | Smoke Launchers (1 TV), Sharpshooter (A:1) (2 TV) | |||||||||||||
Fire Jaguar Thunder,Seccom | 15 | SK, FS | W/G:7" | 7 | 3/3 | ▢▢▢/▢▢▢ | 1 | 3+ | 3+ | 4+ | »MAC, »LVB, MRP(Link), LAPGL | Hands, Agile, Airdrop, Comms, SatUp, ECCM, CGL, Vet | Gear | 1.5" |
options: | Combat Group Leader (CGL) (0 TV), Veteran Leaders (2 TV) |
Weapon Type | Code | Range | Dmg | Traits | Mode | Models |
---|---|---|---|---|---|---|
Light Anti-Per Grenade Launchers | LAPGL | Radius 3" | 4 | AI, Frag | P | Destroyer Jaguar, Fire Thunder Jaguar Seccom, Jaguar Seccom |
Medium Autocannon | MAC | 6" - 18" / 36" | 7 | Burst:1, Split:2 | D | Fire Thunder Jaguar Seccom, Jaguar Seccom |
Light Bazooka | LBZ | 6" - 12" / 24" | 7 | AP:2 | D | Hunter Commando |
Medium Bazooka | MBZ | 6" - 12" / 24" | 8 | AP:3 | D | Destroyer Jaguar |
Medium Hand Grenades | MHG | 3" - 6" / 9" | 9 | AE:3, Blast, AP:1 | D, I | Jaguar Seccom |
Light Rocket Pack | LRP | 6" - 18" / 36" | 7 | AE:3, AP:1 | D, I | Destroyer Jaguar, Jaguar Seccom |
Medium Rocket Pack | MRP | 6" - 18" / 36" | 8 | AE:3, AP:1 | D, I | Hunter Commando |
Medium Rocket Pack | MRP | 6" - 18" / 36" | 8 | AE:3, AP:1, Link | D, I | Fire Thunder Jaguar Seccom |
Light Spike Gun | LSG | Reach 0" | 6 | AP:2 | M | Hunter Commando |
Light Vibro Blade | LVB | Reach 0" | 7 | AP:1 | M | Destroyer Jaguar, Fire Thunder Jaguar Seccom, Jaguar Seccom |
Weapon Type | Code | Range | Dmg | Traits | Mode | Models |
---|---|---|---|---|---|---|
Light Anti-Per Grenade Launchers | LAPGL | Radius 3" | 4 | AI, Frag | P | Destroyer Jaguar, Fire Thunder Jaguar Seccom, Jaguar Seccom |
Light Bazooka | LBZ | 6" - 12" / 24" | 7 | AP:2 | D | Hunter Commando |
Light Rocket Pack | LRP | 6" - 18" / 36" | 7 | AE:3, AP:1 | D, I | Destroyer Jaguar, Jaguar Seccom |
Light Spike Gun | LSG | Reach 0" | 6 | AP:2 | M | Hunter Commando |
Light Vibro Blade | LVB | Reach 0" | 7 | AP:1 | M | Destroyer Jaguar, Fire Thunder Jaguar Seccom, Jaguar Seccom |
Medium Autocannon | MAC | 6" - 18" / 36" | 7 | Burst:1, Split:2 | D | Fire Thunder Jaguar Seccom, Jaguar Seccom |
Medium Bazooka | MBZ | 6" - 12" / 24" | 8 | AP:3 | D | Destroyer Jaguar |
Medium Hand Grenades | MHG | 3" - 6" / 9" | 9 | AE:3, Blast, AP:1 | D, I | Jaguar Seccom |
Medium Rocket Pack | MRP | 6" - 18" / 36" | 8 | AE:3, AP:1 | D, I | Hunter Commando |
Medium Rocket Pack | MRP | 6" - 18" / 36" | 8 | AE:3, AP:1, Link | D, I | Fire Thunder Jaguar Seccom |
Code | Description |
---|---|
AE | Attack model or point, this is primary target. Other models within radius X are secondary targets. |
AI | May deal more than two damage to Infantry or Drones on a successful attack. |
AP | Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit. |
Blast | Ignore partial cover when fired indirectly. |
Burst | +XD6 to attack with this weapon. |
Frag | +2D6 to attack rolls. |
Link | +1D6 to attack. |
Split | Attack up to X targets with -1D6 to roll. Targets must be up to 6" from each other. |
Code | Description |
---|---|
2iC | You may upgrade one non-CGL model in any combat group to Second in Command (2iC) for an 1 TV. CP:1, Init:5+, Rank:1 |
Agile | Attacks miss this model on MoS0. |
Airdrop | CG of Airdrop models may deploy 12" past their deployment zone, in formation. Models take damage on failing a 2D6, threshold 4+ chance roll. |
CGL | One model in each combat group must be selected to be the CGL. This is a free upgrade. CP:1, Init:5+, Rank:2 |
Comms | Orders to models in formation succeed automatically. Models in formation use this model's Comms and EW to FO and issue orders. |
ECCM | +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall. |
FieldArmor | Suffer one less damage from attacks (incl. AP), to a minimum of 1 dmg. Does not cancel special damage effects. |
Hands | Model has additional upgrade options available and limited climbing ability. |
Rule | See rulebook for details. |
SatUp | -1 TN on independent EW rolls for this and models in formation. Non-cumulative. |
Sensors | Sensor range is X. Models in formation may use this model's sensor locks. |
Smoke | Use action to drop AE:3r, height 4" smoke area on self. Smoke gives +1D6 defense. Removed in cleanup. |
Vet | Get +1SP and may purchase veteran options. May not be Conscript. |
Name | Cost | Description |
---|---|---|
EW Specialist | 1 TV | |
Second in Command (2iC) | 1 TV | |
Medium Hand Grenades | 1 TV | |
Smoke Launchers | 1 TV | |
Sharpshooter (A:1) | 2 TV | |
Combat Group Leader (CGL) | 0 TV | |
Veteran Leaders | 2 TV |