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-- FS --
Jerboa Flash Rapid LBZ 9TV
Chevalier Spear 17TV
- Veteran, Improved Gunnery (A:1)
Chevalier Spear 17TV
- Veteran, Improved Gunnery (A:1)
Sapeur Demolisher Hands 9TV
- Combat Group Leader (CGL)
-- SK --
Chasseur MK2 Fulgurant CV 14TV
- Personal Equipment, Improved Gunnery (A:1)
Chasseur MK2 Fulgurant CV 14TV
- Personal Equipment, Improved Gunnery (A:1)
Espion Fulgurant CV 19TV
- High Octane, Task Force Commander (TFC)
Fusilier Javelin 17TV
-- RCsec --
Jerboa Flash Rapid LBZ 9TV
Name | TV | Role | MR | AR | H/S | Dmg | A | GU | PI | EW | Weapons | Traits | Type | Height |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-- FS -- | ||||||||||||||
Jerboa Flash Rapid LBZ | 9 | RC, FS | W/G:9" | 4 | 3/3 | ▢▢▢/▢▢▢ | 1 | 5+ | 3+ | 4+ | »LVB, »LBZ(AP:1,Burst:1), LRP, LAPGL | Hands, Brawl:-1, Comms, ECM+, ECCM, Jetpack:6, Sensors:36, TD | Gear | 1" |
Chevalier Spear | 17 | SK, FS | W/G:6" | 8 | 4/2 | ▢▢▢▢/▢▢ | 1 | 3+ | 4+ | 6+ | »HAC, »LVB, MRP(Link), MRP(Guided), HMG(Link) | Hands, React+, Vet | Gear | 2" |
options: | Veteran (2 TV), Improved Gunnery (A:1) (2 TV) | |||||||||||||
Chevalier Spear | 17 | SK, FS | W/G:6" | 8 | 4/2 | ▢▢▢▢/▢▢ | 1 | 3+ | 4+ | 6+ | »HAC, »LVB, MRP(Link), MRP(Guided), HMG(Link) | Hands, React+, Vet | Gear | 2" |
options: | Veteran (2 TV), Improved Gunnery (A:1) (2 TV) | |||||||||||||
Sapeur Demolisher Hands | 9 | GP+, SK, FS | W/G:6" | 7 | 4/2 | ▢▢▢▢/▢▢ | 1 | 5+ | 4+ | 6+ | »MCW(Brawl:1,Reach:1), »MCW(Link,Demo:4), HIM | Hands, Brawl:2, Repair, Shield, CGL | Gear | 2" |
options: | Combat Group Leader (CGL) (0 TV) | |||||||||||||
-- SK -- | ||||||||||||||
Chasseur MK2 Fulgurant CV | 14 | SK, FS | W/H:9" | 6 | 3/3 | ▢▢▢/▢▢▢ | 1 | 3+ | 3+ | 5+ | »LPA, »LVB, LRP, LAPGL | Hands, Agile, Jetpack:6 (Aux), Comms, ECCM (Aux), PE | Gear | 1.5" |
options: | Personal Equipment (0 TV), Improved Gunnery (A:1) (2 TV) | |||||||||||||
Chasseur MK2 Fulgurant CV | 14 | SK, FS | W/H:9" | 6 | 3/3 | ▢▢▢/▢▢▢ | 1 | 3+ | 3+ | 5+ | »LPA, »LVB, LRP, LAPGL | Hands, Agile, Jetpack:6 (Aux), Comms, ECCM (Aux), PE | Gear | 1.5" |
options: | Personal Equipment (0 TV), Improved Gunnery (A:1) (2 TV) | |||||||||||||
Espion Fulgurant CV | 19 | SO, SK | W/G:8" | 6 | 3/3 | ▢▢▢/▢▢▢ | 1 | 3+ | 3+ | 4+ | »LPA, »LVB, LRP | Hands, Agile, Airdrop, ECCM, Vet, Stealth (Aux), Comms, SatUp, TFC | Gear | 1.5" |
options: | High Octane (1 TV), Task Force Commander (TFC) (5 TV) | |||||||||||||
Fusilier Javelin | 17 | SK, FS | H:10" | 8 | 4/4 | ▢▢▢▢/▢▢▢▢ | 1 | 4+ | 4+ | 6+ | »LLC(T,AA), HAC(T), LATM(T), LAPGL | Agile, Airdrop, React+, JumpJets:3 (Aux) | Vehicle | 2" |
-- RCsec -- | ||||||||||||||
Jerboa Flash Rapid LBZ | 9 | RC, FS | W/G:9" | 4 | 3/3 | ▢▢▢/▢▢▢ | 1 | 5+ | 3+ | 4+ | »LVB, »LBZ(AP:1,Burst:1), LRP, LAPGL | Hands, Brawl:-1, Comms, ECM+, ECCM, Jetpack:6, Sensors:36, TD | Gear | 1" |
Weapon Type | Code | Range | D | Traits | Mode | Models |
---|---|---|---|---|---|---|
Light Anti-Per Grenade Launchers | LAPGL | 0" - 3" / - | 5 | AI, Frag, Prox | D | Chasseur MK2 Fulgurant CV, Fusilier Javelin, Jerboa Flash Rapid LBZ |
Light Anti-Tank Missile | LATM | 12" - 36" / 72" | 8 | AP:2, Guided, T | D, I | Fusilier Javelin |
Heavy Autocannon | HAC | 6" - 18" / 36" | 8 | OR:Burst:1,Split, OR:Precise | D | Chevalier Spear |
Heavy Autocannon | HAC | 6" - 18" / 36" | 8 | OR:Burst:1,Split, OR:Precise, T | D | Fusilier Javelin |
Light Bazooka | LBZ | 6" - 12" / 24" | 7 | AP:1, Burst:1 | D | Jerboa Flash Rapid LBZ |
Medium Combat Weapon | MCW | 0" - 1" / - | 8 | Demo:2, Brawl:1, Reach:1 | M | Sapeur Demolisher Hands |
