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Skirmisher Chieftain 10TV
- Combat Group Leader (CGL)
Warrior Spectre 7TV
Warrior Spectre 7TV
Crusader IV 13TV
Crusader IV 13TV
Name | TV | Role | MR | AR | H/S | Dmg | A | GU | PI | EW | Weapons | Traits | Type | Height |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skirmisher Chieftain | 10 | RC+, FS | W/G:8" | 5 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 3+ | 3+ | »LRF, »LVB, LRP | Hands, Agile, Airdrop, Comms, ECM+ (Aux), Sensors:36 (Aux), SatUp (Aux), ECCM (Aux), CGL | Gear | 1.5" |
options: | Combat Group Leader (CGL) (0 TV) | |||||||||||||
Warrior Spectre | 7 | GP+, SK, FS | W/G:6" | 6 | 4/2 | ▢▢▢▢/▢▢ | 1 | 4+ | 4+ | 4+ | »LAC, »LVB, LRP, LAPGL | Hands, ECM | Gear | 1.5" |
Warrior Spectre | 7 | GP+, SK, FS | W/G:6" | 6 | 4/2 | ▢▢▢▢/▢▢ | 1 | 4+ | 4+ | 4+ | »LAC, »LVB, LRP, LAPGL | Hands, ECM | Gear | 1.5" |
Crusader IV | 13 | SK, FS | W/G:6" | 8 | 4/2 | ▢▢▢▢/▢▢ | 1 | 4+ | 4+ | 5+ | »HAC, »MVB(Reach:1), MRP(Link), LFM, LAPGL | Hands, React+, Brawl:1, VulnH | Gear | 2" |
Crusader IV | 13 | SK, FS | W/G:6" | 8 | 4/2 | ▢▢▢▢/▢▢ | 1 | 4+ | 4+ | 5+ | »HAC, »MVB(Reach:1), MRP(Link), LFM, LAPGL | Hands, React+, Brawl:1, VulnH | Gear | 2" |
Weapon Type | Code | Range | D | Traits | Mode | Models |
---|---|---|---|---|---|---|
Light Anti-Per Grenade Launchers | LAPGL | 0" - 3" / - | 5 | AI, Frag, Prox | D | Crusader IV, Warrior Spectre |
Light Autocannon | LAC | 6" - 18" / 36" | 6 | OR:Burst:1,Split, OR:Precise | D | Warrior Spectre |
Heavy Autocannon | HAC | 6" - 18" / 36" | 8 | OR:Burst:1,Split, OR:Precise | D | Crusader IV |
Light Field Mortar | LFM | 18" - 36" / 72" | 8 | AOE:4, Blast | I | Crusader IV |
Light Rifle | LRF | 12" - 36" / 72" | 6 | Precise | D | Skirmisher Chieftain |
Light Rocket Pack | LRP | 6" - 18" / 36" | 7 | AOE:3, AP:1 | D, I | Skirmisher Chieftain, Warrior Spectre |
Medium Rocket Pack | MRP | 6" - 18" / 36" | 8 | AOE:3, AP:1, Link | D, I | Crusader IV |
Light Vibro Blade | LVB | 0" / - | 7 | AP:2 | M | Skirmisher Chieftain, Warrior Spectre |
Medium Vibro Blade | MVB | 0" - 1" / - | 8 | AP:3, Reach:1 | M | Crusader IV |
Weapon Type | Code | Range | D | Traits | Mode | Models |
---|
Code | Description |
---|---|
AI | Weapons with the AI trait may deal more than two damage to infantry on a successful attack. These weapons also have a bonus of +1D6 against infantry and cavalry models. |
AOE | Attack model or point, this is primary target. Other models within radius X are secondary targets. |
AP | Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit. |
Blast | If an attacking model has LOS to a target, indirect attacks with this weapon ignore the bonus defense dice for cover. - A fire mission may also receive this benefit if the forward observer, or the attacking model has LOS to the target. |
Burst | +XD6 to attack with this weapon. |
Frag | +2D6 to attack rolls. |
Link | +1D6 to attack. |
OR | Choose one firing mode to use when attacking |
Precise | +1 to attack roll results in optimal range. |
Prox | Attack all targets within range. |
Reach | Melee range X |
Split | May target two separate models, up to 6" from each other, with -1D6 to roll. Both treated as Primary. |
Code | Description |
---|---|
Agile | Attacks miss this model on MoS0. |
Airdrop | Combat groups composed entirely of models with the Airdrop trait may deploy using the airdrop deployment option. See Airdrop Deployment. |
Brawl | +XD6 to melee attack with this weapon. |
CGL | One model in each combat group must be selected to be the CGL. This is a free upgrade. CP:1, Init:5+, Rank:2 |
Comms | No need to roll for orders given to model in formation, unless jammed. Proxy commands. |
ECCM | +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall. |
ECM | May use ECM Jam, ECM Hack and ECM Protect |
ECM+ | May use ECM Jam, ECM Hack and ECM Protect (always on, unless haywired) |
Hands | Model has additional upgrade options available and limited climbing ability. |
React+ | This model has one free reaction or focus per round. |
SatUp | Increase this model’s EW skill by one for all independent EW rolls, non-cumulative. |
Sensors | Sensor range is X. Models in formation may use this model's sensor locks for attacks. |
VulnH | Receives Haywire damage automatically without a roll. |
Name | Cost | Description |
---|---|---|
Combat Group Leader (CGL) | 0 TV | One model in each combat group must be selected to be the CGL. This is a free upgrade. |