Gear Grinder

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Roster

V3.1

Factions: NuCoal

TV: 125

Models: 9

Actions: 9

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This page Edit Datacards

Roster 125TV (V3.1)

-- FS -- 
Jerboa Flash Rapid LBZ 9TV
Chevalier Spear 17TV
- Veteran, Improved Gunnery (A:1)
Chevalier Spear 17TV
- Veteran, Improved Gunnery (A:1)
Sapeur Demolisher Hands 9TV
- Combat Group Leader (CGL)
-- SK -- 
Chasseur MK2 Fulgurant CV 14TV
- Personal Equipment, Improved Gunnery (A:1)
Chasseur MK2 Fulgurant CV 14TV
- Personal Equipment, Improved Gunnery (A:1)
Espion Fulgurant CV 19TV
- High Octane, Task Force Commander (TFC)
Fusilier Javelin 17TV
-- RCsec -- 
Jerboa Flash Rapid LBZ 9TV

Models

Name TV Role MR AR H/S Dmg A GU PI EW Weapons Traits Type Height
-- FS --
Jerboa Flash Rapid LBZ 9 RC, FS W/G:9" 4 3/3 ▢▢▢/▢▢▢ 1 5+ 3+ 4+ »LVB, »LBZ(AP:1,Burst:1), LRP, LAPGL Hands, Brawl:-1, Comms, ECM+, ECCM, Jetpack:6, Sensors:36, TD Gear 1"
Chevalier Spear 17 SK, FS W/G:6" 8 4/2 ▢▢▢▢/▢▢ 1 3+ 4+ 6+ »HAC, »LVB, MRP(Link), MRP(Guided), HMG(Link) Hands, React+, Vet Gear 2"
options: Veteran (2 TV), Improved Gunnery (A:1) (2 TV)
Chevalier Spear 17 SK, FS W/G:6" 8 4/2 ▢▢▢▢/▢▢ 1 3+ 4+ 6+ »HAC, »LVB, MRP(Link), MRP(Guided), HMG(Link) Hands, React+, Vet Gear 2"
options: Veteran (2 TV), Improved Gunnery (A:1) (2 TV)
Sapeur Demolisher Hands 9 GP+, SK, FS W/G:6" 7 4/2 ▢▢▢▢/▢▢ 1 5+ 4+ 6+ »MCW(Brawl:1,Reach:1), »MCW(Link,Demo:4), HIM Hands, Brawl:2, Repair, Shield, CGL Gear 2"
options: Combat Group Leader (CGL) (0 TV)
-- SK --
Chasseur MK2 Fulgurant CV 14 SK, FS W/H:9" 6 3/3 ▢▢▢/▢▢▢ 1 3+ 3+ 5+ »LPA, »LVB, LRP, LAPGL Hands, Agile, Jetpack:6 (Aux), Comms, ECCM (Aux), PE Gear 1.5"
options: Personal Equipment (0 TV), Improved Gunnery (A:1) (2 TV)
Chasseur MK2 Fulgurant CV 14 SK, FS W/H:9" 6 3/3 ▢▢▢/▢▢▢ 1 3+ 3+ 5+ »LPA, »LVB, LRP, LAPGL Hands, Agile, Jetpack:6 (Aux), Comms, ECCM (Aux), PE Gear 1.5"
options: Personal Equipment (0 TV), Improved Gunnery (A:1) (2 TV)
Espion Fulgurant CV 19 SO, SK W/G:8" 6 3/3 ▢▢▢/▢▢▢ 1 3+ 3+ 4+ »LPA, »LVB, LRP Hands, Agile, Airdrop, ECCM, Vet, Stealth (Aux), Comms, SatUp, TFC Gear 1.5"
options: High Octane (1 TV), Task Force Commander (TFC) (5 TV)
Fusilier Javelin 17 SK, FS H:10" 8 4/4 ▢▢▢▢/▢▢▢▢ 1 4+ 4+ 6+ »LLC(T,AA), HAC(T), LATM(T), LAPGL Agile, Airdrop, React+, JumpJets:3 (Aux) Vehicle 2"
-- RCsec --
Jerboa Flash Rapid LBZ 9 RC, FS W/G:9" 4 3/3 ▢▢▢/▢▢▢ 1 5+ 3+ 4+ »LVB, »LBZ(AP:1,Burst:1), LRP, LAPGL Hands, Brawl:-1, Comms, ECM+, ECCM, Jetpack:6, Sensors:36, TD Gear 1"
expand_less Weapon reference sort_by_alpha
expand_more Weapon reference
Weapon Type Code Range D Traits Mode Models
Light Anti-Per Grenade Launchers LAPGL 0" - 3" / - 5 AI, Frag, Prox D Chasseur MK2 Fulgurant CV, Fusilier Javelin, Jerboa Flash Rapid LBZ
Light Anti-Tank Missile LATM 12" - 36" / 72" 8 AP:2, Guided, T D, I Fusilier Javelin
Heavy Autocannon HAC 6" - 18" / 36" 8 OR:Burst:1,Split, OR:Precise D Chevalier Spear
Heavy Autocannon HAC 6" - 18" / 36" 8 OR:Burst:1,Split, OR:Precise, T D Fusilier Javelin
Light Bazooka LBZ 6" - 12" / 24" 7 AP:1, Burst:1 D Jerboa Flash Rapid LBZ
Medium Combat Weapon MCW 0" - 1" / - 8 Demo:2, Brawl:1, Reach:1 M Sapeur Demolisher Hands
Medium Combat Weapon MCW 0" / - 8 Demo:4, Link M Sapeur Demolisher Hands