Medium Combat Weapon | MCW | 0" / - | 8 | Demo:4, Link | M | Sapeur Demolisher Hands |
Heavy Infantry Mortars | HIM | 12" - 24" / 48" | 6 | AOE:2, Blast, AI | I | Sapeur Demolisher Hands |
Light Laser Cannon | LLC | 12" - 36" / 72" | 6 | Precise, Advanced, T, AA | D | Fusilier Javelin |
Heavy Machine Gun | HMG | 3" - 9" / 18" | 5 | AI, Burst:2, Split, Link | D | Chevalier Spear |
Light Particle Accelerator | LPA | 6" - 24" / 48" | 7 | Haywire, Advanced | D | Chasseur MK2 Fulgurant CV, Espion Fulgurant CV |
Light Rocket Pack | LRP | 6" - 18" / 36" | 7 | AOE:3, AP:1 | D, I | Chasseur MK2 Fulgurant CV, Espion Fulgurant CV, Jerboa Flash Rapid LBZ |
Medium Rocket Pack | MRP | 6" - 18" / 36" | 8 | AOE:3, AP:1, Link | D, I | Chevalier Spear |
Medium Rocket Pack | MRP | 6" - 18" / 36" | 8 | AOE:3, AP:1, Guided | D, I | Chevalier Spear |
Light Vibro Blade | LVB | 0" / - | 7 | AP:2 | M | Chasseur MK2 Fulgurant CV, Chevalier Spear, Espion Fulgurant CV, Jerboa Flash Rapid LBZ |
Weapon Type | Code | Range | D | Traits | Mode | Models |
---|---|---|---|---|---|---|
Heavy Autocannon | HAC | 6" - 18" / 36" | 8 | OR:Burst:1,Split, OR:Precise | D | Chevalier Spear |
Heavy Autocannon | HAC | 6" - 18" / 36" | 8 | OR:Burst:1,Split, OR:Precise, T | D | Fusilier Javelin |
Heavy Infantry Mortars | HIM | 12" - 24" / 48" | 6 | AOE:2, Blast, AI | I | Sapeur Demolisher Hands |
Heavy Machine Gun | HMG | 3" - 9" / 18" | 5 | AI, Burst:2, Split, Link | D | Chevalier Spear |
Light Anti-Per Grenade Launchers | LAPGL | 0" - 3" / - | 5 | AI, Frag, Prox | D | Chasseur MK2 Fulgurant CV, Fusilier Javelin, Jerboa Flash Rapid LBZ |
Light Anti-Tank Missile | LATM | 12" - 36" / 72" | 8 | AP:2, Guided, T | D, I | Fusilier Javelin |
Light Bazooka | LBZ | 6" - 12" / 24" | 7 | AP:1, Burst:1 | D | Jerboa Flash Rapid LBZ |
Light Laser Cannon | LLC | 12" - 36" / 72" | 6 | Precise, Advanced, T, AA | D | Fusilier Javelin |
Light Particle Accelerator | LPA | 6" - 24" / 48" | 7 | Haywire, Advanced | D | Chasseur MK2 Fulgurant CV, Espion Fulgurant CV |
Light Rocket Pack | LRP | 6" - 18" / 36" | 7 | AOE:3, AP:1 | D, I | Chasseur MK2 Fulgurant CV, Espion Fulgurant CV, Jerboa Flash Rapid LBZ |
Light Vibro Blade | LVB | 0" / - | 7 | AP:2 | M | Chasseur MK2 Fulgurant CV, Chevalier Spear, Espion Fulgurant CV, Jerboa Flash Rapid LBZ |
Medium Combat Weapon | MCW | 0" - 1" / - | 8 | Demo:2, Brawl:1, Reach:1 | M | Sapeur Demolisher Hands |
Medium Combat Weapon | MCW | 0" / - | 8 | Demo:4, Link | M | Sapeur Demolisher Hands |
Medium Rocket Pack | MRP | 6" - 18" / 36" | 8 | AOE:3, AP:1, Link | D, I | Chevalier Spear |
Medium Rocket Pack | MRP | 6" - 18" / 36" | 8 | AOE:3, AP:1, Guided | D, I | Chevalier Spear |
Code | Description |
---|---|
AA | +1D6 when attacking Elevated VTOLs and Airstrike counters. May use retaliation against airstrikes. |
AI | Weapons with the AI trait may deal more than two damage to infantry on a successful attack. These weapons also have a bonus of +1D6 against infantry and cavalry models. |
AOE | Attack model or point, this is primary target. Other models within radius X are secondary targets. |
AP | Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit. |
Advanced | Add +1 to attack result. |
Blast | If an attacking model has LOS to a target, indirect attacks with this weapon ignore the bonus defense dice for cover. - A fire mission may also receive this benefit if the forward observer, or the attacking model has LOS to the target. |
Brawl | +XD6 to melee attack with this weapon. |
