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Skirmisher Chieftain 10TV
- Combat Group Leader (CGL)
Warrior Spectre 7TV
Warrior Spectre 7TV
Crusader IV 13TV
Crusader IV 13TV
| Name | TV | Role | MR | AR | H/S | Dmg | A | GU | PI | EW | Weapons | Traits | Type | Height |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skirmisher Chieftain | 10 | RC+, FS | W/G:8" | 5 | 3/3 | ▢▢▢/▢▢▢ | 1 | 4+ | 3+ | 3+ | »LRF, »LVB, LRP | Hands, Agile, Airdrop, Comms, ECM+ (Aux), Sensors:36 (Aux), SatUp (Aux), ECCM (Aux), CGL | Gear | 1.5" |
| options: | Combat Group Leader (CGL) (0 TV) | |||||||||||||
| Warrior Spectre | 7 | GP+, SK, FS | W/G:6" | 6 | 4/2 | ▢▢▢▢/▢▢ | 1 | 4+ | 4+ | 4+ | »LAC, »LVB, LRP, LAPGL | Hands, ECM | Gear | 1.5" |
| Warrior Spectre | 7 | GP+, SK, FS | W/G:6" | 6 | 4/2 | ▢▢▢▢/▢▢ | 1 | 4+ | 4+ | 4+ | »LAC, »LVB, LRP, LAPGL | Hands, ECM | Gear | 1.5" |
| Crusader IV | 13 | SK, FS | W/G:6" | 8 | 4/2 | ▢▢▢▢/▢▢ | 1 | 4+ | 4+ | 5+ | »HAC, »MVB(Reach:1), MRP(Link), LFM, LAPGL | Hands, React+, Brawl:1, VulnH | Gear | 2" |
| Crusader IV | 13 | SK, FS | W/G:6" | 8 | 4/2 | ▢▢▢▢/▢▢ | 1 | 4+ | 4+ | 5+ | »HAC, »MVB(Reach:1), MRP(Link), LFM, LAPGL | Hands, React+, Brawl:1, VulnH | Gear | 2" |
| Weapon Type | Code | Range | D | Traits | Mode | Models |
|---|---|---|---|---|---|---|
| Light Anti-Per Grenade Launchers | LAPGL | 0" - 3" / - | 5 | AI, Frag, Prox | D | Crusader IV, Warrior Spectre |
| Light Autocannon | LAC | 6" - 18" / 36" | 6 | OR:Burst:1,Split, OR:Precise | D | Warrior Spectre |
| Heavy Autocannon | HAC | 6" - 18" / 36" | 8 | OR:Burst:1,Split, OR:Precise | D | Crusader IV |
| Light Field Mortar | LFM | 18" - 36" / 72" | 8 | AOE:4, Blast | I | Crusader IV |
| Light Rifle | LRF | 12" - 36" / 72" | 6 | Precise | D | Skirmisher Chieftain |
| Light Rocket Pack | LRP | 6" - 18" / 36" | 7 | AOE:3, AP:1 | D, I | Skirmisher Chieftain, Warrior Spectre |
| Medium Rocket Pack | MRP | 6" - 18" / 36" | 8 | AOE:3, AP:1, Link | D, I | Crusader IV |
| Light Vibro Blade | LVB | 0" / - | 7 | AP:2 | M | Skirmisher Chieftain, Warrior Spectre |
| Medium Vibro Blade | MVB | 0" - 1" / - | 8 | AP:3, Reach:1 | M | Crusader IV |
| Weapon Type | Code | Range | D | Traits | Mode | Models |
|---|
| Code | Description |
|---|---|
| AI | Weapons with the AI trait may deal more than two damage to infantry on a successful attack. These weapons also have a bonus of +1D6 against infantry and cavalry models. |
| AOE | Attack model or point, this is primary target. Other models within radius X are secondary targets. |
| AP | Do damage equal to MoS (up to AP rating) or normal damage, whichever is greater. Does at least 1 dmg on a hit. |
| Blast | If an attacking model has LOS to a target, indirect attacks with this weapon ignore the bonus defense dice for cover. - A fire mission may also receive this benefit if the forward observer, or the attacking model has LOS to the target. |
| Burst | +XD6 to attack with this weapon. |
| Frag | +2D6 to attack rolls. |
| Link | +1D6 to attack. |
| OR | Choose one firing mode to use when attacking |
| Precise | +1 to attack roll results in optimal range. |
| Prox | Attack all targets within range. |
| Reach | Melee range X |
| Split | May target two separate models, up to 6" from each other, with -1D6 to roll. Both treated as Primary. |
| Code | Description |
|---|---|
| Agile | Attacks miss this model on MoS0. |
| Airdrop | Combat groups composed entirely of models with the Airdrop trait may deploy using the airdrop deployment option. See Airdrop Deployment. |
| Brawl | +XD6 to melee attack with this weapon. |
| CGL | One model in each combat group must be selected to be the CGL. This is a free upgrade. CP:1, Init:5+, Rank:2 |
| Comms | No need to roll for orders given to model in formation, unless jammed. Proxy commands. |
| ECCM | +1D6 to EW rolls for this model and friendly models within 6". Non-cumulative. May use ECCM Firewall. |
| ECM | May use ECM Jam, ECM Hack and ECM Protect |
| ECM+ | May use ECM Jam, ECM Hack and ECM Protect (always on, unless haywired) |
| Hands | Model has additional upgrade options available and limited climbing ability. |
| React+ | This model has one free reaction or focus per round. |
| SatUp | Increase this model’s EW skill by one for all independent EW rolls, non-cumulative. |
| Sensors | Sensor range is X. Models in formation may use this model's sensor locks for attacks. |
| VulnH | Receives Haywire damage automatically without a roll. |
| Name | Cost | Description |
|---|---|---|
| Combat Group Leader (CGL) | 0 TV | One model in each combat group must be selected to be the CGL. This is a free upgrade. |