Heavy Infantry Mortars HIM 12" - 24" / 48" 6 AOE:2, Blast, AI I Sapeur Demolisher Hands
Light Laser Cannon LLC 12" - 36" / 72" 6 Precise, Advanced, T, AA D Fusilier Javelin
Heavy Machine Gun HMG 3" - 9" / 18" 5 AI, Burst:2, Split, Link D Chevalier Spear
Light Particle Accelerator LPA 6" - 24" / 48" 7 Haywire, Advanced D Chasseur MK2 Fulgurant CV, Espion Fulgurant CV
Light Rocket Pack LRP 6" - 18" / 36" 7 AOE:3, AP:1 D, I Chasseur MK2 Fulgurant CV, Espion Fulgurant CV, Jerboa Flash Rapid LBZ
Medium Rocket Pack MRP 6" - 18" / 36" 8 AOE:3, AP:1, Link D, I Chevalier Spear
Medium Rocket Pack MRP 6" - 18" / 36" 8 AOE:3, AP:1, Guided D, I Chevalier Spear
Light Vibro Blade LVB 0" / - 7 AP:2 M Chasseur MK2 Fulgurant CV, Chevalier Spear, Espion Fulgurant CV, Jerboa Flash Rapid LBZ
Weapon Type Code Range D Traits Mode Models
Heavy Autocannon HAC 6" - 18" / 36" 8 OR:Burst:1,Split, OR:Precise D Chevalier Spear
Heavy Autocannon HAC 6" - 18" / 36" 8 OR:Burst:1,Split, OR:Precise, T D Fusilier Javelin
Heavy Infantry Mortars HIM 12" - 24" / 48" 6 AOE:2, Blast, AI I Sapeur Demolisher Hands
Heavy Machine Gun HMG 3" - 9" / 18" 5 AI, Burst:2, Split, Link D Chevalier Spear
Light Anti-Per Grenade Launchers LAPGL 0" - 3" / - 5 AI, Frag, Prox D Chasseur MK2 Fulgurant CV, Fusilier Javelin, Jerboa Flash Rapid LBZ
Light Anti-Tank Missile LATM 12" - 36" / 72" 8 AP:2, Guided, T D, I Fusilier Javelin
Light Bazooka LBZ 6" - 12" / 24" 7 AP:1, Burst:1 D Jerboa Flash Rapid LBZ
Light Laser Cannon LLC 12" - 36" / 72" 6 Precise, Advanced, T, AA D Fusilier Javelin
Light Particle Accelerator LPA 6" - 24" / 48" 7 Haywire, Advanced D Chasseur MK2 Fulgurant CV, Espion Fulgurant CV
Light Rocket Pack LRP 6" - 18" / 36" 7 AOE:3, AP:1 D, I Chasseur MK2 Fulgurant CV, Espion Fulgurant CV, Jerboa Flash Rapid LBZ
Light Vibro Blade LVB 0" / - 7 AP:2 M Chasseur MK2 Fulgurant CV, Chevalier Spear, Espion Fulgurant CV, Jerboa Flash Rapid LBZ
Medium Combat Weapon MCW 0" - 1" / - 8 Demo:2, Brawl:1, Reach:1 M Sapeur Demolisher Hands
Medium Combat Weapon MCW 0" / - 8 Demo:4, Link M Sapeur Demolisher Hands
Medium Rocket Pack MRP 6" - 18" / 36" 8 AOE:3, AP:1, Link D, I Chevalier Spear
Medium Rocket Pack MRP 6" - 18" / 36" 8 AOE:3, AP:1, Guided D, I Chevalier Spear
expand_less Weapon trait reference
expand_more Weapon trait reference
Code Description
AA +1D6 when attacking Elevated VTOLs and Airstrike counters. May use retaliation against airstrikes.
AI Weapons with the AI trait may deal more than two damage to infantry on a successful attack. These weapons also have a bonus of +1D6 against infantry and cavalry models.
AOE Attack model or point, this is primary target. Other models within radius X are secondary targets.
AP Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit.
Advanced Add +1 to attack result.
Blast If an attacking model has LOS to a target, indirect attacks with this weapon ignore the bonus defense dice for cover. - A fire mission may also receive this benefit if the forward observer, or the attacking model has LOS to the target.
Brawl +XD6 to melee attack with this weapon.
Burst +XD6 to attack with this weapon.
Demo Do at least X amount of damage to buildings on MoS:0 or better.
Frag +2D6 to attack rolls.