Burst | +XD6 to attack with this weapon. |
Demo | Do at least X amount of damage to buildings on MoS:0 or better. |
Frag | +2D6 to attack rolls. |
Guided | +1D6 to Fire Missions if FO was made using a TD. |
Haywire | After hit, target counts as crippled until cleanup. Also roll a D6, on 4+ target gets one damage. |
Link | +1D6 to attack. |
OR | Choose one firing mode to use when attacking |
Precise | +1 to attack roll results in optimal range. |
Prox | Attack all targets within range. |
Reach | Melee range X |
Split | May target two separate models, up to 6" from each other, with -1D6 to roll. Both treated as Primary. |
T | Gives a 360 degree field of fire to the weapon. |
Code | Description |
---|---|
Agile | Attacks miss this model on MoS0. |
Airdrop | Combat groups composed entirely of models with the Airdrop trait may deploy using the airdrop deployment option. See Airdrop Deployment. |
Brawl | +XD6 to melee attack with this weapon. |
CGL | One model in each combat group must be selected to be the CGL. This is a free upgrade. CP:1, Init:5+, Rank:2 |
Comms | No need to roll for orders given to model in formation, unless jammed. Proxy commands. |
ECCM | +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall. |
ECM+ | May use ECM Jam, ECM Hack and ECM Protect (always on, unless haywired) |
Hands | Model has additional upgrade options available and limited climbing ability. |
Jetpack | May make a Jetpack move, with height and distance X. Ignore terrain up to X height. No actions allowed during jetpack move. |
JumpJets | Assist normal move vertically X inches. |
PE | Two models in this combat group may purchase two veteran upgrades each without being veterans. |
React+ | This model has one free reaction or focus per round. |
Repair | This model may use the Patch action on friendly non-infantry models. |
SatUp | Increase this model’s EW skill by one for all independent EW rolls, non-cumulative. |
Sensors | Sensor range is X. Models in formation may use this model's sensor locks for attacks. |
Shield | Rerolls defense from front arc. |
Stealth | The range at which enemy sensors can lock this model is halved. |
TD | When this model FOs, reacting Guided weapons gain +1D6 to attack primary target. (in addition to the Fire Mission +1D6 bonus) |
TFC | Officer, upgraded from CGL. CP:1, Init:3+, Rank:5 |
Vet | Get +1SP and may purchase veteran options. May not be Conscript. |
Name | Cost | Description |
---|---|---|
Veteran | 2 TV | Any number of models within one combat group of your force, may purchase the Vet trait for 2 TV each. These models gain 1 Skill Point (SP) and the ability to purchase upgrades from the veteran upgrade options. Models with the Conscript trait, drones, terrain, area terrain and models that already come with the Vet trait may not purchase the Vet trait. Note: If a commander has the Vet trait, the SP converts to a CP automatically. |
Improved Gunnery (A:1) | 2 TV | Improve this model’s gunnery skill by one for 2 TV, for each action point that this model has. This cost also increases by 2 TV per additional action purchased via any other upgrades. |
Combat Group Leader (CGL) | 0 TV | One model in each combat group must be selected to be the CGL. This is a free upgrade. |
Personal Equipment | 0 TV | Two models in this combat group may purchase two veteran upgrades each without being veterans. |
High Octane | 1 TV | Add +1 to the MR of any veteran gears in this combat group for 1 TV each. |
Task Force Commander (TFC) | 5 TV | One CGL in the force may be upgraded to a TFC for 5 TV. |