Guided +1D6 to Fire Missions if FO was made using a TD.
Haywire After hit, target counts as crippled until cleanup. Also roll a D6, on 4+ target gets one damage.
Link +1D6 to attack.
OR Choose one firing mode to use when attacking
Precise +1 to attack roll results in optimal range.
Prox Attack all targets within range.
Reach Melee range X
Split May target two separate models, up to 6" from each other, with -1D6 to roll. Both treated as Primary.
T Gives a 360 degree field of fire to the weapon.
expand_less Trait reference
expand_more Trait reference
Code Description
Agile Attacks miss this model on MoS0.
Airdrop Combat groups composed entirely of models with the Airdrop trait may deploy using the airdrop deployment option. See Airdrop Deployment.
Brawl +XD6 to melee attack with this weapon.
CGL One model in each combat group must be selected to be the CGL. This is a free upgrade. CP:1, Init:5+, Rank:2
Comms No need to roll for orders given to model in formation, unless jammed. Proxy commands.
ECCM +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall.
ECM+ May use ECM Jam, ECM Hack and ECM Protect (always on, unless haywired)
Hands Model has additional upgrade options available and limited climbing ability.
Jetpack May make a Jetpack move, with height and distance X. Ignore terrain up to X height. No actions allowed during jetpack move.
JumpJets Assist normal move vertically X inches.
PE Two models in this combat group may purchase two veteran upgrades each without being veterans.
React+ This model has one free reaction or focus per round.
Repair This model may use the Patch action on friendly non-infantry models.
SatUp Increase this model’s EW skill by one for all independent EW rolls, non-cumulative.
Sensors Sensor range is X. Models in formation may use this model's sensor locks for attacks.
Shield Rerolls defense from front arc.
Stealth The range at which enemy sensors can lock this model is halved.
TD When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus)
TFC Officer, upgraded from CGL. CP:1, Init:3+, Rank:5
Vet Get +1SP and may purchase veteran options. May not be Conscript.
expand_less Upgrades reference
expand_more Upgrades reference
Name Cost Description
Veteran 2 TV Any number of models within one combat group of your force, may purchase the Vet trait for 2 TV each. These models gain 1 Skill Point (SP) and the ability to purchase upgrades from the veteran upgrade options. Models with the Conscript trait, drones, terrain, area terrain and models that already come with the Vet trait may not purchase the Vet trait. Note: If a commander has the Vet trait, the SP converts to a CP automatically.
Improved Gunnery (A:1) 2 TV Improve this model’s gunnery skill by one for 2 TV, for each action point that this model has. This cost also increases by 2 TV per additional action purchased via any other upgrades.
Combat Group Leader (CGL) 0 TV One model in each combat group must be selected to be the CGL. This is a free upgrade.
Personal Equipment 0 TV Two models in this combat group may purchase two veteran upgrades each without being veterans.
High Octane 1 TV Add +1 to the MR of any veteran gears in this combat group for 1 TV each.
Task Force Commander (TFC) 5 TV One CGL in the force may be upgraded to a TFC for 5 TV.